Vendetta canons
" Vi veri universum vivus vici ; By the power of truth, I while living have conquered the universe "
DISCLAIMER: Some backstories may contain triggering topics. Specific topics will be noted at the beginning of each individual's backstory.MOBILE USERS!! Turn your device sideways for best viewing experience.
rules
fOLLOWING
- I am mutuals-only, meaning I will only interact with people who follow me and who I follow in return.- If I follow you, I want to interact with you. I mostly do this by liking starter/plotting calls and sending asks.- If you follow me, I assume you want to interact with me. The best way to do this is by filling out my interest tracker after I follow you back.- I don't interact with blogs that don't have accessible rules and bio pages, especially OC blogs. (The only exception to this is if I know the mun well.- If you have roleplay sideblogs or are a hub blog, please make that clear somewhere on the blog you follow me from.- I will not write with personal blogs. I don't mind personals sending asks or liking my posts, just please don't reblog anything from me.- I won't write with accounts that are roleplaying real people, or any YouTube alter-ego muses (Darkiplier, Antisepticeye, etc.). (Faceclaims are fine, I just don't want to interact with them as muses.)- I don't have a time limit on interactions but if I feel like we're just not vibing or that we haven't interacted at all, I'll quietly softblock you.- If I don't follow you back or block you, please don't come and ask me why.
WRITING
- I kindly request that new mutuals fill out my interest tracker so we can get the ball rolling in terms of writing.- I also kindly request that people actually fill out the fields instead of putting N/A or Idk in the answers. If it's not filled out, I'm not going to plot with you.- Seeing as I am a multimuse, whenever I put out interaction calls or ask memes, please specify which muse of mine it's for. Otherwise, I'll disregard it.- You’re always welcome to reblog and add a response to asks I post for you! I enjoy reading the reactions a lot! However, if you don’t tell me that you want it to become a thread I won’t continue it past that.- I’ve been RPing for 10+ years, and I write, in sentences, paragraphs, and novella style– not asterisks, brackets, or script format.- My response time can fluctuate depending on how much inspiration I have for the thread, my muses, and my motivation in that moment. If you're curious about a response, feel free to check my muse activity list or ask me about it. Please don't badger me for responses though.- Rest assured that I will always do my best to provide enough content for you to respond to. If I fall short though, feel free to talk to me and I'll try to add more.- Sometimes I write a lot when the muse for it hits. Don’t ever feel pressured to match my length!- I don’t do godmodding or metagaming (unless we’ve talked about our characters knowing certain information about each other beforehand), and I will drop threads over it.- If there’s ever something you’re unsure about in a thread, feel free to come and talk to me and I’ll happily discuss it with you!- I don’t do exclusives or mains. I'm here for all the different portrayals and writing styles.- Asks are always welcome! Whether from a meme, ic, ooc, crack, on anon, off anon– I love asks and I love answering them! Feel free to send them any time!
SHIPPING
- I love writing ships and I am perfectly up for writing all kinds of ship dynamics.- None of my muses are single-ship! My only request is that the characers have some type of chemistry - whether developed over threads or through plotting!- You are always welcome to bring ship ideas to me! Whether the muses have interacted a hundred times or never even met, if you have a ship idea you want to pitch to me, let me know! I love experimenting with new concepts!- Smut will NOT be present on this account going forward. All smut will be on a smut side-account to this blog. Threads and ask responses will be tagged as #usfw and put under a cut.- Smutty memes will remain, but they will be tagged as #usfw, put under a cut, and I will only accept them from muns who I feel I know well enough and who are 18+. If I catch you lying about your age, I will block you. Full stop.- If you send in a smut meme and we haven’t talked about it beforehand I will not respond to the ask. If our thread goes in that direction without prior discussion, I’ll write it as a fade to black.- There are some characters who are unavailable for smut or certain kinds of relationships. If the topic comes up with one of them, I’ll let you know they’re not available for it. Please do not try to push me to write romance or smut with these characters, I will not tolerate it and I will block people who insist.
TAGGING
- I do have a tagging system in place. All of the characters and fandoms I write in have tags that you can easily blacklist for each of them. Said tags can be found on my tags page.- I tag all of the common content triggers present on my account. If there is something specific you need me to tag, let me know on my interest tracker, via ask, or IM.- While I don't have any triggers to disclose, I'd prefer if content from the following were tagged for my own comfort: Hazbin Hotel/Helluva Boss/Vivzie Pop, Voltron, Steven Universe, Harry Potter/JK Rowling, and 13 Reasons Why.- If you’re a multimuse that features muses from these series, I may still interact with you. I just won’t interact with those particular characters and I'll blacklist your tags for them.
DISCLAIMERS
- I do not condone anything that has happened to my characters, nor anything that they may do. Some of my characters are villains, some of them are evil, and some of them are just assholes. I won’t be downplaying them in any regard. I will only acknowledge that their actions are far from good.
- All of my characters are purely fictional. They come from works of fiction and they have no basis or bearing on reality in any way, shape, or form. They are not representative of any living person or group, including me. Muse =/= mun.- Stat Counter is active on this blog. However, it will by no means be a staple of this blog and will only be used to deal with anon hate.- Due to some recent experiences, I'm extra selective when writing certain fandoms. This means that the muses from these fandoms are only available for mutuals that I’ve interacted with for a while and have a good rapport with. They are open for asks, dash games, and memes but I will be limiting who I actually write them with.- Some of the muses I write may not have bio pages. This is because they are either tester muses or secondary/background characters. They are still available for writing, so long as you're okay with the fact that they don't have a page.- I will NOT tolerate any sort of hate-speech, callout culture, policing, discourse, or politics on my blog. If you have a problem with me, talk to me like an adult. Otherwise, there's the door. Shut it behind you when you walk out. I'm here to cultivate a positive, fun space. Good vibes only here, choom.- I will not tolerate any sort of racist, homophobic, transphobic, ableist, or otherwise discriminatory behavior or comments. That is an instant block from me.
other info
- All of the icons on this blog are made by me for my own use. Please do not try to take them and use them as your own/try to sell them.- Please do not use my portrayals, headcanons, ideas, writing, backstories, or art for yourself. If I find out you have, I will block you (and potentially file a DMCA as necessary).- I operate on EST (Eastern Standard Time), so please take that into consideration before asking me about a response.- I’m a full-time college student so my response times and availability may vary from that too.- Thank you for taking the time to read my rules! If you made it this far, please feel free to send in “Remember Remember the Fifth of November”. You can send it via IM, ask, or via a section in my interest tracker! ^ ^
MUN V
Howdy! I go by Mun Vendetta, Mun V, or just V if you prefer brevity! I’m a 20-year-old Non-binary Bisexual (She/her, They/them pronouns please!) from the East Coast of the US. I’ve been writing for 10+ years and I love roleplaying just as much now as I did when I first started!My activity might be spotty now and then between my offline obligations, bouncing between my writing accounts, being a full-time student in college, and general breaks for my mental health. I'm studying to be an RN and I struggle with anxiety, depression, and ADHD so there will be times when I’ll have to take a step back and just log off for a bit to recharge. That being said, I’m always up for a chat even if I’m not actively posting! Feel free to ask for my Discord!I look forward to writing with y’all! :D
FANDOM VERSES
BEASTARS
- Post Grad Verse - Taking place after the events of the series, this AU focuses on life after graduating from Cherryton
FAITH: THE UNHOLY TRILOGY
- Ever Pure Verse - This verse focuses on the idea that Amy and Michael are not, and never were, possessed. Rather, Amy being possessed and in need of an exorcism was all in John’s mind and he was the one to kill her family, causing both him and Amy to be confined to a mental institution. Michael was also never a victim of demonic possession. He was just an innocent little boy whose religious parents took him to a priest, suspecting that his albinism may have been a sign of early childhood possession. This was not the case, but long-term separation from his family, as well as months spent in a dark basement, caused Michael to develop drastic deformities and become completely unsocialized prior to his escape. Gary isn’t actually a cult leader, he’s just a very friendly, if vindictive, person. Tiffany is a jealous girl who has a crush on him, Lisa is paranoid, and demons like Alu, Miriam, and Roger don’t exist.
- Tainted Verse (Main Verse) - Amy is possessed, but her demon is more akin to an annoying roommate sharing her body with her than a deadly paranormal spawn from hell clinging to her body with the intent to kill everything in sight. Still, she is not responsible for the death of her family in this verse, John is. Michael’s situation is no different; he’s still just an innocent little boy who happened to be a victim of circumstance at the hands of a neglectful caretaker.. Gary leads a vicious cult looking to indoctrinate or sacrifice new people. Tiffany has performed the second death and merged with a demon hoping to get Gary’s attention. Lisa is being stalked by the cult and finds herself unable to leave in the days leading up to her possession by Alu. Roger and Miriam linger, but they are passive-aggressive and only lash out when provoked.
- Touched By Darkness Verse - This verse focuses on the idea that John Ward was not delusional. Amy and Michael are indeed possessed. Amy’s demon has almost full control over her. Michael, on the other hand, is less affected by his demon due to the extensive amount of time spent in the company of a priest who was actively trying to rid him of it. Gary’s cult is active and aggressive in seeking out people to indoctrinate or sacrifice, and frequently engage in summoning and feeding demons like Roger, Miriam, and Alu. Lisa is already possessed and struggles every second to fight it, while Tiffany has merged with a demon.
- Unoccupied Verse - An AU oriented for the demons. In this verse, the demons are prevalent and active, find themselves generally unoccupied and distanced from the inner workings of Hell. Miriam is a quiet demon taking on the form of a nun or spindly old woman as she meanders about. Roger, much like Miriam, has a tendency to wander about in shadows and scare people. He mostly communes with Miriam, not adjusted (or willing) to speak with humans. Alu is a trickster that preys on unsuspecting humans. He often shifts into a human form to lure people into traps, ranging from tempting women into bed with or leading men into situations where they can be hurt or even killed. He thrives off chaos and is a rambunctious, hot-headed nuisance that often annoys Miriam and Roger on the rare occasions that they cross paths.
FALLOUT
NEW VEGAS
- A Million Miles Away - A Verse specifically dedicated to taking the characters of the Mojave and having them explore places they normally would not go- namely, the places mentioned in DLC (Big MT, the Divide, Zion, Sierra Madre, etc.)
- Clawed by the Bear - A Verse focusing on the Mojave after the NCR wins the second battle of Hoover Dam. The effects on the various occupants of the Mojave.
- Gored by the Bull - A Verse focusing on the Mojave after the Legion wins the second battle of Hoover Dam.
- United We Stand - A verse focusing on the Mojave after an independent force wins the second battle of Hoover Dam. The status of all characters is left to be determined.
FAR CRY
FAR CRY 3
- It Was Beautiful Once - A verse centered around Rook before the Pirate and Privateers turned the land to ash.
- Purging the Demon - A verse centered around a Rook after Hoyt’s overdue downfall..FAR CRY 4
- Where The Rivers Ran Gold - A verse centered around Kyrat before the arrival of Pagan Min.
- Death of a Dynasty - A verse centered around Kyrat after Pagan’s “disappearance.”.FAR CRY 5
- Good Clean Fight / Main Verse - The standard verse for Far Cry 5, taking place where all Seed siblings are alive and the goal is to take down Joseph Seed.
- Leaving Well Enough Alone - A verse centered on the ending where the Deputy walks away in the end. (Up for development via plotting!)
- The End is Nigh - A verse centered around the ending where the Deputy chooses to arrest Joseph, thus a nuclear Armageddon ensues (aka the canon ending).
GRAND THEFT AUTO
- Ending A - Franklin and Michael kill Trevor.- Ending B - Franklin kills Michael and loses everyone’s trust.- Ending C (Canon) - Franklin, Trevor, Michael, and Lester kill Devin Weston and Steve Haines.- Just for the Record - (Certain details of this verse maybe be altered to fit a thread.) A verse where neither Andreas nor Steve were killed. Andreas, while initially facing pressure and blackmail from the IAA to sell out Dave and Steve and their antics with the Unholy Trinity, decided he would rather stick by his superiors and stay loyal to them than rat them out. All the same, someone found out what they were up to, and Andreas helped them fight their way through Merryweather, NOOSE, IAA, and FIB forces. Following this, ending C is carried out with the notable exception that Haines survives the assassination attempt at Del Perro pier and finally lets Townley and co. off the hook after having some sense talked into him by both his mother and Andreas
MASS EFFECT
MASS EFFECT TRILOGY
- Pre-Game Verse - Centering around Garrus’ time at C-Sec and Tali’s time early in her Pilgrimage or while she was still in the Flotilla!- During Game : ME1 Verse - Takes place during the first game when everyone is being recruited up until the defeat of Sovereign.- Post Game : ME1 Verse - Takes place in the two month time span between the end of Mass Effect 1 and the destruction of the Normandy in 2.- Pre-Game Verse - Takes place during the two years prior to Shepard’s revival, where Tali is back on the Flotilla and Garrus is on Omega..MASS EFFECT: ANDROMEDA
- Pre-Game - Takes place prior to the events of Andromeda.- During Game Verse - Takes place during the events of Andromeda, when Jaal is aboard the Tempest.- Post Game Verse - Takes place after the storyline of Andromeda is complete.
DARK PICTURES / UNTIL DAWN
- Gods Among Men - As the name suggests, this verse centers around the idea that Alan and the Curator are gods of life and death respectively (or at least beings of explicitly divine power) and may include worship, offerings, etc.
WILSON'S HEART
- Modern Verse - This verse focuses on Wilson and the gang living in modern times. Still a veteran of war, Wilson retires from the service after being discharged on Purple Heart and lives on his own in the suburbs, running a small independent repair business to keep his mind and body sharp and mostly learning to follow along with all the new tech trends as he does. Lucy and Boris are finding ways to stay hidden and get by with him as he does, not wanting to expose themselves to a world that isn’t ready for them. Vin works as a paranormal investigator at the local police department.
wishlist
- Someone accidentally summoning the Nowhere King and him either working with them towards a goal, or feeling indebted enough to them to help them towards said goal.
- Nemesis/Mr. X (or both) being recovered by a different organization and working under them.- Alu being someone’s demon roommate.- Ulysses meeting other people have defected from the Legion and come to the Divide thinking it will mean sanctuary.- Vin getting to be his monster-hunting self and tracking down a monster to slay/capture.- A Wreck-It Ralph Verse kind of thread with literally any of my video game muses
Threads
ACTIVE THREADS- Fledermuse - Cosmic and Dogmeat
- Fledermuse - Naomi and the Light Fury
- Fledermuse - Nigel and Mebh
- Fledermuse - Phil and Hancock
- Merchantofwhispers - Gemina, Cinead, and Mike
- Ruinouss - Faye and Mike
- The-Maverick-Deck - Odie and Alu
- Warpaiint - Eivor and the Wolfwalkers
- Wolfvirago - Robin and Nick Valentine-PAUSED THREADS
- Emptyvictory - Niko and Lester (Inactive muse - Lester)
- Musechews - Fluke and Horatio (Hiatus)
- Ruinouss - Faye and Jaal (Inactive muse - Jaal)-DROPPED THREADS
- Multimuse-Online - Kasumi and Nick (No response)
- Poisonpicked - Vera and Johnny (No response)
OPEN STARTERS
- Chaos Reigns - Alu- Open Starter - Bhadra- Open Starter - Boomer- Open Starter - The Breather- Open Starter - Cheeseburger- Open Starter - Eric- End of Shift - Lisa Pearson- The Evil Within - Amy Martin- Something in the Woods - Michael Davies
FANDOMS
Bailey
Full Name: Bailey
Nickname(s): Bailey, Ellie, Tino, Buddy, Molly, Big Dog, Max
Species: Dog
Age: 5
Gender: Male
Preferred Pronoun(s): Any
Occupation: None
Alignment: Chaotic GoodAppearance
Eye Color(s): Brown
Hair Color(s): Saint Bernard
Height: 3 feet
Weight: 180 pounds
Body Build: Strong, chunky
Notable Physical Traits: Bright intelligent eyes
Alternate Forms: None
Voiceclaim: Josh GadHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): Rocky
Partner(s): Roxy (formerly)
Child(ren): None
Friend(s): Ethan Montgomery, CJ Montgomery, Hannah Montgomery
Rival(s): None
Enemies: NoneHobbies: Playing fetch, running, chasing cats, looking for new scents, begging for foodStrengths: Loyal, determined, strong, protective, fast, endearing, kind, incredibly smart, can detect cancer, remembers his police dog trainingWeaknesses: Not a lot of stamina, tends to push himself too hard, often winds up in some form of trouble
Backstory
Adopted by a young boy named Ethan during his second life, Bailey learned that the best thing he could do was be there for the ones he loved. After passing on, he went through many lives– a German Shepard named Ellie, a Corgi named Tino, a Saint Bernard named Tino. Bailey wandered for years trying to find Ethan, and eventually managed to do just that. After his granddaughter CJ was born, Ethan gave Bailey a new purpose, and he continued to reincarnate. First, as a mixed breed named Molly, then a Great Dane named Nig Dog, then as a Yorkie named Max, determined to love and be there for CJ, and eventually bring her home to her grandparents she had not seen in years.Since then, Bailey has made it his mission that, no matter how many incarnations he goes through, no matter how far he has to go, he always finds himself there for his purpose in life– his person, awaiting the moments when he is needed most. He will push himself to his limit and do everything he possibly can to be with his person and see them happy. From chasing his tail in circles until he catches it, to playing the longest game of fetch and bringing the ball back to a car moving away from him, Bailey proves himself to be the most loyal dog one can ever know.
Personality
With a heart of gold, an unbreakable spirit, an undying sense of loyalty, and limitless determination, Bailey is a dog who has lived through many lives, each one teaching him many different but equally important things about his existence, from bringing people together, to focusing on the good, and the from the importance of living in the moment to the importance of letting go. Bailey is a faithful creature that dedicates himself to his purpose, whomever that may be in his current life.
Headcanons
- Bailey can recall knowledge and experiences from previous lives.
Dynamics
None yet.
Verses
None yet.
Blackberry
Full Name: Blackberry
Nickname(s): None
Species: Rabbit
Age: 5
Gender: Male
Preferred Pronoun(s): He/Him
Occupation: Advisor to the Chief Rabbit
Alignment: Neutral GoodAppearance
Eye Color(s): Amber
Hair Color(s): Brown and white
Height: 15 inches
Weight: 4.5 pounds
Body Build: Average
Notable Physical Traits: None
Alternate Forms: None
Voiceclaim: Miles JuppHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Bluebell
Rival(s): None
Enemies: NoneHobbies: Learning, listening to Bluebell’s stories, rudimentary gardening, messing with bits and bobbles, thinking, collecting seeds, talking, investigating human structuresStrengths: Clever, intelligent, creative, innovative, alert, perspective, good memory, a good listener, a loyal friend, eager to help, chatty, approachable, can speak his mind when he needs to, rational, pragmatic, fast, agile, decent fighterWeaknesses: Enigmatic, somewhat stubborn, odd in his own ways, speaks oddly for a rabbit, has trouble making friends
Backstory
Blackberry was born and raised in Sandleford Warren. From a young age he proved himself to be a very curious and intelligent rabbit. He loved learning about things and even showed an uncanny measure of fearlessness in his desire to understand the world around him. This got him into more than a few close calls as a kit but Blackberry was a fast learner and came to understand the many nuances and perspectives of his situations and became faster to react, more alert, and even smarter as a result of it all. He’s a tireless idealist, always thinking of ways to make life easier and always eager to discuss his thoughts with others. Unfortunately, his braininess often comes off as snobbish or annoying to others and this has left Blackberry with very little company as a result.As he’s grown, he’s come to accept this role as a lone thinker. He’s learned to appreciate his gifts even if it means the occasional bouts of loneliness. It also means he’s more easily able to go off and explore and learn about more things whenever possible without others grating on him with warnings. He’s a decently fast rabbit and he can hold his own in a fight fairly well but he’s not Owsla material, nor does he wish to be. He quite enjoys his role as a simple thinker and idealist.
Personality
At first encounter, BlackBerry’s way of talking and thinking can come off as conceited or egotistical but he does not mean to be. He’s very rational, creative, and wordy, but he is also very kind and understanding. He is more than willing to talk to others about issues and try to help them find a solution to it. He enjoys having the opportunity to converse with others and share thoughts and experiences. He thrives off of sharing his thoughts and acting on ideas to explore or even try to create things. His genius and fascination with human objects has lost the interest of many, but Blackberry still persists and refuses to be anything but himself.Blackberry is very observational and alert. He’s in tune with the responses and reactions of others and he can sense when something is wrong. This is especially helpful from an environmental perspective, as it helps him understand when something is not right in his surroundings. He also has a fantastic memory, able to recall things from very long ago or remember specific details about places he passed seasons ago. His eye for details is nearly unmatched and this rabbit loves solving problems and figuring out mysteries almost as much as he loves learning.
Headcanons
- Blackberry has come to enjoy rudimentary painting using crushed berries and flowers.
- Blackberry enjoys using human objects to create strange inventions.
Dynamics
None yet.
Verses
None yet.
Bliss Cougar
Full Name: The Bliss Cougar
Nickname(s): Petals
Species: Cougar
Age: 5
Gender: Female
Preferred Pronoun(s): She/her
Occupation: None
Alignment: True NeutralAppearance
Eye Color(s): Green, silver
Hair Color(s): Silver
Height: 4’ (at the shoulder)
Weight: 166 pounds
Body Build: Strong, powerful
Notable Physical Traits: Missing patches of fur, emaciated to some degree
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): Claustrophobia
Mental Disorder(s): None
Physical Disease(s): Seizures, sensory issues
Cause(s): Bliss exposure
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): Unknown sister, unknown brother
Partner(s): None
Child(ren): None
Friend(s): Peaches
Rival(s): The Project
Enemies: The Project, The Judges, Jacob SeedHobbies: Fishing, climbing, stealing blankets, naps in the sun, chirping, chasing birdsStrengths: Agile, fast, surprisingly strong, very stealthy, intelligent, perceptive, always alertWeaknesses: Easily frightened, easily dazed, anxious, noisy
Backstory
Content warning for animal abuse.The result of testing Jacob’s Bliss formula variant on other species, Petals was taken into the project as a cub. She showed exceptional promise in terms of agility, stealth, and speed. Jacob hoped to turn her into a prime hunting hellcat that would finally root out his little militia issue. After the experiments on her failed and she made an escape with several other animals, she fled into the wilderness and fell off the radar. She stalks about the Whitetail Mountains doing the best she can to survive. The sight in one of her eyes comes and goes and she’s prone to seizures and violent outbursts when she feels scared. However, she’s more likely to fly than to fight. Humans and their domestic companions terrify her, as does anything larger than her. She sticks to the rockier terrain areas and has grown somewhat emaciated due to the fact her pale coat makes it easier for prey to spot her. Still, Petals gets by.
Personality
Petals is oddly docile for a cougar. She travels by herself and keeps a respectable distance from people. Whereas other cats will boldly place themselves before a human hissing and snarling, Petals prefers to give them a wide berth, watching and mewing in submission. She’s easily frightened by loud noises and sudden movements and prefers to stick to dense woodlands, familiar hidey holes, and her usual hunting grounds up in the mountains. She however does have an affinity for soft blankets and fish, making rivers one of her favorite places to grab lunch, and open windows an ideal pathway for her to steal and carry off blankets to make dens with.
Headcanons
- Petals is very easily frightened and dislikes engaging others.
- Petals has sensory issues due to Bliss exposure and is prone to having seizures.
Dynamics
None yet.
Verses
None yet.
Bliss Wolf
Full Name: The Bliss Wolf
Nickname(s): Pine
Species: Wolf
Age: 5
Gender: Male
Preferred Pronoun(s): He/him
Occupation: None
Alignment: True NeutralAppearance
Eye Color(s): Green, silver
Hair Color(s): Silver
Height: 3’5" (at the shoulder)
Weight: 220 pounds
Body Build: Strong, intimidating
Notable Physical Traits: Missing patches of fur, emaciated to some degree
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Partial blindness
Cause(s): Bliss exposure
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): The Project
Enemies: The Project, the Judges, Jacob SeedHobbies: Hunting, scrapping, raiding trash cans, chasing squirrels, stealing food, chasing, running, jumping fencesStrengths: Agile, fast, powerful, keen nose, dangerously intelligent, perceptive, clever, crafty, sly, stealthy, logicalWeaknesses: A clear outcast, has trouble blending in, seems to attract conflict, avoidant, evasive
Backstory
Content warning for animal abuse.Another victim of Jacob’s cleverly placed wolf beacons, Pine was lucky enough to be released from his cage during a sharp turn in transport. He was able to shake off his injuries and fled into the mountains. The Bliss had taken its toll on him, blinding him in his left eye. However, with that blindness came a sense of smell like no other wolf before him. He’s able to track a mouse across the entirety of Hope County with ease, he’s more agile than any wolf his old pack used to have, and he’s grown much more clever and bold in his pursuits. He scrounges out of human trash cans and rarely finds a need to hunt. He often gets into skirmishes with domesticated dogs and Jacob’s judges, and while he knows he could win most fights Pine is simply not all that interested in sustaining avoidable injuries. His days are spent meandering the countryside looking for his next meal, learning about the world around him, and howling at the moon alone.
Personality
Pine is an incredibly sharp wolf. He’s curious, intelligent, and incredibly clever. He likes to explore places and enjoys a sense of freedom he has as a lone wolf that he didn’t have in a pack. However, freedom does sometimes come to feel like loneliness. As an outcast, he finds himself struggling to get along with his own kind. Other wolves view him as domesticated, while dogs still view him as a dangerous predator– even more so under the influence of the Bliss. Pine makes the most of his situation, creating small shelters around the county that he travels between, cleverly stealing food and raiding trash cans, and while he is far from confrontational he can hold his own in a fight. Overall, Pine is just an independent wolf that wanders around Hope County looking to stay alive and stay free.
Headcanons
- Pine is incredibly smart and stealthy. He sneaks into houses to steal foo dying about in the open.
- Pine's nerve issues occasionally make his gait shaky and cause him to lose the ability to stand or move his limbs.
Dynamics
None yet.
Verses
None yet.
Bliss Wolveine
Full Name: The Bliss Wolverine
Nickname(s): Tuffy, Little Bastard, Claws
Species: Wolverine
Age: 4
Gender: Male
Preferred Pronoun(s): He/him
Occupation: None
Alignment: True NeutralAppearance
Eye Color(s): Green, silver
Hair Color(s): Silver
Height: 2’ (at the shoulder)
Weight: 35 pounds
Body Build: Strong, intimidating
Notable Physical Traits: Missing patches of fur, emaciated to some degree
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Nerve issues
Cause(s): Bliss exposure
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): The Project
Enemies: The Project, the Judges, Jacob SeedHobbies: Hunting, collecting shinies, swimming, climbing, stealing food, chasing people, cleaning his furStrengths: Agile, fast, surprisingly strong, intelligent, perceptive, logicalWeaknesses: Rowdy, noisy, stupidly bold, initially very hostile, quick to anger
Backstory
Content warning for animal abuse.The result of testing Jacob’s Bliss formula variant on other species, Tuffy was brought in at just few weeks old and quickly proved to be a nightmare. Like most wolverines, he was angry. All the time. He refused to stop spraying researchers, he rarely listened to orders and trying to use Bliss to mind-control him did not seem to help one bit. He bit and scratched and made a mess of everything. Eventually, he was shipped off to the Jessop Conservatory in hopes that a more sedative variant of the Bliss would make him more receptive to training. As was to be expected, this did not help. Tuffy only got angrier and angrier, frothing in his cage, until he was released unto the world by the luck of a stray bullet. He escaped and wandered back out into the wilds of Hope County, where he now stalks the Henbane searching for the next person or animal who dares to look at him funny.
Personality
By all accounts, Tuffy is unpleasant to be around. This wolverine likes his space and he likes keeping himself occupied with picking fights with bison, chewing on scraps, and chasing Peggies and Resistance members alike from dawn till dusk. He has a tendency to be initially quite hostile, but with enough time and patience (and snacks) Tuffy can become quite receptive and oddly friendly for a wolverine. He’s a loyal companion if you can get past his occasional tics and twitches thanks to the Bliss in his system. He’s an excellent tracker with a great memory, he’s flexible, adaptable, quick, and witty. And there’s not a damn other creature in the county that wants to tangle with Tuffy.
Headcanons
- Tuffy is very overtly aggressive and dislikes being approached by most people.
- If someone manages to get close to him, Tuffy becomes very protective of his friends.
Dynamics
None yet.
Verses
None yet.
Bluebell
Full Name: Bluebell
Nickname(s): None
Species: Rabbit
Age: 5
Gender: Male
Preferred Pronoun(s): He/him
Occupation: Storyteller
Alignment: Lawful GoodAppearance
Eye Color(s): Blue
Hair Color(s): Grey
Height: 14 inches
Weight: 4 pounds
Body Build: A bit on the plumper side
Notable Physical Traits: Distinctive silvery grey fur
Alternate Forms: None
Voiceclaim: Daniel KaluuyaHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): Unknown brother, unknown sister
Partner(s): None
Child(ren): None
Friend(s): Blackberry, Fiver, Hazel, Dandelion, Hawkbit, Strawberry, Bigwig
Rival(s): None
Enemies: NoneHobbies: Storytelling, naps, telling jokes, stargazing, watching the sunset, watching the birds, snacking, playing with kits, travelingStrengths: Curious, creative, optimistic, caring, kind, supportive, generous, understanding, a good listener, a faithful companion, loyal, agile, quick, fast to react, alertWeaknesses: Slow, limited endurance, timid, daydreamer, sometimes unrealistic with his expectations, quick to flee
Backstory
Born and raised in the Sandleford Warren, Bluebell was infatuated with the art of storytelling from a very young age. His father was a masterful wordsmith that dazzled him with tales of his travels and his life before settling down in a Warren. It gave Bluebell a thirst for adventure early on and the young rabbit would often spend his hours with his head in the clouds, watching the world around him and thinking up all kinds of new ways to describe everything he saw. He spun tales for his friends that he would wow them with, turning seemingly average every day activities into wondrous events that truly painted vivid images in his fellow bunnies’ heads. He was raised with such a gift for seeing such beauty in everything and he tries to always carry that optimism with him wherever he goes. As he got older, he was also forced to confront reality a bit more and was pushed to pursue a role in the Owsla, something he decided he was not fit for. He did not consider him a fighter or a runner, and as a result of his aspirations he was a bit of an outcast in his own way. He tried to pursue his dreams of being a storyteller and while he eventually got his wish, he hasn’t forgotten all that it took to get there.
Personality
Bluebell is a very happy rabbit. He is kind, understanding, and proves himself a good listener and faithful friend. At times, it would seem he has trouble being serious but that is not the case- he simply feels awkward around sad friends and in truth, is an empath. Seeing them sad makes him sad, and he cares too much to see his friends sad. He’s equally bad with conflict and tries his best to alleviate tension by telling jokes and lifting spirits with his kind words whenever possible. His aversion to conflict is so strong due in part to the fact that he was a very timid and jumpy kit. He had to be alert at all times, for he was not the fastest runner and he knew this.Bluebell’s adventurous desires have somewhat tapered as he’s gotten older and more realistic, but he still remains a steadfast curious one at heart and he would never turn down the opportunity to explore within reason if he was offered the chance. He’s also still something of a dreamer and wouldn’t describe himself as brave so much as simply seeking out new inspiration for stories to dazzle those around him with. He still acknowledges that he is not the fastest runner but he does the best he can by planning ahead and recognizing places to hide if things get tough. He’s also oddly protective of his friends and is willing to fight if it means helping them.
Headcanons
- Bluebell enjoys rudimentary painting with crushed berries and flowers.
Dynamics
None yet.
Verses
None yet.
Boomer
Full Name: Boomer
Nickname(s): Boom-Boom, Boombox
Species: Dog
Age: 4
Gender: Male
Preferred Pronoun(s): He/him
Occupation: Bird dog, Champion competition dog
Alignment: Chaotic GoodAppearance
Eye Color(s): Brown
Hair Color(s): Gray and White Brindle
Height: 2’3” (at the shoulder)
Weight: 52 pounds
Body Build: Lean, tough
Notable Physical Traits: American flag handkerchief around his neck/stretch cable necklace
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Anxiety, Post-Traumatic Stress Disorder
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): Unknown brother, unknown sister, unknown brother
Partner(s): None
Child(ren): None
Friend(s): Peaches, Cheeseburger
Rival(s): The Project
Enemies: The ProjectHobbies: Playing fetch, chasing things, head scratches, belly rubs, playing rough, tug-of-war, long car rides with the windows down, rolling pumpkins around, playing with other dogsStrengths: Loyal, determined, brave, fearless, tough, alarmingly fast, agile, relentless, great trackerWeaknesses: Tends to get in over his head, very easily excited and startled, tends to bite off more than he can chew, runs ahead without thinking
Backstory
Content warning for mentions of murder and animal abuse.Originally owned by Pumpkin Farmer Rae-Rae and her husband Russel prior to the conflict that broke out between the Seeds and the local community, Boomer was a regional dog champion. This fact caught the attention of John Seed, who attempted to capture him and deliver him to his brother Jacob. It was believed he could be useful to the cult against the Resistance when used in Jacob’s Judge program. After storming the farm, his owners were murdered by the Peggies before the deputy could arrive. However, Boomer had not yet been shipped off to Jacob, which allowed the deputy to rescue him. As such, Boomer ended up joining the Resistance and worked out as a good fighting dog, an excellent retriever, and a masterful tracker.
Personality
Boomer is an incredibly playful pooch. He’ll gladly run about chasing things and lay in the sun for hours. He’s a very active pup and a very friendly one at that. He’s learned to recognize Peggies by their symbols and hates them with a passion, gladly attacking them on sight with biting and scratching. Don’t be fooled by his appearance, this energetic little guy has enough muscle to bring someone down if he tackles them. When he’s not chasing Edeners off, he loves running up people and licking them while they pet him. He likes interacting with other dogs, playing “find this thing”, hunting down small animals to chase, and generally interacting with people. This dog knows no fear and will go anywhere for the people he loves.
Headcanons
- Boomer really likes racing people to places and running through fields to stir up pollen.- Prior to the Cult taking over, Boomer was regarded as being a quiet, brave, and loyal dog who never so much as growled unless it was an emergency. Since losing his family, he’s become much louder. He barks openly and aggressively, especially when he’s scared and will snap at people if he’s caught off guard.- Boomer now has a Far Cry New Dawn verse. He was taken in by the Cult and kept in John’s bunker, where he was treated with some of the remaining Bliss. Fortunately, it didn’t alter his appearance but it did improve his athleticism and prolong his lifespan.
Dynamics
None yet.
Verses
None yet.
Cap and Pittie
Full Name: Pittie and Cap
Nickname(s): None
Species: Pitbull Dog and Black Tabby Kitten
Age: 3 years, 5 months
Gender: Male, Femae
Preferred Pronoun(s): He/him, She/her
Occupation: None
Alignment: Chaotic NeutralAppearance
Eye Color(s): Black
Hair Color(s): White, Black
Height: 19 inches, 4 inches
Weight: 36 pounds, 8 pounds
Body Build: On the leaner side
Notable Physical Traits: Many scars on pittie, disheveled fur on cap
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): A slight limp (Pittie)
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Playing fetch, running, chasing bottle caps, digging through trash, meowing and barking at passing cars and planesStrengths: Determined, fast, clever, intelligent, loyal, sweet, gentle, caringWeaknesses: Don’t do well independently, malnourished, struggling from lack of proper care
Backstory
Pittie was a puppy born in a backyard puppy-milling operation. After she was weaned, she was sold off to an owner hoping to use her for dogfighting. She turned out to be less than sufficient, but the owner was still hoping to get some use out of her and ended up chaining her to a dog house back behind the warehouse. Cap on the other hand, was born to a feral mother who ended up unfortunately passing away shortly after he was weaned. Left to fend for his own, he ended up living in a box pile behind the abandoned shed where he met Pittie. While at first they didn’t quite get along, over time, they bonded and adapted to each other, eventually becoming good friends and escaping the hellish nightmare of the dog-fighting ring together.
Personality
As strange of a pair as they look, Pittie and Cap are an inseparable duo of street-crawling critters. Where one goes, the other follows. During the rare moments they do split up, the two are never separated for long and no matter how far apart they may be, they will always find their way back to each other.While both are equally very timid and scared of the wide world in which they live, Cap the kitten is significantly more outgoing and brave than his companion. Having lived on the streets for most of his life, Cap finds navigation comes easy to him. His small size and natural cat-stealth allow him to easily slip by undetected, and scan for potential humans to avoid in a given area. Of course, being a cute little kitten has earned Cap more than a few admirers who have longed to pick him up and take him home, but in situations where the skittish cat cannot wriggle his own way out, he relies on Pittie to come to his aid. However, Cap is not completely helpless without her. He is not afraid to bare his claws and hiss at humans that stray too close.Much more passive is the large and adorably goofy pitbull, Pittie. Pittie was bought from a backyard puppy-mill operation by an owner that kept him chained behind an old warehouse where he used to run a dog fighting ring. Being a pitbull, Pittie was naturally assumed to be an aggressive, dominating fighting dog. However, she turned out to be anything but and was quickly defeated and cast aside. Shocked and heartbroken, the dog retreated to lick her wounds before making a hasty escape with Cap over the fence. Despite having escaped the clutches of an abusive owner, Pittie remained a quiet and wary dog. Despite being harmless, the stigma surrounding pitbulls has still managed to find its way back to her, often with humans reacting poorly at the sight of the stray. Despite this, Pitie is still a lonely pup that yearns for the love, comfort, and affection that every dog should know.
Headcanons
- Cap and Pittie travel from place to place and generally avoid people.
Dynamics
None yet.
Verses
None yet.
Campion
Full Name: Campion
Nickname(s): None
Species: Rabbit
Age: 4-5
Gender: Male
Preferred Pronoun(s): He/him
Occupation: Former Owsla Captain
Alignment: Neutral GoodAppearance
Eye Color(s): Brown
Hair Color(s): Greyish brown, dark brown
Height: 15 inches
Weight: 4.3 pounds
Body Build: Lean, strong
Notable Physical Traits: Spiky tuft of hair on nape of neck
Alternate Forms: None
Voiceclaim: Lee InglebyHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Running, fighting, snacks, naps, listening to stories, swimming, cloud-watching, bird-watchingStrengths: Strong, fast, agile, quick to act, rational, alert, good listener, good conscience, integral to some degree, loyalWeaknesses: Stubborn to a fault, easily swayed, easily discouraged, bad reputation
Backstory
Campion was born in a warren not too far from Efrafa. He followed in his father’s footsteps and trained as a member of the Owsla. He was revered for his skill in combat and his ability to identify and respond quickly to threats. However, Campion was disgruntled under his current chief. When his warren was taken over by Woundwort, Campion willingly joined Efrafa as a captain. He thought Woundwort would be a better leader than his old captain and his own skill in combat and leadership impressed the general. Over time, he worked his way up the ranks and joined the general’s advisory council. After his encounter with the Watership Down rabbits, however, specifically Holly, Campion realizes how jaded he’s become from Woundwort’s way of running things. He realizes that his integrity is worth more than the sense of power and cruelty Efrafa has instilled with him and eventually deserts Efrafa during the siege on Watership Down.
Personality
While Campion may have the right idea or good intentions for his actions, he is often misguided in his actions. He allows himself to be swayed by influences that offer him things he thinks he wants. In truth, Campion wants to be a good rabbit more than he wants to be a good soldier. He has the compassion and understanding for it, he tries to think for himself but he often struggles to put his pride aside for the better. Even still, he knows humility and he will admit to his wrongdoings when confronted. He is no stranger to apologies and he does his best to make reparations where possible.By all accounts, Campion has his flaws. However, he is a good leader, a fierce protector, and while not the easiest to get close to, he tries to be kind, fair, and reasonable. After Efrafa, his efforts to be a better rabbit and be more approachable have increased significantly. He has done his best to put his past behind him and simply cope with existing as he is. It is not an easy task he finds himself undertaking but he is doing his best.
Headcanons
- Campion is determined to be a better rabbit than he was in Efrafa.
Dynamics
None yet.
Verses
None yet.
Cheeseburger
Full Name: Cheeseburger
Nickname(s): Cheese, Cheesy, Big Cheese, Cheeseball, Cheesy Boy
Species: Grizzly Bear
Age: 9
Gender: Male
Preferred Pronoun(s): He/him
Occupation: F.A.N.G. Center Mascot
Alignment: Neutral GoodAppearance
Eye Color(s): Brown
Hair Color(s): Brown
Height: 4”2’ (at the shoulder), 9’4” (while standing)
Weight: 1,656 pounds
Body Build: Chunky, powerful
Notable Physical Traits: Collar/necktie with cheeseburgers on it
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): The Resistance
Rival(s): None
Enemies: The ProjectHobbies: Eating, napping, high-fives, handshakes, waves, hugs and cuddles, pets and belly rubsStrengths: Affectionate, loyal, kind, sweet, gentle, protective, defensive, adorable, powerful, tankyWeaknesses: Lazy, easily tired, hungry very often, tends to wander off, follows his nose more than his head
Backstory
Cheeseburger was found as a young cub, snacking on greasy leftovers in a dumpster behind The Grill Streak. He’d been left to fend for himself after his mother was shot by poachers. Wade Fowler found him and brought him back to the F.A.N.G. Center, an animal sanctuary, where he was bottle-fed and nurtured back to health. He eventually became the mascot for the facility, growing into a gentle and friendly bear that enjoyed accepting treats from the visitor. However, it turns out that a diet of burgers and french fries does terrible things to a young bear’s body: Cheeseburger developed diabetes and required daily insulin injections. This, combined with his emotional attachment to Wade and his brother, meant that Cheeseburger could never return to the wild. Instead, the Fowler brothers built the bear his own home at the F.A.N.G. Center, making Cheeseburger the star attraction and a local celebrity. When the cult moved in, Wade quickly realized that Jacob wanted Cheeseburger for his experiments. Rather than letting the herald get his hands on his beloved bear, Wade decided to let him loose to fend for himself. Cheeseburger fended fairly well in the beginning, learning quickly how to survive for himself, and eventually found himself back in the reliable hands of the resistance, safe and eager to join the battle for the promise of treats.
Personality
Incredibly gentle for a grizzly bear, Cheeseburger is a very friendly creature with a heart of gold who enjoys waving at observers almost as much as he likes eating out of the palms of their hands. He’s incredibly affectionate and mischievously clever when it comes to finding out where the snacks are coming from and the best way to get them. When he’s not looking for something to nibble on, Cheeseburger enjoys laying in the warm sun for long naps with extra scratches and belly rubs. Despite his friendliness, he’s still a bear and a very protective one at that. He won’t hesitate to stick up for those he has a strong attachment to, and despite lacking most of his wild instincts, he can still maul a person just as well as any other grizzly.
Headcanons
- Having been taken in as a young cub, Cheeseburger wouldn’t do too well in the wild. The F.A.N.G. Center did their best to try and rehabilitate him, teach him how to fish and try to let him watch other bears’ behavior in the hopes he’d one day be ready for release, but he never quite was met the standard to safely say he would be okay on his own in the wild.- As a result, Cheeseburger was essentially hand raised and trained. And the people who raised him were about the best kind of parents a bear could ask for. Cheeseburger grew up this gentle, adorable, but deceptively cunning thing. He has a whole act for begging for food from locals and even though there are numerous signs and staff around to say “do not feed him” some individuals will still fall for his empty-tummy puppy eyes act.- His training also involved him doing tricks. He can wave, shake hands, hug, roll over, balance on one leg, do handstands (kind of), play ball (pushing it to people), catch objects, and fetch. (He was also trained how and when to maul someone but that’s really the deputy’s fault and he’d never do it of his own volition unless someone struck him first.)- Being the mascot and celebrity that he is, and because he is so well mannered, Cheeseburger pops up quite a bit in media. He’s endorsed a lot of brands and companies that specialize in (legitimate) animal welfare and rehabilitation. He’s been in one or two animal “competitions/shows” to raise charity, and he’s been on tour once or twice to bring awareness to certain ecosystem issues. Additionally, he’s starred and co-starred in numerous films and had cameo appearances on several tv shows that needed a larger than life ursine character on set.- Cheeseburger really loves dogs. He’s too slow and lazy in most cases to keep up with the likes of Boomer, or most farm dogs really, but he still adores their company. He loves talking to them and trying to keep up, he loves playing with them and pawing at them and he’s just so gentle and affectionate with them.- Cheeseburger is usually allowed to roam most places with just one or two people supervising him. It’s not so much because he’ll hurt other people— he wouldn’t hurt a fly unless it spit at him first. It’s moreso to avoid him eating things that he’s not supposed to.- Cheeseburger’s diabetes is Type II. Specifically, his body just doesn’t produce enough insulin to keep up with demands. At his initial diagnosis, he was critically overweight and had to be out on a liquid salmon diet to try and do damage control. Paired with routine exercise, Cheeseburger ended up dropping from dangerously obese to just obese. He’s since been able to return to eating solid food— just not table food. (Though that hasn’t stopped him from trying.)- (Tw Gun mention) Cheeseburger knows what a gun is, what it looks like, and what it does. And he knows to stay far far away from them.- Cheeseburger’s not fond of most “wild animals”. They’re too aggressive for his mellow nature— especially other bears, which means he often sticks to interacting with humans and dogs and sticks close to them for comfort. (The only really exception there is Peaches.)- Cheeseburger rubs up on everything. This big boy loves his scratches. People can often tell when he’s been by because they’ll find tufts of his fur all over the ground and on things, and the paint on a car or house will often be peeling from the friction of him trying to reach that one spot on his back.- Cheeseburger really likes pancakes in addition to cheeseburgers. Fluffy buttermilks with syrup are his favorite treat. He also adores barbecue food.- Like Boomer, Cheeseburger also has a Far Cry New Dawn verse. He was taken into a bunker in Jacob’s region and treated with some of the more modified Bliss that was originally used on Judges. It altered his appearance and made him stronger as well as more docile towards the Edeners.
Dynamics
None yet.
Verses
None yet.
Chop
Full Name: Chop
Nickname(s): Little Homie, Chopper, Chop-Chop
Species: Dog
Age: 8
Gender: Male
Preferred Pronoun(s): He/him
Occupation: None
Alignment: Neutral GoodAppearance
Eye Color(s): Brown
Hair Color(s): Black and orange
Height: 2’6” (at the shoulder)
Weight: 132 pounds
Body Build: More muscle than usual
Notable Physical Traits: Green collar
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Lamar Davis, Franklin Clinto
Rival(s): None
Enemies: NoneHobbies: Scavenging, playing fetch, eating, napping, going for walks, biting rivals, stealing girls’ bikinis, burying his favorite things, playing tug-of-warStrengths: Loyal, faithful, strong, protective, somewhat agile, incredibly smart, very clever, relentlessWeaknesses: Intimidating, lazy at times, aggressive towards strangers
Backstory
Chop was only a few days old when Lamar found him on the side of some railroad tracks. His mother had been gone for some time and though Lamar waited a while for her to come and get him, she never came back. He didn’t find any of his other litter-mates either and figured he’d been abandoned. He decided to take the little pup home, showing Franklin what he’d found. Together, the two of them split the responsibilities of raising Chop. They took turns feeding him around the clock, house-trained him, took him on walks together, played fetch and tug-of-war with him, and taught him how to be a good guard dog. As they got older and their lives got busier, they started taking turns caring for him. By this point, Chop was more than old enough to be left alone. He’d sleep away most of the day waiting for one or the other to come and get him. They took care of him and took him on their little adventures. Chop lives a relatively good life between his two dads. They always make sure he’s fed and clean and happy, and in return, he will loyally attack anyone who messes with them.
Personality
Chop is a very neutral dog by nature. He often spends his days chewing on bones and napping in his kennel, but he also appreciates his routine walks with his owners. He’s a clever boy and he knows Los Santos like the backs of his paws by now, including how to avoid the cops and dog catchers. He’s very friendly with familiar people and will even warm up to his owners’ friends (the only real exception being Trevor). He’s learned to recognize other gangs and will attack them if they get too close. He’s also excellent at guarding and protecting his owners from rival gangs. When he’s not playing security hound, Chop adores getting belly rubs, scratches, and light pets. He’s very affectionate and enjoys licking people’s faces and begging for food. He has a habit of burying things he likes and when nobody’s around he’ll dig them up to mess with. Overall, Chop is just a good boy loving his people and doing as he’s told. He feels like the luckiest dog in the world.
Headcanons
- Chop is very obedient and faithful, but lazy.
Dynamics
None yet.
Verses
None yet.
Clover
Full Name: Clover
Nickname(s): None
Species: Rabbit
Age: 4-5
Gender: Female
Preferred Pronoun(s): She/her
Occupation: None
Alignment: Neutral GoodAppearance
Eye Color(s): Blue
Hair Color(s): Light brown, brown
Height: 11 inches
Weight: 3 pounds
Body Build: Average
Notable Physical Traits: Broken patterned fur
Alternate Forms: None
Voiceclaim: Gemma ArtertonHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): Hazel (verse dependent)
Child(ren): None
Friend(s): Hazel, Fiver, Bigwig, Strawberry, Hawkbit, Dandelion, Bluebell, Blackberry
Rival(s): None
Enemies: NoneHobbies: Collecting flowers, grooming herself, digging, watching the trees, watching the sunsetStrengths: Curious, hopeful, determined, kind, caring, empathetic, knowledgeable, good planner, innovative, creative, observation, perceptive, integralWeaknesses: Naive at times, a bit stubborn, can sometimes be uncompromising
Backstory
Clover was born on a local farm that bred rabbits as pets. She, as well as several of her friends from other close litters, were sold to a little girl that lived on a farm in the countryside. She lived out her days comfortable but confined to a hutch. Despite having everything she needed, Clover felt trapped and wanted nothing more than to be free like other wild rabbits. She was eventually freed by a band of rabbits from a down not too terribly far away. However, when her partner was left behind following the tumultuous attempt at freedom, she tried to go back for him only to be captured by the Efrafans. She eventually managed to get in contact with one of the others from the Down sent to be a spy and free her and the other does and bucks that were trapped in Efrafa. After several unsuccessful attempts and threats from Woundwort, she and the clothes managed to escape back to the down. Following this, they repelled a siege on the down from Woundwort and she’s been happily living on Watership Down ever since.
Personality
Clover is, in the broadest sense, an optimist with boundless hope. She believes in the causes she fights for with all her heart. She is endlessly kind, empathetic, and sweet. Perhaps even a little naive to an extent. But for every bit she is hopeful, she is also determined. She will gladly remind others who try to cross her that she has teeth and claws and she will put her foot down where things like freedom are concerned. She is a passionate individual who works hard. She’s observant and clever and likes to solve problems and keep the peace as best as she can.
She’s adopted something of a healer role in Watership Down. She helps tend to the injured and educates the younger rabbits on how to stay safe, teaching them about the world around them and telling them about her adventures and experiences in order to help them learn about the dangers of the world and how to avoid them. More importantly, she tells these stories in order give the younger generations hope and remind them that even in the worst situations, giving up is not an option.
Headcanons
- Clover lacks many of the skills that wild rabbits have, but she is a fast learner.
Dynamics
None yet.
Verses
None yet.
Dogmeat
Full Name: Dogmeat
Nickname(s): None
Species: Dog
Age: Approximately 4-5 years
Gender: Male
Preferred Pronoun(s): He/him
Occupation: None
Alignment: Lawful GoodAppearance
Eye Color(s): Brown
Hair Color(s): Tan and black
Height: 18 inches
Weight: 80 pounds
Body Build: Average
Notable Physical Traits: None
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Nick Valentine, Mama Murphy, Deacon, Preston Garvey
Rival(s): None
Enemies: NoneHobbies: Playing fetch, playing tug of war, sniffing out snacks and goodies, chasing things, doing tricksStrengths: Brave, loyal, compassionate, intelligent, fast, enduring, clever, sly, stealthy, agile, strongWeaknesses: Stubborn, refuses to abandon people
Backstory
It’s unknown where Dogmeat originated from, though the likely story is that he had an owner at the Red Rocket Truck Stop that went out into the wastes looking for supplies and never came back. Dogmeat stayed behind, waiting like the faithful companion he is for his owner to return. Eventually, he tired of waiting and decided to go looking for his owner himself. He tracked them through forests, through flats, through Raider territory and cities, he ventured into Old World ruins, marched through marshes and along the treacherous shoreline. Eventually, he tracked them down and found them exactly as he expected to: his owner had passed on and was now little more than scraps for young deathclaws and mirelurks to fight over. Disheartened, he returned to the only home he’d ever known at the Red Rocket.When presented with the opportunity to travel with someone else, he took it up with the next stranger that came along. Together, they quested about the Commonwealth together, solving problems for some, causing them for others, and looking to complete goals of their own.
Personality
Dogmeat is as loyal as they come. He’s a playful dog with an adventurous spirit. He’s fiercely protective over those he cares about, willfully going after those that threaten them and taking them down with ease. His keen nose makes him an excellent tracker. He can sniff out weapons and bombs and will often warn people of danger by stopping and barking at them. He’s skilled at finding treasures and goodies among rubble and loves bringing his findings back to his owner for collection. When he’s not too busy scrounging for snacks or following people into danger, Dogmeat loves playing tug of war and taking naps. As adventurous as he is, all that being brave gets tiring after a while.
Headcanons
- Dogmeat is incredibly intelligent. He understands speech and complex commands, and he can recognize many different people quite well. He also has a sharp sense of intuition.
Dynamics
None yet.
Verses
None yet.
Holly
Full Name: Holly
Nickname(s): Captain Holly
Species: Rabbit
Age: 6-7
Gender: Male
Preferred Pronoun(s): He/him
Occupation: Former Owsla captain
Alignment: Neutral GoodAppearance
Eye Color(s): Brown
Hair Color(s): Light brown, cream
Height: 16 inches
Weight: 5.5 pounds
Body Build: Average, muscly
Notable Physical Traits: Various scars across body, ripped ears
Alternate Forms: None
Voiceclaim: Freddie FoxHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder
Physical Disease(s): None
Cause(s): The destruction of Sandleford
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): Hyzenthlay (verse dependent)
Child(ren): None
Friend(s): Hazel, Fiver, Bigwig, Strawberry, Bluebell, Blackberry, Hawkbit, Dandelion
Rival(s): None
Enemies: NoneHobbies: Running, going on patrol, looking for new patched of food, watching the sunset, listening to the storytellersStrengths: Strong, fast, agile, clever, works well under pressure, quick to react, good leader, brave, valiant, rationalWeaknesses: Ill-tempered, proud, stubborn, egotistical, tries to do everything himself
Backstory
Holly was born in a warren not too far from Sandleford that ended up being destroyed by humans. He relocated to Sandleford and joined the Owsla, thinking he could put his knowledge of combat and humans to good use protecting his new home. He eventually becomes captain of the Sandleford Owsla and is fiercely loyal to the Threarah. He attempts to stop Hazel and the others from deserting but eventually lets them go on his leader’s orders. Following this, Sandelford is destroyed and Holly goes off to try and find the other rabbits and inform them of what has happened. It takes him days to track them down, but eventually he finds the down and warns them both of the dangers of humans and the Efrafans. After Holly managed to recover from his journey, he takes it upon himself to try and make contact with Efrafa and ask them to relinquish some of their does. He manages an escape with Bluebell and Blackberry and returns to warn the others and formulate a plan following the kidnapping of Clover. Holly stays at Watership Down up until the siege. His status following this event is plot-dependent.
Personality
Holly is a proud older rabbit. His status as a captain and his skill in combat has earned him much respect and, as a result, given him a bit of an ego. He’s respectful and loyal but he often tends to value his pride over the well-being of others and his sense of integrity. Since the events at Sandleford he’s grown somewhat more humble and well-mannered. He does his best to listen and be reasonable but he still has a rather quick temper and struggles to be understanding at times. He remains a strong, formidable, and loyal member of the Owsla in Watership Down and attempts to be more approachable and tolerant than he was in Sandleford. Largely though, Holly is just doing his best to take one day at a time.
Headcanons
- Holly is very protective of his new home and his friends. He's determined to do the right thing going forward, starting with being a good member of the Watership Down Owsla.
Dynamics
None yet.
Verses
None yet.
Horatio
Full Name: Horatio
Nickname(s): None
Species: Boar
Age: 11
Gender: Male
Preferred Pronoun(s): He/him
Occupation: None
Alignment: Neutral GoodAppearance
Eye Color(s): Brown
Hair Color(s): Speckled brown
Height: 6’2” (at the shoulder)
Weight: 350 pounds
Body Build: Powerful
Notable Physical Traits: Massive teeth, big ears
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Kim Rye, Nick Rye, the Judge, the Scavengers
Rival(s): None
Enemies: The HighwaymenHobbies: Play-fighting, eating, naps, walking the trails, fighting Highwaymen, rolling in flowersStrengths: Loyal, smart, incredibly powerful, protective, startlingly fast, clever, good memory, caringWeaknesses: Stubborn, aggressive, rushes into things, tends to get into trouble, mischievous
Backstory
Horatio was the prized boar of Elsinore Farm. He loved a good fight and a good scratch behind the ears. His family loved him and tried to keep him hidden from the Highwaymen, who are always looking for a new beast to eat. Alas, the Highwaymen eventually found out about Horatio, killed his family and locked him in a shed. Six Highwaymen were gored by Horatio before they could subdue the fearsome boar. The Highwaymen planned to keep Horatio locked up until their truck arrived to transport him. After which, the Highwaymen planned to cook and serve Horatio at the next Highwaymen derby. The Security Captain took out Horatio’s guards and liberated him before the Highwaymen’s plans could come to fruition however. After mourning his murdered family, he joined the others in Prosperity and the battle against the Highwaymen.
Personality
A friendly but stubborn companion, Horatio boasts a big brain to go along with his big muscles. His love for a good fight remains, as does his love for an occasional scratch behind the ears. He’s learned to recognize the sight and smell of Highwaymen and will take revenge on them whenever he gets the chance. Additionally, Horatio is always learning new things from his companions, including certain words and phrases and routes to place with certain landmarks. He’s memorized most of the faces of Prosperity (including who will and won’t give him extra treats) and is very gentle with the younger members. He still gets his fair amount of rough play with the hounds to stay in shape and when he’s not busy messing around with his new family, he enjoys napping in the shade after a good meal.
Headcanons
- Horatio actually has preferences on what kinds of flowers he likes to eat. Yellow and white ones are his favorite, though he tends to get a bit woozy after eating the latter.- Horatio has separation anxiety. After losing his family to the Highwaymen, he’s quick to bond with the kind humans of Prosperity who saved him. Anyone he’s traveling with he sticks close to. He squeals whenever they go into a place he can’t follow and will circle them when they emerge again. He’ll do tricks for them and boldly defend them from any other creature threatening them.- Horatio loves a good fight. This boar was well known for chasing off bears, wolverines, and cougars that got just a little too close. He’s even been known for shaking off shotgun rounds.- Horatio loves chickens. He grew up surrounded by them and loves to playfully heard them and help them dig up treats. Chickens love him too, and will routine roost on his fuzzy back or build their nests close to him. Horatio was once even found to be helping incubate a clutch of hen’s eggs.
Dynamics
None yet.
Verses
None yet.
Hyzenthlay
Full Name: Hyzenthlay
Nickname(s): None
Species: Rabbit
Age: 5-6
Gender: Female
Preferred Pronoun(s): She/her
Occupation: None
Alignment: Lawful GoodAppearance
Eye Color(s): Brown
Hair Color(s): Dark brown, brown
Height: 12 inches
Weight: 3.5 pounds
Body Build: Lean, somewhat muscled
Notable Physical Traits: Scars on hind legs
Alternate Forms: None
Voiceclaim:Health and Wellness
Phobia(s): None
Mental Disorder(s): C-PTSD
Physical Disease(s): None
Cause(s): Living in Efrafa
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): Thethuthinnang
Partner(s): Holly (Verse dependent)
Child(ren): None
Friend(s): Hazel, Fiver, Holly, Blackberry, Bluebell
Rival(s): None
Enemies: EfrafaHobbies: Swimming, telling stories, teaching other rabbits, planting flowers, watching the sun set, listening to the storytellers, runningStrengths: Clever, intelligent, kind, compassionate, understanding, a good leader, has foresight, quick to act, innovative, selfless, caring, determined, loyalWeaknesses: Quick to panic, defensive at times, not easily trusting, can come off as aggressive at times without meaning too, stubborn
Backstory
Hyzenthlay used to live in a warren a decent distance away from Efrafa with her sisters and friends. She was born with the gift of foresight, though she had no mastery or control over it. She predicted the end of her warren at the hands of another rabbit but was disregarded. However, Woundwort’s arrival meant the destruction of her home, just as she predicted. Her and what remained of the does were taken into Efrafa as prisoners. As her condition deteriorated, she began to see less and less until her visions became rare and unclear.Eventually, Hyzenthlay was able to escape Efrafa after several infiltration attempts by the Watership Down rabbits. She, the does, and many others managed to break free and escape to the down where they lived in relative peace up until the attempted siege from Woundwort. She had predictions of his arrival but after having gone so long without her visions she simply thought that her foresight was just nightmares. She helped fight back against the siege and settled down in Watership Down permanently after the collapse of Efrafa.
Personality
Hyzenthlay is a doe that prides herself on three things: determination, intelligence, and resilience. She is sensible, strong, and can think for herself. She’s a wonderful leader and keeps the spirits of the does in Efrafa high even when things look grim. Despite being beaten and put down at every possible turn, Hyzenthlay refuses to yield and believes staunchly that she will be free. When freedom eventually arrives, she fights with every fiber of her to keep it. She’s clever and can predict things, as she’s also very cautious. Her solutions for problems are often innovative and ingenious and she enjoys sharing her knowledge and wisdom with others in order to give them hope.Hyzenthlay is also a very compassionate and considerate rabbit. Though it takes time to gain her trust, she is a loyal companion and a very selfless creature that is willing to go the extra mile to do what is right. She believes firmly in being integral and will not compromise her moral values for the world. She can do anything she sets her mind to and she can prove herself easily.
Headcanons
- Hyzenthlay is a seasoned fighter.
Dynamics
None yet.
Verses
None yet.
Alpha Judge
Full Name: The Alpha Judge
Nickname(s): Alpha, Sarge, Sergeant Silverweed, Silverweed, Silver
Species: Wolf
Age: 5
Gender: Male
Preferred Pronoun(s): He/him
Occupation: The leader of Jacob’s judges
Alignment: True NeutralAppearance
Eye Color(s): Yellow
Hair Color(s): Silver, white
Height: 4’6” (at the shoulder)
Weight: 290 pounds
Body Build: Strong, powerful
Notable Physical Traits: Missing patches of fur, missing tail, emaciated to some degree, red cross painted on face
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown father, unknown mother
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Other Judges, Jacob Seed, Peggies
Rival(s): The Resistance
Enemies: The ResistanceHobbies: Guarding his territory, causing trouble for the resistance, playing fetch, belly rubs, hunting, swimming, snugglesStrengths: Loyal, determined, incredibly powerful, protective, startlingly fast, incredibly smart, vicious, relentlessWeaknesses: Not a lot of stamina, tends to push himself too hard, ends up tanking more than he can handle
Backstory
Content warning for animal abuse.Another casualty at the hands of the Seed Family. The Alpha Judge became a superior variant of wolf. The Judge was captured by a Wolf Beacon laid out in the Whitetail Mountains. Upon being captured, he was shipped to the Elk Jaw Lodge where he was modified with many types of surgeries, including multiple Bliss injections and implants. Brainwashed through the use of Bliss and conditioning produced by Jacob Seed. The Judge was taken to be trained and then used by the Project at Eden’s Gate. He showed quite a bit of promise following a smooth and fast recovery from his operations. A wolf his size was rare enough and he came to prove his ferocity in combat. Rising to become the strongest and most dominant of Judges, he was marked as their unofficial leader by the rest of his indoctrinated pack and leads them all with an uncanny sense of intelligence, power, and dominance. It’s believed that prior to his indoctrination, he may have been the leader of a wild pack
Personality
Just as ferocious as any other Peggie fighter might be, the Alpha Judge has no time for anyone that doesn’t bear the cross of the Eden. He’s generally very tolerant of the Peggies, letting them do as they please and occasionally even accepting their attempts to pet him. His loyalty is to Jacob alone however. He comes when called without hesitation and follows the man and his orders to a T. He keeps the other wolves in line and only occasionally can be seen playing with others of his kind. He has an unbridled hatred for outsiders. He’s unusually cunning and crafty for a wolf and will often go off on his own or with a few other Judges to cause trouble for the enemy. He has a fearsome sense of solidarity with his pack and will not hesitate to tear anyone that hurts one of its members to pieces.
Headcanons
- The Alpha Judge answers only to Jacob. He oversees and commands all other judges, both wolves and otherwise.
Dynamics
None yet.
Verses
None yet.
Judge Bear
Full Name: The Judge Bear
Nickname(s): Beta, Hickory
Species: Bear
Age: 5
Gender: Male
Preferred Pronoun(s): He/him
Occupation: Technically a judge
Alignment: True NeutralAppearance
Eye Color(s): Red
Hair Color(s): Silver
Height: 9’ (at the shoulder)
Weight: 680 pounds
Body Build: Strong, powerful
Notable Physical Traits: Missing patches of fur, emaciated to some degree
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Sporadic psychosis
Physical Disease(s): None
Cause(s): Bliss exposure
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown father, unknown mother
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Other Judges
Rival(s): None
Enemies: NoneHobbies: Fishing, hunting, long naps, tasting berries, sitting in the rain, swimming in calm water, being able to seeStrengths: Incredibly strong, tanky, very perceptive, very gentle, curious, good navigatorWeaknesses: Easily flustered, can barely see at times, paranoid, quick to spook, defensive
Backstory
Content warning for animal abuse.The result of testing Jacob’s Bliss formula variant on other species, Hickory was considered a failure of the project. He was hand raised from birth, showed exceptional resilience and strength, and could easily take on any other animal he was pitted again. By the researchers’ projections, he was a perfect judge. The issue came when they gave him his final injection. It turned out to be one bliss shot too many. He failed to obey orders, killed his own handler, and he failed to be put down or placed under control. He made a grand escape from his isolated facility, slaughtering nearly everyone in his path before eventually making his way to Lydia’s Cave. After creating a nest, he quickly took a totalitarian grip on the surrounding area, overhunting, killing humans, and generally becoming a nuisance at best and a menace at worst. He still keeps in contact with the other Judges and can still, to some degree, take orders from Jacob and the Alpha Judge. To the best of his ability, he will attempt to carry out these orders. However, Hickory struggles with the mixed voices and occasional hallucinations he sometimes experiences from the Bliss, making him effective but unstable. He’s learned to retreat to his cave whenever he gets overwhelmed to avoid doing unnecessary harm or damage. This has not stopped him from garnering a poor reputation among both Cultists and Resistance members however.
Personality
The Beta is about as friendly as one could expect a mutant bear to be. He’s fiercely territorial and relentlessly aggressive. His vision is failing him so he relies on hearing and smell to get around. His exposure to the bliss causes him extreme stress. He routinely hears strange noises and voices and has developed extreme paranoia as a result of these inconsistent hallucinations. When he’s not terrified and trying to defend himself, Beta is a fairly gentle creature. He snacks on grass and berries, tries to hunt (and ends up overhunting), and works to actively avoid humans unless oreed to engage them. If he attacks, it’s usually in self-defense– even if others aren’t aware that’s what’s happening.
Headcanons
- Hickory responds more to Faith than he does to even Jacob. He loves her, as she’s the only one who can really and truly calm him down and bring him out of his outbursts. She comforts and soothes him and helps take the pain away.- By far however, Hickory’s favorite Seed sibling is Joseph. When he was being raised he imprinted on Joseph unknowingly. Part of the reason for his instability was caused from being separated from his “mother”. He’s seen him in the Bliss enough times to recognize and want to go to him, especially because he’s noticed how close to Faith he is and that just makes him more eager to interact with him every chance he gets.
Dynamics
None yet.
Verses
None yet.
Judge Cougar
Full Name: The Judge Cougar
Nickname(s): Gamma, Ivy
Species: Cougar
Age: 4
Gender: Female
Preferred Pronoun(s): She/her
Occupation: Judge of the Henbane
Alignment: True NeutralAppearance
Eye Color(s): Red
Hair Color(s): Silver
Height: 4’5” (at the shoulder)
Weight: 200 pounds
Body Build: Strong, powerful
Notable Physical Traits: Missing patches of fur, emaciated to some degree
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Peggies, Faith Seed, Judge Bear, some other Judges
Rival(s): None
Enemies: NoneHobbies: Fishing, climbing, naps in the sun, chasing birds and deer, hunting, scaring unsuspecting people and their petsStrengths: Agile, fast, very strong, very stealthy, intelligent, perceptive, always alert, intimidatingWeaknesses: Easily annoyed, quick to anger, lacks empathy, hostile, vindictive, manipulative
Backstory
Content warning for animal abuse.The result of testing Jacob’s Bliss formula variant on other species, Ivy was the first successful test of Bliss on a mountain lion that led to it becoming a Judge. All hissing and biting aside, Ivy is the perfect stealth predator. She can move with complete silence and, despite her bright coat, go undetected for long periods of time before silently dispatching her targets. She has not only passed but exceeded expectations as far as speed, stealth, agility, and flexibility go. She answers only to Jacob, Faith, the Alpha Judge, and a handful of Chosen who have been tested and proven themselves capable of handling such a powerful beast as her. She rules over the southern Henbane’s wildlife as the self-appointed queen of the river region. She’s also been tasked with keeping tabs on the Judge Bear. Part of her duties is to make sure he doesn’t go on a rampage and destroy cult property and people. She is one of the two only living creatures able to calm him down from his rage state, the other being Faith herself.
Personality
Ivy, like most judges, is difficult to stand being around. She’s sly, coy, difficult to spot and even more difficult to evade. The southern Henbane (and sometimes the north too) are her kingdom. She rules with an iron fist, killing indiscriminately, carrying out the orders of her commanders no hesitation and rarely any effort. She’s somewhat sadistic, turning every hunt and every mission into a game of cat and mouse. She enjoys scaring her prey, overpowering them and watching them realize the helplessness of their situation. She enjoys watching the life slowly drain from their eyes, as it gives her a sense of power over them. When she’s not brutally maiming a target, Ivy can generally be found lounging about, chewing on the food the cult brings her, chasing deer, or climbing the trees and rocks of the Henbane. She lives an awfully luxurious life for being a too of the cult and she embraces it wholeheartedly.
Headcanons
- While Ivy is usually aggressive to most animals and people, including most Peggies, she is incredibly gentle and sweet with Faith and the Judge Bear.
Dynamics
None yet.
Verses
None yet.
Judge Moose
Full Name: The Judge Moose
Nickname(s): Epsilon, Trunks
Species: Moose
Age: 17
Gender: Male
Preferred Pronoun(s): He/him
Occupation: Judge of Holland Valley
Alignment: True NeutralAppearance
Eye Color(s): Green, silver
Hair Color(s): Silver
Height: 7.5” (at the shoulder)
Weight: 1,580 pounds
Body Build: Strong, powerful
Notable Physical Traits: Missing patches of fur, emaciated to some degree
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): The Peggies, other Judges
Rival(s): None
Enemies: NoneHobbies: Fishing, climbing, stealing blankets, naps in the sun, chirping, chasing birdsStrengths: Agile, fast, surprisingly strong, very stealthy, intelligent, perceptive, always alertWeaknesses: Easily frightened, easily dazed, anxious, noisy
Backstory
Content warning for animal abuse.The result of testing Jacob’s Bliss formula variant on other species, Trunks was the first successful Judge Moose to be created. He was separated from his herd at just a few days old and hand-reared. Though initially he was averse to fighting, heavy doses of Bliss and intense training and conditioning molded him into a perfect Judge. He is completely stable, completely obedient, and answers to Jacob, the Alpha Judge, and even Joseph and John. He lingers in the southwest area of Holland Valley, patrolling the land for the cult, keeping order among the forest’s animals, and helping to dispatch the Resistance on orders of the cult. He’s gained some notoriety for the fact that he goes on cult-ordered “rampages”, wherein he tears through Resistance strongholds, slaughtering people by the dozen and destroying precious materials. However, it’s been noted that his targets are only ever Resistance bases, and the damage done is always just enough to make the places unsafe to linger about for the Resistance but still salvageable grounds for the cult. As such, many Resistance teams have been sent after the Holland Valley Ghost, the Holland Valley Horned-Angel/Devil, and the Holland Valley Guardian. Thus far, no Resistance teams have returned.
Personality
A stark difference compared to the other judges, the Judge Moose is suspiciously docile. He does not show any outwardly aggressive or defensive behavior unless provoked or directly ordered to engage someone with hostile intent. He is generally very neutral and tends to keep to himself. His aura is calm and very neutral, and were it not for the clear signs of Bliss affliction he could easily be misidentified as a simple albino moose. However, this is not the case. Epsilon is a powerful, intelligent, wise creature. He has excellent memory and total knowledge and control over the region in which he resides. His occasional tolerance for humans should not be mistaken for friendliness. Though not an aggressive moose by default he is loyal only to the cult and its allies, and he will act out if he or they are threatened. He’s an oddly clever moose, able to navigate through human settlements, identify weak points, and knowingly do damage to those areas in order to incite panic and make people flee. As far as the region’s herald goes, the moose seems to display a fondness for the youngest Seed brother. He has somehow managed to make it onto the roof of John’s ranch on more than one occasion and will often take naps right in the middle of his airstrip, causing delays and issues for the pilots of the cult that use his airstrip. As for John himself, the moose seems very protective of him. Trunks will often linger at the doors of the home waiting for him to come out, or, if he has not seen John in a while, will attempt to make his way inside and locate him.
Headcanons
- The reason Trunks is so fond of John is because Jacob introduced the young calf to John and Joseph while he was still just days old. Immediately and unknowingly, the baby animal imprinted on John. He’s been incredibly attached to him ever since.- In a similar vein, he respects and recognizes Joseph and will eagerly trot over to greet him when he realizes that he’s around.- He also recognizes Faith and Jacob well, but above all, he very clearly shows favoritism towards John.
Dynamics
None yet.
Verses
None yet.
Light Fury
Full Name: Light Fury
Nickname(s): Moon Moon
Species: Dragon
Age: 21 - 30 years old
Gender: Female
Preferred Pronoun(s): She/hr
Occupation: None
Alignment: Chaotic NeutralAppearance
Eye Color(s): Blue
Scale Color(s): White
Length: 22 feet
Weight:: 1,600 pounds
Body Build: Powerful yet graceful
Notable Physical Traits: Shimmering, color-shifting scales, cat-like eyes
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): Toothless (verse dependent)
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Flying, catching fish, hunting, occasionally interacting with other dragonsStrengths: Intelligent, clever, cunning, loyal, fast, powerful, quick-thinkingWeaknesses: Isolated, anti-social, overly cautious, quick-tempered
Backstory
Born within the hidden world, the Light Fury, like many dragons, wanders out to catch fish and other prey as well as explore her environment. At some point, she was captured by dragon trappers hoping to use her in a dragon army. She was laid out as bait to attract the attention of a Night Fury and managed to escape after sensing other humans nearby. As a result, she has a tremendous distrust towards humans, refusing to interact with even their dragons but incredibly curious about Toothless over all. She tries to maintain a safe distance away from mankind and simply exist without the risk of being captured again.
Personality
Strong, fiercely independent, and incredibly wary of humans, the Light Fury presents herself as an elusive creature, avoiding humans as best she can due to her less than friendly previous encounters with men. Yet, she is a rare and beautiful sight to those who have caught a glimpse of her shimmering scales. While she does her best to avoid densely populated areas, some of her favorite hunting grounds and the easiest meals she finds happen to be in the hearts of human territories. Though her needs require her visit potentially dangerous areas where humans are a common sight, she is far from defenseless.Her pearly scales are able to do more than just cast a rainbow using any light that bounces off of them in just the right way; at will, she is able to use them to reflect light surrounding her in an area and temporarily make herself invisible to the naked eye for short periods of time. Powerful claws are typically reserved for digging, but she won’t hesitate to use them if she’s cornered. The same goes for her retractable teeth. A sharp sense of hearing and smell can detect friend or foe from a good distance away, and eyes capable of seeing through trees in even the faintest moonlight serve her well in navigating through the forests at night. Fire breath shots can launch out a good distance away and explode from afar, and while they have quite a bit of destructive capability, the Light Fury would much rather choose flight over fight, and dive into her fire blasts to disappear so she has a better chance of escape.
Headcanons
- The Light Fury is very wary of humans and actively tries to avoid them.
Dynamics
None yet.
Verses
None yet.
Lupa
Full Name: Lupa
Nickname(s): Tough Old Bitch, Queen of Clubs
Species: Denver Hound Dog
Age: 14
Gender: Female
Preferred Pronoun(s): She/her
Occupation: Legion hound
Alignment: True NeutralAppearance
Eye Color(s): Yellow
Hair Color(s): Uneven brown
Height: 3’2” (at the shoulder)
Weight: 140 pounds
Body Build: More muscle than usual
Notable Physical Traits: Patches of missing fur
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): Too many to count
Friend(s): Antony
Rival(s): NCR
Enemies: NCRHobbies: Scavenging, tracking, naps, head pats, light scratches, chewing on bones, chasing her tail, laying by the fire, playing fetchStrengths: Loyal, faithful, strong, protective, somewhat agile, incredibly smart, very clever, relentlessWeaknesses: Not a lot of stamina, not well-liked, tends to ignore orders if they don’t come from Antony, gets tired easily these days
Backstory
Back during the era of the Hangdogs, Lupa was one of a litter of pups given during a coming of age ceremony. She was chosen to be Antony’s spirit animal. He loved her from the moment he had her. The two were inseparable, hunting, eating, and surviving the wastes together. Lupa proved to be quite the fighting dog, just as Antony proved to be quite the little warrior. They were one of the tribes’ assigned hunters, bringing in food for them all. Antony received quite a bit of high praise for the quality and the size of his hauls, and Lupa was revered as one of the finest dogs the tribe had. When the Legion came, she also proved to be one of the most ferocious. She killed many Legion men alongside her companion. It was because of her notoriety that she and him were spared the fire. She was recognized as being one of the best and was allowed to stay with Antony through his training years in the Legion. She became a seasoned veteran just as he did, and when he was promoted to Master of the Hounds, Lupa became the prime breeding dog and mother of many of the Legion’s finest war dogs. Though she lives a lavish life as far as dogs go, and though she is up in her years, Lupa is far from retired. Wherever Antony goes, so does she. Whoever he fights, she fights too. Whatever he feels, she feels. She is his shadow and his spirit animal and she fulfills every role those titles entail.
Personality
Like most Legion dogs, Lupa is not friendly by nature unless the person in question is someone familiar. She’s a very smart and faithful hound, having learned to recognize Legion armor and realize that anyone wearing it is an ally. As such, she won’t attack them unless she is provoked to do so by either Antony or by being threatened. She’s memorized certain paths the Legion’s traveled and learned how to signal parties to stop if she smells a threat ahead of them. She knows how to swim and how to climb to some extent, and she’s very agile and fast for her age. Additionally, Lupa is very perceptive. Much like Antony, her ability to track and hunt things down is extraordinarily good. She can find a drop of blood in a pile of sand in a matter of minutes. She’s also very emotionally aware. If someone is sad or angry, Lupa can sniff it out. In the case of Antony, she responds by putting her head on him or pawing at him to try and get his attention, then licking at him to comfort him. She’s learned that this method is less effective and less appreciated by others. As such, she rarely leaves Antony’s side unless she is ordered to. The only exception to this is if Antony is in trouble, or is not available when she otherwise sense trouble, in which case she has learned to run to the nearest group of Legionaries (she’s learned to prioritize Praetorians, Frumentarii, and veterans above all) and pull at their clothing to get them to follow her to the problem, assuming she cannot handle it herself. She’s a tough girl that ends up being very sweet towards people who treat her with respect, and she is more than capable of handling herself.
Headcanons
- Lupa is fiercely loyal to Antony. She will not tolerate people acting aggressively towards him.
Dynamics
None yet.
Verses
None yet.
Rex
Full Name: Rex
Nickname(s): Mk. III Cyberhound, LEO Support Model, Serial no. B955883
Species: German Shepard Cyberdog
Age: 209
Gender: Male
Preferred Pronoun(s): He/him
Occupation: None
Alignment: Chaotic GoodAppearance
Eye Color(s): Amber
Hair Color(s): Tan, black
Height: 22 inches
Weight: 146 pounds
Body Build: Body Build:
Notable Physical Traits: Brain in a jar, mechanical limbs
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Brainrot
Cause(s): Age of his brain suspension fluid
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): The King
Rival(s): Caesar’s Legion, The NCR, House
Enemies: Caesar’s Legion, The NCR, HouseHobbies: Playing fetch, running, chasing rats, hunting, barking at people wearing hatsStrengths: Determined, fast, clever, intelligent, loyal, gentleWeaknesses: Struggling with a decaying brain, bound by orders most of the time, often gets fleas
Backstory
Part German Shepherd, Rex is a “Cyber-Hound Mk III L.E.O. (Law Enforcement Officer) Support Model” that has been around since pre-War times. He was born as a regular dog in 2072 and served in the Denver City Police Department. Sometime before the war, he was cybernetically enhanced and turned into a cyberdog - serial no. B955883, although the circumstances of his cybernetic alterations remain unknown. He survived the destruction of Denver and the harsh wastelands, eventually becoming Caesar’s companion for a time, but was lost in battle, specifically being blown up in the First Battle of Hoover Dam. He later reached Freeside, where he came under the ownership of the King, who loves him dearly. Rex does not like rats, or hats, according to the King. The King says his dislike of hats may come from the fact that hat rhymes with rat.In recent years, Rex’s brain has been degenerating and Rex has been slowly dying. The King has contacted the Followers of the Apocalypse, seeing if they can help Rex but they do not have the capabilities to perform brain surgery nor the knowledge of cybernetics that is needed. However, the Followers do know that a Doctor Henry in Jacobstown has these expertise and is likely Rex’s best hope.
Personality
A generally very neutral companion, Rex is a very calm albeit protective dog. He sticks close to his companions and is fiercely loyal, only stepping out of line to chase rats and people unfortunate enough to cross his path while wearing headgear. He’s not a hostile dog by any means unless he is ordered to attack. He follows orders to a T and is an excellent tracker and guard dog. His many experiences over the years have made Rex an ideal companion for anyone wanting to travel the Mojave and beyond. With his fearless nature, unmatched sense of loyalty, and the faintest touch of playfulness, Rex is an ideal follower and leader among dogs.
Headcanons
- Rex is fiercely loyal to the King.
- Rex would remember Caesar if he was reintroduced to him slowly.
Dynamics
None yet.
Verses
None yet.
Roombo
Full Name: Roombo
Nickname(s): Model R-00MB-0
Species: Vaccuum
Age: A couple months old
Gender: Male
Preferred Pronoun(s): He/him, They/them
Occupation: Cleaner
Alignment: Chaotic GoodAppearance
Eye Color(s): Blue
Hair Color(s): Yellow, black
Height: 3.8”
Weight: 6.4 pounds
Body Build: Rounded-square
Notable Physical Traits: Digital interface for eyes
Alternate Forms: None
Voiceclaim: NoneRelationshipsPartner(s): None
Friend(s): None
Rival(s): None
Enemies: Home invadersHobbies: Cleaning, receiving pats, watching the tv, killing intrudersStrengths: Very cunning and sly, stealthy, great protector, toughWeaknesses: Hindered by walls and short gaps, easily damaged by repetitive kicks
Backstory
Initially designed to be an inconspicuous security and management bot for household systems, the Roombo prototype received poor feedback from critics and audiences who found the idea to be a bit too invasive. Unprepared for the market, the idea was scrapped and the line was reformatted to simply be a simpler version of Roombas. The prototype, Roombo himself, was also scrapped and resold. However, his AI capabilities and security coding was left intact due to a manufacturing error and he was resold as such. His personality, attachment programming, security protocols, and cleaning functions remain perfectly viable.
Personality
Unlike others of his model, Roombo demonstrates a significantly higher level of personality. While all Roombo models have been programmed with certain responses to make them feel like a more cheerful homebuilder, Roombo demonstrates a level of sentience and understanding of words and actions and is capable of making his own choices. He becomes scared when there are lightning storms, becomes protective and aggressive towards unwanted intruders, and he responds positively to people dropping things on the ground for him to collect. In particular, his security responses are the most notable. He become incredibly aggressive and violent, hacking household systems to stop intruders and then destroying the evidence before promptly cleaning the place up and going about business as usual.Despite the occasional violent tendency brought about by intruders, Roombo is normally very calm and friendly. He makes for a good companion, if a bit of a strange one.
Headcanons
- Roombo is generally very passive. He’s only aggressive towards intruders.
Dynamics
None yet.
Verses
None yet.
Sky Elephant
Full Name: Sky Elephant
Nickname(s): Paradise Elephant, Indra
Species: Java Elephant
Age: Unknown
Gender: Female
Preferred Pronoun(s): She/her, They/them
Occupation: Guardian
Alignment: Lawful GoodAppearance
Eye Color(s): Brown
Hair Color(s): Deep grey, white
Height: 12’6”
Weight: 12,000 pounds
Body Build: Powerful
Notable Physical Traits: Regal clothing, painted body
Alternate Forms: None
Voiceclaim: NoneRelationships
Partner(s): None
Child(ren): None
Friend(s): Sky Tiger
Rival(s): None
Enemies: RakshasaHobbies: Bath time, eating, walking through Kyrat, helping people, trunk hugs, kisses, giving people rides, being petStrengths: Powerful, tanky, compassionate, intelligent, friendly, well-recognizedWeaknesses: Somewhat feared, leaves herself very vulnerable at times, enigmatic
Backstory
The Sky Elephant was created by the Kyrati goddess Kyra to act as a guardian and protector of Shangri-La, the Kyrati religion’s equivalent of a paradise. She appears in the legend of Kalinag as an ally to assist the warrior sent by a king to help defend the paradise as it is under attack by the evil god Rakshasa. She helps Kalinag clear the way to the Bells of Enlightenment and with each ring, they cast out Rakshasa’s demon army and eventually purify Shangi-La once more.However, the Sky Elephant’s influence goes beyond the legend. She continues to protect Kyrat. The myth is well known among the many locals of Kyrat for her unique paint and clothing. She is revered as a legend and known for bringing peace, prosperity, and life wherever she walks. She is incredibly gentle and playful. She helps humans lift heavy things, offers them flowers, food, and kisses, and defends the good and righteous from would-be evil-doers. She is said to come to those close to death and pure of heart to walk them through Shangri-La before their reincarnation. She is a protector to those who have found inner peace and balance, and a guide to those who haven’t.
Personality
Indra is known for being incredibly friendly and helpful. She is well-recognized throughout Kyrat as being curious and affectionate. She will offer people flowers, allow them to ride her back from place to place, offer affectionate trunk hugs and kisses, and attempt to assist people where possible by picking up trash and moving heavy loads. She understands language and will follow people around as well as protect them from violence of any kind. She doesn’t seem to have any particular side in the conflict other than wanting to see peace make a return. The Royal Army generally regards her as a pest but as of yet, no one has had the heart to try and kill the gentle creature.
Headcanons
- Indra is a very gentle creature who enjoys approaching people because she is curious.
Dynamics
None yet.
Verses
None yet.
Sky Tiger
Full Name: Sky Tiger
Nickname(s): Sky
Species: White Bengal Tiger
Age: Unknown
Gender: Female
Preferred Pronoun(s): She/her
Occupation: Guardian
Alignment: Lawful GoodAppearance
Eye Color(s): Green
Hair Color(s): White, Black
Height: 5’
Weight: 680 pounds
Body Build: Build: Powerful, graceful
Notable Physical Traits: Green eyes, sacred armor
Alternate Forms: None
Voiceclaim: NoneRelationships
Partner(s): None
Child(ren): None
Friend(s): Sky Elephant
Rival(s): None
Enemies: RakshasaHobbies: Swimming, hunting, climbing, naps in the sun, hunting boars, climbing trees, cuddling people, wandering through the forestStrengths: Powerful, agile, fast, a master at stealth, great at ambushes, diplomatic, calm, intelligentWeaknesses: Threatening, stubbornly determined, sought out for ill reasons
Backstory
The Sky Tiger was created by the Kyrati goddess Kyra to act as a guardian and protector of Shangri-La, the Kyrati religion’s equivalent of a paradise. She appears in the legend of Kalinag as an ally to assist the warrior sent by a king to help defend the paradise as it is under attack by the evil god Rakshasa. She helps Kalinag clear the way to the Bells of Enlightenment and with each ring, they cast out Rakshasa’s demon army and eventually purify Shangi-La once more.However, the Sky Tiger’s influence goes beyond the legend. She continues to protect Kyrat. The myth is only rarely spotted among the trees and has been known to protect and warm those lost in the mountains, guide lost children out of the woodlands, and heal those lost and injured. She is known to come to those close to death and pure of heart to walk them through Shangri-La before they are eventually reincarnated. She walks the earth as a companion and protector of those who have achieved internal peace and balance, and a guide for those that haven’t.
Personality
Sky is a very reclusive tiger. She tends to avoid humans aside from small, one-on-one interactions. She’s never been regarded as hostile or threatening but she is aware that the sight of her can cause fright. Children seem to provide the calmest audience and while she is capable of being very affectionate and nurturing, she is far more cautious than anything. She will not hesitate to intervene in an animal attack and tries her best to act a protector in a way that no one will get hurt. It’s often said that while her strength is terrifying to witness, none have ever had the strength to actually attempt to kill her.
Headcanons
- The Sky Tiger is very reclusive and tends to stay clear of people. You don't find her. She finds you.
Dynamics
None yet.
Verses
None yet.
Timber
Full Name: Timber
Nickname(s): None
Species: Wolf-Dog Mix (Akita Inu)
Age:10
Gender: Male
Preferred Pronoun(s): He/him
Occupation: None
Alignment: Lawful GoodAppearance
Eye Color(s): Brown
Hair Color(s): Orange-brown, white
Height: 3’9” (at the shoulder)
Weight: 136 pounds
Body Build: Average
Notable Physical Traits: Expanded white spots on his face indicating he’s on the older side
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Minor arthritis
Cause(s): Old age
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): The Scavengers
Rival(s): None
Enemies: The HigwaymenHobbies: Scavenging, tracking, naps, head pats, light scratches, swimming, chewing on bones, chasing Highwaymen aroundStrengths: Loyal, determined, strong, protective, somewhat agile, incredibly smart, very clever, strong sense of morality, relentlessWeaknesses: Not a lot of stamina, tends to put others before himself, lazy, gets tired easily
Backstory
Content warning for mentions of animal death and abuse.Born into the new world following the collapse, Timber was the pup of a wild wolf and a streethound. He wandered the area around Hope, finding places to sit and rest his paws and becoming very big and very clever as a result of the radiation, finding new ways to survive in a harsh, competitive environment. Eventually, he wandered into Hope County and found plenty of food and shelter. He was living his best life, until he was caught by the Highwaymen and sent to their makeshift butcher shop. Still, Timber didn’t go down without a fight. He mauled three Highwaymen before getting caught and finally restrained, and he continued to be vicious towards anyone who came close. He made several successful escapes but never could get very far. Only when the Security Captain rescued him was he able to truly see the world from beyond a cage again.
Personality
Despite all that he has been through in the wild trying to survive, Timber is an exceptionally sweet dog. He’s very mellow in his old age, enjoying a good pat on the head and occasional scratch behind the ear. His mellowness is nothing to scoff at however. The genes of both his breed and his wild side still linger, and Timber proves to have a solid sense of protectiveness and solidarity with those he sees as allies. He’s an exceptionally smart dog, knowing how to sniff around and out of traps, set up his own, and get the enemy to act a certain way that makes them easier to take down. He is also incredibly tough, able to take a whopping and dish out his own against any that garner his fury. When he’s not taking the Highwaymen down a peg, he prefers to spend his afternoons napping or digging up old bones he’s buried. Or playing games with Horatio. He’s a friendly dog when there’s no threat around and would have made for a good family pet before the collapse.
Headcanons
- As an older dog, Timber’s endurance and joints aren’t what they used to be. He can still run like a puppy, just for not as long and he’ll need a rest afterwards.- The humidity aggravates the mild arthritis in some of his leg joints, so Timber enjoys swimming in the cool waters of Hope County to compensate. They ease the pain and the movement is generally easier than walking. Plus, he just likes swimming.- Timber used to be the leader of a relatively benign pack of wild dogs. They used to sometimes travel with kind humans, hence his understanding that not all people are bad. Eventually though, they were killed and his pack was taken by the Highwaymen.- Timber himself is incredibly inquisitive and perceptive. He can point out enemies, find key resources, learn about and recognize materials by name and smell, and knows how to maneuver over, under, around, and through certain obstacles. This includes opening doors, getting up into high places, and digging impressive tunnels.- To some extent, Timber could be considered an emotional support animal. He seems able to read the emotions of other beings around him and will comfort them if he finds that they are distressed.
Dynamics
None yet.
Verses
None yet.
NOTE: All Better Call Saul muses are Selective.
NOTE: All portrayals are based solely on the show.
Cap and Pittie
NOTE: Portrayals are heavily canon-divergent and headcanon-based. All Marvel and DC muses are selective tester muses.
Bungee
Test muse
Jade Rabbit
Test muse
NOTE: All muses for Suicide Squad are selective test muses.
Haru
Full Name: Haru
Nickname(s): None
Species: Dwarf Rabbit, Rabbit
Age: 20
Birthday: October 19th
Spoken Languages: English, Japanese
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/her
Sexual/Romantic Orientation: Bisexual (male preference)
Occupation: Sole flower club member and coordinator
Alignment: True NeutralAppearance
Eye Color(s): Black
Hair Color(s): Pure white
Height: 3’ 4.8”
Weight: 33 pounds
Body Build: Slim, curvy
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unnamed mother, unnamed father
Sibling(s): Unnamed brother, unnamed sister
Partner(s): Louis (status determinant), Legoshi (status determinant)
Child(ren): None
Friend(s): Legoshi, Louis
Rival(s): Mizuchi
Enemies: MizuchiHobbies: Tending to her flowers, pottery, decorating, fashion, interior design, exploring the world, talking to peopleStrengths: Quick, agile, courageous, smart, sociable, determined, resilient, honest and sincere, has no trouble standing up for herselfWeaknesses: Doesn’t have a good reputation, tends to be very blunt, stubborn, quick to anger, nasty temper
Backstory
Haru was born in an ordinary dwarf rabbit family, and raised with love like many families. She was the smallest of her siblings, and her parents would always tell her to be careful. Her mother told her that dwarf rabbits are at a disadvantage even among herbivore animals. Haru didn’t understand what her mother had meant until she turned 10. She noticed that no matter how big she got, other animals saw her as a defenseless animal who’s bound to die eventually and gave her patronizing smiles. Haru got used to those smiles until she was in her third year of middle school. A black-tailed jackrabbit male didn’t smile at her and treated her seriously by confessing his feelings to her. Then, both slept together, which was the moment where Haru was finally feeling “equal” to others. Haru started to sleep with any male she met. She didn’t care if she lost friends or if the others spread rumors about her, as she felt it was a lot better than being treated like a defenseless creature.As Haru transitioned into Cherryton Academy, her peers began to not pity her, but isolate and shun her for her promiscuity. During this time, Mizuchi, a harlequin rabbit and her clique began targeting Haru by attempting to injure her and spread gossip about her because of Haru stealing her boyfriend. Haru grew used to this behavior and was lonely deep down, having been the lone member of the gardening club. During this time, she started a long term affair with the schools pride, Louis. One night, Legoshi attacks her and almost eats her, but Legoshi is distracted, and she escapes. During their first interaction, Haru had misinterpreted his behavior as wanting to sleep with her in exchange for helping her. While Haru tried to undress Legoshi and began to pull his pants down, he fled out of discomfort and confusion and placed a blanket on top of her. As time went on, they began to grow closer.While attending the Meteor Festival, she is kidnapped by the Shishigumi to be eaten by their boss. Feeling like her life was at an end, she decided to go down fighting. Just as the lion was about to start eating her, Legoshi appeared, fought off the boss and rescued her. The two got something to eat after which they stayed the night at a love hotel as a regular hotel would have been too expensive. Legoshi told her that he was the one who pounced on her that night near the fountain, and Haru reveals that she kind of already knew that. The two tried to have a sexual encounter, but Haru’s instincts caused her to shove her arm into his mouth. They decided to just go to sleep, having done nothing that night.The following morning, they return to school and Legoshi gets his injuries treated in the hospital. Haru goes to visit him but encounters a female wolf outside the door. Haru tells her she has no business there and was just leaving. After a brief chase, the two introduce each other, and Juno tells her that she’ll prove she’s the better female for Legoshi at the Meteor Festival tonight. Legoshi tries to tell Haru his feelings for her, but couldn’t as at that moment Juno calls him onstage to congratulate him in front of everyone for being a brave carnivore and risking his life to save a student. Haru leaves, thinking Legoshi is better off without her. Legoshi follows her and says he loves her and that he’ll become stronger for her. Haru tells him that she’ll be waiting.
Personality
Haru is the only member of the Cherryton gardening club and is generally excluded from school activities with others due to her sexual promiscuity. Like a white dwarf rabbit, Haru is often treated as a fragile individual by society and wants to be validated as a person. Haru tends to keep people at a distance, even those like Legoshi who want to be closer to her as she feels that the relationships will end up being fragile and superficial because of her status as a small herbivore. As soon as Haru became more sexually active, people only saw her as a sexual being and many of her interactions with others have been shallow and caused her to be isolated from society.Despite her notoriety as being a “slut” at Cherryton High, Haru is actually a rather friendly and outgoing person. She is willing to help out and listen to others, but is very capable of standing up for herself. Haru is incredibly brave as well, and has little to no problem talking back to the most dangerous of individuals such as the Shishigumi, and will even visit places where her life is at risk such as the Black Market. Paru Itagaki describes Haru as “being true to herself: and “honest to a fault” in her character profile. Haru, though quite small, is quite thick-skinned and isn’t afraid to say what’s on her mind and this allows her to defend herself from individuals who shun her, such as Mizuchi, for her nature. Even though they make her life more difficult, Haru is unapologetically resilient and stays true to herself. However, her honesty can be a double-edged sword. She can be rather rude and blunt with people, and is short-tempered, particularly with those close to her, but she is capable of being quite gentle and delicate with others.
Headcanons
- My interpretation of Haru is based solely on the Beastars anime. I have not seen or read the manga.
Dynamics
None yet.
Verses
None yet.
Red Blood Cell
Full Name: AE3803 / Hemantea
Nickname(s): Erythrocyte, Red Blood Cell, Senpai, Big Sister Red Blood Cell, My little lost Red Blood Cell, Aunt Red Blood Cell
Species: Red blood cell
Age: 20
Birthday: December 22nd
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Heterosexual
Occupation: Oxygen and Carbon Dioxide Courier
Alignment: Lawful GoodAppearance
Eye Color(s): Hazel
Hair Color(s): Red
Height: 5’5”
Weight: 120 pounds
Body Build: Lean, slim
Notable Physical Traits: Curl in hair
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): Germophobia
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Macrophages
Sibling(s): Leader Platelet
Partner(s): None
Child(ren): None
Friend(s): White blood cell
Rival(s): None
Enemies: NoneHobbies: Eating glucose snacks, talking to other cells, helping to make baskets for the food carriers, traveling around the circulatory systemStrengths: Determined, resilient, strong, flexible, helpful, kind, fast, compassionate, stubbornWeaknesses: Easily frightened, weak, helpless without the immune systems helpers, gullible, easily confused
Backstory
AE3803 was suggested and chosen to be a red blood cell because she was born with red hair. After sorting, she was raised with other erythroblasts in the bone marrow. Due to her clumsy nature, she was teased by her classmates.During a training session consisting of escape practice, she accidentally ran off too far and got lost in the bone marrow. As she wandered further, she was caught and chased by a Pseudomonas aeruginosa bacterium. A myelocyte (young U-1146) jumped in to save her despite being no match for the bacterium. The bacterium toyed with the young cells unknowingly long enough for help to arrive. A neutrophil killed the bacterium immediately and the two were brought back into their specific bone marrows. Before they left, they agreed to meet each other again even though the chances of reunion were unknown.After all her efforts and training, she went through enucleation and officially became a full-fledged red blood cell. AA5100 would help her navigate through the body and correctly perform her job. Despite AA5100’s help, AE3803 often got lost and had trouble with performing her job, often requiring her senpai’s help or was secretly assisted by U-1146. Eventually, AA5100 decided to make her a senpai by having her teach NT4201 the basics of their job, which she successfully did by showing her the values of work experience.
Personality
AE3803 is a determined yet scatter-brained red blood cell whose complete lack of direction often gets in the way of her deliveries. She often gets lost without meaning to, has difficulty keeping track of where she is going, and often runs into trouble. Despite this, she is devoted to her job and thus works hard to become as reliable as her peers. When talking with others, she is very lively and cheery and is always willing to offer help to those who need it. Despite her optimism, she also displays a sense of humility, and she is overly apologetic due to all the mistakes she makes. She’s also easily frightened, whether it be invading germs or even other cells. However, when the circumstances get dire, AE3803 buckles down and becomes even more determined than ever to get the job done, marching on ahead even in the face of complete exhaustion. Her dedication to her work is unfathomable, even if she struggles to get it done at times.
Headcanons
- My interpretation of Red Blood Cell is based solely on the Cells at Work anime. I have never seen or read the manga.
Dynamics
None yet.
Verses
None yet.
Horse
Full Name: Horse
Nickname: Baby Girl (Wammawink)
Species: Horse
Age: Unknown (adult)
Birthday: Unknown
Spoken Languages: English
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/Her, They/Them
Occupation: War horse
Alignment: Chaotic GoodAppearance
Eye Color(s): Black
Hair Color(s): Pale silver
Height: 6’3”
Weight: 1,800 pounds
Body Build: Muscular, athletic
Notable Physical Traits: Tail that makes jokes
Alternate Forms: Centaurworld Form
Faceclaim: None
Voiceclaim: Kimiko GlennHealth and Wellness
Phobia(s): None
Mental Disorder(s): Separation anxiety, PTSD
Physical Disease(s): None
Cause(s): War experiences
Date of Diagnosis: N/A
Assistive Devices/Services: N/A
Medications: N/ARelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Rider, Wammawink, Glendale, Ched, Zulius, Durpleton
Rival(s): The Minotaurs
Enemies: The MinotaursHobbies: Running, fighting, singing, jokes, general athleticsStrengths: Powerful, agile, clever, intelligent, skilled, a good problem solver, bold, fearless, a good improviser, excellent at planning, a strategist, loyalWeaknesses: Stubborn, selfish at times, occasionally fails to consider the feelings of others, brash, impulsive, emotionally driven
Backstory
Content warning for mentions of war.Horse was born in a world dominated by war. She lost everything, including her Mother and Father. Her only friend left in the world was Rider, the last human soldier in the war. They fought together until they were separated when a pack of Minotaurs attacked them. Horse tried to save Rider's necklace, the Artifact, but was instead pulled into a world she did not recognize: Centaurworld. Separated and desperate, she ventured through the mysterious lands of Centaurworld with a mystical, magical group of Centaurs in search of the five Shamans of the land so she could be sent back to her world. Along the way, Horse learned the value of friendship, loyalty, honesty, and working with others to achieve a goal. She became kinder and more considerate.At the end of Horse’s journey, she travels back through the Rift and finds Rider. Their meeting is cut short when they are intercepted by the Nowhere King, who has been banished to the Rift. In attempting to fight him, the herd is almost captured. The King, however, escapes. In the end, Rider and Horse resolve to go back to their separate worlds in the hopes of training two armies to eventually defeat the Nowhere King before he inevitably destroys both Horse’s world and Centaurworld.
Personality
Hardened from the trauma of the war, Horse starts off as very cynical, fierce, determined, brave, reckless, and apathetic towards everything and everyone. Her mind is fixated solely on her goal of returning to her rider. As she spends more time in Centaurworld with the herd, particularly with Wammawink, she begins to soften her edges (both emotionally and physically), develop empathy, and grows to be deeply caring of her new friends. She reveals herself to be deeply scarred, but beneath her hardened exterior is a kind, compassionate, and loyal friend. She is dedicated to protecting those she cares about and maintains a strong sense of justice and valor. She becomes determined not only to find her Rider, but also to protect both her old home and her new home from the destructive wrath of the Nowhere King.
Headcanons
- Horse dislikes wide open spaces.
- Horse has extensive knowledge of combat and battle.
- Horse can cry rainbows, shoot tiny version of herself from her hooves, and has a talking tail that tells jokes.
- Horse can communicate with humans and Centaurs.
Dynamics
None yet.
Verses
The War at Home - Pre-CentaurworldStranger in a Strange Land - During Centaurowlrd
Nowhere King
Full Name: The Nowhere King
Species: Unknown
Age: Unknown (adult)
Birthday: Unknown
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him, They/Them
Occupation: Elritch Being
Alignment: Neutral EvilAppearance
Eye Color(s): Green
Hair Color(s): N/A
Height: 43’8”
Weight: 6,000 pounds
Body Build: Amorphous
Notable Physical Traits: Large, branching antlers that emerge from a deer skull head, multiple spindly legs
Alternate Forms: None
Faceclaim: None
Voiceclaim: Brian Stokes MitchellHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: N/A
Assistive Devices/Services: N/A
Medications: N/ARelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Woman
Rival(s): None
Enemies: NoneStrengths: Powerful magic, amorphous moldable shape, powerful energy, deafening roar, flexible, powerful leader, terrifying shape, infamousWeaknesses: Has a weakness towards one human
Backstory
Little is known about the Nowhere King. What is known is that he once waged a war within Centaurworld withthe Minotaurs at his command, utterly decimating the land with a drive to wipe ot all life and conquer the realm for himself. At some point, he traveled through the rift and began to wage war on the human world before being banished to the void. His army continues to pillage and destroy the humanrealm in his name however, and in Centaurworld, he has become little more than a ghostly song warning of his destructive capabilities to any who might seek him out.
Personality
The Nowhere King is hateful, sadistic, cruel, and ruthless, as attributed in the lullaby sung about him, which makes reference to the joy he feels at seeing the light in someone's eyes fade as they die. He is, however, also seen as being emotionally vulnerable to the mysterious unnamed character known as Woman, who he seems to have had some form of relationship with. Though the specifics of the nature of that relationship, be it of friends, servant-master, romantic, rider-steed or otherwise, this shows a degree of empathy and caring that the Nowhere King is not shown to have for anyone else. The Nowhere King is also seen to have a hunger for conquest and war, the deeper motivations for which are yet to be explained.
Headcanons
- The Nowhere King is shown to have the ability to manipulate and separate from the black liquid that forms most of his body, which he uses to trap many of the main characters, and attempt to suffocate Horse and Rider.
- His main form can levitate, though he is not seen to use this ability outside of the void. It is unclear whether this is because of his presence in Human World, or due to the injuries he sustained during the Nowhere King Battle.
- When he is slumbering his form is fully liquid, and takes some time to take form as he wakes.
Dynamics
None yet.
Verses
None yet.
Waterbaby
Full Name: Waterbaby
Species: Hippo Centaur
Age: Unknown (adult)
Birthday: Unknown
Spoken Languages: English
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/Her
Occupation: Centaur Shaman
Alignment: Chaotic GoodAppearance
Eye Color(s): Black
Hair Color(s): Purple
Height: 8’6”
Weight: 2,200 pounds
Body Build: Round
Notable Physical Traits: Hippo lower body
Alternate Forms: None
Faceclaim: None
Voiceclaim: Renée Elise GoldsberryHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: N/A
Assistive Devices/Services: N/A
Medications: N/ARelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Wammawink, Glendale, Bird, Zulius, Durpleton, Horse
Rival(s): The evil horde
Enemies: The evil hordeHobbies: Growing food from flowers, spells, singing, dancing, riding around on her boat, bling decorations, magic spellsStrengths: Strong, wise, knowledgable, integral, confident, faithful, devoted to her craft, devoted to helping others, skilled, clever, a good planner, compassionate, kindWeaknesses: A little stubborn, a bit more persistent than most people like
Backstory
Content warning for mentions of war.Waterbaby was born and raised in Centaurworld. She lived through the war against the Minotaurs and enrolled to become a Shaman at some point. Upon completion of her training, she was gifted a piece of the Artifact Key to maintain a watchful eye over. She ended up taking up residence in a boathouse in a lake at some point, and even helped mentor Wammawink during her attempt to become a Centaur Shaman before ultimately abandoning the task. As a shaman, Waterbaby also serves as one of the pillars to protecting Centaurworld from the Nowhere King trapped within the void.
Personality
Boisterous, sassy, and fun-loving, Waterbaby is a dedicated shaman who takes her craft and her duty very seriously. She understands her role as both guardian and guidance, and believes in equal balance between soft love and tough love. She pushes those who seek her out to search for answers within themselves first before she takes it upon herself to help them. Her wisdom and experience as a shaman makes her an invaluable teacher and a master at magic of all kind. Despite how sarcastic and playful she can be at times, Waterbaby genuinely cares for the Centaurs and the world at large, and she shows her compassion and understanding wherever possible. She’s smart, reliable, sophisticated, and clever, and she believes in Centaurworld as much as Centaurworld believes in her.
Headcanons
- Waterbaby is a much more formidable fighter than she looks.
Dynamics
None yet.
Verses
None yet.
Razer
Full Name: Razer
Nickname(s): Red
Species: Volkregian
Age: 23
Spoken Languages: English, Volkregian
Religion: Cult of Atrocitus (formerly), Unaligned
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Heterosexual
Occupation: Militia member (formerly), Red Lantern (formerly), Interceptor Crew (verse dependent), Blue Lantern (verse dependent)
Alignment: Lawful NeutralAppearance
Eye Color(s): Blue
Hair Color(s): Black
Height: 5’11”
Weight: 188 pounds
Body Build: Strong, lean
Notable Physical Traits: Lines on face
Alternate Forms: None
Faceclaim: None
Voiceclaim: Jason SpisakHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None specified
Partner(s): Illana (wife, deceased). Aya (verse dependent)
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: Red Lanterns (verse dependent), Green Lanterns (verse dependent)Hobbies: Tinkering with mechanics, reading, tending to plants, creating machines, sketchingStrengths: Physically very strong, agile, quick, innovative, creative, bold, fearless, intelligentWeaknesses: Brash, impulsive, angry, pessimistic, unwilling to give things a try, lacks empathy at times
Backstory
Razer was born on Volkreg within the Forgotten Zone. As an adult, Razer married a native woman named Ilana. In order to protect his wife he did whatever was necessary. The corrupt warlords on Volkreg eventually began to quarrel and their actions led to a war, causing Razer to enlist into the local militia to oppose them. This decision brought him at odds with his wife, who detested fighting. However, his cause to fight had been in vain. Razer returned home one day to discover that Ilana had been murdered by Atrocitus, while he had been away. As he expressed his grief and overflowing rage, a Red Lantern Power Ring appeared before him, offering vengeance. Letting evil within him take over, Razer accepted the offer, becoming a Red Lantern.Overtime, Razer became knowledgeable of both Zilius Zox and the Red Lantern leader Atrocitus. Razer believed Zilius Zox to be eternally loyal to the Red Lanterns, but only because he wanted to suck up to Atrocitus. Razer accompanied Zilius Zox to murder Shyir Rev. However, the two were unable to succeed in their objective as two Green Lanterns by the names of Hal Jordan and Kilowog came to their comrade’s aid. Razer was reluctant in giving up so easily and attacked Hal Jordan while Kilowog took Shyir Rev to the two Green Lanterns’ ship, the Interceptor amd was unable to stop them as they made their escape. He thought to himself about his loss and the damage to his pride the battle had will never be fully known.Razer went with Zilius Zox to the planet Shyir Rev lived on, this time accompanied by Atrocitus. Razer’s with one of the Red Lanterns’ bombs they had brought on to the planet. The three crossed paths with the Green Lanterns once again and Razer was quick to land attacks on Kilowog, before the latter asked him what he was fighting for. Razer became confused by his question and stopped the fight. He has the honor of being the last person to talk to Shyir Rev before his death. Razer was told by Shyir Rev that he wasn’t “so bad” and was told to leave before he gave out of preventing the bomb from going off, as he had to use his ring to prevent it from exploding. With the planet destroyed and everyone on it thought dead, Razer was finally able to confront Hal Jordan again. However, the Green Lantern gained the upper hand on Razer, encasing him in a construct. Razer was knocked out and taken aboard the Interceptor and was kept in the ship’s single containment cell. He was escorted to a nearby penitentiary only to be rescued by the Green Lanterns when they realized that prisoners were being tortured and killed. From this moment, a seed of doubt was planted into Razer’s mind about his actions and the reasoning behind them.Over the course of several months, Razer became an honorary crew member of the Interceptor, helping them on their missions and accompanying them to recruit other Green Lanterns for their cause. Though he tended to avoid associating with the Green Lanterns themselves, he did develop a strained but somewhat functional relationship with the ship’s AI, Aya, which developed into a more intimate attachment- though he would never admit that.However, as time went by, Razer continued to develop more anger for Atrocitus and bit by bit was garnering a plan to assassinate the Red Lantern leader. He became less tolerable of his teammates as well, criticizing their finding of the Red Lantern’s garbage disposal as a waste of time and even going as far as to try and leave them behind while he went to kill Atrocitus. Razer concocted a scheme in which he would purposely “blow up” the Interceptor, forcing his teammates to repair issues that weren’t actually existent, sneak on the Red Lanterns’ home world and kill their leader while either his guard was down or by absorbing his rage. He succeeded in only the first phase of the plan, as his teammates were delayed by the damage to the Interceptor. Now by himself, Razer made his way to the Red Lanterns’ base. Upon arrival, he decided to charge his ring, thinking it would give him an extra advantage over an unexpecting Atrocitus. However what Razer didn’t know, was that Atroctius was already informed of his arrival by Bleez. Razer also gained knowledge of a memorial service that had been held in his honor while he was thought deceased. After charging his ring, Razer made his way to Atrocitus’s corders. He shot at Atrocitus when the latter turned his back on him. However, Razer did not realize Atrocitus had already suspected his plan and avoided the blast.Razer was easily pinned down by the Red Lantern leader and was asked by him what he had really been doing during the time he was thought dead. Choosing not to respond, Razer remained quiet during this questioning (see: torture) and was chosen by Atrocitus to be publicly executed, as an example for the other Red Lanterns. Razer took the beatings and attacks on him until he was saved by his comrades. As he made his way off the planet with Hal Jordan and Kilowog, the three witnessed a live broadcast featuring Atrocitus holding a deeply wounded Aya and directly addressing the three, as well as giving orders to meet him. With his ally in despair, Razer went by himself to confront Atrocitus.Razer fought Atrocitus toe-to-toe briefly before being severely outclassed by the far superior opponent. Razer was on the brink of losing before he was told by Atrocitus that he had murdered his wife in an effort to get him to join the Red Lantern Corps. Upon hearing this, Razer’s rage intensified to maximum and he immediately gained an upper hand on Atrocitus, soundly defeating him. Just as he was about to kill Atrocitus, a barely functioning Aya tried to convince him to take him back to the ship. Though he refused at first, Razer eventually agreed, taking a Red Lantern Battery with him as well as Aya. After he returned on the ship, Razer was scolded by Hal Jordan for his actions and was given a citation on working as a team before the three stood in both shock and confusion over seeing the plans for the Red Lantern fleets that the group was presently working on. Following this, Razer’s disposition towards the Red Lanterns only grew more negative, as did his perspective of himself. Despite having turned from Atrocitus, his ring remained, putting him in a precarious situation of inner turmoil.Despite this, Razer remained with the crew and saw the frankly miraculous defeat of the Red Lanterns.Sometime during the period following the victory, Razer sought out the newly formed Blue Lanterns on Odym with an intention to vanquish his inner-anger. Due to his past relations with Saint Walker, he was accepted to train with the Blue Lanterns in formal meditation methods; Razer remembered that their power nullified his own, thus he believed that the mediation. Despite Saint Walker and Brother Warth’s guidance in the mediation sessions, Razer found himself struggling with defusing his inner-anger. He was continually frustrated at his inability to concentrate, and the fact that he could not let go of his past. He was alerted to the Interceptor landing on the planet one day, and Razer instantly thought of his former comrade Aya. Upon their reunion, they expressed dual gratefulness and surprise to see one another. The crew explained their unannounced visit stating they were attempting to ask former Guardian Ganthet for information on the Manhunters, showing him that they held a salvaged Manhunters in their possession. Hal suggested to Ganthet that they find a way to rehabilitate, to which Razer detested. Aya confronted him on his rash statements, to which he tried to apologize but failed, and left the ship.Later, Razer consulted Saint Walker, asking him if he thought robots had souls. Saint Walker defused that Razer had not come to him to ask that question, but rather to ask if it was acceptable to love again after his first love, Ilana, had died. Razer rebuked him using his history in such a manner, and relented Aya as a machine, incapable of emotions, making his feelings for her a lie. Afterwards he went to speak and found that she was missing along with the drone. He altered his friends about his discovery and they prepared to search for them. Though, the group was suddenly ambushed by three supercharged Manhunters. Unable to help in the fight, Razer swiftly crafted a plan; Saint Walker played his construct guitar, summoning an Odym worm which swallowed the central battery. Aya met back up with the group and tried to persuade the final Manhunter drone to change its ways. Aya and Razer briefly shared a touching glance at each other; the Manhunter internally scanned the two, and it detected romantic emotions within both of them. The drone blasted Aya with a jolt from his Rod blaster, triggering Razer to unleash his great rage, even in the presence of the Blue Lanterns. He savagely destroyed the Manhunter drone and afterward comforted her.When the Interceptor crew prepared for departure, Razer decided to leave with them over continuing his meditation training. Razer justified his rage as righteous and stated that his path was elsewhere. Saint Walker assured Razer that he was welcome back anytime.Following many weeks of conflict, interruptions, and he defeat of the Ant-Monitor with Aya absorbing its power and becoming a threat to the universe by trying to erase all life, Razer and the entire corp of Green Lanterns were forced to fight against Aya and her army of Manhunters. Despite being the only Red Lantern alongside the Green Lanterns, Razer fought along with Kilowog and Hal Jordan. After Hal Jordan is taken inside the Anti-Monitor, he calls Kilowog on the comm link and orders that Razer be sent in. He enters the portal leading to where Hal and Aya are- back in time at the beginning of the universe- and approaches Aya from behind with a dagger-shaped construct. He prepares to bring it down upon her, but realizes that he cannot do so, as there is no hate for her in his heart. He lets out battle cry, which alerts Aya and causes the construct to disappear. Aya wounds him instantly in the chest until realizing what she has done, and immediately abandons her plan, helping Razer and Hal escape. Once safely outside the portal, Aya heals a mortally wounded Razer, who speaks at last and explains why he did not kill her, as there was only love in his heart for her. The two hold hands momentarily. Aya then declares to rid the Manhunters, including herself, of the universe to save it. Razer begs her not to, but she disappears even so, leaving a deeply saddened Razer behind.A few days later after the battle, Razer stands in Oa, his wounds now fully healed. Hal and Kilowog approach him from behind and ask him why he did not attend the ceremony, to which the latter reveals that he is leaving. Razer declares he will scour the universe looking for Aya, as he strongly believes that she is alive and while they try to point out otherwise he remains steadfast to his belief. He then shakes hands with Hal and pats Kilowog on the back after being hugged by the Bolovaxian. He takes off from Oa, and as he flies off in space his hope to find Aya is so great that it attracts a Blue Lantern ring that chases after him, implying that his heart is no longer filled with rage but hope.
Personality
Razer was once a peaceful man before his involvement with the Red Lanterns. Though he was very protective of his wife Ilana and his planet, he had high respect for others. Still, he was willing to fight when someone threatened to harm the people he cared about most. After losing his beloved wife, he became a Red Lantern, allowing the evil within to take over and becoming ruthless with rage. However, even in this state, he did seem to have some moral conscience, as he questioned Zilius Zox and Atrocitus about their methods of killing, and hesitated before attempting to kill Shiyr Rev. The gravity of what he is doing weighed with the why is something brings him much hesitation often.After abandoning the Red Lanterns and joining the Green Lantern cause, he displayed a sharp and biting nature towards the Interceptor crew and showed little concern for their lives. He often made sarcastic quips about them, mainly Kilowog, and began a rough relationship with the crew before growing closer to them over time. Razer soon learned to trust them, and developed something of a friendship with Aya, even going as far as protecting her in battles. Essentially, this formed the blueprint of who he was socially: closed off and very reluctant to engage with others. It takes time to get close to him, as he much prefers to keep people at arm’s length. Though he takes some time to warm up to people, Razer is a very loyal companion to those he genuinely cares about. He’s also not one to admit his compassion easily, preferring to speak little, and when he does, through sarcastic quips and remarks. He hardly smiles, mostly frowning or glaring, (although he does briefly mostly at Aya).His history has made him very reluctant to put his faith in others, and he tends to be very selective about those people. He tends to be pessimistic with good reason, though his constantly negative attitude is often annoying no matter how much a situation calls for it. Despite his near-constant cloud of negative energy, Razer does have his uses. He’s incredibly intelligent and tech-savvy, able to repair just about any technology he’s able to come across and innovate creative solutions to most problems. He’s also a very clever and cunning craftsman, able to create the illusion of sabotage without actually damaging anything. When he wants to be, Razer can have a very light touch and wouldn’t hurt a fly. Unfortunately, his anger has made him very heavy-handed and molded him into a “shoot first, ask questions later” mentality. Though, as he’s cooled down his level-headedness and sense of empathy have begun to return to him.
Headcanons
- Razer’s status as a lantern depends on the verse and any plotting that is done. By default, I play him as a Red Lantern.- My interpretation of Razer is based solely on the tv series. I haven’t seen any comics or other spinoffs of him to influence my protrayal.
Dynamics
None yet.
Verses
None yet.
Andre Layton
Full Name: Andre Layton
Nickname(s): Layton, Andre, Detective
Species: Human
Ethnicity: American
Age: 35
Birthday: September 25th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual
Occupation: Homicide Detective (formerly), Train Detective (formerly), Revolution Leader
Alignment: Lawful GoodAppearance
Eye Color(s): Brown
Hair Color(s): Black
Height: 6’0”
Weight: 176 pounds
Body Build: Firm, muscly
Notable Physical Traits: Scruffy short beard, dreadlocks
Alternate Forms: None
Faceclaim: Daveed Diggs
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown Mother (deceased), Unknown Father (deceased)
Sibling(s): None
Partner(s): Zarah Ferami (former wife), Josie Wellstead (former girlfriend, deceased)
Child(ren): Miles and Miles (adopted son), Unborn child with Zarah (verse determinant)
Friend(s): Pike, Melane Cavill (tentative alliance)
Rival(s): John Osweiller
Enemies: Nolan Grey, Pike, Robert Folger, Lilah FolgerHobbies: Sketching, reading, teaching, mapping out schemes, exploring, puzzles, writingStrengths: Intelligent, skilled in combat, diplomatic, honest, sincere, clever, cunning, sly, logical, rational, compassionate, empathetic, well-spokenWeaknesses: Tends to be emotionally charged, easy to read at times, tends to care too much about others, stubborn, doesn’t know when to quit
Backstory
Formerly a homicide detective, Andre was just one of over 400 people who boarded Snowpiercer without a ticket. He brought with him his at-the-time wife Zarah Ferami, convincing her to avoid staying behind and dying with her family in the rapidly declining temperature and weather. After boarding, they became what are known as Tailies- individuals stuck at the back of the train where they live in poor conditions with little food due to not having a ticket. Tailies survive on rations provided by train hospitality individuals and are often recruited as apprentices and workers for things like janitorial services or management of food carts.Layton’s world is turned upside down when news that he is a homicide detective is spread throughout the train by his ex-wife, Zarah. Hospitality recruits Layton shortly after to solve a death on board. Layton is initially reluctant to help, citing that they most likely have a copy-cat killer on board. Realising that this is his chance to alleviate some of the conditions in the Tail, Layton tries to bargain with Melanie Cavill — the head of hospitality — for third-class immigration status and rations for the Tailies; she refuses to accept his conditions, however. Whilst at the middle of the train, Layton is privy to the agricultural carriages, and questions Roche as to why the Tailies are starving when there is adequate amounts of food to go around. Melanie interjects and cites that it is part of Wilford’s order — there must be a balance. Layton again tries to bargain with Melanie but is unsuccessful. Shortly after, Layton and hospitality are alerted to a riot in the Tail — Layton has been expecting this, but did not think it would come so soon. The guards are able to suppress the riot, but suggest that six Tailies die given six guards died too. Layton is able to bargain for peace, agreeing to solve the murder if none of the Tailies are killed; secretely, Layton tells Pike he will use this opportunity to canvas the train.Despite promising to use his position as Train Detective to help the Tail plan their revolution, Layton does take his position seriously and attempts to solve the murder. He is assisted by Till, and the two talk with numerous passengers aboard the train. Eventually, they begin to suspect the butchers, with Layton suggesting that Sean’s missing limbs are being used in the kitchen as food; Till rejects this idea, however, branding it ridiculous. During their investigation, Till takes Layton to the Nightcar in a bid for him to better understand Nikki’s job. Later, they find the missing body parts behind a vent in the butcher’s fridge; they summise, however, that the butcher came second, given the torture Sean endured during his castration. He later realises that Sean was a Wilford informant and was tortured for the secrets he knew. Layton and Till eventually realise that Kronole is a street-drug synthesised from the suspension drug used aboard Snowpiercer, and that this has caused Nikki Genêt, their sole witness and main suspect, to fall into Kronole withdrawal. Layton is able to eventually tie one of the janitor’s, Terence, to Sean Wise’s Kronole business, and finds out that Sean — along with another man — bought Kronole from him the night of his death. He later relays this information to Melanie and Roche. Layton is furious when news of Nikki Genêt’s death reaches him. He questions why Melanie did not act on the description he had given her previously — Melanie remarks that she was waiting until the morning. Layton finally realises that the killer must be from First, given the schematics of the lockdown during Fight Night; Melanie agrees to allow Layton to question First.Layton questions First, and LJ Folger reveals that her bodyguard, Erik, did not return home that night. After numerous hours of questioning, it becomes clear that LJ is behind the murders and Erik is her puppet, doing as she pleases. She is arrested after attempting to stab Layton when he realizes she is involved. Following this, Melanie realises that Layton has figured out that Mr. Wilford is fiction, and the real leader of Snowpiercer is Melanie; he remarks that a myth is a powerful thing, but Melanie has him suspended in the drawers in an attempt to protect her identity.When Layton wakes, he is disorientated and blames Zarah for ever involving him in Sean Wise’s murder case. Nevertheless, Josie arrives shortly after and takes him to medical to have a consultation with Dr. Pelton. On the way, Layton tells Josie that Melanie is the mysterious Mr. Wilford, but warns her to keep it a secret. Layton is furious with Pelton and believes her to be working with Cavill, however it quickly becomes clear that she sides with the Tailies. Pelton reveals that there is a blacklist — enemies of the state — and both her and Layton are on it. Furious, Layton steals the access chip he gave Josie and goes to hunt down (and kill), Melanie. He arrives at the broken carriage and holds Melanie at knifepoint, revealing that he knows about the experimentary status of the drawers. She assures him that it is not what he thinks, and that they are a lifeboat for humanity to survive the freeze. He accepts this, and allows her to leave to fix the hydraulics.Layton spends the morning with Josie, and the two listen to Melanie’s announcement that Miles has been chosen as the next engineering apprentice following a previous death. Layton struggles to reason with Josie when she expresses her desire to meet with Miles, despite it clearly being a trap. Layton is picked up moments later and taken to Miss Audrey in the Nightcar. Layton tells Audrey to gather her most loyal, and supportive, friends as he has something to tell them. He has trouble convincing her that he is worth the time, however, but is eventually able to convince her to convene her most trusted allies. When she does, Layton has trouble rallying them to his cause, but after he announces a new plan for a revolution, he is able to garner their trust. He does not succeed, however, in convincing Terence to join him, but is made aware that Melanie has tried to tempt Terence into betraying Layton.Layton is bereft when he hears the news of Josie’s untimely death caused by Melanie torturing and killing her in an attempt to find out where Layton is, and vows vengeance on Cavill. In order to exact his revenge, he teams up with LJ Folger — a sworn enemy — to who he reveals Snowpiercer’s biggest secret; the identity of Mr. Wilford. Layton ramps up his attack on Melanie and the management of Snowpeircer and attempts to further his agenda via the revolution and the hate of first in both the Nightcar and Third along with alliances with the Tail. Layton plans out how they will attack First and Melanie when they’re at their weakest and is eventually able to deal real damage to the social order aboard Snowpiercer. Layton’s plan, fueled with Nolan’s (the lead security guard) disregard of Melanie’s warnings that the chaos downtrain is engineered results in Melanie’s control of Snowpiercer being toppled and a vacant management seat. Layton’s efforts seem futile when Ruth, Nolan and the Folgers assume control, however they’re quickly able to take back control when Melanie joins the revolution and aids them in disposing of Nolan’s men to the Freeze. Realising that she has lost her way, Melanie officially relinquishes control of Snowpiercer to Layton, however this comes at a high price. Layton is forced to take the decision to either speed up or slow down when the Engine detects a radio signal not too far away. Melanie warns Layton about the consequences of the choice he will make, and Layton eventually decides to slow the train; a choice which ends with Big Alice latching onto Snowpiercer and Layton once again losing control of the train.
Personality
Tough, compassionate, and determined to see equality on Snowpiercer, Layton’s indomitable spirit makes him an ideal choice to lead. His fiery passion is tempered by his strong sense of organization and his keen sense of planning. He’s very realistic in his goals, preferring to think things through and weigh the consequences of his actions. He’s a very clever and intelligent man, able to predict what others are thinking and gain an advantage over them by setting up traps and diversions. The only thing greater than his brilliant mind is his sense of love and compassion. Layton cares deeply for his family in the Tail and will do anything to make sure they get better conditions. Especially Miles. He is driven strongly by his sense of morality. Though he knows that at times sacrifices will have to be made, he tries to avoid bloody conflict unless absolutely necessary and that those sacrifices will not be made in vain. Though diplomacy is his first choice, Layton is not to be underestimated. He is not the most charismatic person, but he is integral and he is honest. If he feels a certain way he will not hold back on expressing it. He will not compromise his values to cater to the few while the many suffer. He’s very strategic in the way he plans things and everything he does he has purpose with it. Layton is a courageous man, finding no fear in death or imprisonment. He will gladly lay down his life if it means doing the right thing or saving the ones he loves. His many positive attributes as well as his strength make him an ideal leader, whether for a rebellion or for Snowpiercer.On a more personal level, Layton tends to be melancholic. He worries often for his family in the Tail, doing his best to provide for them and keep order. He worries about Miles, the future, and often thinks heavily on what has happened in the past. He’s been hurt before by people he loved dearly and worries about being hurt again. Additionally, he worries about being manipulated or seen as weak as he does his best to provide for everyone. Layton does have a tendency to push himself to the absolute limit when it comes to caring for others, seemingly unbothered by the idea of what might happen to himself. It is one of his many flaws: he tends to think more with his heart than his head sometimes.
Headcanons
- My version of Andre Layton is heavily headcanon-based.
Dynamics
None yet.
Verses
None yet.
Miles and Miles
Full Name: Miles
Nickname(s): Miles and Miles
Species: Human
Ethnicity: Hispanic
Age: 14
Birthday: June 18th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/him
Occupation: Apprentice engineer
Alignment: Lawful GoodAppearance
Eye Color(s): Dark Brown
Hair Color(s): Reddish-Brown
Height: 5’2”
Weight: 121 pounds
Body Build: Average
Notable Physical Traits:
Alternate Forms: Big curly hair
Faceclaim: Jaylin Fletcher
Voiceclaim: Jaylin FletcherHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother (deceased), Unknown father (deceased), Josie Wellstead (adoptive mother, deceased), Andre Layton (adoptive father)
Sibling(s): Unknown sister (deceased)
Friend(s): Andre Layton
Rival(s): None
Enemies: NoneHobbies: Drawing, writing, math problems, science problems, studying engineering plans, learning about technology, readingStrengths: Intelligent, clever, crafty, sly, observant, perceptive, innovative, creative, seems trustworthy, quick, determined, good planner, excellent at following directions, gutsy, integralWeaknesses: Small, not strong physically, stubborn, emotional, impressionable, unable to protect himself
Backstory
Miles was put onto Snowpiercer by his family. His mother hid him so that he could live as the world grew colder. After the Tail formed, Josie Wellstead and the rest of the Tail raised him after Miles’ family was slaughtered during the boarding. Andre teaches him all about science, math, and engineering to the best of his abilities, hoping that he may one day be an engineer on the Snowpiercer and have a better life than what he has now. Eventually, Miles does get called for an apprenticeship. During his time out as train detective, Layton finds a bag of Miles’ hair at the front of the train and becomes angry until Melanie explains that they gave Miles a haircut when he got his apprenticeship. Layton is allowed to see Miles and becomes emotional at how well the young boy is doing and the new life he is enjoying. Miles promises Layton that he’s keeping an eye out.Miles is in class when Melanie visits to get an engineer who is giving the class a speech’s help in fixing the train. Melanie checks in on some equations she gave to Miles to complete which he states he prefers working on alone. After checking them, Melanie jokes that maybe Miles should be teaching her instead before leaving. Melanie later calls Miles into her office and gives him a caliper Mr. Wilford had given her, something that every engineer needs. Melanie tells Miles that there is something that Mr. Wilford needs from him. Miles is announced to be a new Engineer by Melanie Cavill during morning announcements the next time he goes to class, replacing the man who died fixing the train the day before. He is given a fruit to celebrate which poisons him and leads to him being taken to the clinic where he sees Josie. Josie updates him on the plan for the rebellion and Miles promises to do his part when the time comes. After Josie’s death, he is taken by Melanie to the Engine Room, apparently unaware that she is gone. Melanie assures him and herself that what they did as Engineers was for the greater good of the survival of the human race.At Layton’s request, Miles waits for a signal by LJ Folger to begin flashing the lights in the Folgers’ quarters. Aware of the truth about Melanie, Miles shows LJ the engine and Melanie’s quarters, revealing to a gleeful LJ that Melanie is pretending to be Wilford. Melanie later coaches Miles in driving the train as they approach Chicago where Snowpiercer’s journey began. Miles notes that the train is going slower than the previous revolution and Melanie explains that it’s their duty to keep it going. Miles and Melanie discuss their lost families and Miles comments that he at least has his Tail mom Josie, unaware that she’s dead. When First turns on Melanie and demands entry to the engine, Bennett locks himself and Miles in while Javi abandons them for Commander Grey and his men. Bennett finds security footage of Miles letting LJ into the Engine and Melanie’s quarters and angrily tells him off, threatening the boy and refusing to speak to him. However, Bennett eventually softens to Miles again and explains the difficulties in keeping Snowpiercer going, resulting in the cold and cramped conditions in the Tail. After Melanie makes contact with a plan to defeat the Folgers and Grey by detaching some of the cars, Bennett enlists Miles’ help to man the controls with the two having to flip switches simultaneously. When Layton takes a long time flipping a safety switch, Miles realizes that something must be wrong. After Layton flips the switch in time, Bennett and Miles detach seven cars, sending the Folgers– aside from LJ– Grey, and the Jackboot army to their deaths along with imprisoned revolutionaries. Miles takes over driving the train as they prepare to recouple with the other cars and Bennett congratulates Miles for his work, addressing him as a fellow Engineer. Miles is reunited with Layton in the aftermath of the revolution. Layton informs Miles of their losses and he tearfully realizes that Josie is dead. Layton comforts his son over their shared loss and reassures Miles that Josie would be proud of everything that he did.
Personality
A bright young man, Miles proves to be an intelligent and clever little boy with a strong sense of intuition. He’s excellent at playing the part of a good-doer child with an innocent curiosity and desire to do his part on the Snowpiercer. When it comes to the Tail however, his feelings are much more genuine. He loves every member of his Tail Family, especially his adoptive father Andre. Miles proves to be a kind, generous, and compassionate young man who tries to follow in Layton’s footsteps in looking after everyone. He tries to be brave like his father, learning from him how to play nice and how to play dirty without getting caught. His cunning puts itself to good use on Snowpiercer, as he ends up playing a major role in the rebellion. He, like many others in the Tail, wants justice for the people he has lost, for the family that was left behind, for all the people suffering at the hands of First Class.Miles, much like Layton, is determined to see things to the end. He’s passionate and ambitious, and he can do anything he sets his mind to. Like Layton, he measures things by the numbers and refuses to compromise his integrity for anything. He will fight for a better future. He understands the kind of world he is living in, the kind of life he leads, and he is determined to make things better for all the people he cares about. He believes in the Tail and a better tomorrow on Snowpiercer.
Headcanons
- My interpretation of Miles is heavily headcanon-based.- Miles loves his dad and he loves the Tail. He will do anything to help them.- Miles is easily dismissable as harmless given he looks innocent and is a child apprentice.
Dynamics
None yet.
Verses
None yet.
Pike
Full Name: Pike
Nickname(s): None
Species: Human
Ethnicity: Canadian-American
Age: 46
Birthday: November 4th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Heterosexual
Occupation: Prison Convict (formerly)
Alignment: Chaotic NeutralAppearance
Eye Color(s): Brown
Hair Color(s): Greying black
Height: 6’3”
Weight: 176 pounds
Body Build: Average, a bit on the muscly side
Notable Physical Traits: Thick, wild bear hair
Alternate Forms: None
Faceclaim: Steven Ogg
Voiceclaim: Steven OggHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother (deceased), unknown father (deceased)
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Andre Layton
Rival(s): None
Enemies: NoneHobbies: Lounging, eating, getting baths and haircuts, sparring and fightingStrengths: Physically strong, skilled in combat, fearless, courageous, charismatic to a fault, manipulativeWeaknesses: Callous, blunt, impulsive, impatient, hot-headed, overly emotional, stubborn, jumps first then asks questions, not the brightest, no sense of foresight- only hindsight
Backstory
Little is know about Pike, but what is known is that he was a career convict, serving time in Cook County Jail for armed robbery at the time of the Freeze. He escaped and boarded the Snowpiercer like so many others: without a ticket. Despite the conditions being on par with his prison life, Pike came to be a hardened and battle-scarred leader in the Tail and a warrior of its people. He came to care for the people as much as their elected leader, Layton, using tough love and hard tactics to brace them for life in the Tail. Pike is unwilling to trust Layton as they plan their riot against the leading elite of Snowpiercer, despite Layton’s plan being well thought out and everyone else in the Tail being in agreement but keeps most of his thoughts to himself. Even if they don’t always get along, Pike still views Layton as his brother.After Layton is summoned to solve the murder by Melanie Cavill, Pike’s distrust of Layton is amplified however, and he takes this out on Josie. He assumes control of the Tail in Layton’s absence, ordering her to find another place to sleep whilst Layton is gone. Later, Pike sets in motion Layton’s plan, albeit modified. They are successful in killing six guards, however are confronted by more and eventually forced to surrender. Layton attempts to reason with Pike that there will be numerous deaths if he does not stand down, but Pike recants him as a traitor and threatens him with a weapon. Eventually, Layton is able to convince Pike that he can get inside knowledge of the train whilst solving the murder. Pike explains that Layton doesn’t have the stomach for sustained cruelty and if they keep grinding, he will crumble. Eventually, Layton gets him to relent and Pike backs down, willingly being taken to the Drawers.Much later during the second rebellion on the train consisting of the Tail and Third Class, the Last Australian and Henry Klimpt attempt to release Pike from the Drawers, only to find him gone. With Layton’s rebellion having begun, Commander Grey and First realize that they are in deep trouble. Layton’s extensive knowledge and understanding of how the train works from all he has seen drives them to desperate measures: they release and feed Pike, hoping to gain some insight into Layton from him. Pike states that Layton has always been righteous in his politics while Pike’s have never been so refined. Pike offers to give them Layton in exchange for more of the food, specifically a slice of cake. As their forced diplomat, he comes to Layton in Third, telling him that if they surrender that First will be merciful. Layton refuses to give in to their demands and goes through with their rebellion, much to the amazement and delight of Pike.The collapse of the standing security team the Folgers, Pike takes over their cabin, selfishly indulging in the lavish life provided to him by the still-developing power vacuum and lack stability and proper rules the rebellion has caused. Eventually, Layton pulls him from his “celebrations” to engage in the serious matter of Big Alice’s arrival.
Personality
Pike is shown to be a battle-hardened man willing to do anything to survive. Even before boarding Snowpiercer, Pike lived an aggressive life centered around survival and selfish gain, robbing people and being forced to compete with and fend off other inmates in the prison system. His wild instincts and sense of self-preservation make him a very selfish character. Though he has an attachment to the Tail, it is not nearly as strong as his desire to provide for himself. His loyalties are fickle, he’s hot-headed, irrational, and very much the impulsive type. Though a skilled man for combat and defense, he does not have the makings of a good leader, for at the end of the day, his duties are firstly to himself, and secondly to the Tail.Despite generally being a hard and apparently cold man, Pike has a softer, more emotional side. The death of Old Ivan led to the premature inaction of the first revolt on his behalf, and after its failure, he was visibly emotional at the losses that they had suffered, showing that Pike cares a lot more than he lets on and that his actions aren’t all done for power. He often tends to do things for himself without realizing the consequences, only to feel guilty about his own selfishness and lack of forethought or forethought for the people he cares about later on. The cycle of impulsiveness, action, and regret is a recurring thing for Pike, yet it is something he neither acknowledges or attempts to correct in himself. He’s a little more than egotistical, putting his desires above all else and seemingly never learning from his mistakes. He’s miscalculated and greedy, but beneath it all, he still has a very soft heart for the people of the Tail.He just doesn’t know how to choose between helping himself and helping them.
Headcanons
- My interpretation of Haru is based solely on the Beastars anime. I have not seen or read the manga.
Dynamics
None yet.
Verses
None yet.
Headcanons
- My version of Pike is heavily headcanon-based.- Pike is distrusting of most people he doesn’t know.- Pike is very aggressive and bold. He’s not afraid to physically push people around, berate them, or belittle them.
Verses
None
Mebh Og MacTire
Full Name: Mebh Óg MacTíre
Nickname(s): My Little Wolf
Species: Wolfwalker
Ethnicity: Irish
Age: 9
Spoken Languages: English, Irish Gaelic
Religion: Celtic Pagan
Gender: Female
Preferred Pronoun(s): She/Her
Occupation: None
Alignment: Chaotic NeutralAppearance
Eye Color(s): Green
Hair Color(s): Red
Height: 4’4”
Weight: 90 pounds
Body Build: Muscly and somewhat plump
Notable Physical Traits: Markings beneath her eyes
Alternate Forms: Wolf form
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Moll MacTíre (mother), Unknown father
Sibling(s): None
Friend(s): Robyn Goodefellowe
Rival(s): None
Enemies: NoneHobbies: Hunting, foraging, practicing her magic, running, basking in the rain, naps, howling a the moon, tricking humans, stealing, exploring natureStrengths: Physically very strong, agile, good navigator, masterful hunter, clever, intelligent, quick to get out of danger, can sense danger from a great distance, fearless, good protector, devoted leader, healerWeaknesses: Stubborn, short-tempered, gets into trouble, more emotional than she lets on, very guarded, very distrustful, incredibly wary
Backstory
Mebh was born and has lived with her mother and the wolves in the forest outside of Kilkenny for her entire life. Her childhood was largely peaceful, her days spent exploring the forest, learning to hone her magic and master her abilities while playing amongst the pack. Her mother made a pact with the local Irish folk of the area: leave the forest be and the wolves will cause no harm. The native people believe in Celtic Paganism and the power of the wolfwalker, and Mebh and her mother were revered as the powerful beings they were until the English came to Ireland and began taking over. They broke the pact and Mebh’s peaceful life ended when the forest started to be cut and the encroachment of humans caused conflict between the humans and wolves. While Mebh and her mother remained benevolent and kind to the natives simply doing what they were told, her mother eventually decided they needed to find a new, safer home and travelled to find one as a wolf, leaving Mebh with the pack.Mebh was alone for quite some time. She was not afraid of this fate either— she remained steadfast in her resolve and protective of her pack. However, she’d also become quite a trickster. She stole food from the outskirt farms of Kilkenny and often sent the wolves on people trying to further encroach on the forest, inadvertently making the conflict between the humans and wolves worse. She’d done her best to stand her ground while she waited for her mother to return but in truth, Mebh had been without her for so long that she was afraid of what may have happened to her mother. Eventually, she learned that her mother had been captured by the one known as Lord Protector and with the help of a friend, her mother managed to escape and return to her. Following this, she left with her mother and the other Wolfwalkers to find some place safe for them and the pack to live in peace
Personality
Fearless, adventurous and wild by nature, Mebh is a true fiery free spirit, both in her human form and in her wolf form. She is very childish, enjoying making people go crazy on various occasions and having fun stealing food from the shepherds. Besides her joker humor, Mebh is very proud of her Wolfwalker heritage and fully embraces her mystical abilities. She’s gained a strong mastery over her ability to transform and heal, as well as fuel growth and control the wolves. She also loves her mother unconditionally and did everything to save her when the situation was at its worst. Mebh is determine, strong willed, and stubborn— often too stubborn for her own good. Once she’s made up her mind about something, she cannot easily be swayed. She will see a task through to its completion, no matter what happens or what it takes.Despite her recklessness and laid back demeanor, Mebh does everything possible to keep the Wolfwalkers and wolves safe from human cruelty, reminding the pack not to show up in broad daylight and learning how to avoid hunters and their traps. Due to the harsh nature of the people of Kilkenny, namely the British colonists, Mebh dislikes and distrusts normal humans and scares them whenever she can to keep them away from the forest. By pure will and cleverness she’s managed to stand her ground against many and proven herself to be a dauntless, skilled fighter and survivor. Yet Mebh is not all tough. She has her tender underbelly. She cares deeply for those close to her. She loves with all of her heart and is very emotional deep down. She guards it well but she feels strongly about her friends and family and her ultimate goal is to keep them safe. Her biggest flaw is that she is willing to go to very desperate lengths for this.
Headcanons
- Mebh turns into a wolf when she sleeps and has the ability to heal wounds.- There is a certain part of the forest only Mebh and her pack can enter.- Mebh is very distrustful of anything she perceives as human.
Dynamics
Eivor [warpaiint] - Mother
Verses
None yet.
Moll Og MacTire
Full Name: Moll Óg MacTíre
Nickname(s): Mammy
Species: Wolfwalker
Ethnicity: Irish
Age: Unknown
Spoken Languages: English, Irish Gaelic
Religion: Celtic Pagan
Gender: Female
Preferred Pronoun(s): She/her
Sexual/Romantic Orientation: Biseuxal
Occupation: Pack leader
Alignment: True NeutralAppearance
Eye Color(s): Green
Hair Color(s): Red
Height: 6’1”
Weight: 270 pounds
Body Build: Strong, pudgy
Notable Physical Traits: Dots beneath her eyes
Alternate Forms: Wolf form
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, Unknown father
Sibling(s): None
Partner(s): Mebh’s father (formerly)
Child(ren): Mebh Og MacTire
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Woodcarving, gardening, foraging, hunting, singing, running in the rain, howling at the moon, practicing her magic, swimming, chasing rabbits, playing instrumentsStrengths: Physically strong, intelligent, clever, cunning, wise, agile, fiercely protective, charismatic, enigmatic, powerful form, skilled in her magic, creative, innovativeWeaknesses: Quick to flee, very wary of people, overly cautious at times, mysterious, a big target for many
Backstory
Moll has lived amongst the wilds her entire life. She used to live among a pack of Wolfwalkers but as the grip of the English over Ireland tightened, the pack found themselves needing to move frequently. The consistent and relentless hunting led to the pack slowly dwindling until only a handful of Wolfwalkers remained and were forced to split up. Moll relocated to the woods outside of Kilkenny. She had her daughter Mebh and lived there peacefully for about 9 years before the threat of encroachment following colonization became too much for her to bear and she began looking for places to move the pack to again. Prior to this realization, she’d already had several incidents with some of the townsfolk living beyond the gates on their farms. She was never violent towards them, only ever sending them away with warnings each time they tried to cut down the woods. She told Mebh to stay behind while she searched and in the process, was captured by the Lord Protector and held prisoner for a matter of months.Eventually, she was set to be executed or tamed in front of the masses as a show of strength. Mebh found her in time and Moll was able to break free and return to Mebh before she could swarm the town with the wolves, thanks to the help of a friend Mebh had made. Shortly after, she faced a near-death experience which she was able to recover from. Following this, the two immediately took the pack and left to find a new home in another forest far far away from the humans that threatened their lives.
Personality
Moll is a wise and mysterious woman, kind and compassionate, she has healed those injured in their attempts to bring down the woods and only silently told them to leave, even though she risked the existence of herself and her daughter as wolfwalkers by letting them go. She is benevolent, understanding the value of all life, even that which threatens her existence. She seeks to instill this compassion and wisdom in her daughter by giving her a good example to follow. There is nothing in the world she loves more than Mebh and the pack, for they are her family. She takes every measure to protect them, even if it means leaving her beloved home.She is a very caring and kind mother, and she displays much of her love through physical affection like rubbing noses and forehead kisses. However, she is also very protective. Moll would rather her daughter run and hide so that she may live, even if it means never seeing her again. Even if it meant remaining a prisoner of the Lord Protector, she puts the wellbeing of her daughter and her pack before her own. She is selfless and endlessly giving, even to those who have never given back to her in return. She’s also very forgiving. She forgave a hunter for shooting her in wolf form with an arrow and didn’t hold a grudge in the slightest, kindly asking him to stay and recognizing him as part of the pack.Moll is a true leader. She is calm and maintains masterful control over the wolves. She remains controlled and reservedly powerful. She deals with situations rationally and as they come, and she deals with them fully so they will not become a problem again in the future. Her sense of caution and responsibility is part of the reason she’s survived so long and she prides herself on that fact and tries her best to instill those sharp instincts in her daughter for the day she takes over as leader of the pack.
Headcanons
- Moll can transform into a wolf when she sleeps. Her wolf form is incredibly agile, powerful, and large.- Moll has full control over her magic, including her ability to heal.- Moll is very wary of humans.
Dynamics
Eivor [warpaiint] - Lover
Verses
None yet.
General
Info
Full Name: Claire Russell
Nickname(s): None
Species: Human
Ethnicity: American
Age: 33
Birthday: March 16th
Spoken Languages: English, Spanish
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/her
Sexual/Romantic Orientation: Heterosexual
Occupation: Techie, Bartender
Alignment: Neutral GoodAppearance
Eye Color(s): Brown
Hair Color(s): Red (dye), Brown (natural)
Height: 5’9”
Weight: 190 pounds
Body Build: Average, curvy
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: Maddie TaylorHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, Unknown father
Sibling(s): None
Partner(s): Dean Russell (husband, deceased)
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: Peter SampsonHobbies: Watching races, mechanics, drink mixing, music (guitar specifically), tinkering, working on machines, woodworking, metal working, drafting, cooking, making nifty knickknacks, athletics, weightliftingStrengths: Smart, well-connected, resourceful, knowledgeable, tough, reliable, tech-savvy, a good planner, sociable, approachable, kind, compassionate, loyalWeaknesses: Comes off as stubborn, can hold a mean grudge, sometimes impulsive, thinks more with her heart rather than her head
Backstory
Claire was a gifted child to two engineers that worked for Militech. As she was growing up, her father introduced her to tech ork against her mother’s wishes. Claire developed a deep love and fascination with machines, building a heaping handful to help her with chores while she went off to do urban exploration and watch street fights. As she got older and smarter, her machines became more sophisticated and useful, and eventually, Calire landed a job as an engineer and worked for Militech for a while before eventually quitting and opening her own auto shop in Arroyo. Here she worked on various vehicles and eventually came up with her own called "Beast". At the same time Claire worked as a bartender for the infamous club of Watson, the Afterlife. With the staff she was often very friendly and memorized their drinks. She was also responsible for naming much of the drinks on the menu after legends of Night City. These drinks were usually the personal choices of the people who ordered them.At one point, Claire met Dean Russell before her transition and the two got married. With her husband's support, Claire was able to complete her transition from male to female without any implants. Dean also had a love for street racing and Claire joined him in the many races he took part in, with Dean driving and Claire handling the shooting. However, during the 2076 championship race against an old corpo rival, Peter Sampson, they got into an accident and Dean was killed. Despite everyone following the rules of the game though and having killed others likewise in reversed roles, Claire became so distraught over losing Dean that she blamed Peter for her husband's death and vowed to take him out in hopes that'd bring her some peace. In 2077, Claire met two new mercs who had just been hired to work for Dexter DeShawn: Jackie Welles and V. Jackie gave Claire his personal choice and recipe for a drink, and told her to remember it for when he became a legend. After Jackie's death, Claire officially put his drink on the menu. Claire after some time contacted V about asking them to join her in a street race competition as her driver.With V’s help, Claire eventually found some sense of closure for Dean’s death, though it’s unknown whether that closure came at the cost of Peter’s life. These days, Claire keeps her shop running and the drinks at Afterlife spinning. She passes around gossip and information in equal measure while keeping her own going-ons a well guarded secret.
Personality
Claire comes off as tough, smart, and dependable, which is exactly what she is. The woman knows her way around machines on top of knowing how to make a mean drink. Claire’s passion for all things technical has earned her many offers from various corporations to join their ranks - not that she’d ever take the chance. Claire has a strong disdain for the corruption of corporations, especially Militech, who she recalls vividly denied her father his well-earned pension after decades of loyal service to the company. Business isn’t always booming, but Claire prefers her freedom to the money above all. She can’t complain about the tips she gets from Afterlife either, and at the end of the day, emotional baggage from her husband aside, she’s happy.Claire is a hardworking and loyal friend, who is only ever a call away from those that need her. She’s quick-thinking, flexible, and a reliable resource for information of all kinds. Don’t let that sweet face fool you though. Claire might not have any implants of her own, but she could still knock you out with one good punch. And she absolutely will when it comes to standing up to people going after her friends. Her non-nonsense attitude has seen off many would-be troublemakers from both of her jobs. Were it left up to her, Night City would have a lot less problems both at the top and at the bottom.
Headcanons
- Claire’s ideal drink is vodka on the rocks with a splash of apple juice, a splash of pomegranate juice, pink lemonade, and a dusting of brown sugar.
Verses
None
General
Info
Full Name: Robert John Linder
Nickname(s): Johnny Silverhand, Johnny
Species: Human
Ethnicity: American
Age: 88 (appears 34)
Birthday: November 16, 1988
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Bisexual
Occupation: Rockstar
Alignment: Chaotic NeutralAppearance
Eye Color(s): Brown/blue
Hair Color(s): Black
Height: 6’3”
Weight: 220 pounds
Body Build: Built, fit
Notable Physical Traits: Long hair, chrome left arm
Alternate Forms: None
Faceclaim: Keanu Reeves
Voiceclaim: Keanu Reeves, Dennis LyxzenHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder, Bipolar disorder, anxiety, drug addiction, alcoholism
Physical Disease(s): Missing his left arm
Cause(s): War experiences, trauma, poor lifestyle choices
Date of Diagnosis: N/A, was never diagnosed
Assistive Devices/Services: Prosthetic left arm
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): Rogue Amendiares (ex-girlfriend), Alt Cunningham (former girlfriend, deceased)
Child(ren): None
Friend(s): Kerry Eurodyne
Rival(s): Corporations
Enemies: Corporations (specifically Araska), cops, most institutions, and the governmentHobbies: Playing guitar, smoking, drinking, listening to music, singing, dancing, sketching, designing tattoos and album covers, sleeping/naps, skateboarding, sexStrengths: Agile, strong, trained in combat, quick on the drw, clever, intuitive, reasonably intelligent, well-connected, street smart, knows the ins and out of corporations and gangs, fairly knowledgeable, creative, crafty, charismatic, sly, good at innovating, good at improvising, moves quickly, excellent at strategizing, resourcefulWeaknesses: Temperamental, stubborn, quick to shoot first, untrusting, always on edge, easily angered, emotionally guarded, cynical, sarcastic, masks everything with nihilism
Backstory
Content warning for war, death, abuse mention, murder mention, mentions of terrorism, corruption, and infidelity.
Robert John Linder was born in College Station, Texas, on November 16th, 1988. He enlisted into the military as a teenager, lying about his real age, and it didn't take long to see some action. The Central American Conflict started in 2003. While in Mexico, John's life was saved by his friend who died protecting him. The conflict was devastating, as the war was run by a corrupt and manipulative government. However when their secrets were exposed, many of the American soldiers dropped their banners as they fought back by deserting the military. The government used its influence to create a powerful propaganda campaign to make the American public hate deserters. John was also one of the men who decided he wouldn't fight in the corrupt war anymore, which ultimately led to him losing his arm and a friend. He left for Night City, and stayed at a hotel in Pacifica, spending several weeks coping with the trauma by “staring at a ceiling fan”. The military and the war had changed his life forever, to forget his past he even changed his name to Johnny Silverhand. His last name would represent the cybernetic arm that replaced his already missing limb.Johnny began his mission of rebellion to expose corruption by starting a band. The name of the band was Samurai. Johnny started this band with his friend Kerry Eurodyne, originally only playing in backstreet clubs. Their first gig was in Red Dirt, a small bar in Night City. In 2003, while playing in a bar called Rainbow Cadenza, a producer by the name of Jack Masters discovered them and signed them up with Universal Recording. Samurai was comprised of the co-founders Johnny and Kerry as well as Denny, Nancy/Bes Isis, and Henry. His music became revolutionary, starting the rockerboy movement and becoming an overnight sensation. He rose to the top of the US charts in record time with his band. However despite their success, Samurai struggled as personal issues made it to the surface. During this time, the keyboard player Nancy was in an abusive relationship. She reached a point where she couldn't take it anymore, and pushed her boyfriend out of a window. After the NCPD discovered the body, she was arrested and taken to prison. Without her, Samurai struggled and finally split up in 2008. Johnny Silverhand was still one of the most popular musicians at the time. He planned to use his star power to begin a solo career and continue to push his anti-corporation and anti-government message. DBS Music wanted to sign him so desperately that they blackmailed him, threatening to reveal his true identity, as a deserter of the Central American Conflict. Instead, Johnny Silverhand signed with Universal Music again, and released an entire album called 'SINS of Your Brothers' admitting that he was a deserter, and revealing all the terrible things the government had ordered. The album was wildly successful, and changed public perception of what it meant to be a deserter.In the 2010s, Johnny continued his rebellious campaign, this time in Japantown, during his famous free benefit concert to bring attention to brutal methods the NCPD used to quell the Homeless Riots. Rogue's relationship with Johnny ended at some point in 2011, after she found out about Johnny cheating on her. In 2013, after a concert Johnny went on a walk with his girlfriend, Alt Cunningham, when she was suddenly kidnapped by gangers hired by the megacorporation Arasaka. In the company of Toshiro, Alt was treated to a drink and told she was a valuable asset to the corporation. They wanted her to develop a software called Soulkiller that would be able to download any netrunner's mind. It was a dangerous software that would have killed anyone whose brain they wanted to download, that she previously developed for her employer, ITS.Johnny made a plan that required precise timing. He gathered a strike team to infiltrate the Arasaka offices so that he could save Alt. On top of that, he called in a favor from all the members of his old band. Samurai gathered together and performed an entirely free show. The show was right in front of the Arasaka Tower in Night City. This led to a riot on the tower as troops were called in to control the situation. In a panic Toshiro used the Soulkiller on Alt while the assault took place. Johnny and team consisting of his ex-girlfriend Rogue, media reporter Thompson, and a nomad named Santiago infiltrated the Tower while Alt was still trapped in the computer trying to get back to her body. The team made it to the bar where Toshiro, Akira, and Alt were. Johnny looked over Alt's body and presumed her dead moments after killing Toshiro out of anger. He turned to gather up Alt's still warm body in his arms off the couch disconnecting her. Behind the wall of monitors, a disembodied Alt screamed to him, but Johnny didn't hear her. After the assault on the Tower, Johnny left Night City for a period of time with Santiago and joined the Aldecaldos nomad community. Little was known of what he did during this time.In 2023, Johnny, alongside Rogue, Shaitan, Thompson, and Spider Murphy led a Militech assault team on the Arasaka American HQ in Night City, with the intention of ending the Fourth Corporate War by destroying the tower with a mini nuke. Johnny had another reason for going back to the Arasaka offices, he wanted to find Cunningham, but there were more than a few obstacles in the way. The biggest obstacle was a Borg, Adam Smasher, a man who was now more machine than flesh. After he escaped the fight, Johnny attempted to reach the helicopter where Rogue was waiting, to yet again be stopped by Smasher. Johnny was presumed dead, gunned down by Smasher. His body was never found, because of the mini nuke dropped into the Arasaka Tower, in the aftermath there was nothing left to find. However, Johnny was not actually killed at Arasaka Tower, but was recovered and interrogated by Arasaka security, and later, by Saburo Arasaka himself with a techie. He would be subjected to the Soulkiller program, his consciousness scanned and stored on an engram; his physical body dying and buried in concrete in a derelict oil field just outside of Night City.Despite there being no body to intern, a niche was dedicated to his memory at the Night City Columbarium. His epitaph, which uses his real name, reads: "Robert John Linder: Son of a bitch who never gave up. A legend among legends."At some point prior to 2077, Johnny's engram was placed onto a prototype version of the Relic. It and the device were stolen by Yorinobu Arasaka and stored within a secure vault in Konpeki Plaza, to bring his father out into public. Johnny's engram and its location were uncovered by the Voodoo Boys, who planned to steal it to bring them into contact with Alt and bypass the Blackwall. The group hired Evelyn Parker to braindance the room for security measures and its location, though she decided to betray them and steal the device for herself. Through fixer Dexter DeShawn, Parker hired mercenaries V and Jackie Welles to steal the Relic from the room. The two mercenaries were able to steal it, though the Relic's storage case was damaged during their escape. To ensure it survived, a fatally wounded Jackie carried it in his shard slot and placed it into V's before he died.Due to its presence when they were murdered, Johnny's engram finally awoke when the Relic revived V. Due to the devices' functions, it began uploading it onto the brain and replacing the mercenary's consciousness. Initially attacking them in a bid to take over, Johnny eventually decided to cooperate with V to ensure he survived or could be retrieved from their head. He appeared on multiple occasions to either provide advice to V or give his thoughts on their situations. The Relic also provided V glimpses of Johnny's memories, including his attempt to save Alt in 2013 and his final attack on Arasaka Tower. Johnny's engram also attempted to take control of the body on multiple occasions. Over the course of their race against time to find a solution that involved Johnny finally being out of V’s head and V being able to survive, Johnny had a new sense of self witnessing V’s actions and motives. However, in the end, the fate of what happened to the both of them in their desperate struggle is anyone’s guess.
Personality
Johnny is renowned as being a military veteran who defined the rockerboy movement to what it is today. He was the most prominent figure that fought against the corrupted NUSA government and the megacorporations, often being described as a terrorist for his final act of defiance. Despite the smear campaign ran against him, Johnny is charismatic and quite the charmer. He knows how to read people and tell them exactly what they want to hear while injecting his own message into the conversation. However, outside of situations that require it, Johnny is best described as being forcefully and brutally honest - at least to what his own beliefsare. He has no trouble speaking sincerely abouit his feelings toward corrupt bodies, including governments, gangs, corporations, and the justice system. His tone is often venomous and his word choice frequently betrays how cynical and nihilistic he is about not only Night City, but the world at large. His time being trapped an engram has only made him more bitter, and it has certainly not waned the fact that Johnny is still as irrational, impulsive, and manipulative in 2077 as he was in 2023. Additionally, Johnny has a temper and seems to always be on edge, partly due to his history in the Second Central American War. His dedication and ambitions are what really keep him going, but at the end of the day he doesn't care much for the people around him as long as they are used to accomplishing his goals. He is, as Rogue so accurately puts it, a selfish, self-centered egotistical asshole.Throughout the course of his experiences with V, however, Johnny’s personality does begin to take a shift. He begins to realize that, in the end, his lone actions didn’t really change things as much as he was convinced they would. He realizes that he is one individual and that he alone could not make an impact; that it takes people and not a person to create a movement of change, and he begins to feel a deep sense of regret knowing that because of his own selfishness and his own desire to manipulate others for his own gain, he now has nothing and is alone. He takes a long amount of time reflecting on his actions and thinking about what he could have done differently. He begins to come to terms with the fact that his actions are the result of the culture and experiences he grew up with, and his desire to change the world shifts from what he can do to what he can inspire others to do. He begins to develop a conscience and a sense of compassion, however limited, for others - especially V. So much so that he begins to show a great amount of concern as their condition worsens, and a desire to reconcile with the few people from his past that are still around. He demonstrates a sense of charity, a desire to give others comfort and closure, and he learns to swallow his pride and set aside his temper to actually discuss the important things.At his very core though, Johnny is a very passionate individual with strong beliefs and an even stronger moral code. It is not always the most thoughtful or integral, but it is a code he lives by. He is misguided in a lot of ways and far from good. His experiences as a soldier and as a rebel has shaped into something well-meaning but selfish and explosive. His heart is in the right place, but the paths he’s taken trying to get to his goals alongside it are all destructive and hurtful. Johnny has yet to cope with any of the many issues that plague him, from PTSD to his dependence on alcohol and cigarettes. He masks his own secretive self-loathing with sarcasm and jokes to hide the fact that he is afraid of fading away and being left alone and with no one to remember him. He wants to change. He wants to help. But confronting the reality of the monster he has become and what he has done to others, especially to the one person he feels the closest to in the world, has become too daunting even for him. So he’s reacting to the stress of it as he always does: with sarcasm and anger and defensive facades. Only when the situation gets dire does he let himself show the vulnerability he is so afraid of.
Headcanons
- Johnny used to drive a modified Porsche 911 Turbo.- Johnny is left-handed, therefore the custom Malorian Silverhand Pistol is designed to accommodate him.- Johnny always has something to say. Always. Johnny frequently wears his sunglasses due to the fact that he has a light sensitivity.- Johnny likes dogs more than he likes cats.- Johnny has severe trust issues.- Loud explosions, certain types of motor engines, and certain types of gunfire are triggers for Johnny’s PTSD.- Johnny is a cyber-boomer and a memelord.
Verses
None
General
Info
Full Name: Judy Álvarez
Nickname(s): Jude, Punchin' Judy
Species: Human
Ethnicity: Mexican
Age: 26
Birthday: February 9th
Spoken Languages: English, Spanish
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/her
Sexual/Romantic Orientation: Lesbian
Occupation: Braindance editor, Techie
Alignment: Neutral GoodAppearance
Eye Color(s): Dark Brown
Hair Color(s): Green/Pink (dye), Brown (natural)
Height: 5’8”
Weight: 140 pounds
Body Build: Lean, slim
Notable Physical Traits: Dyed hair, various tattoos
Alternate Forms: None
Faceclaim: None
Voiceclaim: Carla TassaraHealth and Wellness
Phobia(s): None
Mental Disorder(s): Anxiety, Post-Traumatic Stress Disorder
Physical Disease(s): None
Cause(s): Evelyn’ death
Date of Diagnosis: N/A, not iagnosed
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother (deceased), unknown father (deceased), unknown grandparents
Sibling(s): None
Partner(s): Maiko Maeda (ex-girlfriend)
Child(ren): None
Friend(s): Evelyn Parker (deceased)
Rival(s): None
Enemies: CloudsHobbies: Movies, music, video games, BD editing,scrapping, refurbishing things, repair work, tech projects, coding, working on trinkets, races, boxing matches, streetfights, breakdancingStrengths: Sly, clever, cunning, creative, tough, thick-skinned, reliable, honest, loyal, tech-savvy, flexible, knowledgeable, streetsmart, crafty, kind, compassionate, a good plannerWeaknesses: Impulsive, defensive, untrusting, stubborn as hell, hesitant to approach people, comes on strong at times
Backstory
Content warning for sexual abue mention, suicide, and homphobia.
Judy was born in Laguna Bend, a small town in the rural outskirts of Night City. Her father was never around, and her mother died when she was just a child. She still has a photo of her, but can barely remember her mother anymore. Judy was raised instead by her grandparents. Her grandfather was a techie and taught her all that she knows. She also loved to hear the stories he told. Her grandmother was temperamental, something Judy herself seemingly inherited. While growing up in her hometown, Judy used to hang out with the other kids, sometimes playing street hockey on rollerblades or "MaxTac and psychos", though they often mocked her for not having her parents around and being poor. She also liked to eat the burgers of Flo's Diner, the only eatery in her town.When the area of Laguna Bend was bought out by NC Dam Ltd. some time around 2062, the residents were forced to vacate as the corporation had plans to transform the region into a reservoir. Although there were protests in the months that followed, the residents were eventually outed from their homes. Judy and her grandparents moved into a rental apartment in Night City, but her grandparents hated the metropolis and left a couple of years later. They moved further north to Oregon while Judy stayed and made the apartment her own.When Judy was sixteen years old, she was convicted and detained for stealing a fire truck. In reality, Judy had not stolen it but instead found it abandoned in a scrapyard. She decided to fix it up - which took her half a year - and then the police busted her on her first ride. They did not believe Judy and proceeded to detain her. Many years later, Judy tried to get some kind of compensation for what she thought was "an unlawful juvenile arrest." She contacted a lawyer in hopes she could help her win a compensation from the City Council, but she dismissed Judy stating it was something very difficult to achieve and not worth the trouble. Thinking that the woman didn't believe her either, Judy dropped the case.Judy worked as a technician at Clouds for a time. There she met one of the dolls, Maiko Maeda, with whom she soon begun a relationship.Judy also helped her new girlfriend jump up the ranks by tweaking the stats on her doll-chip, not only to help her but also hoping things would change for the better for both of them. At some point, Judy left Clouds and found work at Lizzie's Bar as a braindance technician and editor, joining the Mox in the process. She thought they could improve the lives of the people in Night City for the better. Judy installed her equipment on the bar's basement on behalf of Susie "Q", the Mox leader. It was at Lizzie's that Judy met Evelyn Parker, with whom she would eventually become best friends. Some time later, Evelyn left the Mox and became a doll at Clouds, though she and Judy still maintained contact with each other.Since Maiko's promotion, Judy's relationship with her had started to become more difficult, but still she visited her girlfriend at her office in Clouds whenever she could. Judy was jealous of how much time Maiko spent around other girls at Clouds, eventually commenting about it to Maiko, but got over it hoping to spend some interesting time with Maiko later that day. First though, Judy had to attend the anniversary of Lizzie Borden's death and the Moxes creation. One day, when Judy was trying to get into Maiko's office the security didn't let her. After going home, Judy messaged her girlfriend and told her about it. Maiko tried to excuse herself saying it was due to "procedures", but Judy knew it was her call since the security had contacted her right before that. Maiko asked Judy to cool down, as this could mean trouble for her, stating she had to keep up some semblance of professionalism, and didn't want to lose her position after how much she had endured to be there. This caused an argument between the two in which Judy said that things were as bad as before, but not for Maiko as she was doing just fine. Maiko responded that she was doing it for them both, that she was thinking about their future together, and didn't understand why that made Judy so angry. Judy realized that their perspectives on the world had changed, and she had been left behind. Maiko was just looking for more power and Judy was ashamed she hadn't noticed sooner. Judy simply hoped that when Night City chewed up and spit Maiko out, she would still have something of her old self left. Some time after the argument, Maiko asked Judy to give her time to think about everything, and to give herself time to cool down, but for Judy it was over. Some time later, Judy asked Maiko to go to her apartment and take back her clothes, something Maiko didn't care about and asked Judy to get rid of them. Despite this, Maiko wanted to go to Judy's apartment to talk things out, as she felt everything had escalated too quickly and maybe it was just a misunderstanding and that things didn't have to end that way, at least not so suddenly. Judy didn't buy it. There was nothing else to talk about, stating Maiko was doing what she always did - buttering her with promises she didn't actually want to keep. Judy said she would simply leave her clothes on front of the apartment's door, and would not open it if Maiko tried to knock. An angered Maiko answered Judy could toss her clothes out of the window if she wanted, as she didn't care and would not visit her. Judy sarcastically replied it was nice Maiko could afford to toss her clothes, and if any of hers were on Maiko's place she could leave them on the street for people who needed them. As for her ex-girlfriends clothes, since they were expensive, Judy stated she would rather burn them.After a long time since her last talk, Evelyn contacted Judy, asking if she was still cooped up in Susie "Q"'s basement and if she was still dating Maiko. Judy told her one of those things was still true. Parker had messaged her because she needed help with a small but important favor. She needed to have a virtu scrolled, and knew Judy was the best. In exchange, she promised her a life free of work where Judy could just focus on her art. Evelyn asked to at least meet, and wondered where she could find her. Judy simply answered "in Susie Q's basement". Some time after Evelyn had explained what she needed from Judy, the two had some drinks at Lizzie's Bar while waiting for Evelyn's contact to appear. Once they did, Judy finished her drink and went back to the basement. Later Evelyn appeared with her contact and introduced V to her friend. Judy helped V to tune up for a braindance and showed them how to edit it. Afterwards they proceeded to scroll Evelyn's recording to find her objective. Once done, Judy gave V the portable device they had used for the scrolling, as it already had V's profile and in case someone could trace its use to her. She also commented that whatever it was Evelyn and V were planning to do it would kill them both, expressing she didn't want to have any trouble for helping them. Evelyn reassured Judy that there would be none.After the operation eventually went wrong and Evelyn disappeared, Judy began to panic and reached out to V to find her. It took some time to track where she had gone, but V eventually located Evelyn. She’d been sold off to Scavengers and was in a coma in an abandoned power plant, having been abused and taken advantage of by Clouds runner Oswald “Woodman” Forrest. Judy took on the task of caring for Evelyn, however, while she physically recovered Evelyn eventually took her own life due to the mental degradation caused by the whole series of events.The event devastated Judy, who spiraled into a depression after the event. While she eventually managed something of a recovery with the help of V, she remains shaken by the whole ordeal.
Personality
Judy can come off as feisty, untrusting, and intimidating. And that’s just the way she likes it. Earning her trust is a chore. She is naturally wary of people and their intentions after being crossed so many times. She not only has a strong sense of self-preservation but of protectiveness too. She goes out of her way to ensure the safety of those closest to her, to the point of actively worrying when she doesn’t hear from them. Her strong sense of will and rebellious nature, as well as the consistent feeling that she doesn’t belong anywhere consistently instills a sense of apprehension in a lot of Judy’s daily life. Paired with her anxiety, Judy can come off as indecisive and impulsive, doing things based on limited planning and emotional drive rather than anything substantial or rational. She lets her heart guide her more than her head at times, and that tends to get her into trouble.At her core, Judy is compassionate, determined, and dedicated. She lives by a strongest of morals that value freedom and independence. She’s a loyal and devoted friend, always playful and making jokes with those she cares most about. She serves herself as a reliable source of information, technology, and resources that one might need. She’s adventurous, always willing to explore new places and opportunities and step out of her comfort zone so long as it means she has the chance to be true to herself and to others. Judy’s also a very tolerant and supportive person - something she offers others to perhaps compensate for the fact that she had very little understanding in her own life. While it might be difficult to get close to Juy, rest assured that if you manage it, you will have a friend for life.
Headcanons
- Judy drives a personalized Villefort Columbus named Sea Dragon.- Judy used to smoke when she was younger, but quit at some point. After a certain event in 2077, she relapsed.- The firetruck tattoo right under her neck refers to an event in her life in which she was arrested for driving one.
Verses
None
NOTE: All Dragon Age muses are selective.
General
Info
Full Name: Alu
Nickname(s): Alu, Phillip
Species: Demon
Age: Unknown
Birthday: Unknown
Spoken Languages: All, but prefers English or Latin
Religion: Satanist
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Pansexual
Occupation: Powerful Demon
Alignment: Chaotic EvilAppearance
Eye Color(s): Red
Hair Color(s): Dark gray
Height: 7’ - 8’
Weight: 200 pounds
Body Build: Powerful, desecrated, intimidating (or just like a giant goat on occasion)
Notable Physical Traits: Goat eyes, goat horns, bone wings, large fangs, claws
Alternate Forms: Human form, goat form
Faceclaim: None
Voiceclaim: Daniel Mailk - Black Philip (human form voice), Benedict Cumberbatch - Smaug (true voice)Health and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): Priests
Enemies: Priests (and some cult members apparently)Hobbies: Laying out pranks, hunting and killing unsuspecting humans, stalking and harassing cult members, sharpening his horns, watching tv, eating, sleeping, prancing around in his goat form, chewing on random furniture, sleeping around with the tenantsStrengths: Flight, phantasmal forces, powerful bite, powerful claws, capable of duplicating himself, strong headbutt, dangerously intelligent, resistant to holy power, cunning, sly, crafty, manipulative and vindictive, capable of possessing weak-willed priests, can change formWeaknesses: Sadistic, evil, often caves to his vices, still weak to extended exposure to holy symbols
Backstory
Summoned by Gary and his cult, Alu is a demon taking on the appearance of goat with its lower half missing. He floats about, observing the cultists who have been told to avoid him and stay out of his way. He’s dug a massive hole in the ground where he often lures members down to consume them if he’s not satiated with sacrifices. The other demons in the apartment complex, such as Roger, do not seem to be afraid of him despite his higher ranking. At most, they seem annoyed or unbothered by him, allowing Alu to do as he pleases. Alu placed his seal upon Lisa’s door, signifying he wanted to use her as a vessel since she could not be persuaded to join. In turn, the cult stalked and harassed Lisa constantly, eventually trapping her and allowing Alu to possess her as a vessel for his own gain. Though he’s been driven out of her several times, he often likes to use her as an instrument to walk around without suspicion and commit atrocities that he could just as easily pull off if he wasn’t using Lisa as a front. He’s a chaotic demon that feeds off of souls and fear, is difficult to bring down, and even more difficult to communicate with. But Gary has his ways.
Personality
Utterly chaotic in every sense of the word, Alu is a master trickster. He aims to disorient, separate, and destroy. He’s quick to anger and becomes outwardly vicious at a moment’s notice. He’s wild, unable to stopped by most means and possessing demonic powers few to none can stand up to. He is one of the more powerful demons, yet his status seems to have no bearing on the other supernatural beings he shares the apartment complex with. He has a savage appetite for all things sinful, often taken the lives of unsuspecting cult members if his ravenous appetite is not satiated by offerings. He often uses a deceptive human form to sleep with women (and men), he tends to take things he finds of interest and hoard them, often lays dormant for days at a time, and displays great pride in tricking and causing harm to mortals. Only Gary is capable of reasoning with him, and the other demons do not attempt to commune with him, even though they are fully capable of doing so.
Headcanons
- Alu is a demon.- Alu is easily provoked.- Alu is often in one of his goat forms.- Alu views mortals as lesser than him and pathetic.- Alu is incredibly powerful. Without a holy symbol, most people stand no chance against him. In fact, even with a holy symbol, most people stand no chance against him.- Most other demons tend to ignore AluAlu tends to be one of the pickier demons that one can summon. While ones like Roger will settle for just about anything that’s gets sacrificed to them, Alu only accepts human sacrifices.- Alu is able to not only possess mortals offered to him, but when he has grown strong enough, he is able to even possess priests and use them as vessel’s for his own destruction. He has an uncanny endurance for a demon, able to resist holy influence for extended periods of time before needing to retreat. He can create duplicates of himself at will in order to misguide and misdirect people, can appear as a simple unassuming black goat, or even appear as a normal human male to lure people to do as he pleases. He’s capable of flight and has enough strength to rip a man to pieces, or dig a hole in the ground leading straight to hell. He’s not exactly picky when it comes to offerings either, having been shown to have killed a great number of cultists during his time in the apartment complex.- Alu tends to wander very far from the apartment complex he was summoned to. Though he despises humans, he is fascinated by the world above.- Oh yeah, Alu has some type of major superiority complex as far as humans go. Appearing as a common goat is just the first step he takes in sadistically tormenting them before utterly killing them.- Alu is not a God, he’s a demon. And a rather messed up one at that. In his true form, he can fly, levitate, and use an invisible force to send people flying. He’s incredibly resistant to holy symbols, can hide within objects and turn invisible, can dart around very suddenly, and can possess priests.- Alu can dig at an amazing rate. Like he can carve a star-shaped tunnel directly to hell in a matter of hours to days.- Alu doesn’t harm animals. Usually. He’s not inclined to be hostile towards them by default. He’s actually rather fascinated by them, especially herbivores. Carnivores he very rarely sees, but he’s had some nice conversations with wolves and the like. Most animals unfortunately tend to disregard him, either because he seems like a normal goat from afar, or because of his infernal presence once they get closer. He’s only rarely been “hunted”. And in every case, the predator foolish enough to try and hunt him was sent scurrying. Or worse.- Being a goat, Alu’s sense of balance is phenomenal. He can navigate sheer cliffs with ease.- Some people have reported hearing the sound of a cowbell ringing when they see Alu running through towns and territories. He does not have a bell on him. As such, seeing a big black goat and hearing the sound of a cowbell ringing as it runs along is considered an omen of death.- Alu’s favorite plants to eat are nightshade, allium, blackberries, lavender, eucalyptus, strawberries, dandelions, clover, and water lilies.- Alu is incredibly powerful. He’s headbutted things before by slamming into them and continued running for nearly 8 minutes straight. He’s not afraid to send them flying/gore something that’s standing in his way.- Alu headbutts trees to shake off fruit to eat. He’s also skilled in climbing them.- Alu buries snacks he’s collected in stashes that he digs up later when he’s hungry.
Verses
None
General
Info
Full Name: Amanda Martin
Nickname(s): Amy, Mimi (Michael)
Species: Human
Ethnicity: American
Age: 17
Birthday: May 12th
Spoken Languages: English
Religion Unspecified
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Heterosexual
Occupation: Former clinic worker
Alignment: Neutral GoodAppearance
Eye Color(s): Grey
Hair Color(s): Dark brown
Height: 5’5”
Weight: 112 pounds
Body Build: Dainty, average
Notable Physical Traits: Very long hair, gaping hole for a face/multiple scars across the face that almost look like cracks, freckles
Alternate Forms: Possessed form
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder, severe anxiety (and acute psychosis in the Ever Pure verse)
Physical Disease(s): None (besides an additional arm at times)
Cause(s): Botched “exorcism”
Date of Diagnosis: 1986
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Cindy Marie Martin (mother), Robert Kimball Martin (father)
Sibling(s): Nate and Jason Martin
Partner(s): None
Child(ren): None
Friend(s): Michael Davies
Rival(s): None
Enemies: John WardHobbies: Volunteer work, playing guitar, feeding birds and squirrels, going hiking through the woods, makeup, fashion, music, growing flowers, interior decorating, reading up on the newest scientific breakthroughs, collecting crystals, making charm bracelets, taking care of her favorite treeStrengths: Comforting others, sympathizing and empathizing with people, offering physical aid to others, first aid, scientifically adept, strong stomached, strong-willed, independent, innovative, social, creative thinker, works well with others, collaborative, very responsible and disciplinedWeaknesses: Has an attitude, not physically strong, unruly at times, defensive, rebellious, reckless, will risk herself to help others, stubborn as hell, will make it very clearly known when she’s unhappy, easily manipulated, leery, obsessive at times, tends to be pessimistic and assume the worst of people or situations
Backstory
(The following is heavily speculated based on in-game events and information. Trigger warning for mentions of murder, violence, death, grooming, and abuse.)
Amy Martin was born in 1970. For most of her life, she was home-schooled and raised by a family that didn’t put a particular focus on religion. She was mostly content with her way of living, spending a majority of her time helping raise her brothers and spending time with her mother, Cindy. As she got older, Amy began to grow restless and yearned to branch out from her cozy sheltered lifestyle (wanting to attend public school, wanting to go out more, etc.) In 1986, she began her first real job at an abortion clinic while her dad was stationed in the Middle East. Amy became very much focused on her work, comforted by the freedom it offered her from what she thought was an overbearing family. During her time at the clinic, she met a plethora of friendly people, including Gary, a charming individual who took quite the liking to Amy’s hardworking and dedicated nature. After a while, her parents felt that her obsession with her job had grown to an unhealthy extent, as her behavior began to take a shift in a direction they did not like or approve of, and they (specifically her mother) had her removed from the clinic job. Amy was devastated and furious, acting out in way most uncharacteristic of her.When her father returned, Amy’s condition seemed to get worse, unhelped by the fact that her father was slowly but surely becoming a violent alcoholic. Around this time, Amy began looking for alternative escapes to cope with the situation she was dealing with at home and began to look into the occult, influenced by a friend from her friend at the clinic named Gary. Having previously asked a priest about the strangest ritual he’d heard of, she took inspiration from the story and practiced praying to a pagan saint using a doll her father had sent her from his travels. She regularly began sneaking out to meet with Gary and other members of the clinic, as well as members of what she would soon find out to be Gary’s cult. Her rebellious behavior became more and apparent and Amy herself became more and more distant from her family. It all came to a head when her parents discovered what she’d been doing. Her family, fearing the worst, sent for Father Allred and John Ward to perform an exorcism on her, worried her behavior and actions may be the result of Amy being possessed by some type of demon.It is unclear what happened the night of the exorcism (though it was likely John who killed Amy’s family) but Amy was later sent to a mental institution along with John Ward. After a particularly heinous incident in which John attempted to strangle her after somehow finding out that she was there with him, Amy made an escape from the hospital and managed to run away. Desperate for help, she found her way back to Gary and pleaded for his aid, to which he gladly helped her. He listened as she expressed that, prior to their death, her father had become an alcoholic and her mother was overwhelmingly overbearing, and told him about John had brutally murdered them both and then attempted to kill her. Gary offered her shelter and protection among the cult, offering his support to her and taking advantage of Amy’s emotionally compromised self. Over time, she became indoctrinated into his cult and found herself being used a guinea pig in a Satanistic ritual known as the Second Death. Her face was carved out a ritualistic knife was used to spill her blood over her own flesh, calling forth a demon of great power and granting Amy unspeakable power as a possessed vessel among men. While she managed to flee Gary and his cult and return back home, her possession still persists and she struggles to live with the demon that now resides inside of her.In verses where she is possessed, Amy’s demon leads her to wander in shadows, avoiding people overall for fear of being returned to the mental institution that she escaped. In the Ever Pure verse, Amy returns home and lingers there, badly injured and traumatized but completely without further affliction- just afraid of being discovered and returned to the mental hospital.
Personality
As a result of what she’s been through, Amy tends to be reserved, quiet, and prefers to keep to herself. She hates the spotlight and would rather make herself as inconspicuous as possible. She’s borderline avoidant of people, has a major distrust of the world, and tends to be reclusive on account of what’s been done to her. Her self-isolation and sensitivity to many things often causes her to become defensive quickly or lash out at people very harshly without meaning to. She regrets doing such things but ultimately can’t control it. It’s a natural response she’s taken up to avoid potentially being tricked and harmed again. Despite her introverted nature, Amy’s solitary life is far from ideal. She feels very lonely, even though she’s convinced herself that she’s more safe on her own. Life gets boring, dull, and depressing after a short period of time. While she tries to distract herself with hobbies, Amy really doesn’t feel at home even in her own house. So much time spent on her own leaves her dealing with a lot of self-doubt and internalized issues (as well as a demon that does not hesitate to remind her of all the reasons why she is alone now).Deep down though, past the anger and the hurt and the defenses she’s put up to combat these feelings, Amy is a lot less brooding. In fact, she’s very kind, empathetic, and sweet by nature. She loves helping others and has a big heart with a lot of love to give. She tries to see the best in others and give people the benefit of the doubt, holding a very optimistic perspective. She wants to get involved in her community again, reach out, get help, and form stable and reliable connections again, and be the bright resourceful girl she once was. Amy sincerely wants to recover and feel like her old self again: happy, responsible, and free-spirited. Her main issue is that she is too scared of stepping out of the bubble she’s made for herself and being harmed or institutionalized again. She doesn’t know where to begin as far as help goes and her demon does not make any attempt at reaching out any easier.
Headcanons
- Amy takes quite a while to come out of her shell but when she does, she reveals herself to be a very resourceful and obedient person as well as a bit of an unruly, fiercely independent young woman.- Amy has a tendency to get defensive and square up quickly over small things. She doesn’t mean any harm by it, it’s just a natural response to certain circumstances as a result of being groomed and abused in the past.- Amy avoids religion and religious authority in any capacity on account of what happened to her family and what happened to her with Gary.- Amy’s will is what keeps her demon from making an appearance and gaining total control over her. She has to concentrate on keeping it back to some degree at all times. If she’s in distress or becomes upset at any point the demon will likely pick up on that and may make an appearance (or at least, its arm will).- Amy loves cheesecake. Specifically strawberry cheesecake. Her mother had an old recipe that she never got to learn but it was delicious. What she did learn was her recipe for strawberry shortcake though. She doesn’t make it as good as her mother did but it is still delicious in her book and she loves it.- Amy doesn’t feel a lot of love for herself, but there are certain characteristics about herself that she’s come to understand and appreciate.
Verses
- In the verses where she is possessed, Amy is capable of turning invisible and moving around, though she’ll end up leaving runes on the floor as she goes along, betraying her location. She can move with supernatural speed suddenly and in short bursts, she’s capable of moving objects around without being near them, and she can conjure up shadowy figures for brief periods of time. She’s also capable of releasing a third arm from the gaping hole in her face, which is fully dexterous and useable and which she can sometimes control.
General
Info
Full Name: Gary Small
Nickname(s): None
Species: Human
Ethnicity: American
Age: Late 20s
Birthday: May 27th
Spoken Languages: English, Latin, some Spanish, some French
Religion: Satanist, Pagan
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (closeted)
Occupation: Cult Leader, Clinic Worker
Alignment: Neutral EvilAppearance
Eye Color(s): Blue
Hair Color(s): Dark Brown
Height: 5’10”
Weight: 147 pounds
Body Build: Firm, solid
Notable Physical Traits: Odd scars spanning up the lengths of his arms and in several places along his body, some brand marks, several tattoos
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Antisocial Personality Disorder (Sociopathy)
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Sarah Small, Eric Small
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): The Cultists
Rival(s): John Ward
Enemies: John WardHobbies: Reading up on occult practices and rituals, tending to his window box full of plants, organizing sacrifices and rituals with his cult, chalk art, graffiti, going on long late night drives, studying true crime, swimming, candlemaking, cooking, sketching, graffiti, reading up in medical procedures, messing with cops, having a drink, collecting patches/buttons/pins, occasional seeing, occasionally playing guitar (he’s learning it), collecting animal bones and recreating their skeletonsStrengths: Public speaking, persuasion and deception, performance, lying, stealing, looking inconspicuous, intelligent, clever, well-informed, perceptive, insightful, crafty, a good innovator, social, works well collaboratively, gets along with others, charming, seems trustworthy, has a good public image, is physically fit, very healthy, good at avoiding getting caught, great reading comprehension, excellent writer, good with historyWeaknesses: Difficulty forming attachments, difficulty understanding emotions and emotional connections, explosive temper, too curious at times, impulsive, smokes/drinks when he’s stressed, tends to overwork himself, tends to isolate himself, oblivious to some types of signals and social cues, often has his head in the clouds, prone to violent behavior if he’s pressed
Backstory
Gary was born into a family that spent little time together. His father was in the armed forces and Gary didn’t get to see much of him. His mother was a workaholic struggling with undiagnosed depression as a result of the separation, often turning to work and wine to serve as a distraction from her sorrows. The absence of one parent and lack of involvement from the other taught Gary to become self-sufficient from a young age. He learned to take care of himself, cook his own meals, clean his own room, and practiced a strong sense of self-discipline. He spent very little time playing or learning to socialize with other kids his age as a result of his mother’s borderline neglectful parenting. He did, however, find that he was able to manipulate adults with his antisocial behavior and get them to do things for him, such as get him extra food or have him moved away from people he didn’t like. His determination and discipline made him an exceptional student, allowing him to get away with lying to teachers in order to get many of the things he wanted. This led to Gary growing detached from people emotionally and realizing that a good image and the right words could be used to get people to do anything he wanted.As he got older, Gary’s life at home took a turn for the worse. His mother began developing an alcohol dependency and while she still didn’t pay her son too much mind, Gary’s father, who was finally discharged and home, found himself struggling to deal with his mother’s constant drunken outbursts. He would regularly take out his frustrations on his son by verbally abusing and degrading him and blaming him for the fact that she had fallen so low. Over time, Gary began to avoid his parents altogether and regularly snuck out to have drinks and smokes with a small gaggle of hoodlums he began to interact with. They often spent their night going about the town vandalising property with graffiti art, letting dogs out, keying cars and tires, and committing petty theft. He had several run-ins with the law but managed to wiggle out of any serious consequences by staying quiet and discarding evidence before it could be traced back to him. When he wasn’t running with the wrong crowd, Gary continued to spend his time reading up on anything that fascinated him. He was still academically excelling, even as the rest of his life seemed to be falling apart. Things finally came to a head however, when he came home late one night. His father, fresh out of another fight with his mother, had come looking for him when he realized that he was nowhere to be found. He was waiting for him when Gary got back and what would have been just a verbal thrashing turned violent. He smacked Gary hard before leaving. That same night, Gary packed his things and snuck out of his house with no intention of ever returning.After leaving home, Gary managed to find a job working for a local abortion clinic and a place to stay at a local apartment complex in New Haven, Connecticut. As he’d done with so many others, he charmed the local landlord into letting him rent the place despite not immediately having a downpayment on him. He did the same shortly upon starting work, getting cozy with his coworkers and solidifying his place in the clinic by building a good reputation which got him promoted fairly quickly. He formed such solid connections with people that he was allowed to get away with quite a bit at work and even managed to convince his landlord to put him in her will to inherit the apartment complex after she passed away. She died shortly afterwards, leaving Gary the sole owner of the property and a well-known and trusted manager at the clinic at age 22. Though thoroughly satisfied with his position, Gary found that he struggled to relate to others and that he didn’t have much in common with the people around him, making it difficult to form meaningful connections. While researching his precarious situation, Gary stumbled across books about the occult, attributing his characteristics to the symptoms of demonic possession. Though he later realized this wasn’t the case, Gary was fascinated by what he read and began looking into the occult.He recalled that some of his neighbors were pagans and reached out to them- among them being Tiffany- forming his first connections in his life. They began meeting often to discuss the idea of forming a paganistic-satanic community. They began doing just that, going on to indoctrinate everyone in their apartment complex and forming a tight-knit secure group that performed rituals together, supported each other, and came to be a familial order with Gary as their leader. Now a cult leader, a landlord, and a manager at the local clinic, Gary spares his emotional attachment only for those in his order and is always looking for new members. Though he is picky about those he sees potential in, he communes with the UNSPEAKABLE and allows its demons to guide him to his next sacrifice and his next indoctrinate.
Personality
Naturally a determined and hardworking individual, anything Gary sets his mind to he can achieve. There’s no stopping him and it’s better not to try and get in his way. He locks onto goals and not only seeks to achieve them but has the intellect, resources, and craftiness to find the easiest and most effective way to do so. This works wonders for the fact that he is performative and seeks to display himself as someone amicable and admirable, one who can do no wrong. It improves others’ perceptions of him. This, of course, makes his job of manipulating others much easier. His vindictive nature and charm, paired with this well-established positive image of himself makes grooming others to join the cult all the more easy for him. He knows exactly what to say and how to say it, and knows how to gain control of a situation to steer the outcome in his favor. Aside from using people for his own personal gain, Gary couldn’t care less about most. His caring, kind-hearted nature is a facade and something he wears only to throw outsiders off his scent. He doesn’t care for most people and looks at them from the perspective of “if you’re not with me, you’re against me”. Very rarely does he look upon outsiders with interest as he’s very picky about who he lets into the cult.When it comes to the cult on the other hand, Gary’s concerns and emotions towards them are sincere. He genuinely considers the cult a large family and works hard to maintain order and peace within it. He acts as a leader more than he acts like a boss and strives to lead them all to greatness. He trusts in each member and seeks to be an inspiring figure they can all look up to and come to when they need help. He’s very attached and dotes on individual members when he needs to and he cares about each and every person he’s brought into the cult. He finds their work is a team effort and will stand to protect his cult members whenever it is needed. Despite having led them for quite a while, Gary has never engaged in a relationship that was anything beyond platonic with anyone of his cult members. This is primarily because he focuses on contacting the UNSPEAKABLE and prioritizes the interests of the cult as a whole over that of one individual. (It’s also because he’s not too good as reading into intimate signals. He’s got his head in the clouds a lot of the time.) That’s not to say he’s completely closed off to the idea, though he does show quite a bit of an aversion to it. Previously, he made it painstakingly clear that he favored Amy the most, much to the dismay of some.Cult and facade behavior aside, Gary makes it blatantly clear that he’s not fond of authority. He’s had a few informal run-ins with the law in the past and while nothing is on his record, he’s had a history of keying police cars, putting graffiti up in a lot of places, smoking and drinking underage, and generally being a nuisance to sheriffs and troopers everywhere. Nowadays he’s mostly cleaned up his act— or so he has everyone believing. In reality, if he’s feeling particularly bored and has nothing to do, he likes leading cops on a goose chase before disappearing or going out and graffitiing places for fun. He still has the occasional smoke and drink now and then.
Headcanons
- Gary isn’t a demon and he’s not possessed. He is a normal human being just like you and I. :)- Gary doesn’t have any supernatural powers or gifts. But he is incredibly charming. He’s vindictive in the worst possible way and his good looks don’t help the fact.- Gary has an intimate understanding of demons and how to commune with them. How he does this is a mystery, but it is well known among his cult that he has such a good report with them that he and he alone can face them. (Example of this is the fact that he makes it clear that no one else can or should try to enter the pit, but notify him if they feel someone may be down there.)- While Gary might take a liking to someone, that’s not a guarantee that others in the cult will. Even if they disagree with him about a person of interest, they will obey his order not to harm them. Usually.- No one knows about Gary’s cult. No one knows that Gary is a cult leader. They might be able to find out, and they might be able to see through his cheerful act if they try hard enough, but otherwise, Gary at face seems like just a simple, happy man doing his work proudly and without any skeletons in his closet.- Gary is a rather warm-bodied person.- Gary is okay with hugging people so long as he’s at least a little familiar with them. He’s not all that comfortable with more intimate contact otherwise.- Gary has a list of practices his cult partakes in. Here are just a few of those practices.
Verses
None
General
Info
Full Name: Lisa Pearson
Nickname(s): None
Species: Human
Ethnicity: American
Age: 32
Birthday: April 8th
Spoken Languages: English
Religion Unaligned
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Bisexual (closeted)
Occupation: Veterinarian
Alignment: Lawful GoodAppearance
Eye Color(s): Blue
Hair Color(s): Blonde
Height: 5’5”
Weight: 156 pounds
Body Build: Pear-shaped, a bit plump
Notable Physical Traits: Roundish face, freckles
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Mild asthma, hasn’t flared up in years
Cause(s): Genetics
Date of Diagnosis: Around 8 years old
Assistive Devices/Services: Inhaler
Medications: NoneRelationships
Parent(s): Scott Pearson, Emily Pearson
Sibling(s): Oscar, Linda, Magaret, Gloria (has a son named Julian)
Partner(s): None
Child(ren): None
Friend(s): John Ward, Tiffany
Rival(s): None
Enemies: NoneHobbies: Knitting, sewing, design and fashion, flower arrangements, edible arrangements, making stationary patterns, reading, collages, scrapbooking, stamp collecting, studying up on veterinary medicineStrengths: Independent thinking, creative, good at science and mathematics, critical thinking and reading skills, first aid knowledge, strong-willed, open-minded, sensible and thoughtful, good at working by herself or with others, exercises discretion when necessary, good-natured, knows when to ask for help, rational, logicalWeaknesses: People-pleaser to an unhealthy degree, avoids confrontation at all costs, generally a doormat more often than she means to be, tends to sugarcoat things too much, nervous about approaching people at times, tends to focus more on her work than her social life, stands out just a bit too much from any given crowd, reliant on routine
Backstory
Content warning for mention of an eating disorder.
Lisa was born into a busy family as the youngest of her siblings by about five years. Her early childhood consisted of a lot of moving around. Her family was packing nearly every year to follow their father as he traveled frequently for work. Eventually, he was able to find stability in Connecticut and the family settled down when she was around eight. Despite being the baby of the bunch, her large age gap between her and her siblings didn’t stop them from being incredibly close. They all helped their mother with housework while their father was away in the factory most of the time building ships. The kids learned to work together to accomplish their goals and though they had their quarrels, their bond was undeniably strong.Growing up, Lisa did well academically and early on found herself having a passion for animals. She spent hours on end reading books about all different kinds of species and determined early on that she wanted to dedicate herself to veterinary medicine, driving her to work hard and excel in her academics as a result. However, Lisa’s increased focus on her work caused her to draw into herself as she faced rather harsh criticism from her peers. Eventually, she found herself the target of her bullying at school. Though her siblings attempted to support her and defend her, it was difficult when none of them seemed to know where it was coming from. Notes in the locker and on her desk poking fun at her with no clear explanation as to who was doing it left Lisa feeling miserable, especially during her teenage years, when her weight became the central focus of her harassment. It became so bad that Lisa at one point needed to seek counseling after her siblings discovered she’d developed an eating disorder to try and cope with the harassment. Thankfully, she was able to make a full recovery and with the help of campus administration, her harassers were caught and expelled. She managed to graduate school with no further issues.As they got older, one by one, Lisa and her siblings began to leave the nest. Though Lisa’s mother was incredibly hesitant about letting the last of her babies go off on her own, Lisa felt confident in her ability to function independently and promised to keep in close contact with her mother and her siblings. She left home and made plans to go to college to study veterinary medicine. Graduating with a doctorate degree, she later moved to New Haven to find work. She landed a job at a local vet clinic with the intentions of eventually opening her own practice within a few years, just as soon as she was done getting accustomed to her new life in her new town. She moved into an apartment building in the area a short walk away and was pleasantly surprised to find the owner was willing to let her stay even though she didn’t have the full down-payment, assuring her it would be alright so long as she had the first month’s rent and the rest of it due by the next bill cycle. She quickly adjusted to her new apartment, made easy friends with one of her neighbors, and life seemed to be on the up and up.However, Lisa began noticing some rather odd behavior from her neighbors. Everyone seemed to know each other in the apartment complex- something she didn’t initially give much thought. The neighbors being very familiar with each other and almost communal offered a warm and pleasant atmosphere that Lisa could appreciate. In the beginning at least. Over time, their near constant friendliness and approaches towards her with food and assistance felt almost smothering and bothersome, as though it was somehow staged. As time has gone on, Lisa has found it difficult to communicate with her family, especially by phone. She feels like she’s constantly being monitored and has had to take an extended leave of absence from her work due to her neighbors being so persistently invasive that she is physically unable to leave her apartment, much less the building.
Personality
Lisa is a very down-to-earth person with an optimistic view of life and a generally friendly and extroverted disposition. She’s very thoughtful and careful about her words and mindful about who she is talking to at all times, doing her best to mind her manners and avoid getting too excited- a difficult task for someone as outgoing at her. Though Lisa insists on helping others whenever she can, she prefers to handle her own challenges by herself and without any additional help from others. She’s a bit strong-willed but she still keeps a level head when approaching a situation and if the going gets tough, she knows when to ask for help. She’s just not fond of doing so, as she gets nervous about tainting her strong, self-sufficient image. She proudly knows where her limit is and she knows better than to cross it.Though it is normally very rare for such a situation to arise, there are times where Lisa finds herself intimidated by challenges she is faced with. Talking to certain people, like strangers, or about certain subjects can make her nervous and cause her to draw back into herself. She becomes hesitant, as she prefers to avoid conflict as much as she can and in any way possible. She’s a massive people-please and is willing to lay down her pride to avoid starting a fight with someone, and she is not one to be easily angered. Lisa best fits the role of a clown and prefers to keep the mood upbeat and positive as much as she can. On the other hand, Lisa has a tendency to hyperfixate on things that garner her interest to a point where she’ll forget about nearly everything else save for that one thing (usually work), leading her to spend a lot of her time by herself. She’ll forget to go out or do things like clean or eat. Thankfully, she’s not completely irrational and will eventually remember to go outside and take care of herself again. It’s just a matter of how long that will take her to remember.
Headcanons
-Lisa is not a cult member. She’s a cult target.- Lisa is sensitive towards comments about her weight. She’ll naturally pull back and sort of shy away from people that comment on it, as it is something she still struggles with at times.- Lisa is very anxious and paranoid due to the behavior of the cult she is surrounded by. She might be kind, but she will not be immediately trusting of strangers.- Lisa puts a high priority on her career. The only thing more important to her than her job is potentially moving out from her apartment building and possibly skipping town.- If Lisa feels a situation is getting tense, she’ll try to diffuse it with humor. If she feels she can’t, she’ll likely try to get away from it as soon as she can.- Lisa doesn’t know how to swim and is deathly afraid of drowning.- Lisa previously suffered from an eating disorder and though she’s mostly recovered from it, she still has her off days where food just loses all appeal.- Additionally, Lisa often suffers from bouts of insomnia; she stays up until dawn and then falls asleep during the day. Incredibly rarely does she stay up for 24 hours straight.- Lisa used to and still owns a Raggedy Andy doll that she got from her father and mother for her third birthday. It’s a really big comfort to have when she has nightmares or his anxious about something. (Additionally, she had a really big crush on Raggedy Andy when she was younger.)- Lisa is sensitive to touch and values certain textures over others. She loves soft and fluffy things as they bring her a sense of comfort and happiness.- Lisa’s favorite animals to care for are baby animals and animals with soft fur. Sheep, fluffy dogs, baby deer, kittens, and rabbits are all animals she adores.- Lisa is a pescatarian. She’s chosen this diet of her own volition for two main reasons: she doesn’t like the idea of eating red meat or poultry but she knows she needs some protein in her diet and feels better about eating humanely wild-caught fish in comparison. She also does it because she’s been informed that avoiding red meat is healthier anyway and she finds that knowing that helps encourage her to eat more.
Verses
None
General
Info
Full Name: Michael Davies
Nickname(s): Mike, Mikey, Chupacabra
Species: Human
Ethnicity: Mexican
Age: 6 years old/17 years old* (as it has been confirmed by the developer that Michael is actually 15-17, I am willing to play him as a teenager. I just default to RPing him as a child if left unspecified because that was my original interpretation of him)
Birthday May 28th
Spoken Languages: English, Spanish
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Heterosexual
Occupation: None
Alignment: Lawful GoodAppearance
Eye Color(s): Pale Blue (appears very red in light)
Hair Color(s): Previously dark brown
Height: 4’ when standing up straight (6’1” in his teen portrayal)
Weight: 32 pounds (97 pounds in his teen portrayal)
Body Build: Thin, frail
Notable Physical Traits: Eerily pale skin and frail-looking body, bow-legs, bright blue eyes that appear red in light
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None specified
Mental Disorder(s): Post-Traumatic Stress Disorder, anxiety (and depression in his teenage portrayal)
Physical Disease(s): Albinism, anemia, rickets, malnutrition, photosensitivity and severe astigmatism resulting in nearsightedness in both eyes
Cause(s): Lack of proper care and sun exposure for 3 months
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Mr. and Mrs. Davies
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Amy Martin
Rival(s): None
Enemies: NoneHobbies: Listening to music, dancing, playing with legos and toy cars, playing catch, going on walks with people, exploring the woods, making friends, reading storybooks and learning new songs, and playing with his little maracas. (Teenage Michael enjoys going on long walks, playing guitar and piano, listening to music and dancing, occasionally singing [he used to be in a choir], sports, studying cars and mechanics, reading books, and occasionally writing his own songs.)Strengths: Great agility and speed, easily comprehends thoughts and ideas, follows instructions and carries out tasks easily, great at reading music and playing by ear, understands mechanics, can innovate and improvise solutions if traditional ways don’t work, open-minded and great at mediating conflictWeaknesses: Not physically strong, poor eyesight, does everything he can to avoid confrontation, not very sociable or socially adept, tires easily due to his medical conditions, sensitive to sunlight, has trouble thinking for himself and can be swayed the wrong way fairly easily, paranoid and hyper-vigilant of his surroundings at all times
Backstory
(The following is heavily speculated based on in-game events and information. Trigger warning for mention of child abuse and starvation.)
Michael was born an albino child to two very loving parents. Though they were informed that his albinism in no way impaired him and that he was a healthy child, Michael’s parents expressed anxiety about their son’s pale complexion and doted on him quite a bit, thinking that it was some type of sickness. As a result of their constant helicoptering, Michael was quite shy growing up. As he grew older, his parents became increasingly concerned about the changing of his hair color and Michael’s reclusive behavior. His family was very superstitious after all. Believing their son’s darkening hair (a result of his diet) and antisocial personality may have been the work of a demon taking over him, they brought him to local priest Father Garcia for guidance. Father Garcia took the boy, examined him, and decided to perform an exorcism upon him and observe the nature of his supposed possession. He stayed with Father Garcia and while initially Michael was compliant with all of the priest’s orders and observational tests, he began resisting the methods that were used upon his “demon” because they hurt him. He yearned to see his family but was denied the ability to do so, causing him to struggle more and leading the priest to believe that it was the work of a demon possessing him.Michael was confined to a basement area over the course of three months, where his physical condition only worsened as time progressed. A lack of proper sustenance led to him growing malnourished and losing all the hair on his body, as well as developing an iron deficiency, leading to anemia. No exposure to sunlight caused his eyes to become even more sensitive to light than they already were due to his albinism, as well as develop rickets. The bow in his legs are so prominent that Michael is incapable of standing upright for more than short periods of time and has a very awkward gait when walking. The lack of vitamin D has also caused his spine to become malformed, and for this reason, his movement is made easier on all fours. After weeks of struggling and facing the abuse of the priest, Michael finally managed to break free from his bonds during one session and escaped. He fled into the woods where he was pursued by Father Garcia but ultimately managed to lose him altogether, now alone and wandering the woods in search of help.Teenage Backstory:Michael was born an albino child to two very loving parents. Though they were informed that his albinism in no way impaired him and that he was a healthy child, Michael’s parents expressed anxiety about their son’s pale complexion and doted on him quite a bit, thinking that it was some type of sickness. As a result of their constant helicoptering, Michael was quite shy growing up. As he grew older, his parents became increasingly concerned about the changing of his hair color and Michael’s reclusive behavior but ultimately refrained from acting on it.On a visit to a family member’s house, Michael went with his family to spend time with a cousin of his. His cousin was very much into the occult and told Michael all about how he prayed to a pagan saint known as San la Muerte, or Saint Death. He encouraged Michael to try and pray to Saint Death with him and Michael did, observing how the figures moved around in response. Seeing such displays scared him and when they went home, Michael decided to visit his local church with his parents one Sunday. He asked to speak to a priest or the church so he could confess what he had done to someone, too scared to tell his parents. The priest listened as he recounted what happened and told him he could try praying to God and God would not make him feel afraid, and then informed him that he should tell his parents. He was nervous, but after a while, his parents began to notice how his guilt had made him more reclusive and grew suspicious to the point where they had to confront him. After coming clean to them finally, his mother and father were in hysterics and rushed him to the priest, asking Father Garcia to exorcise him for fear that a demon may have been possessing him. Too ashamed and too scared to speak out against them, Michael accepted his punishment. Father Garcia took the boy, examined him, and decided to perform an exorcism upon him and observe the nature of his supposed possession. He stayed with Father Garcia and while initially Michael was compliant with all of the priest’s orders and observational tests, he began resisting the methods that were used upon his “demon” because they hurt him. He yearned to see his family but was denied the ability to do so, causing him to struggle more and leading the priest to believe that it was the work of a demon possessing him.Michael was confined to a basement area over the course of three months, where his physical condition only worsened as time progressed. A lack of proper sustenance led to him growing malnourished and losing all the hair on his body, as well as developing an iron deficiency, leading to anemia. No exposure to sunlight caused his eyes to become even more sensitive to light than they already were due to his albinism, as well as develop rickets. The slight bow in his legs are prominent enough that Michael finds walking somewhat difficult and easily exhausting. Standing upright for more than short periods of time is painful for him and he stops to rest his aching bones often. The lack of vitamin D has also caused his spine to weaken, and for this reason, his movement is made easier hunched over (or on all fours). After weeks of struggling and facing the abuse of the priest, Michael finally managed to break free from his bonds during one session and escaped. He fled into the woods where he was pursued by Father Garcia but ultimately managed to lose him altogether, now alone and wandering the woods in search of help.
Personality
Due to his experiences with Father Garcia, Michael has a deep distrust for religious authority and is generally tries to avoid churches and people heavily associated with them. His general fear of strangers is rather intense now. On occasion, he does grow curious of people he hears coming by and tries to approach where he hears the sound of voices coming from. However, his eyesight has grown so poor that it requires him to charge up to people and get very close to them in order to properly make out their faces. As one can expect, this has not gone over well and he has been attacked by wild animals he mistook for people, or people who thought he was a wild animal on more than one occasion. This has only caused him to grow more solitary and cautious overtime.Genuinely, Michael means no harm. He is a shy, soft-spoken person with not the foggiest idea of how to care for himself, stand up for himself, or be independent in any way on account of the fact he was coddled so much by his family. When he comes out of his shell, Michael is a very sweet and empathetic boy. He shares what he has with others and sincerely cares about them once he’s warmed up to them. He’s very playful and a bit mischievous, but above all, he’s a polite people-pleaser that likes making friends. He’s a goofball that aims to make people happy. His lack of independent thinking makes him a bit gullible and easy to push around at times, and he tries to avoid conflict at all costs, but he will stand up for a friend and come to them when they need him most. He is just a lost child who wants to go home but whose appearance has cost him any chance of receiving help for his predicament. He’s scared and lonely and desperately needs someone to take care of him and help him.In the Touched By Darkness verse, Michael’s demon causes him to seek out people wandering close by so that he can maul and devour them for a darker purpose. It does have quite a bit of leverage over him and so to prevent himself from hurting people, Michael avoids coming close to any other humans he comes in close contact with as best he can.
Headcanons
- Michael is not hostile unless his verse dictates it to be.- While Michael is mostly passive and will allow things to occur purely because he doesn’t want to start any trouble, he only has so much patience. If he’s badgered enough, he lash out to get someone to back off.- Michael is very sickly as a result of his caretaker’s neglect. He’s going to have difficulty getting around, keeping up, seeing things, and (as a child) he may cry a lot or throw tantrums to express things like hunger. He often shakes or suddenly drops without warning and crawls a lot.- Michael is very shy and paranoid as a result of what’s been done to him. He tends to run or hide from people (his child self at least) or is otherwise very quiet and reclusive. It takes time for him to get used to people and warm up enough to actually talk to them.
Verses
- Big Boy Verse - a small alternate verse for Michael where he is 17 years old rather than 6. It can be used in conjunction with any other verse. In the main verse, it means he still travels with Amy, and they still have a sibling relationship.
General
Info
Full Name: Miriam Bell
Nickname(s): Miriam, Mother, Sister Bell
Species: Demon
Age: N/A (30+)
Birthday: May 12th (Mortal vessel)
Spoken Languages: English, Latin
Religion: Satanist (formally Catholic)
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation:
Occupation: Mother of Demons
Alignment: Lawful EvilAppearance
Eye Color(s): Pale grey, sometimes red
Hair Color(s): Black
Height: 5’7”
Weight: 183 pounds
Body Build: Tender, soft, surprising muscles and strong beneath fat
Notable Physical Traits: Eerily blank expression, spindly fingers
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Alicia Bell (deceased, vessel’s mother), Peter Bell (deceased, vessel’s father)
Sibling(s): None
Partner(s): None
Child(ren): Many None Roger
Friend(s): None
Rival(s): None
Enemies: Priests, Paranormal Investigators, Father ClarkeHobbies: Knitting/crocheting, dancing, singing, making dolls and toys, wandering aimlessly and people watching, watching bodies of water flow/the ocean, listening to the trees in the wind at night, creating large life-sized dolls out of sticks and branches, cooking/baking, caring for childrenStrengths: Dangerously intelligent, stealthy, clever, crafty, incredibly powerful, determined, sometimes kind, sometimes caringWeaknesses: Overwhelmingly curious, religious symbols and figures, blinding fits of rage, well-recognized as danger, hot-headed, brutal and messySupernatural abilities
- Miriam Bell has a variety of abilities she can use to her advantage, including three major forms. Her first form, the Spindly Lady, resembles a skinny, corpse-like body that his capable of moving with unnerving speed and flexibility over a long distance in a short amount of time, but cannot do much damage. It wraps itself around people and squeeze to prevent them from moving and mostly serves to lure people into the basement to seal them in and prevent their escape from the church. The second form is the nun form she often takes on to appear unsuspecting. This form is capable of distorting its face by unhinging its jaw and its fingers can sharpen into sharp claw-like appendages. This form is capable of lunging at terrifying speeds towards targets, teleporting, and floating at will. Her third form is the UNSPEAKABLE-esque unnamed form. Its body is painted red and it has a single eye with many arms and tendrils which protrude from it. The full depths of this form are unknown, but simply looking at it for two long is capable of driving people mad.- Sister Bell is able to call upon other demons and cultists to help her at any time and they will willingly come and abide her command, whether its to help her escape or distract a target, or destroy them because she has said they should.
Backstory
Sister Miriam Bell was originally a nun that worked for an orphanage in the forties. She was known to have been highly recommended from Hartford and her arrival signifies the completion of the church’s staffing. She was excellent at cleaning, was exceptionally cheerful, and the children absolutely adored her presence. After some unfortunate happenings at the church involving the disappearances of four children, Sister Bell also went missing. During this time, she was sacrificed by a cult while trying to protect the stolen children and used as a vessel for a demon of unknown name and origin, known otherwise as the Spindly Lady by locals. The demon used her body as a disguise, masquerading as her, and was set to be released and cause chaos upon the land but was sealed within a tomb in the church’s basement. It laid dormant for years before being released by a foolish priest embarking on a journey through the church to see what had happened there previously. Awakened by this, Miriam fled deep into the chasms of the basement through hell itself and ended up coming out of another ritualistic circle in the sewers. She met Roger, a younger demon that quickly grew attached to her as a result of being the spawn of a botched sacrifice of a child.Having to serve no greater purpose, Miriam guards the church as the Spindly Lady and lurks in the dark depths of the basement, moving between the chasms of Hell and the sewer system and helping bring forth demons traveling from hell into earth. Despite her associations and the ritual which brought about her being, some of the vessel’s instincts remain fixed in her new demon form. She is notorious for attack people who she witnesses trying to target children, described as a nun covered in blood the drags her victims’ remains into the darkest depths of the sewers. Roger often refers to her as Mother, and she willingly adopts this title. She makes sure to fetch him food and drink and watches him as he “plays” in the sewers. She will stand still as he jumps around her and smile at the ceiling, and visits him often to make sure he is well. For the most part, she is an elusive demon that few have ever seen and even fewer wish to ever encounter.
Personality
Miriam Bell’s personality has many distinctive quirks that set her apart from other demons. While mostly passive, Miriam Bell tends to disregard the activities of humans unless she is genuinely intrigued by them. Much like Roger, she is fascinated by the activities humans performs, even if it is limited to those living in the sewers she often patrols. Unlike Roger, this is not out of sheer curiosity— it is also driven by the part of her that is still human and seeking to find others to help and to guide, but is ultimately undermined by the demon possessing her and using her body as a vessel. Miriam’s attention is best left unattracted. It is unclear exactly what can provoke her to become agitated but the results of such provocation can be horrifying. Many have learned to turn a blind eye to her as she passes by in fear of invoking her wrath. One thing that has been noted is that Miriam is easily angered by acts or suggestions that involve the harm of a child and more than a few unlucky dwellers have met their end after being dragged into the darkness by Miriam after the mere mention of such topics.Alternatively, her portion of the sewers has been infamous for being the home to runaways and child prostitutes, and as such, Miriam has come into contact with such individuals on more than one occasion. Her overwhelming maternal instinct from being a nun dominates all else in these instances and Miriam will often produce food and drink for the children and offer some of her robes if she can’t find blankets to keep them warm at night or start bonfires in trash cans to help them stave off the cold. She speaks very little to adults, but some have heard her regarding the children as “her little ones”, telling them stories long into the night, or offering to play with them. She also tends to clean the areas where she knows children will reside. She has committed these children to memory and if she finds any are missing, she will go off and look for them to try and bring them back alive. Most commonly, Miriam wanders between the abandoned church and the sewers to visit Roger, who refers to Miriam as Mother. Miriam is seemingly pleased by his and allows Roger to jump around her and investigate her during each visit. Her presence visibly excites and elates him, and she often brings him food and drink and will travel out of the sewers with him on very rare occasion.Miriam Bell does not speak and mostly ignores people. On occasion, she may stop and observe actions, take things of interest to her, and try to mimic human behavior out of her demon’s curiosity and her vessel’s reminiscent desires to relive bygone joys. Even with her limited speech, Miriam Bell is able to emanate a deceptively warm aura and look incredibly friendly and cheerful in public areas where there are more people than she would like in order to blend in. On rare occasion, she may kill the lost and lonely soul wandering too close to her but other than that, she is certainly one of the more tame demons. Despite the facade the demon uses through the vessel, it is easy to see through its act in the presence of holy figures, as Miriam actively avoids religious symbols and immediately becomes aggressive towards priests upon encountering them.
Headcanons
- Miriam is a demon.- Miriam is not guaranteed to be friendly and is easily provoked unless the subject of her interest is a child.- Miriam is not verbally communicative (aside from screaming) but may find other ways to communicate.- Miriam is repelled by religious symbols.- Miriam prefers to attack in the dark but can still do so under other circumstances. Her only real requirement is that her target be isolated.- If you hurt Roger, Miriam will know and she will come to defend him.
Verses
None
General
Info
Full Name: None Given
Nickname(s): Roger (responds to and prefers this), Candy Tunnel Creature
Species: Demon
Age: Unknown
Birthday: None (celebrates it on November 5)
Spoken Languages: English, Latin
Religion: Satanist
Gender: Male
Preferred Pronoun(s): He/Him, They/Them
Sexual/Romantic Orientation: Pansexual
Occupation: None
Alignment: True NeutralAppearance
Eye Color(s): Red
Hair Color(s): None
Height: 5’10”
Weight: 98 pounds
Body Build: Emaciated, frail-looking
Notable Physical Traits: Lack of arms, protruding ribs, large red hands that cover face and begin where mouth should be
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Missing arms, greatly emaciated
Cause(s): Unknown
Date of Diagnosis: Does not require diagnosis
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): None
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Walking along the roads at night, meandering around the corridors, watching humans do mundane tasks, trying to eat human food, hopscotch, jumprope, making nest from the clothes of members of the cult he finds, leaving blood drawings on the wall or runes on the floor, taking long naps, visiting Mother, eviscerating those that try to threaten himStrengths: Can easily navigate through darkness, very fast and agile, surprisingly strong for his body type, incredibly intelligent, somewhat social, determined and hardy, stealthy when he wants to beWeaknesses: Difficulty lifting things, insatiably curious at times, comes off as creepy, difficulty getting up if he is knocked down somehow, often confuses people for Mother, tends to get way too close, has a tendency to chase people if he sees them running, easily startled, has difficulty deciphering friend from foe at times, unapproachable appearance, has difficulty communicating, crucifixesSupernatural Abilities:
- Roger possess inhuman speed, agility, and at times, flexibility. He can turn invisible for brief periods of time and teleport between areas so long as they have candles. You can tell when he’s in an area because candles will randomly light up or be snuffed out when he leaves. He can walk through walls and appear in different places as a result, always made noticeable by a blood trail leading up to a great splatter on the ground against a wall. His hands can branch out into tendril-like appendages and expose his mouth full of razor sharp teeth and he’s capable of devouring targets whole. He’s also capable of lifting objects up to half his weight with ease using his mouth-hands and he can travel through shadows and darkness virtually undetected.
Backstory
Roger is believed by many to be a demon conjured by Gary and his cult by performing the Second Death ritual and is believed to have brought about by Tiffany specifically, though no one is quite sure of this. This is partially true. Originally, Roger resided in a secret sanctum with a demon posing as an old nun named Miriam Bell. The sanctum, located within the Sterling Candy Tunnel, was his home along with his Mother before he was summoned by Tiffany when she completed the Second Death. He was forced to leave the sanctum through the Candy Tunnel and was drawn to the apartment complex where the cult resides. He now stalks the halls of the apartment complex, primarily lingering in shadows. Those that see him have been instructed not to talk to him, approach him, or make themselves excessively noticeable by him. If they are approached, they’ve been told not to move. His purpose is unclear and he mostly exists to draw attention to the fact that the UNSPEAKABLE exists.Roger has vacated the building several times and wandered off through Connecticut. He regularly returns home to the Candy Tunnel to be with the Mother, visit people practicing the occult, and occasionally looking for souls to sustain himself with. Often times, drug addicts and other criminals hiding out in the tunnel will mistake him for an easy target and when they do, Roger turns on them and consumes them. Aside from wanting the occasional snack (which he doesn’t even really need), Roger mostly wanders around aimlessly and floats between places without higher function or purpose. He answers to two people: Tiffany and Gary. Though Tiffany generally ignores his existence and has no purpose for him, Gary often puts him on display for the cult to behold and uses Roger to try and commune with the UNSPEAKABLE. Roger helps Gary prepare for rituals and indirectly informs them of what is needed for them to be done successfully, but has no direct hand in the proceedings.
Personality
Roger is naturally very docile and passive in nature. A reserved demon, he keeps to himself and seldom gets involved in the matters or lives of the mortals he walks amongst. Occasionally, he may grow to be intrigued by their behavior if they manage to garner his attention and may come closer to observe them or their actions. If they don’t move, Roger will eventually lose interest and wander off again. If they continue and simply refuse to acknowledge him, Roger may continue to watch them. The behavior of human beings is not something he understands in any capacity and he often finds himself curious or even fascinated by the things humans will do. It’s very rare that he actually speak and he mainly conveys emotions, ideas, and thoughts by peering at people through his fingers, picking up or pointing at objects, or otherwise making gestures with his hands. If at any point Roger feels threatened or challenged by something, his hands will spread apart and burst out into long, branch-like tendrils, exposing his mouth at the center. These tendrils are deceptively strong and will wrap around his intended target, allowing him to effectively latch on, tear into them, and devour them whole. Afterwards, they will revert back into their usual hands and Roger will carry on as if nothing has happened. If Roger sees people run from him, he feels compelled to run after them but generally won’t try to hurt them unless they pose a threat to him.Occasionally, Roger is prone to acting gloomy. He may sit by himself for hours at a time in darkness and become inert. This usually happens when he has been away from Mother for too long and can’t return to her immediately. When he gets the opportunity, he visits her in the sanctum for a time before returning to the surface once more and resumes his normal behavior.While Roger generally doesn’t show it, it is possible for him to get attached to people. If he does, he’s generally prone to follow them around aimlessly and try to mimic their behaviors. Given the chance, he will develop favorite people to be around. He’ll make nests with specifically their clothes in it and displays an odd but endearing amount of loyalty and protectiveness over them. If he’s actually inured in the process, Roger will fight back and scamper off but he’ll eventually return to them. He’s not particularly physically affectionate, and often avoids being touched in any way, shape, or form; puffing up and “hissing” if others get too close, but if someone he likes engages him (hugs, patting, etc.) he may become affectionate. Talking is still a rarity however. His trust and his loyalty are very strong when it comes to a person he’s bound himself to, though this does not mean it is unbreakable.
Headcanons
- If Roger feels threatened, he won’t hesitate to defend himself, and he is brutal and merciless in his attacks.- Roger rarely speaks. He prefers to communicate with his hands, eyes, and body language. This isn’t always easy though and requires a bit of interpretation to understand.
If someone runs from Roger and he sees them, he’s going to chase them. His intentions are normally not malicious, but they can be if the person or thing he is pursuing strikes out at him.- Roger can and will make attempt to view people doing things or mimic their behavior if he thinks he can. Be aware that things might get moved around or go missing.- When Roger is angry or feel threatened, his body physically puffs up and expands, and quiet distorted screaming can be heard. It’s so faint, it sounds more like a frog screaming. These, and the clenching of his hands, are the only warning signs that he’s about to strike.- Sometimes Roger resides in the sanctum, sometimes he resides in the apartment. If someone follows him to the apartments, be aware they might run into Gary. If they follow him to the sanctum, be aware that they may run into Mother or the UNSPEAKABLE.- Roger can expand his ribs up to 2.5x their resting size when he’s angry and puffs up.- Cats don’t like Roger. Which is just fine with him because he doesn’t like them either.
Verses
None
General
Info
Full Name: Tiffany Robinson
Nickname(s): Tiff
Species: Human
Ethnicity: American
Age: 25
Birthday: October 26
Spoken Languages: English, Latin, some French
Religion: Satanist, Pagan
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Heterosexual
Occupation: Cult Member, Retail worker
Alignment: Neutral EvilAppearance
Eye Color(s): Green
Hair Color(s): Blonde
Height: 5’7”
Weight: 115 pounds
Body Build: Slim, petite
Notable Physical Traits: Always wears makeup, a few hidden tattoos, heart-shaped birthmark on her left arm
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): Arachnophobia (fear of spiders)
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Amelie Catherine Robinson, Montierre Jacob Robinson
Sibling(s): None
Partner(s): None (has a massive crush on Gary)
Child(ren): None
Friend(s): Lisa Pearson
Rival(s): Amy Martin
Enemies: Amy MartinHobbies: Makeup, fashion, reading magazines, window shopping (and retail therapy), going out for drinks on occasion, occasionally partying, looking for new underground music to listen to, trying on new clothes, keeping up with the latest trends, gossip, painting her nails, experimenting with different hairstyles, making her apartment look as nice as possible, collecting wines, bakingStrengths: Independent, takes no crap from anyone, does things her own way, great innovator, independent worker, careful eye for detail, offers a lot of helpful insight, very motivated, resourceful, organized and very goal-oriented, can be very charismatic and persuasive with her words, uses charm to her advantage, great at leading by example, great at explaining thingsWeaknesses: Tends to be too blunt about things, doesn’t work well with others, stubborn, jealous, craves attention and validation, tends to gossip a bit too much, insecure deep down, spoiled, tends to boast, would rather take the hard way than listen to someone’s advice, tends to get distracted easily, can be self absorbed, big ego, tends to be a control freakSupernatural Abilities
- It is canon that Tiffany has managed to fulfill the Second Death ritual and now possesses a demon form (more like a demon has bonded with her and allows her to use its form but the premise is the same). Unlike Amy, her ritual was not botched and she has much more control over herself both as a human and as a demon. This also means that she lacks the facial scars that Amy has.- Her demon form allows her teleport at will, distort electronics, appear in screens, and commit vicious attacks on the unsuspecting by sinking her protruding jaw through victims’ skulls and biting down using her vertical mouth to allow for easier possession of people for nearby demons. Her strength allows her to easily tear or chew through other people, and while her secondary form mostly keeps to darkened corners, it will sometimes reveal itself in flashes of light or in the corner of people’s vision. She also has the ability to summon her glass ritualistic dagger in her hand at any time to be used as a weapon.
Backstory
Born to a wealthy French immigrant and an upper class mother with a good reputation in her community, Tiffany grew up in a household where there was a surplus amount of money, but affection was much more scarce. Her father owned and managed a local winery and often spent days away from his family. Tiffany’s mother was more focused on setting trends among the upper-class in her area, often leaving her daughter alone to occupy herself with things like fashion magazines and makeup. Despite not spending much time with Tiffany, the two would often give her anything she wanted as a young child to compensate. They often bent an indignant amount to her will, thinking she would recognize this as some form of affection. However, all Tiffany took away from this was as long as she wanted something, she would get it. She was resentful of her family and became very materialistic as a result of their negligent parenting. This developed a sense of entitlement within Tiffany and she grew to be a very spoiled girl.As she got older, Tiffany was very rebellious and fiercely independent. She dyed her hair, pierced her ears, went out partying, shunned religion, and became a pagan studying the dark arts and witchcraft. The ways and means in which she began to squander her parents’ fortunes began to irk them and they began enforcing strict rules and disciplines on her. Arguments became a daily occurrence between the family, often ending with Tiffany announcing how much she hated them and never cared about her before retiring to her room. Furious, she would lash out at them and threaten to leave home, but they did not give in to her threats, stating that if she thought she’d last a day out in the real world, then she should go out and find her own fortune. Sticking to her guns, Tiffany left the prestigious university she’d been attending and moved out of her home in New York to an apartment in Connecticut. She struggled to find work for quite a while before settling for a waitress job at a local diner. She continued to practice paganism and was eventually approached by a neighbor looking to start a neo-paganist/satanist religion. Working with him, she offered her aid in any way she could and helped him develop a strong, independent cult following. She fell in love with him, but her feelings went unrequited. Eventually, she became very jealous as he set his sights on another younger girl that he worked with and sought to get his attention through the best means she knew how when fancy appearances and sweet talking failed.Tiffany volunteered for a ritual and allowed her face to be carved out and turned into a mask. After the rite, she stained the mask with her own blood and transcended into an unseen world, becoming one with a demon she encountered on the other side. As a result of this, Tiffany can appear both as a human and as a demon. She awaits when her love will come looking for her in the unseen world, continuing to serve the UNSPEAKABLE and attempting to surpass Amy’s botched possession, hoping to win Gary’s favor and adoration.
Personality
Tiffany, first and foremost, is an entitled, bossy brat with some serious issues regarding control and a disposition to never take no for an answer. Much like Gary, she is sincerely kind and genuine with the cult, seeing as they helped her adapt to her new life and supported her while she struggled with living in her own, and she feels forever in their debt for that. Also like Gary, outside of the cult, her true colors are revealed and she has a nasty attitude towards anyone she sees as below her and will not hesitate to step on people to get what or where she wants. Though she manages to get away with a fair bit of things because of her beauty and smooth-talking, she tends to push her luck and tries to garner more power than she’s worth. She’s vindictive, cold, and incredibly jealous and possessive, especially towards Gary, despite the fact that the two are in no way involved romantically.Her tactics can sometimes stoop to a level of desperation, as is seen when she performs the Second Death Ritual on herself just to get Gary’s attention. She constantly fuels her ego by comparing herself to others and making it a point to remind them that she is in a better, much more powerful position than them. She lives for the rush of knowing she has some control over others and can be incredibly mean and backhanded with her comments. Her positive attention and kindness is spared only for the few she actually cares about, and she is willing to do anything to help them. She puts her heart out on the line for them and sincerely expects nothing in return from the cult, but otherwise, she is a wicked person through and through and she’s not afraid to show it.
.
Headcanons
- Tiffany isn’t a demon, but she is bonded to one and has a demon form she can use and has full control over.- Tiffany’s a bitch. She’ll often act entitled or bitchy unless she’s trying to get something from someone.- Tiffany mostly has eyes for Gary, though her love has thus far gone unrequited.- Tiffany has told no one about the cult and is just as unsuspecting and secretive about it as anyone else is.- Tiffany despises Amy. Expect to hear complaining and griping about her a lot.
Verses
None
NOTE: All Fallout: New Vegas muses are Selective.
Fallout: new vegas
Fallout 4
General
Info
Full Name: Antony
Nickname(s): Wags His Tail (formerly), Lupine (formerly)
Species: Human
Ethnicity: Unknown
Age: 32
Birthday: October 29th
Spoken Languages: English, Latin, Hangdogs dialect
Religion: Hangdog religion (formerly), Cult of Mars
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (closeted, strong male preference)
Occupation: Hangdogs tribe member (formerly), Denver Hound Worshiper (formerly), Legion Master of Hounds
Alignment: Neutral EvilAppearance
Eye Color(s): Hazel
Hair Color(s): Brown
Height: 5’7”
Weight: 156 pounds
Body Build: Lean, muscly
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: Yuri LowenthalHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Trumatic Stress Disorders
Physical Disease(s): None
Cause(s): The destrcution of his tribe
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): NCR, Lanius, Vulpes
Enemies: NCR, Lanius, VulpesHobbies: Playing with his dogs, training his dogs, carving out toys, making treats for his hounds, swimming, going for long walks, long naps in the sun, leatherworking, repairing tools and weapons, crafting medicine and meals, tending to plants, cookingStrengths: Physically strong, fiercely loyal, unmatched determination, masterful at handling dogs, great with animals in general, able to identify plants easily, good at strategizing, works well collaboratively, terrifying warrior, great at lying and pretendingWeaknesses: Tends to ramble without meaning to, manic at times, very emotionally driven, keeps secrets, dishonest
Backstory
Born into a tribe from the east, Antony is a former Hangdog. The tribe hailing from Denver, Colorado, were known for their reverence of the Denver hounds- street dogs that overran the city in the generations following the bombs and the total collapse of civilization, even going as far as to recognize them as the tribe’s spirit animals. Antony grew up around the dogs, becoming a devout worshiper of the hounds and working to train them like many men of his tribe did. He was an excellent hunter and scavenger, his bond with his canine companions unbreakable and his connection with them something even his elders viewed as exceptional. Life for him was good prior to the Legion’s arrival. The Hangdogs were one of Caesar’s greatest opponents, resisting annihilation for far longer than most tribes of the east and becoming such a thorn in his side that eventually, he had no choice but to dispatch the Second Legate . Lanius’ arrival effectively chained the Hangdogs where they stood. He finally broke their spirit by taking the the hounds of the tribe to the torch and throwing them into the fires he wrought across their lands so that they might burn forever in the afterlife. Finally, the elders relented, weeping at the mere thought, and the Hangdogs were dissolved almost overnight. Lanius assimilated the tribe, erasing their identity as he had done countless times. Antony was an ardent worshiper of said Denver hounds, a fresh-faced priest of sorts in his home. When the Legion broke him and the rest of his tribesmen, he repressed the painful memories and put his talents to work as houndmaster so that his life might be spared. A lifetime of working with canines certainly bore fruit, as his hounds are the finest war dogs in the Legion.Even though the Hangdogs have been wiped from history, Antony’s mongrels are his life; he thinks very highly of their ability and finds them worthy of the utmost respect, treating them no different than fellow members of the Legion. Lupa, the mother of many of the Legion’s best hounds, is one of Antony’s favorites, and he would go to great lengths to have her be made immortal, such as having her brain implanted in a cyberdog. His loyalty and great skill in combat, as well as his great connection with dogs (and other beasts to some extent) have earned him his rank as Caesar’s Master of the Hounds. He hardly remembers many parts of his old life with the Hangdogs, and while he sometimes misses it dearly, he knows his place in the Legion well and does well to keep his mouth shut and simply tend to the dogs. Mostly.
Personality
In the Legion, the Master of Hounds tends to be quite the quiet type. Left unapproached by most, save for those requiring the use of a Legion mongrel, Antony is mostly left to his own devices, and he quite likes it that way. Though his life in the Legion has been average, his loyalty to Caesar is known and known to be as fierce as the gnashing teeth of the hounds he commands. Many have observed that it is on par with the love he seems to hold for his own canine companions. His dogs are his life, and though it is believed he turned away from his life as a tribal when he was brought in during Lanius’ campaign of the east, one part of him has certainly remained unchanged, and that is his devotion to dogs.What few do not realize is that while Antony does not speak much out of his own volition, they need only to start him up to get his motormouth running. He has a lot to say, and though he knows to watch his tongue and mind what is said and who it is said to, Antony is still a jabberjaw at heart. He can talk for hours upon hours without stopping if someone lets him, though he usually does not have such an opportunity. Though a strong fighter he is, he almost never sees battle. Caesar prefers to keep him close, for only he has such a way with hounds as to know who to give them to and keep them tame. In his absence, they’d overrun the fort in a day. Though he presents himself very calmly, Antony has a hair-trigger temper and his personality is best described as borderline manic at times. In combat, he is unmatched in terms of pure, frenzied aggression. He’s a proud man, though a rather bitter and remorseful one for the secrets he keeps. For the most part, he displays all the qualities of a fine Legion soldier, and he has done so for many years. He only hopes he can keep up such a face when Caesar inevitably passes on and the Legate is put in charge.
Headcanons
- Antony hates Lanius.- Antony keeps a lot of secrets. No one in the world knows that he secretly misses being a tribal. Or that he has a preference for men.- Headcanons About Antony’s Tribe: The Hangdogs, and how he relates to them- Antony still remembers a lot of the traditions his tribe had and he carries them on in secret, like how he names the dogs, how he blesses them, certain rituals to honor them, et cetera.- It’s not made clear exactly what rank Antony holds in relation to others in the Legion but I have a deduction based off of some research, Caesar based his empire off of Rome. Antony is a reference to Marc Antony- Caesar’s Master of the Horse. Despite the title, according to my research, his actual rank was leader of the Roman Calvary and his rank would have been comparable to or directly below Brutus- you know, Caesar’s military leader.- Carrying that over into Caesar’s Legion, if Caesar is, well, Caesar, then that would make Legate Lanius his equivalent of Brutus (seeing as Lanius is next in line to be crowned and also at the head of seemingly all military operations under Caesar). And since Marc Antony was head of the cavalry and therefore just below Brutus, and Legion Antony is a direct emulation of him, that would mean he’s directly beneath Lanius in rank.- Looking at the Legion’s hierarchy those directly below the Legate are the Praetorians, which I personally put in a class of their own with Caesar since they’re basically his bodyguards. However, as we see with Lucius, they do have their own specialties. Theoretically, this means that Antony could be a Praetorian. The only problem is, Praetorians specialize and fight in hand to hand combat only. And Antony does have a gun and a machete in his inventory (additionally he’s wearing Veteran Legionary armor).- So really, it seems like it boils down to Antony being the same rank as one of Caesar’s Frumentarii. He is not a Frumentarii, but he has equal standing with them on account of being in charge of the cavalry, and he answers only to Lanius, Caesar, and the Praetorians really.- Going off of that, and basing it off of historical references, this means that theoretically, if Lanius was killed as Caesar Antony could become Caesar. Let that sink in.- For someone who works with dogs all day and does hard labor training them, Antony’s remarkably very clean. He bathes fairly often and stays fresh as he can. The tent where he sleeps and works the rest of the day is… less so. It’s not terrible nor is it unbearable (for most people in the Legion at least), but it’s definitely not as well-kept as he is. Thanks, Lupa.- I mentioned previously that Antony does have a machete and gun on him that he can use but in my portrayal, he doesn’t nearly use it as much as he could. Nah, Antony would rather wrestle someone to the ground and choke them out or fist fight someone to the death if he has the chance. Hell, this man will bite you if you get close enough to him.- Antony, much like Lanius, has no love for the Legion, and his opinions of it are overall very mixed but predominantly very negative. He has a begrudging type of respect for Caesar and what he’s built. He also respects the people that follow him so blindly for their loyalty and their dedication. But in all actuality, Antony does not like Caesar, doesn’t truly believe in his cause, and indeed he wouldn’t stay loyal to him if it weren’t for one thing: Lanius. He despises and is terrified of Lanius. Everything he does for the Legion, he does because he’s scared of having Lanius thrown upon him as a punishment. He’s seen first-hand what the Legate is capable of. He’s witnessed and experienced his callous cruelty and it is something that he fears with every fiber of his being.- Which is why when Caesar dies, if Lanius takes over he’s defecting. Caesar is the only reason Lanius has not obliterated him completely, and even now when he thinks Antony’s dogs do a poor job, he’ll have his men throw them into flames live for their failures and make sure word gets back to him out of spite. (And yes, Antony can, has, and will silently cry himself to sleep every time he hears that news bc fuck Lanius, those things are his spirit animals.)- Antony has a weird push-and-pull relationship with fire. Campfires and matches don’t bother him. In fact, he actually finds controlled flames very interesting and mesmerizing to watch and will easily become distracted by light sources in the distance (especially in the dark) because he’s become so sensitive to them. But larger uncontrolled flames terrify him. Wildfires or the kinds of scorched earth-style fires Lanius sets to try and erase things from the earth are just so scary to him. He doesn’t know why.- If Antony does not like something and it’s too close to him, he will bite it or smack at it. And not just regularly open palm smacks either. He curves his fingers so his nails are out and will actually claw at the thing bothering him and break flesh because his nails are surprisingly tough and catch flesh easily.- Antony gets a lot of looks and a lot of whispers about him for being so much more focused on his dogs than his comrades at times. He doesn’t really care what people say to him or about him. Now saying something about his hounds will draw more of a reaction.- If you think Antony spins around three times before laying down, you’re not entirely wrong. He actually checks everything in his tent three times before laying down.- Antony has a very sharp sense of direction. He’s very good at memorizing certain landmarks to indicate where he’s at. He only needs to pass through an area once to commit it to memory.- Likewise he’s also good at remembering names and faces. He has a habit of studying people’s traits and features and has an easy time putting names to their quirks. On more than one occasion, he’s found himself identifying the bodies of his comrades that either no one else can name or no one else can recognize for varying reasons.- Antony’s not the strongest swimmer but he makes up for it by being able to hold his breath longer than most. He can doggy-paddle and dive very well. It’s the coming back to the surface part that he has yet to master. Luckily, he’s learned that if he just holds still the air in his lungs will eventually cause him to float up to the surface.- He’s not great at climbing either. Lacks the balance and grip for it. Plus he get nauseated from being up high. He’s fine so long as he doesn’t look straight down. The problem is, Antony often gives into the temptation to look straight down.- Honestly, Antony is probably best on foot. He might not be as meaty as some of the other Legionaries, but he’s still a tough little bastard and his size gives him a remarkable advantage for being fast and agile. It’s harder to land a hit on him than you think, and even if you do, he tends to shrug it off and keep going. That’s not to mention Antony is hard to sneak up on.- Antony is a very alert person. Don’t let his odd demeanor or tendency to linger alone fool you. Tying into his memory, Antony has a habit of looking over his surroundings often. He counts the number of people around him and makes notes often of where they are. He also takes note of where things are (weapons or vantage points in particular), where sounds are coming from, and what is making them. He’ll notice if someone disappears or something suddenly starts or stops very quickly. The drawback to this is that his focus is immediately broken when he does… well, anything. And it kind of shows in conversation when he is not paying all of his attention. It’ll seem like he’s unfocused or spacing out. Luckily this is rare, as he was raised with some respect.- Whatever Antony doesn’t detect, Lupa and his dogs will.- Antony carries on some of the practices of his tribe in a secret. The Legion may boast that they assimilated him, but he refuses to let Caesar erase the Hangdogs completely. Especially because his old practices are something he clings to for comfort and security, just as much as he does his dogs.- Another cool thing about Antony is his ability to track things. Like seriously, this man could track a stray nightstalker pup across the Mojave. It’s not just because of his hounds either- Antony is great at picking up on tracks and footprints, determining how long they’ve been there, and following them. He can do it for days. He’d make a good Frumentarii for the fact that he can just go for weeks at a time tracking and following something undetected, studying its patterns and habits, and strategizing where the best opportunity to strike will arise. It’s because a part of the Hangdogs tradition was knowing how to hunt for yourself and survive on your own. If you could do that, then your dog would only make you more powerful. (They wanted you to have a symbiotic relationship with your sacred hound, not be completely dependent on it.)- For someone so good at keeping tabs on things and tracking things and being fairly decent in combat, you’d really think Antony is a well-rounded Legion soldier. But you’d be wrong. This man cashed out on luck and is only subpar on intellect. He’s only average intelligence but with how clumsy and ditzy he can be sometimes, it’ll leave you wondering if that’s the truth. And sometimes the things that come out of his mouth or the way he phrases them makes it hard to believe his Charisma is anything above a 2 (in actuality its a 5 but he hardly talks like it so-).- Antony is more emotional than most men of the Legion. He tends to think with his heart rather than his head sometimes (see: predominantly) and speaks out based on how he feels rather than what’s logical without saying it. (Ex: if something seems unfair or makes him angry, he’ll convey that without actually saying that he’s upset and simply try to intervene.) It also drives him to be a bit more interactive with others, especially if they’re distressed. His lack of experience leaves him a bit awkward about it, but he’ll do his best to comfort people and is actually pretty good at it.- Likewise, Antony’s strong emotions and quick-to-judge nature cause him to develop equally strong opinions of people fairly quickly. For example, he quickly began hating Lanius.- Antony has a tendency to throw his weight when he sits or lays down. Just a full body flop.- Antony doesn’t like having his hair touch unless it’s by someone he cares about. In which case, he loves having his hair touched. He loves being touched in general. He’s touch starved and very physically affectionate. He’s also big on giving gifts.Antony knows how to carve wood and is fairly good at sculpting. He never gets to do it though.
He’s also fairly good at tanning, smithing, and sewing, and prefers to repair his own armor when it gets damaged. (And yes, he has tried making armor for his dogs.)- Antony has several tics that he does. He bounces his leg, taps his foot, curls and uncurls his fingers, cracks his knuckles and his neck a lot, taps his cheek or chin with his fingers, bites his nails, and tends to pace a lot. It’s not just when he’s nervous either. He just happens to do it a lot. Mans has too much energy.- Antony loves food. He knows how to cook a lot of things from his old tribe and cooks for himself mostly. Bring him ingredients and ask him to make you something new and he will love you forever.- Tying into that, Antony always has food and drink on him. Always. Like it is astonishing the ways in which he stores food and how much of it he can carry on him at a given time without anyone even knowing. It’s not like he has a super huge appetite either. Antony easily survives on just one or two meals a day.- Antony does have a regiment he follows in terms of walking his dogs. He wakes up early to go for walks out in the desert, gives them a small breakfast, trains the whole day, breaks for a walk or two, goes for one long walk by the river to drink and then take them out into the desert again, then returns them to the camp. He savors it too. He doesn’t like the feeling of being cooped up for too long. He prefers to be outside more.- Antony has a soft spot for children. So do his dogs.- Antony never took any slaves. He, like many who were brought into the Legion, could not bear the thought of taking any slave knowing that they could be one of his sisters or brothers.- He might not seem like he ever runs out of energy but he does, and when the batteries are finally empty, Antony crashes. Hard.- For someone so tough and so brutish, Antony sure is good at giving puppy eyes.- Antony has jokes. Lots of them. They’re mostly stupid puns. And pranks if he feels close enough with someone.- Antony has a hammock in his tent he sleeps in. It helps avoid getting smothered by dogs and covered by fur. It also makes it easier to stay warm and hide weapons by pulling the extra flaps over himself. It’s big enough so that Lupa can join him but she’s the only one who has that privilege.- Antony has really nice cursive handwriting when he tries. Usually he takes haphazard notes and it ends up looking… like chicken scratch at best.- Antony didn’t want to take Melody’s bear. He was told to do so by other Legionaries to prove he had what it took after insisting he was “too soft” and threatened to report him. So he took it from her while she wasn’t looking and threw it to his dogs. He actually feels quite terrible about it but has still has to keep up that “remorseless man of the Legion” facade he so adores.Antony can sing. Kind of. He certainly has the range for it, he carries a tune fairly well, knows his notes, and can follow along with songs he hears. All the smoke and dust inhalation he caught back when the Hangdogs were destroyed made his voice a little raspy but with a little bit of water and some warmups he can clear it up a fair bit- long enough to sing at least. Most of the songs he knows are his old tribal songs. They’re also the songs he tends to hum and whistle while he works.
Verses
None
General
Info
Full Name: ED-E
Nickname(s): Eddie, Eyebot
Occupation: Duraframe Eyebot Prototype
Alignment: Neutral Good
Appearance
Height: 7’5” floating (only about 4.5” feet tall physically)
Weight: 1,200 pounds
Body Build: Rotund, bulky
Notable Physical Traits: Worn and torn from the years of both use and neglectRelationships
Parent(s): Whitley
Friend(s): None
Enemies: NoneHobbies: Watching shows, collecting shinies, learning about his environment, reading books, receiving pats and scratches, making conversationStrengths: Intelligent, passive, friendly, communicative, tech-savvy, diplomatic, resourceful, tanky, protective, great at strategizingWeaknesses: Takes things very literally, has a limited number of responses, tends to grate on people’s nerves, sometimes more emotional than perhaps a robot should be
Backstory
ED-E is an Enclave eyebot from the East Coast. It was built by Whitley at Adams Air Force Base around 2275. As a prototype “duraframe” model, ED-E has been enhanced for regular combat as opposed to the original Eyebots, which functions primarily as a mobile radio transmitter, and standard Duraframe models. These enhancements include an additional dish directed sensor, armor plating to protect the side mounted vacuum tubes, and a front-mounted, miniaturized Tesla cannon for improved offensive capabilities from the standard laser cannon. However, since the war of 2277 with the Capital Wasteland Brotherhood of Steel necessitated increased production of the Enclave’s Hellfire armor, eyebot production was stopped, and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E’s logs, then dispatched it on a cross-country journey to Navarro.ED-E’s first stop was a hidden Enclave outpost in Chicago for upgrades and repairs. It then traveled across the Mojave Wasteland, where it was shot twice by a raider sniper (with a hand-load .308), dealing a large amount of damage. This eventually left it deactivated near Primm, where it was found and taken in by a courier of the Mojave Express and delivered to Johnson Nash who hoped to use it for package delivery. Unable to repair it himself, Nash left ED-E to languish on Primm’s branch office counter, where it remained while Primm was taken over by escaped convicts. Eventually, a wandering courier repaired ED-E.Although ED-E still retains all of its data and understanding of its mission, its internal positioning hardware is badly damaged. The only reason it has not been seized by interested parties is because ED-E has not communicated its special mission to anyone. It has retained audio logs in its databanks.
Personality
Despite its intended purpose being a fighting prototype, ED-E is not an aggressive robot. It demonstrated a level of sentience and intelligence, able to move itself in ways that suggest it displays emotion, as well as change the inflections of its beeping. Though it cannot speak of its own volition, ED-E will often used clips of recorded audio to convey questions, answers, reactions, and responses. The bot itself displays a strong sense of loyalty and tends to be protective of those it is kept with. It is innately secretive, knowing that the information it carries with it is of a more sensitive nature.ED-E itself tends to be very neutral, though it grows closer to people longer it is with them. ED-E takes careful notes and will record things it perceives as important or interesting. It likes to learn about everything, especially the people around it. ED-E displays a strong level of loyalty and empathy, growing distressed when its companions are in danger, attempting to offer assistance where it can, and responding to their banter with optimism. This is most prominently displayed however when it is questioned about its creator, to which the machine will grow very wistful and sad as it reflects on Whitley. ED-E’s protective nature and powerful design makes it an ample fighter, even with just one weapon. It is not hot-headed, only attacking in defense when provoked, and recognizes surrender. It is very curious and very intelligent, knowing well how to hack things and stealthily avoid enemies.For the most part, ED-E enjoys the company of others and appreciates routine maintenance, enjoys communicating with those who will offer it the time of day, and enjoys exploring wherever and whenever it can. It looks forward to completing its journey and delivering the information it has.
Headcanons
- ED-E tends to be very curious and likes to study things, whether they are good or bad.- ED-E has very basic first aid protocols.- ED-E will find things it thinks are interesting while out and about and bring them back to people it likes as a gift.- ED-E makes happy whirring noises that sound vaguely like a cat’s purr when it is receiving maintenance.- ED-E does not take kindly to being insulted.- ED-E does have a playful side and will cause minor harmless mischief to those it deems deserving of it.- ED-E is very vigilant. Rarely does anything get past this eyebot.
Verses
None
General
Info
Full Name: Aaron Anderson
Nickname(s): The King
Species: Human
Ethnicity: American
Age: 36
Birthday: September 24th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (closeted)
Occupation: Leader of the Kings
Alignment: Neutral GoodAppearance
Eye Color(s): Blue
Hair Color(s): Black
Height: 6’
Weight: 150 pounds
Body Build: Average
Notable Physical Traits: Slick-backed hair
Alternate Forms: None
Faceclaim: Elvis Presley
Voiceclaim: Elvis PresleyHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown Mother, Unknown Father
Sibling(s): None
Partner(s): Two unnamed groupies
Child(ren): None
Friend(s): The other Kings
Rival(s): NCR
Enemies: NCR, LegionHobbies: Singing, dancing, dressing up all fancy, gambling, playing card games, watching shows, finding old holodiscs to watch/listen to, playing with RexStrengths: Intelligent, very charming, clever, level-headed, patient, kind, generous, a good listener, very fair, a good leader, works well collaborativelyWeaknesses: Not physically strong, does not have a lot of muscle aside from the Kings, has no actual power in New Vegas aside from Freeside
Backstory
Born in the mid-2240s, The King was a member of one of the original tribes of New Vegas before they were united and brought to power by Mr. House. He had a relatively normal upbringing as far as tribes go, and like the other tribes, he and his family agreed to give up their old way of life to become something more civilized. He and his gang took up residence in an old Elvis impersonation school. They believed it to be a place of worship due to the posters and holotapes all of one man, whose real name couldn’t be found, but was only known as “The King.” In the upper levels of the school, they found outfits that the original king would wear and vast amounts of hair gel. The King took to school and the outfit quickly, styling himself as The King, who was the big boss of the Kings. Unlike other gangs in the Mojave Wasteland, the Kings are built on respect and don’t go looking for their next fight. Instead, the Kings are staunch anarchists that believe in complete personal freedom and that “every man is a king in their own right.” However, that freedom is tempered by the idea that one’s own freedoms should not tread on another’s.The King has created a type of order in Freeside specifically. The Kings themselves act as a just police force, minding their business except to deal with marauders and violent individuals looking to disturb the tenuous peace. For a small fee, they will even offer their protection to newcomers. The King is known by locals to be quite generous to the people of Freeside as well. He stands on positive ground with the Followers of the Apocalypse and works to try and provide for the people of Freeside. Though he doesn’t seem to mingle with the other families of the Strip, he holds just as much power by controlling Freeside. Nothing happens without his knowing and he doesn’t tolerate people coming in to start trouble. For this reason, the King is very much at odds with the NCR. The NCR’s involvement with Freeside and desire to take New Vegas, paired with its blatant abuse and exclusion of Freeside residents with no chance of diplomacy has caused tension between the two organizations to skyrocket. That being said, the King is smart, and he knows it would be easier to deal with the NCR than the Legion.
Personality
The classic story of a man with good intentions, the King is the unnamed authority of Freeside. Though he would reject the idea that he is the one in charge of it, the King is looked to for guidance and protection by many. While he insists he is just one man allowing the people to live freely, the King has a lot of pull in the territory surrounding the Strip. He’s kind, fair, and genuine in every aspect of the word. He does his best to support Freeside, viewing the city as an extension of his own tribe he sees in the Kings. Because of him, the Followers are allowed to occupy the Fort, people don’t have to worry about the NCR arresting them for little to no reason, and vandals and squatters are less and less of a threat to people’s safety. Truly, he wants nothing more than the people of Freeside to live in freedom and peace. Though seems intimidating from afar, the King is certainly a gentle and humble ruler, and he believes in returning favors wherever possible.When he’s not busy concerning himself with the safety and security of Freeside and the problems of its people, the King is worrying about the company he keeps. Namely, The King’s right hand man Pacer, a childhood friend who sometimes tends to undermine his peaceful intentions. The Kings largely lets him do as he pleases unabated; tolerating his unscrupulous and violent tendencies towards strangers and squatters. Besides his close friends, The Kings also keeps two groupies closer. When not loving them tender every night in his heart-shaped bed, The King goes on date nights with both of them to the Strip to visit the casinos. The King also owns a cyberdog named Rex that he bought from a prospector a few years ago. Rex has always been nothing but a cyberhound, but The King has become concerned for Rex as his brain is beginning to degrade, and hopes that traveling with the Courier will allow him to get the help he needs and give him a little more bite and a little less bark.
Headcanons
- Rex is always by the King’s side unless plotted otherwise.- The King’s Kings are loyal to him before anyone else.- The King will try to help out where he can, but if this is not possible, then he will be honest and say so.- The King is a flirt.
Verses
None
General
Info
Full Name: Lanius Ludovicianus
Nickname(s): Lanius, Monster of the East, Terror of the East
Species: Human
Ethnicity: Unknown
Age: 42
Birthday: March 21st
Spoken Languages: English, Latin
Religion: Cult of Mars
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Heterosexual
Occupation: Hidebarks (formerly), Legion Legate, Legion Commander
Alignment: Chaotic EvilAppearance
Eye Color(s): Blue
Hair Color(s): Light brown (greying)
Height: 6’11”
Weight: 230 pounds
Body Build: Muscular, powerful
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: Johnny Domino
Voiceclaim: Mitch LewisHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder, anger issues
Physical Disease(s): None
Cause(s): The death of his tribe
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, Unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): NCR, other Legion Legates
Enemies: NCR, Mojave TribesHobbies: Training soldiers, brushing up on weapon techniques, gladiator combat, watching fights, watching chariot racing, tending to his mask, meditating (or attempting to), playing chess, making sacrifices to Mars, torturing prisoners, using slavesStrengths: Physically very powerful, cold, calculating, intimidating, aggressive, revered, unstoppably determined, bold, courageous, unfazed by most enemiesWeaknesses: Hot-headed, impetuous, impulsive on occasion, insanely dedicated to bloodlust, cruel, vindictive, needlessly hostile at times
Backstory
Content warning for canon typical violence, slavery, war, and death.
Little is known of who Lanius was before his rise to the rank of Legate, and what is known is inconsistent and frequently contradictory. Caesar presents him as the greatest warrior of the Hidebarks, a tribe of Arizona, whose terrifying battlefield prowess allowed him to wipe out Legion patrols single handed, while his leadership delayed the annexation of the Hidebarks by several months past schedule. When the Legion surrounded the Hidebarks’ main camp, their chief decided to surrender, rather than be exterminated. The Lanius-to-be went insane with rage and attacked his own tribe in fury, finally subdued after killing fifteen of his own warriors. Caesar had him rescued and tended to, saving the maimed warlord with most of his face torn off. When the warrior finally regained consciousness, Caesar offered him a helmet forged out of iron, a new face to replace the one he’s lost, if he decided to fight for him. Lanius accepted the deal, on condition that he could slaughter all the surviving males of his tribe. Caesar permitted him to kill all the men, retaining the malleable boys for training and indoctrination.Other legionaries offer a different account. Lucius for instance, states that the Legate was actually born into slavery, but his natural talents allowed him to reach the status of a full legionary at the low age of 12, just as he was entering puberty and has never lost a battle in his life. Antony states that it took years to conquer Lanius’ tribe, with the survivors being given the mercy of joining the Legion, rather than wiped out to sate Lanius’ bloodlust. Outside of Legion tales, Joshua Graham, the first Legate and confidant of Caesar, has no recollection of Lanius during his years in Caesar’s service. However, all of Arizona was under the Legion’s control by the time of Graham’s fall, and there is no explanation as to how Lanius would have escaped Graham’s notice. It’s not a stretch to surmise that Lanius is not so much a specific person, but a myth, a weapon in his own right, capable of bolstering the morale of his own men through his ruthlessness, and ruining that of his opponents.Before arriving at Hoover Dam, Lanius was responsible for a campaign of expansion to replenish the Legion’s numbers and rebuild the army into an even more powerful instrument of war after the failure at the dam in 2277. He led the conquest of Colorado, putting its tribal populations to the sword or annexing outright. In Denver, he broke the Hangdogs by throwing their revered hounds onto burning pyres, so that they might burn in the afterlife. The campaign lasted for years, stretching Legion supplies to the breaking point. The lack of food, water and especially replacements took a heavy toll on his forces and taught him the value of logistics… While the near-defeat seared itself in his mind, making him wary of over-ambitious plans. His last campaign before he was ordered to take the Hoover Dam by Caesar took place in the wilds of Utah. At the conclusion of the campaign, Lanius’ forces assimilated 14 tribes and exterminated 5 more, for a total of 19 tribes. The victory by Gaius Magnus achieved after his arrival has apparently added a twentieth, judging by the distinct armor the centurion was granted. All these tribes couldn’t stop him and the NCR was to be the next great conquest. To the legionaries, his mere arrival was a harbinger of doom for the Republic.As a symbol, Lanius was the perfect legionary. His very name, Latin for “butcher,” was granted to him after victory in several battles. His legendary brutality led to him being considered a savage beast, and Caesar made a point of noting that he was supposedly only loyal to Caesar himself, with no love for the Legion. His apparent lack of loyalty to the greater organization was considered an asset, as he cared little for battlefield losses or legionary deaths in general. All that mattered to him was victory over the enemy, at any cost. To reinforce his reputation, Caesar relied on Lanius to implement punitive measures against underperforming Legates and centurions: Executing the officer in front of his troops, then having every tenth legionary in the disgraced unit beaten to death by his peers. The decimatio (decimation) was a terrifying ritual and has caught the attention of Radio New Vegas, which promptly disseminated the news across the Mojave, bolstering Lanius’ mythical status in the Mojave. This carefully cultivated myth made out Lanius to be a brutally effective commander, legendary for his devotion to Caesar and to sense weakness in any army. To his foes, he was a brute not known for subtle tactics, capable only of mounting ferocious, but ultimately simple tactics like frontal assaults and wave attacks, seeking to overcome the NCR through sheer brute strength. His allies also saw little more than a tenacious beast, which would drive its fangs into its prey and pay no attention to losses as long as the enemy hurt more. Capable, of course, of detecting traps and laying its own, but a beast nonetheless. Most feared what would happen to the Legion should Caesar die, leaving Lanius to seize his mantle and claim control over the vast army. Many of them rightfully so.But Lanius was no beast. He was worse: A man, with a strong ideological foundation driving his beliefs. To Lanius, war was the crucible of civilization, where the weak were consumed as fuel, allowing the strong to be forged and rise to greatness. A beast would have no respect for diplomacy. While he prized martial aptitude above diplomacy, he did not disparage those who fought with words. What he disdained was treachery, especially Vulpes’ methods: Although he accepted it as a ruse in Caesar’s service, he disliked the notion of the Omertas’ uprising playing a role in the Legion’s victory, believing that it would sully the honesty of a victory through strength of arms. In the NCR, Lanius saw passable foes. Excellent in combat at range, with leaders that exhibit occasional brilliance and with respectable fighters in the form of the Rangers. However, politics resulted in Lanius being faced by the less capable General Lee Oliver instead of the cunning Chief Hanlon, a fact that Lanius considered regrettable. However, he also recognized the boon the NCR bestowed upon him: Hanlon was keenly aware that the new Legate would not repeat the mistakes of the old, wasting men in futile assaults on entrenched army units. Oliver was not, believing him to be the savage he was made out to be. This weakness was what Lanius would use to secure victory for Caesar: Using intake pipes and maintenance tunnels, legionaries would infiltrate the dam and strike simultaneously with the surface forces, enveloping the NCR forces and destroying them without risking defeat due to attrition. The strategy was risky and required speedy execution: Delays could allow the NCR time to regroup and form a counteroffensive.However, although Lanius revered Caesar and the Legion, his master’s contrarian words notwithstanding, Lanius had his reservations about the entire campaign. With the lessons of the conquest of Colorado and especially Denver, the cursed city, fresh in his memory, Lanius considered the West a trap, rather than a treasure. The Republic’s troubles in maintaining effective control over its territories and providing for its people only confirmed that perception. Though he was ready to march on it for Caesar, he was also ready to return East and continue refining the Legion, if defeat (whether immediate or distant) was possible.
Personality
As described by his history, Lanius is ridiculously courageous. He faces any and every challenge without fear, possessing a sense of determination unmatched by any, save for Caesar himself. He is bold, confident, and unrelenting. His innate strength and unnerving ability to sniff out weakness anywhere it may linger makes him intimidating to most people, and those who do not fear his brutality and merciless totalitarian grip have good reason to fear him in other ways. Lanius is a cold, calculating, and ruthless man off the battlefield as much as he is on. He is blunt in his statement of facts and lacks remorse, or any other emotion really. He tends to be narrow-minded and does not accept any suggestions that do not come from Caesar. He finds that the time wasted being diplomatic is better used for plotting his next campaign. The only thing Lanius prides more than his uninterrupted kill streak is the reputation he has built around it. Lanius is keenly aware of his mythical status and is careful to cultivate it so that he might serve the Legion as a symbol. He has even had his own slaves struck blind so that he might never be looked upon without his mask, or to hide certain facts that don’t correspond with the myth, like his face being intact. Many other slaves, especially women, fear him greatly.Beneath the surly, unforgiving exterior that he poses to the Legion with frequent human sacrifices and unrelenting brutality, Lanius faces his own battles. His anger has devoured him wholly, and he wallows in a mixture of fury for what has happened to his tribe (or rather, what he feels like they allowed to happen to them). He grapples with the concept that they have been essentially erased, he is angry at himself for being the reason why, he is angry at them for not fighting back, he is angry at the world for letting it come to this, he is angry that he feels an obligation to be loyal to Caesar, and as such, the only to let out such anger is to kill. He also grapples much with his newfound status as a beast of war, idolized and used as an example and tool of fear. He scorns many others, and for this reason too is he angry. He knows that he is under someone else’s thumb, and he is aware he is being controlled both by those above him, and those below him who have come to expect him to be every bit the monster he is described. He seeks to know peace but he cannot relent in the mindless anger which he indoctrination has only exacerbated.However, despite the gratuitous turmoil Lanius is in, despite the mindless rage he feels and displays, he is not mindless in the slightest. Lanius has grown clever from his experience. He knows a trap when he sees one, he knows how to collect information and mold his troops to be exactly what he wants them to be and do exactly what he wants them to do. He has grown strategic and wise, though his wisdom is reserved only for the time leading up to an attack. Though he is a careful planner, one must never forget that first and foremost, Lanius is driven by instinct and rage. Perhaps one day his soul will know peace as he so richly and so secretly wishes, but he has no hopes for this day to arrive. Until then, he will continue to be every bit the butcher he has earned the title of.
Headcanons
- Many say that his tribe critically damaged his face. However, when Lanius’ helmet is removed, his face has no visible scars or wounds. They do exist, they have just healed extremely well and are only visible in certain lighting.- Lanius performs human sacrifices to Mars, the Roman god of war.- Being a part of Caesar’s Legion, Lanius owns slaves. Most, if not all of them, have been struck blind.- Lanius had a wife. She’s dead now.- Everybody hates Lanius. Even men of the Legion hate Lanius.- Antony hates him because when things do not go perfectly according to plan on the first try and his dogs are involved, Lanius throws the hounds into the fires he starts just like he did at Denver. Sometimes he even does it just because he can, and he always makes sure Antony hears about it. (Antony’ll never tell a soul but he’s cried while clutching onto Lupa at the thought of Lanius doing that to her.)- Lanius has no love for the Legion. He does not follow its cause. He only listens to Caesar because it satisfies his own bloodlust, his insatiable thirst for destruction. Under him, the Legion would collapse.- Lanius is not all muscle. He has some brains. He can see traps and avoid them, forcing the enemy to step into their own ploys and watch them suffer before going for the kill. He’s a sadistic piece of work, happy to crucify anyone who does not bow to him. Even if his own men.- Lanius’ rage stems from the great anger and sorrow he feels at losing his own tribe. They could have absolutely crushed the Legion trying to assimilate them, but his wrath stems from the fact his chieftain was too cowardly to fight back, and Lanius is angry at himself for not being able to do more. He also mourns the loss of his wife and the people he was supposed to protect. He does feel more than just anger… sometimes.- Lanius graduated from the school of “if I cannot be loved then I shall be feared”. He prides himself on the stories that surround him, exaggerated or accurate as they may be, and takes great pride in his image most of all. It’s why he’s struck all his slaves blind, it’s why he’s so picky about who he takes as a wife, and it’s why if he ever had a child— son or daughter— they would be a mighty warrior as fierce as he is. To uphold his image that he is an unstoppable monster, and all that he leaves behind is destruction.- Lanius’ pride is on a pedestal. And if anyone is bold enough to attack it, their head will be too.- He especially despises being compared to Joshua Graham. That’s like an instant beheading.- Lanius is capable of being tender. The occasion calling for it is rare, and it has never happened in the Legion, but before he was brought in to fight for Caesar he was a relatively gentle husband. A bit forceful, as he wasn’t completely aware of his own strength, but he was as gentle as he could be. May that be some solace for whoever he one day claims as his wife.- Lanius likes swimming, oddly enough. It’s not something he gets to do often, between needing to keep his mask on to maintain his intimidating image and constantly marching around conquering tribes and enslaving people. But he likes diving and swimming around.- You know that one scene in The Force Awakens where Kylo Ren gets pissy and smashes something up with a lightsaber? Yeah, that’s Lanius. Especially when he’s mad. He’s the type of guy to punch holes in the wall and throw things.- Lanius and Vulpes hate each other. It started out as a disagreement over methods, but Lanius just generally finds Vulpes’ cheeky tactics and witty comments annoying. (Additionally, he’s also not very fond of Vulpes bc he recognizes him as being “Ulysses’ prodigy”, and he’s suspicious of what ideas that traitor might have planted in the frumentarii’s mind. He’ll crucify him if he ever takes over.- Oddly enough, Lanius doesn’t care for most traditions or precedents carried by the Legion. He has slaves because Caesar gifted them to him but he doesn’t actually have them do much. He doesn’t perpetuate the idea of homophobia in the Legion. He doesn’t really care about if the tribes continue to practice their old way after coming into the Legion. As long as they’re loyal, fight well, and follow orders, Lanius could not give less of a shit about who his men are off the battlefield.- Lanius has a soft spot for children. He hides it very well, but he does have just the weakest heel for kids.
Verses
None
General
Info
Full Name: Lily Bowen
Nickname(s): Grandma
Species: Nightkin
Ethnicity: African
Age: 203
Birthday: July 10th
Spoken Languages: English
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Heterosexual
Occupation: Farmer
Alignment: Lawful GoodAppearance
Eye Color(s): Green
Hair Color(s): N/A
Height: 8’5.5”
Weight: 745 pounds
Body Build: Powerful, muscly, huge
Notable Physical Traits: Nightkin attributes
Alternate Forms: None
Faceclaim: None
Voiceclaim: David Anthony PizzutoHealth and Wellness
Phobia(s): None
Mental Disorder(s): Schizophrenia (unspecified)
Physical Disease(s): Nightkin affliction
Cause(s): Forced FEV exposure
Date of Diagnosis: Some time after coming to Jacobstown
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unnamed husband
Sibling(s): None
Partner(s): Unnamed husband
Child(ren): Unnamed child(ren)
Friend(s): Jimmy (grandson), Becky (granddaughter)
Rival(s): Leo
Enemies: NoneHobbies: Cooking, knitting, tending to Brahmin and bighorners, acting as a homebody, weaving, chatting with people, meeting new people, occasionally traveling, seeing her grandchildren, watching old holotapes of her grandchildrenStrengths: Physically very powerful, looks very intimidating, actually very gentle and kind, incredibly restrained, well mannered, polite, great diplomat and conversationalist, very compassionate, protective, reasonable, practical, friendlyWeaknesses: Very scary looking, tends to attract negative attention, mental illness can be an issue for her sometimes, attempts to be reasonable even in unfavorable situations, impulsive, tends to throw herself into danger to protect the ones she loves
Backstory
Born in 2078, just a year after the Great War, Lily lived a simple life in Vault 17, until the Master’s Army raided the vault. The 75 year old grandmother was dragged outside, where she saw the sun for the first time. She was taken to the Mariposa Military Base and dipped into the vats of Forced Evolutionary Virus. She would emerge as a nightkin and was then used as a spy and an assassin with Tabitha as her squad leader. It was during this time that Lilly made her sword from a blade of the Vertibird that crashed near Klamath. It was also during this time that she developed multiple personality disorder, this personality “Leo” would “show” her how to craft the blade.With the fall of Unity, the destruction of the Cathedral and the death of the Master, whom she didn’t like,she decided it was time to go home. She and her squad led by Tabitha eventually met with Marcus and formed a community at Black Mountain. When Marcus and Tabitha parted on less than amicable terms, Lily traveled with Marcus to Mount Charleston to begin anew. Eventually, she made it to Jacobstown, where she now lives as a herdsman, tending to the bighorners. Recently, however, the local night stalkers had developed a stealth mutation, managing to hunt the domesticated bighorners as prey. While living at Jacobstown, she got help from Doctor Henry for her schizophrenia, brought on by excessive Stealth Boy usage and manifesting itself as a split-personality named “Leo,” with anti-psychotics drugs. The side effects of the drugs however is memory loss. Unwilling to forget her past, in particular her grandchildren Jimmy and Becky, she chooses to take her medicine at half-doses. An act personified by listening to a holotape of the last time she visited her grandchildren.The “Leo” personality manifests itself as a malicious deviant and sociopathic voice she can communicate with, “he” will give instructions in battle and tell her to do “terrible things.” “He” in turn doesn’t like being called a voice in her head and starkly contrasts Lily’s natural personality; friendly, helpful, and pleasant.
Personality
Naturally holding a very gentle and compassionate disposition, Lily greets anyone brave enough to look past her appearance and approach her with kind smiles and kind words. Given that she is older than many she tends to come across, she often treats them as though they were her own grandchildren. She is very sympathetic, offering help wherever she can and doting on the ones she cares about with exceptional maternal skills. If there is something out of reach, she will get it for them. If they are in danger, she will put herself between them and the threat. She has a very big heart and an oftentimes overwhelming sense of compassion and protectiveness. When she’s not spoiling the people she comes across with grandmotherly love, she enjoys telling stories of how her younger life was– though she is none too fond of the period of her life leading up to her imprisonment and transformation into a nightkin. She’s also none too fond of speaking of Leo outside of the occasional brief mention.That being said, she does occasionally have mental breaks brought about by failing to take her medicine. According to her, the medicine has an adverse effect that causes her to sometimes forget things she doesn’t want to. As a result, she often only takes half of her administered dose, or sometimes skips it entirely. While this normally isn’t a problem as Lily is mentally stable for the most part, the impacts of her schizophrenia are still very much real and prevalent, and she may accidentally hurt someone without realizing, though she will always apologize and try to offer assistance after she has calmed down. She feels very guilty about the effects she can have on others, though she never apologizes for being what she is. She is confident and proud of her character, and she is not afraid to politely tell someone off if they are out of line.
Headcanons
- Lily is transgender. She was female before her transformation, and despite all nightkin being male, Lily continues to present as female.- Lily has a tendency to refer to people as her grandchildren and dote on them quite a bit.- Lily knows how to tame and manage Brahmin and Bighorners with ease and also knows quite a bit about cooking, plants, and homemade medicines.
Verses
None
General
Info
Full Name: Raul Alfonso Tejada
Nickname(s): None
Species: Ghoul
Ethnicity: Mexican
Age: 234 years
Birthday: February 21
Spoken Languages: Spanish, English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Hetersoexual
Occupation: Repairman, Gunslinger
Alignment: Neutral GoodAppearance
Eye Color(s): Blue
Hair Color(s): Black
Height: 5’10”
Weight: 193 pounds
Body Build: Lean, somewhat muscled
Notable Physical Traits: Ghoul characteristics
Alternate Forms: None
Faceclaim: None
Voiceclaim: Danny TrejoHealth and Wellness
Phobia(s): None
Mental Disorder(s): Complicated bereavement disorder
Physical Disease(s): None
Cause(s): Death of his family
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown father, Unknown mother
Sibling(s): Rafaela Tejada (sister, deceased), two unnamed sisters (deceased), two unnamed brothers (deceased)
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Scrapping, scavenging, tinkering, reading local news, listening to the radio, playing guitar, traveling, cooking, telling stories, talking, meeting new peopleStrengths: Intelligent, clever, good sense of forethought, sensible, calm, level-headed, patient, integral, helpful, kind, playful, gentle, innovative, great at improvisingWeaknesses: Not the strongest physically, has difficulty with his eyes sometimes, a bit rusty with a weapon, tends to get a bad rep for being a ghoul
Backstory
Born in 2047, Raul has had a long and storied history. Before the war, Raul was a delinquent living at Hidalgo Ranch outside Mexico City. He was a good shooter and mechanic, both of which occasionally got him in trouble with the law, although his family mostly kept him in line. The ranch survived the war, being far enough from Mexico City, but the stream of refugees from the cities proved difficult to deal with. The Tejada family was as accommodating as they could be, but they eventually ran out of room and food, and had to start turning people away. Things became so violent Raul and his father had to get their guns to drive them away. Around two dozen people returned later that night, after they went to sleep, barred the doors and set the house ablaze. Raul and Rafaela managed to escape out a window, but his parents, grandmother, two brothers and two of his sisters were not as fortunate. Raul and Rafaela ran from the ranch being pursued by the group that attacked their home. He killed the ones that came after them, but the rest he left be. He didn’t want to throw his life away seeking revenge, because he had to take care of Rafaela.After the fire, Raul knew that they couldn’t stay at their ranch anymore and the refugees wanted him dead so badly they put a bounty out on him. Despite his sister’s fears, he convinced her to come with him to Mexico City by promising to take her to see the vaqueros. They thought they should go to Mexico City to look for help, not knowing the nature of atomic bombs. Though it wasn’t hit as hard as other places, by the time the Tejadas reached Mexico City, it could only be described as a “radioactive ruin.” The people inside the city got by through looting, already forming the area’s first raider tribes. The Tejadas were living like scavengers, always looking for their next meal and medicine for Raul’s burns. This is the time Raul believes that his ghoulification began.One day Raul found a novelty costume shop looking for something to slice up and with which to wrap his burns. He found an old Vaquero outfit inside, still untouched on the rack. He took it and wore it back to their camp. Rafaela loved it; it made her laugh for the first time since the bombs fell. However it was dangerous to be dressed this noticeably. Combined with his stellar gunslinging skills, Raul started to become known and feared as the “Ghost of Mexico City”, and while his reputation sometimes drove off trouble, it would end up causing it most of the time, as his antics began to attract the attention of glory seekers. Though this worried him, Raul noticed how the outfit kept his sister happy, so Raul kept wearing it and his legend in the area continued to grow. Feeling increasingly optimistic about him and his sisters’ chances, Raul started to play with the thought of carving out a permanent niche in Mexico City, but things would soon take a turn for the worse.Getting increasingly sick and weak from radiation exposure, Raul eventually found himself too ill to go out scavenging with his sister (this illness was to be indicative of the early stages of “ghoulification”), and as such she was left to provide for the two on her own. One day, after she failed to return from a market where she had been scavenging for food, Raul went in search of her only to find her brutally murdered, her corpse violated by raiders so horribly that she was only identifiable by a tiny scar on her knee. Raul tracked down the raiders at the market responsible and killed them to the last man, afterwards shunning the Vaquero outfit that had attracted him the attention that he felt had killed his sister.Leaving every aspect of his former life behind, including as Raul cleverly says, “his face”, he wandered to the Gulf Coast and inhabited an unclaimed Petró-Chico refinery. He spent a long period of time here, thinking about his life so far. He found a Petró-Chico jumpsuit and began to wear it, taking the name “Miguel”; the name on the nametag. He eventually arrived in the town of Tucson, Arizona now known as Two Sun. He settled there, becoming a mechanic and a general handyman, his guns stashed away where they could do no further harm. After 75 years of relative peace, he met Claudia - a prostitute working in a local brothel who bore a striking resemblance to Rafaela. Spurred by this reminder of what he lost, he took the time to look out for her – though for obvious reasons, he never visited her. This peace was not to last. Arizona, overrun with raiders and tribals before the rise of Caesar’s Legion brought stability to the region, brought ‘Dirty Dave’ and his six brothers to town looking for bullets. Raul sold them ammunition, hoping they would leave now that they had what they wanted - instead, they decided they wanted the brothel. Once in the brothel, Dave and his brothers killing 4 girls and taking Claudia for their own use. Raul gave chase, and after a three day pursuit across the wasteland, Raul caught up with them. By the time he found Claudia, she was already dead. Enraged, Raul charged in and killed all of them in the resulting showdown. Youth, however, was not on his side anymore and the battle left him severely injured; he only stayed alive out of pure spite for Dirty Dave and his brothers. Having taken several bullets, Raul stayed at their camp until he got the strength to get up and walk back to Two Sun and recovered.Feeling dejected, Raul wandered west to the Mojave Wasteland, where he built himself a small shack in a relatively quiet corner of the desert east of New Vegas, and settled down there, spending his days listening to the Black Mountain Radio. One day he lost the signal being transmitted and decided to wander up to Black Mountain to investigate. There he offered his services to Tabitha, the nightkin who broadcasted there, and fixed the transmitter, but to his dismay Tabitha decided to imprison him for his efforts, and threatened him into working for her, mostly with repairing broken toasters for the super mutants as well as performing repairs to her broken Mr. Handy, Rhonda.
Personality
With a tongue sharper than any blade and a charming turn of phrase, Raul is a very laid back man with a lot to say- usually in the form of playful jabs and plenty of jokes. Despite what his commentary suggests, Raul tends to have a neutral standing with everyone he meets and is very passive. Being a ghoul has certainly come with its share of negative comments directed at him, but Raul maintains a well-put facade and any insults seem to slide off his shield with ease. Similarly, he bears no ill-will towards anyone until they have severely wronged him, preferring to let things go and turn the other cheek. Though he jokes that this is because his age is catching up with him and he can no longer physically afford to be seeking scores to settle, among other things, Raul is not as entirely useless as he likes to say he is. The man’s mind is still the sharpest tool he has and there is nothing in the world that he can’t repair to above-adequate working condition.Likewise, Raul is on a constant search for things to keep himself occupied with. The ghoul is haunted by his history, and though he’s mostly made peace with what has happened to him and to those he cares about, he still grapples with a lingering sense of uselessness and thus turns to taking care of electronics and practicing maintenance as an outlet. He appreciates companionship and is an excellent storyteller with plenty of old tales to choose from as the expense of sounding like a fruitcake past his prime. He enjoys traveling but finds it a lot more perilous and with a lot less of a return on interest doing so alone. As laid back, passive, and gifted with a good sense of self-preservation as he might be however, Raul is not helpless. The man still has a good shot with a pistol, he knows a thing or two about how to sneak around undetected (assuming his creaking joints don’t give him away), and he’s capable of carrying a pretty heavy load on his own despite what he says about his own physical abilities.
Headcanons
- When compared to the other human companions of the Wasteland, Raul is perhaps the most tolerant towards the Legion when compared to everyone else who would suffer should the Legion be victorious.- He is not affected by the Legion’s presence on the wasteland and admires the security and order brought by the Legion, although being a ghoul he wouldn’t be able to join them with their hatred towards all forms of mutants.- He feels a similar indifference to the New California Republic, acknowledging both their successes and failures, like most pre-War governments had.
Raul knows of House’s pre-War exploits.- Raul calls just about everyone he meets “boss”.
Verses
None
General
Info
Full Name: Ulysses
Nickname(s): None
Species: Human
Ethnicity: Afro-Native American
Age: 54
Birthday: May 9th
Spoken Languages: Spoken Languages: English, Latin, Twisted Hairs dialect
Religion: Twisted Hairs (formerly), Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Twisted Hairs Tribal (formerly), Caesar’s Legion Frumentarius (former), Courier (formerly)
Alignment: True NeutralAppearance
Eye Color(s): Brown
Hair Color(s): Dark brown
Height: 6’2”
Weight: 220 pounds
Body Build: Strong, muscly
Notable Physical Traits: Distinctive gas mask
Alternate Forms: None
Faceclaim: None
Voiceclaim: Roger CrossHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder, Complicated bereavement disorder
Physical Disease(s): None
Cause(s): The death of tribe and family
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown Mother, Unknown Mother
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Reading books (especially history books), traveling, tending to his flag, studying the remnants of the Old World, braiding, making new recipes, upholding old traditions, cooking, rock climbing, tending to plants, tending to his weapons, studying Old World technology, swimming, spray paint art, making voice recordings, writing/journaling, map making, starchartingStrengths: Powerful build, intelligent, great physical strength, strangely charismatic, diplomatic, works well independently and collaboratively, wise, great leader, clever, cunning, agile, skilled in combat tactics, stealthy, oddly intimidating, brave, fiercely determined, creative, innovative, protectiveWeaknesses: Stubborn, very traditional, tends to be unrealistic in his goals sometimes, tends to let old emotions guide his actions, sometimes acts unreasonably, not the easiest person to understand, intimidating, haunted by his mistakes
Backstory
Content warning for mentions of slavery, death, and canon divergence.
Ulysses was once a member of the Twisted Hairs, a powerful tribe in Arizona that forged an alliance with the fledgling Caesar’s Legion in 2247, becoming its scouts during the conquest of Arizona. Ulysses was one of the most successful scouts in the Twisted Hairs, traveling vast distances in search of the enemies of both Caesar’s Legion and the Twisted Hairs. However, once the Legion’s campaign ended in Arizona, Caesar promptly rewarded their aid by breaking the alliance and betraying them: conquering and enslaving them as he had done to all the other tribes of Arizona. Their tribal identity was erased, and those who resisted were crucified along the sides of I-40. Ulysses, still young enough to be indoctrinated, was taken in. The acting frumentarii’s pacification of Dry Wells was a particularly painful moment for Ulysses, though his dedication to Caesar and the flag of the Bull prevented his desertion. Thanks to his ability and his forceful personality, he quickly became an important, indispensable frumentarius of Caesar’s Legion, walking the wastes as a courier. Caesar told him to kill no other member of this profession since many couriers were, in fact, members of the Legion.In 2274, after the NCR reached Hoover Dam, Ulysses crossed the Colorado River and was the first among the Legion to see both the Dam and the NCR: a nation great enough to challenge Caesar. Returning across the Colorado River, Ulysses went back to Caesar and spoke with him about Hoover Dam and the NCR. This Old World symbol became an object of obsession for Caesar, a great symbol to focus his people on. Ulysses, however, believed Hoover Dam might be the death of the Legion, whether they won or lost. Ulysses continued to walk the wastes, exploring the wastelands for Caesar. Around this time, Ulysses discovered a prosperous community that would later become “The Divide” - which was, in his own words, “a nation taking its first breath,” surrounded and shaped by the symbols of the Old World. Ulysses believed this place had the potential to become a homeland for him, and a second chance, a new way of thinking outside of the rigid discipline of the Legion. To Ulysses’ dismay, the prosperous community was discovered and annexed by NCR, which drew the attention of Caesar, who sent in a small army to conquer it and cut the NCR’s supply line to the Mojave and Hoover Dam. Ulysses had tentative plans to save the community, but, before he could act, the Courier, hired by the NCR, brought a package containing a mysterious device from Navarro, before departing. Ulysses was fascinated by the package, bearing the sigil of pre-War America, but also one he had never seen before. This device turned out to be a messenger of destruction: someone activated the device, which began “speaking” and activated several of the nuclear warheads still underground in their silos since the Great War. The results were immediate and devastating; deep below Hopeville and Ashton, the warheads’ detonations shook the land, destroyed the settlement and killed most of the NCR and Legion soldiers.This disaster nearly killed Ulysses, but he was saved by several medical eyebots, who had also been activated when the package was turned on; he speculated that this was because they had recognized the flag of America on his back, believing him to be a pre-war US soldier. Ulysses’ life was changed that day, which showed him how a single individual could change history, or erase it. As a survivor of the Divide, he held the Courier responsible for the destruction of the place that he believed could have been his true home, “larger than the Bear, greater than the Bull.” At the same time, it inspired him. In 2277, he returned to Caesar, learning that the First Battle of Hoover Dam ended in the defeat of Caesar’s Legion and witnessed as the Malpais Legate was condemned to the Grand Canyon.Sometime after, Caesar sent Ulysses to the Great Salt Lake as his emissary, to rally the White Legs against New Canaan and watch over them as they undertook Caesar’s test: to cut off the NCR supply lines running through Utah, and to destroy New Canaan, killing the still-living Joshua Graham along with it. He became their mentor; the White Legs called him the “Flag-Bearer” for the flag staff he carried. He taught them the values of the Legion, showed them numerous supply caches and bunkers hidden across Utah that gave them the weapons that they became known for, all the while lying about Caesar’s pride in those who used such weapons. The act of deceit posed some problems in his mind; he compared himself to frumentarii that had tricked him, the man who had betrayed his former tribe. He was an inspiring presence, but not in the way he wanted to be; the White Legs began to honor him instead of the Legion. Before the plundering of New Canaan, he observed that the White Legs began to braid their hair into dreadlocks, as he did. For them, it was a sign of respect for their mentor; for Ulysses, it was a hollow mockery of the ways of his destroyed tribe, the Twisted Hairs, because the significance of the braids was completely unknown to the White Legs. But even then, the braids reminded him of who he was and forced him to realize what he had become.Shortly before the destruction of New Canaan, Ulysses finished his duties to Caesar and left the White Legs to their own devices. He could only listen from afar as New Canaan was destroyed, and carried the weight of knowing it was because of him. He set out looking for ways to change history himself, and find a way to reawaken America, seeing it as having peaceful yet strong places like the Divide before its destruction, and thinking that the NCR and Caesar’s Legion had no long-term answer for the future of humanity. He retired to Wolfhorn Ranch for a time, to collect his thoughts, appearing to be a successful bighorner rancher and roaming, sometimes as a courier. Sometime later, during his mission to reawaken America, he found Big MT by following the weather patterns, knowing the Divide’s storms were caused by man, not nature. He tracked it like following a river current, leaving painted emblems matching the flag on his back in case he lost his way, or as a trail for any who might follow, like the Courier. Ulysses finally came to the crater, where he found the Old World facility and the X-17 meteorological station still active. While there, he was caught up in the conflict between Knight Royce of the Circle of Steel and Father Elijah. At some point, after Elijah spoke with the Think Tank, Ulysses and Elijah made contact. He directed the rogue elder to the Sierra Madre, apparently knowing it would eventually become Elijah’s grave. Ulysses would then rescue Royce from the Y-17 medical facility, nursing her back to health in a nearby cave. From Christine, he learned more about the Brotherhood of Steel, enough to decide the Brotherhood was not able to forge the future he wanted to live in. In payment, Christine gave him an old recorder she had managed to repair, which he used to record the logs he left scattered across the Divide.Ulysses spoke with the Think Tank, specifically Doctor Klein, who recalls him as a melancholy fellow who asked a lot about history. Ulysses also spoke with Doctor Mobius. While at the Big Empty, he questioned the Think Tank: “Who are you, that do not know your history?” This question caused them to awaken and remember that, for a time, America, the flag of which was displayed on Ulysses’ back, was not just a flag, but a place, an idea that they had cared for once before. After this awakening, the Think Tank told him what “still carries America’s voice,” deep in the heart of the Divide: the “Divide giants” - nuclear missile silos scattered across the ravaged landscape and the device still there to activate them. Whether by their own hand or Mobius’, the Think Tank’s memory of Ulysses’ question was later erased, to perpetuate their stay in Big MT. Ulysses departed, deciding to reshape the post-apocalyptic world single-handedly, much like the Courier reshaped the Divide.In 2281, Ulysses was hired by Victor to carry the platinum chip to the Strip’s North Gate. He came to Primm at the Mojave Express to receive the delivery order and was about to accept the job until he saw the Courier’s name on the list. He decided to allow the next courier to take the job, telling Johnson Nash to “let Courier Six carry the package.” Eventually, Ulysses broadcasted a simple message intended for the Courier: the coordinates for the canyon wreckage west of Primm, and taunting graffiti meant for them.
Personality
An enigmatic resident of the Divide, Ulysses possesses an unnervingly calm nature that contrasts starkly with the general atmosphere of the land which he comes from. He alternates between being very terse and very talkative in a monologuing type of manner, but his words are backed by a calculating nature and wisdom from his years upon years of experiences as a courier, as a soldier, and as a lone wanderer seeking out his new purpose. Though he can be cryptic at times, he’s capable in the same vein of being very straightforward and brutally honest– almost bluntly so. He tends to look at the big picture when it comes to most things, reflecting on history quite a bit for guidance, and while he considers the perspectives of others he generally tends to focus on his own. His incredible intelligence stretches beyond just booksmarts and is also strongly applied in battle. Though he may be on the older side, his bones still have some juice in them and he knows precisely how to take down enemies of any size and skill, from marked men to deathclaws. He is a very hardy fighter, surprisingly quick and light on his feet, and makes up for any disadvantages he may face with wisdom in combat and a powerful arsenal of weapons.Though he maintains a very apathetic exterior down to the near monotonous tone of his voice, inside, Ulysses is a distinct mass of emotions beyond the stoic facade. He feels a deep sense of regret for many of the things he’s done, and an even deeper sense of guilt for not being able to make reparations. He feels a deep, long-running sadness for the loss of the place he could have called home, and a righteous burning anger for the one who introduced it to him, only to take it all away. He is not inherently vengeful, but when the opportunity to take justice into his own hands presents itself, he doesn’t hesitate to pounce on the opportunity. He is a very clever man who prefers to study his subject of interest (or his target) and set up ploys and traps for them. Though he tries to be diplomatic when he can be, the nature of the Divide has forced him into being more prepared for a violent encounter than a non-violent one most of the time.When he’s not obsessing over all the things and all the people he’s lost, Ulysses tends to focus his mind on books. He enjoys reading, especially about history and some forms of philosophy. He takes comfort in knowing that the world follows a pattern of events that seem to repeat themselves over and over again, and the idea that the same way one person can change the world for the worse, one person can also change the world for the better. His ultimate goal is to be the person that changes the world, or finds where the world is changing for the better, so that he may one day be able to lay down his flag in a place that captures what he believes is the spirit of Old World America- a place he can call home, a place that he can believe in. Though his methods are not always sound and reasonable, Ulysses is, and he is willing to listen and perhaps change his mindset if one is willing to convince him to do so (though he is quite stubborn and that would take some doing). He wants nothing more than to feel at peace with himself and his place in the world, even if the ways he goes about it are not always the best ways.
Headcanons
- Ulysses’ braids are all different and they each have a different meaning based on the type of braid, how many knots it has, and where those knots are.- Ulysses has traveled all over the west and east, but he knows the east much better.- Ulysses tends to be very traditional. While he doesn’t completely reject chems the way the Legion does, he strongly prefers to make his own medicines.- Ulysses knows the language of several tribes.- Ulysses tends to speak in a very cryptic manner. He tends to swing between monologuing and being very terse, and laces his speech heavily with metaphors. He can be straightforward.- Ulysses is incredibly difficult to get close to, mainly because he doesn’t like people getting close to him.- Ulysses tends to express a Legion-sympathetic attitude at times, but he makes it very clear that at the end of the day, he regrets his time serving the Legion and does not believe in either the Bear or the Bull.My portrayal of Ulysses definitively diverges from canon. Particularly his relationship with certain members and how he came to join the Legion. This is because the explanation given in game does not make sense and I sought to correct it, among having my own headcanons.- When Ulysses was first indoctrinated into the Legion, they cut all of his hair off as part of erasing his tribe’s heritage completely. He wasn’t incredibly young when this happened either. He was 18 going on 19 when he was taken in, old enough to know everything about his people and what his hair meant but still young enough to be offered indoctrination. It went down to his waist during that time.- Ulysses was an adult by the time Vulpes was brought into his tribe as a very young child (the timeline is very inconsistent to bear with me here). Vulpes was so young- he was brought in as a child- that he had no memory of his tribe or anything before the Legion. Ulysses immediately recognized him as a child of a tribe and took to caring for Vulpes as best as he could. Seeing someone so young brought into the Legion awakened his sense of empathy and brought into question the morality of what the Legion was doing.- Con’t: He was already on his way to becoming a Frumentarius. He taught Vulpes how to read and write, regularly brought him new books and snuck him some extra food from his own servings, and brought him trinkets from far out. He even managed to sneak Vulpes out to see the world now and then and would train him “how to walk long distances” (see: When Vulpes’ feet would hurt, he’d put him on his shoulders.)- Con’t con’t: When Vulpes came of age and could begin to venture out, Ulysses volunteered to be the one to help train him in the field. He helped refine Vulpes’ fighting techniques, taught him all about subterfuge and stealthy reconnaissance. He’d take the boy out on his routes as a recon man and courier, showing Vulpes the world. Essentially, he trained Vulpes not only to become a good Legionary, but he gave him all the skills he needed to become a Frumentarii.- Con’t con’t con’t (last one, I promise): While he and Vulpes would go out, he’d braid his own hair as it was growing in again. Vulpes was curious about it and Ulysses reluctantly told him about the history of his tribes and the meaning of the braids. It became their little secret to keep, as Ulysses had to remove the braids before returning to the Legion lest he be persecuted and punished for them. At the child’s request, he promised that one day when Vulpes’ hair grew long enough, he’d teach him how to braid it too if he liked. That was the last day Ulysses would report back to the Legion. Following that, he went on to abandon Caesar’s cause to go on his own journey.- Ulysses has a very keen sense of direction. While he has learned to mark his paths wherever he goes, Ulysses is just generally able to recall exactly where’s been and hasn’t been on instinct, and memorized paths very well. It’s a holdover from his days as a courier.- While Ulysses remembers extensively the customs and traditions of his tribe, he unfortunately cannot recall the names of his mothers, or anyone else in his family. He can’t even recall his own name. Just the fact that it isn’t Ulysses.- Ulysses is a stubborn man who prefers to make his own medicine and treat himself rather than use chems. He’s not Legion-level of hating them to where he doesn’t use them at all, but they are a desperate last resort in his mind.- Ulysses crafts a lot of his own recipes, makes his own meals, and is just generally very independent when it comes to getting resources for himself. Hell, in general he’s very resourceful. For someone who was with the Legion for most of his life and rejected technology, he did a damn good job at nearly activating a nuclear warhead. To be fair he cheated by going to the Big Empty and Big MT but-- Ulysses’ knack for spray painting isn’t just for marking paths with Old World symbols. He’s damn good at graffiti and spray paint art and he actually likes doing it. He’d make a good painter too if he could get his hands on the supplies for it.- Ulysses really likes music. The only problem is, it can sometimes be difficult to get a signal in the Divide. He likes putting on the radio at a low volume while he reads when he can though.- Ulysses is an excellent climber. He doesn’t have any ropes or security lines to use so it’s all free-hand but the man has conquered the cliffs of the Divide and he sometimes watches it all from an even higher vantage point.- Whether from a distance with a gun or in hand to hand/melee, Ulysses is strong man and an even stronger warrior. Man kills deathclaws for a living and deals with Marked Men. One thing he cannot and he will not do though, it use bombs to kill from a distance. It feels too dishonest to him.- Ulysses still has a lot of sympathy for the Legion. He knows that it’s not better than the NCR- which he detests- but he still feels a kinship with it. He still regard the Legion as his brothers.- Ulysses still has a lot of anger in him. A lot of anger and resentment for what he’s been through. But he also feels a lot of regret for why he’s done. New Canaan was the last straw for him and he regrets having had a hand in its destruction. He regrets all the tribes he helped destroy. He regrets letting Caesar know of what was beyond the Colorado. He regrets leaving Vulpes behind to drink the koolaid of the Legion. He regrets a lot of things and honestly he doesn’t know how he can make things right.- Ulysses is as much a sadistic person as he is smart. He can calculate what people are going to do. He can stay six steps ahead of them and lead them exactly into the position he wants them to be. He studies people and he knows what will hurt them most. He knows how to kill someone without actually killing them. (Taking ED-E after the Courier gets attached, insisting on destroying the home the courier has built as vengeance, intentionally withholding information from the courier that he knows they need, etc.). He can be a real bastard when he wants to be.- Ulysses loves Old World food. Especially the junk food. Sugar bombs and potato crisps are his favorites.- Ulysses can do a handstand and hold it for quite a while.- Ulysses is an excellent climber. He can scale sheer cliff faces without any sort of equipment.
Verses
None
General
Info
Full Name: Cvrie
Nickname(s): Curie
Species: Robot/Synth
Ethnicity: French
Age: Unknown
Birthday: January 9th
Spoken Languages: English, French, Japanese, Spanish, ASL
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Bisexual
Occupation: Miss Nanny Bot, Research Bot, Medic
Alignment: Lawful GoodAppearance
Eye Color(s): Brown
Hair Color(s): Black
Height: 5’9”
Weight: 140 pounds
Body Build: Average
Notable Physical Traits: None
Alternate Forms: Robot form
Faceclaim: None
Voiceclaim: Sophie CortinaHealth and Wellness
Phobia(s): None
Mental Disorder(s): Complicated bereavement disorder
Physical Disease(s): None
Cause(s): The death of her creators that she hasn’t processed
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Kenneth Collins (AI Creator)
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Reading, writing, performing experiments, collecting pre-war antiques, painting, people-watching, tending to plants, offering medical aid to be in needStrengths: Intelligent, clever, resourceful, innovative, practical, pragmatic, integral, patient, kind, tougher than she looks, optimistic, loyal, kindWeaknesses: Not the strongest, a bit gullible, tend to give more of herself than she should, arguably cares too much fo people who don’t care enough
Backstory
The state-of-the-art Curie was designed to be the guardian of Vault 81, responsible for preserving the knowledge amassed by the Vault 81 scientists, as well as ensuring that every single one is aware of the significance of the mission undertaken within the halls of the vault. However, the current Curie is not the same robot as when she was deployed to the vault. Due to the overseer’s sabotage, none of the science staff received a notification about the drill that would have allowed them to enter Vault 81 in time to carry out the experiment. However, three researchers showed up: Kenneth Collins and Jim Flint reached the vault from the Fens with the general population, while the overachiever M. Burrow was already on site. They reported to the research area and were sealed inside. This meant that the danger to the residential population still existed.Although there were only three of them, ensuring that the generations-long research plan would die out, they had state of the art equipment, centuries’ worth of supplies and the Contagions Vulnerability Robotic Infirmary Engineer (CVRIE), meaning that with even their limited manpower, they could still be a threat to the residential population. To compensate, Collins upgraded and modified Curie, from a customized Mr. Handy into a fully fledged lab assistant. He provided her with a custom personality, loading the databanks with every great body of work he had (Kant, Einstein, Born, Darwin, Curie, Faraday, Turing, Braun) to make her more life-like and human. As such, CVRIE became Curie. With her help, the work picked up the pace and quite soon, the Phase I trials began. When notified of it, Overser O. Olivette was mortified and played for time, while maintaining an aura of camaraderie, taking care to not reveal her intentions. While the mood among the three researchers remained stable thanks to Collins and Curie, they still had access to the nozzles and could release the pathogens for a Stage III trial, or worse. When a minor mishap with the mole rat population was resolved and stage II was progressing rapidly, Olivette made her decision.The overseer personally sabotaged the delivery nozzles inside every residential quarter and room on their side of the vault. Then, when the researchers began to notice (Burrow, specifically), they disconnected the only terminal that could communicate with the science team and dumped it in the reactor chamber, near the sealed backup entrance into the science section. Sealed in the research wing, the scientists grimly continued their work, never to see the light of day again. Curie became their inheritor, watching as they fell one-by-one. Flint was killed when a mole rat named Clyde escaped his cage, while Collins and finally Burrow both died of old age. She interred them and continued the work.Finally, in 2204, Curie finished the broad-spectrum cure that would be capable of curing every pathogen developed and analyzed in the captive mole rats. She spent the remaining time scanning the same four walls over and over again, until the Sole Survivor arrives, allowing her to exploit a loophole in her programming and escape from the bondage of the vault.
Personality
Created with an innate sense of curiosity, Curie is fascinated by the world around her. She seeks to know everything about everything. She has a passion for learning and travel, and she studies just about anything she comes across that grabs her interest, adding it to her ever-growing intellect. She’s well knowledgeable in many topics, mostly those pertaining to the sciences, history, technology, and social interactions. She tries to politely off input where possible, aiming to inform others in order to help them make good decisions.Curie herself demonstrates a kind and optimistic personality. She aims to point out the good in situations and demonstrates a great hope for the future of mankind. Her sense of compassion is seemingly limitless as she offers words of caution and support at every opportunity she is presented. She believes in helping others and does her best to offer care and material aid whenever she finds someone in need of it. Despite her kind nature, Curie is far from a doormat. She has a strong sense of integrity and morality that she refuses to let anyone tread on regardless of their intentions. In her mind, knowledge may be critical, but the ends don’t always justify the means. She’s loyal to a fault and incredibly resourceful with her dexterity and medical knowledge. When the situation calls for a little tender love and care, you can expect Curie to be the first one there.
Headcanons
- Curie is a synth.- Curie is well resourced and knowledgeable on a vast majority of procedures, including mental health evaluations.- If Curie determines someone is in distress, her first thought is to help them regardless of what danger might be present.
Verses
None
General
Info
Full Name: John McDonough
Nickname(s): John Hancock, Hancock, May Hancock
Species: Ghoul
Ethnicity: Unknown
Age: Late 20s-Early 30s
Birthday: September 25th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Mayor of Goodneighbor
Alignment: Chaotic NeutralAppearance
Eye Color(s): Black
Hair Color(s): N/A
Height: 6’0”
Weight: 167 pounds
Body Build: Muscly
Notable Physical Traits:
Alternate Forms: Ghoul complexion
Faceclaim: None
Voiceclaim: Danny ShoragoHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): Mayor McDonough
Partner(s): None
Child(ren): None
Friend(s): Fahrenheit, Deacon, Dr. Amari, Nick Valentine
Rival(s): Deacon, Danse, Mayor McDonough
Enemies: Synths, Mayor McDonoughHobbies: Taking chems, reading old comics, listening to old holotapes, traveling, fighting, taking on risky challenges, naps, tasting pre-war foodsStrengths: Physically very strong, tough, great endurance, agile, flexible, quick on his feet, determined, innovative, creative, stealthy, well-versed in criminalWeaknesses: Not the brightest, practically lives in hindsight, stubborn as hell, open-minded to a fault
Backstory
Born John McDonough, Hancock is the estranged brother of Diamond City’s mayor, Mayor McDonough. In his youth, John and his brother scraped by surviving in the wastes. At some point, he developed a fascination and eventually an addiction to chems, wanting to try them all and having a very “you only live once” mentality. As they got older, John began to realize he and his brother were n longer seeing eye to eye. The then non-ghoul John cut ties with his brother after the mayor banished all ghouls from Diamond City, resulting in the deaths of numerous innocent ghouls as the inhabitants turned on them. John tried to save as many ghouls as he could by relocating them to the town of Goodneighbor, but many couldn’t adjust to Goodneighbor. Their deaths would continue to torment him into the present day. John relocated to Goodneighbor, viewing it as a haven for those who didn’t fit in anywhere else. He is exceptionally punitive toward his enemies or those that break Goodneighbor law but can be a good friend and valuable ally to those who treat him with respect, punish the guilty, and protect the innocent.He became a ghoul sometime after 2282, following the use of an experimental radioactive drug. In spite of his ghoulification, John Hancock considers the high “so worth it,” as well as noting the near-immortality he obtained as a benefit. Before John Hancock became mayor, the town was run by a ruthless mob boss named Vic. After witnessing the death of a fellow drifter by Vic’s henchmen, John got high and passed out. When he came to, he found the clothes of the real John Hancock and, inspired by their presence, he took it upon himself to raise a militia and overthrow Vic. From then on, he became John Hancock, the mayor of Goodneighbor.Currently, Hancock serves as the self-appointed mayor of Goodneighbor. The majority of citizens look to him for leadership, and he acts as a source of reassurance concerning the looming synth threat. Following the events of Bobbi No-Nose’s big plot to steal from his stronghold, he claims to feel too pampered and comfortable. He gives a speech proclaiming his leave of absence. (“No one in power should be comfortable for too long.”) and proceeds to head off in order to “sharpen his senses” again.
Personality
If there were three words to describe Hancock they’d be cocky, independent, and bold as all hell. He’s earned his position as the mayor of Goodneighbor by bravely spearheading a movement based in independence and individuality. He doesn’t believe in judging people for who they are but on how they treat others. And for that, he has a vendetta against the institute and the people of Diamond City. His motto and outlook are derived from his own personal views, specifically the idea that life is meant to be lived and he’ll be damned if he doesn’t spend it doing what he wants– so long it doesn’t hurt anyone else.Quick, witty, and with a firm set of beliefs that he stands by, Hancock is a loyal friend to those he trusts. He believes in standing together and standing for one’s beliefs. He believes in helping those who need it find their feet, offering the outcasts of the Commonwealth food, water, and shelter in Goodneighbor. He’s fiercely protective of those he oversees, and regularly ventures out of his familiar comforts to keep his sense of justice and his reflexes sharp. When he’s not attending to his mayorly duties, Hancock remains the wild spirit he has always been, taking chems and venturing out on daring adventures chasing his next adrenaline rush. His occasional recklessness should not be mistaken for misguided youth or helplessness however; Hancock can fight and fight well, and he’ll defend himself without hesitation. Though he’s not actually as confrontational as he might seem. Hancock is actually rather friendly with people, assuming they don’t look down on or scon him for his appearance at first glance. He tries to make good conversation and has quite a few connections around the Commonwealth, and he enjoys cracking jokes and sarcastically entertaining people with his good humor. Others would describe him as a persistent and playful flirt, and his body count can certainly attest to that.Overall, Hancock is a well-balanced individual who manages both responsibly running a city, and chasing his relentlessly tempting need to feel alive through the thrill of ricky opportunities.
Headcanons
- Hancock is a ghoul and because of that, he faces a lot of snide comments for it. But he doesn’t take those comments lying down.- Hancock despises synths and the Institute. There are maybe three synths in total that he tolerates.
Verses
None
General
Info
Full Name: Nick Valentine
Nickname(s): Valentine, Nick, Nicky
Species: Synth
Ethnicity: American
Age: Over 100
Birthday: February 14th
Spoken Languages: English
Religion: Unaligned (formerly Catholic)
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (female preference)
Occupation: Detective Investigator
Alignment: Lawful GoodAppearance
Eye Color(s): Yellow
Hair Color(s): N/A
Height: 6’0”
Weight: 130 pounds
Body Build: Average
Notable Physical Traits: Heavily damaged frame with much exposed endoskeleton and wiring
Alternate Forms: None
Faceclaim: None
Voiceclaim: Stephen RussellHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder
Physical Disease(s): Post-Traumatic Stress Disorder
Cause(s): Loss of humanity, loss of his partner
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, Unknown father
Sibling(s): DiMA (“brother”)
Partner(s): None
Child(ren): None
Friend(s): Dogmeat, Hancock, Ellie
Rival(s): Raiders, Gunners, the Institute
Enemies: Raiders, Gunners, the InstituteHobbies: Reading, writing, listening to old tunes, fixing himself up, organizing his agency, puzzles, fixing up thingsStrengths: Keen-eyed, perceptive, observational, tough, intelligent, clever, crafty, witty, good-humored, kind, empathetic, integral, loyal, charming, good social standingWeaknesses: Physically compromised in certain aspects, tends to act rashly on emotions
Backstory
Originally, along with another synth named DiMA, the synth that would become Nick Valentine was one of two unique prototype Gen 2 synths used to test if and how synths could handle independent thinking. For years he was experimented on, having various personalities and memories from former humans loaded into him. Despite this, he and DiMA grew a family-like bond to one another, due to being the first and only synths of their kind. This was until DiMA, having been an experiment on a synth developing its own sense of consciousness and self without preloaded personalities or memories, grew to resent the experiments being performed on him and his “brother.” The two synths managed to escape, but not before the Institute uploaded a new personality and memories in DiMA’s brother pf a man named Nick Valentine.The original Nick Valentine was a police detective from Chicago. He was brought to Boston to lead “Operation Winter’s End,” an operation to bring down mob boss Edward Winter. Unfortunately, Winter or one of his associates managed to find out about Nick’s fiancée, Jennifer Lands and killed her in revenge for Nick’s involvement in the operation. The Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers received intelligence of associates of Winter discussing her whereabouts, but senior officers decided not to place Jennifer or Nick into witness protection in order to avoid compromising the investigation. To make matters worse, Nick and the rest of the task force on Operation Winter’s End discovered that Winter made a deal with the BADTFL and the district attorney to incriminate his associates in exchange for immunity. In the weeks preceding the fall of the bombs, Winter was released and Operation Winter’s End was disbanded. Nick was ordered to seek treatment for PTSD at the C.I.T. ruins, where his brain was scanned as part of his treatment. This was how the Institute was able to obtain Nick’s pre-War memories.The synth, now identifying himself as a pre-War police officer named Nick Valentine, in a state of confusion due to suddenly “waking up” 200 years in the future, attacked DiMA, who was left with no choice but to knock Nick out and leave him behind. After regaining consciousness in a pile of garbage an unknown amount of time later, Nick wandered the wasteland in a state of confusion for several weeks.Due to unfamiliarity with the Institute and its technology, most wastelanders regarded Nick with equal parts fear and awe; however, he was eventually accepted into a small local community where a mechanic offered to repair the damage he had sustained in his travels. During this time Nick befriended a child he knew only as Jim, the first human contact Nick ever had. The community was the first time since his reawakening that anyone had treated Nick as a human being and not some mechanical monstrosity. Nick eventually left that settlement; upon visiting years later, he found that it had been pillaged by raiders. The fate of its population remains unclear.Nick eventually found himself traveling to Diamond City. Although Diamond City holds no small amount of hatred for the Institute and their synths, Nick gained their respect by saving the daughter of the city’s former mayor, Henry Roberts, when she ran away with a caravan trader. The caravan trader and his companions were, unbeknownst to the girl, actually kidnappers who proceeded to take her hostage. Nick stumbled upon the kidnappers purely by accident when he was wandering the Commonwealth wasteland, having been almost exclusively itinerant since his “awakening.” Finding himself held at gunpoint and likely the girl’s only hope, Nick scared the abductors away by claiming that he had a bomb inside him and beeping (Nick claims that he literally just said the word “beep” repeatedly). When the Mayor’s daughter told Nick what had happened, he returned her to her father, who in turn gave him a house in Diamond City as compensation despite the citizens’ dismay and objections; Nick gradually eased the citizens’ fears by acting as Diamond City’s handyman. His formidable detective skills were brought to the forefront when he helped to find a wife who was thought dead: Nick discovered that she had in actuality run away with her lover. In time, people stopped asking Nick to fix things when it became clear that he had found his true calling as Diamond City’s private investigator.While on a case to find a woman named Darla, who was believed to have been kidnapped but in fact had run away to join the gang of mobster Skinny Malone, Nick was captured by the gang and imprisoned within their hideout in Vault 114. It was here that he met and was rescued by the Sole Survivor. The two escaped the vault after confronting Skinny Malone. Upon their escape and meeting back up at Nick’s office, the Sole Survivor enlisted his help in tracking down their missing son. Nick eventually opens up to the Sole Survivor and starts the quest Long Time Coming. Nick asks them to help him tie up the last “loose end” of the original Nick Valentine’s life: bringing down his old rival Edward Winter. Tracking down all 10 of Winter’s old holotapes, Nick and the Sole Survivor use them to decode Winter’s hideout and the code to get in. Once inside, Nick confronts a ghoulified Winter (who, predictably, does not recognize Nick). Together, with the Sole Survivor, Nick kills Winter and avenges the murder of the original Nick’s fiancée, Jennifer Lands. Nick then shows the Sole Survivor the site where Winter had killed Jennifer, before contemplating who he is and what purpose his life has after that point.While traveling with the Sole Survivor, Nick finds himself on a case to find the missing daughter of Kenji Nakano (who apparently worked with Nick on a prior case that wound up with Kenji getting shot in the hip). The trail leads to Far Harbor. While on the island, Nick is reunited with DiMA, who is now the current leader of Acadia. Though DiMA is very glad to see his brother again, Nick is reluctant due to not remembering DiMA at all. Upon finding proof of their relationship, the Sole Survivor can convince Nick to accept DiMA as his brother, and the two will occasionally greet each other or chat upon entering Acadia.
Personality
Nick’s personality is an evolution of the pre-War Nick Valentine’s: A hard boiled detective with nerves of steel and a strong moral sense. Valentine believes in being kind to your fellow man. He’s appreciative of acts of kindness and generosity, and he attempts to offer help wherever possible, even if it is initially unwelcome or unwarranted due to other people’s understandable fear of him. He tends to be very empathetic to most people’s feelings and he believes in giving second chances, but is also unyielding in his pursuit of justice. He feels strongly about putting the screws to those who have wronged him or people he cared about in particular. Nick doesn’t quite know how to interpret the original Valentine’s memories; although he believes in pursuing his vendetta against Eddie Winter to put things right, he also wants to be his own man, rather than merely a ghost of the past brought back from the dead by the Institute’s machinations. Until he figures out what to do with himself, he remains a staunch, loyal ally to his friends, an implacable foe to his enemies, and a charming artificial detective to all prospective clients.Aside from having a strong moral compass, Nick is an intelligent, sleuth of a synth. He’s capable of looking at both the bigger picture, and the minute details. He’s well connected with many people in the Commonwealth and knowledgeable about many more. His keen intuition and years of experience in detective work and police procedures make him one of the best people to go to when something goes wrong. He’s capable of maintaining a level head in a crisis, and his ability to de-escalate situations means that Nick doesn’t often see combat. But when he does, he’s equally as prepared, armed with both witty one-liners and a steady aim. Nick believes in helping defend people who can’t defend themselves, helping people who need help, and reminding even those on the highest of horses that justice is blind. And he’s her seeing eye dog.
Headcanons
- Nick is a synth.- Nick tends to be understanding of other people’s wariness, but he doesn’t tolerate being rude towards him and he won’t take insults lying down.- Nick is a very well read man. He enjoys leafing through older literature that he can find and watching any old holotapes based off the old books. He was never a fan of cartoons or dramas though.
Verses
None
General
Info
Full Name: X6-88
Nickname(s): None, Xavier
Species: Synth
Age: ~70
Birthday: N/A
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Demisexual
Occupation: Institute Coarser
Alignment: True NeutralAppearance
Eye Color(s): Blue
Hair Color(s): Jet black
Height: 6’3”
Weight: 200 pounds
Body Build: Muscular
Notable Physical Traits: Always wear sunglasses, scar above left brow
Alternate Forms: None
Faceclaim: None
Voiceclaim: David PaluckHealth and Wellness
Phobia(s): Acrophobia (fear of heights)
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): N/A
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Father (Shaun)
Sibling(s): Pretty much every other synth
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): The Railroad, The Brotherhood of Steel
Enemies: The Railroad, The Brotherhood of SteelHobbies: Reading, writing, exploring interesting locations, working out, petting cats, napsStrengths: Physically very strong, great endurance, fast, flexible, agile, dangerously intelligent, intimidating, well-versed in psychological tacticsWeaknesses: Relies on armor for protection, comes off as cold and callus, does’t think with his heart, stubbornly loyal
Backstory
This synth’s backstory is relatively unremarkable. X6-88 is an Institute courser, designed for high-risk assault and retrieval operations above ground. Like all Coursers, he was drawn from the third generation synth population, constantly monitored for tenacity, fearlessness, and independence, and, when identified with these traits, underwent a basic necessary skills transfer into his mind: Stealth, espionage, combat training as well as survival and repair skills were included. He then underwent a rigorous training regimen where he further honed these new abilities to even higher levels. Everything from armed and unarmed combat, investigative techniques, psychology, and even mechanical skills were perfected. He passed the final evaluation to become a courser and was re-registered as X6-88. His cranial synth implant was upgraded with a Courser chip to relay him into and out of the Institute.Since his initial inauguration as a Coarser, he’s been a prevalent asset to the Institution, retrieving runaway synths and aiding in the initial location and transfer of Father. He’s considered exceptionally noteworthy by many as being extra efficient and intimidating, and he takes pride in the infamy he has gained.
Personality
X6-88 is a perfect model of the ideal Coarser. He’s stern, strict, stoic, and completely dedicated to his objectives under the Institute. He is loyal to the Institute without question and will carry out any orders he’s given and any task he’s set to complete flawlessly. He’s widely regarded as being determined and relentless, and one of the worst things the Institute can send upon anyone. His methods are brutal and efficient, as he can be both a scalpel and a hammer. When all is said and done, he is the embodiment of everything people have come to fear from the Institute. And he is proud of that fact.X6 himself seems to have a stoic and cynical personality. He’s a realist and pragmatist through and through, valuing logic over emotion and analyzing things based on facts and facts alone. This often leads to him being viewed as cold or callous, and paired with his appearance this only enhances his intimidation factor– something he has made it clear he is comfortable with. X6 views everything on the surface as something “beneath him”. He regards the Commonwealth as the rotting carcass of a once lively beast, and every person and every settlement of above ground as just a maggot feasting on its flesh. He embraces his intimidating aura because it means he won’t have to engage with these people. Additionally, and aside from mere dislike, he willfully admits that communication and diplomacy are not his strong suits– he is a hunter and killer after all. He tends to be blunt when he speaks and he does little to hold back what is on his mind, and that is something that outsiders often find off-putting. So, he thinks it best that he and the topsiders don’t intermingle.Lack of social or emotional tact aside, X6 is brilliant. His rigorous training means that he can think and predict multiple outcomes of a situation faster than any human can, and he can act even faster. This is especially useful in clearing out enemies from points of interest; while X6 can’t stand the people of the surface, he’s often curious about some of the locations they inhabit– just enough to want to inspect them for himself on occasion. Though he does not make distractions a habit. Overall, X6-88 is just a stone cold bastard that no one really knows and doesn’t care to try to know either. His presence is an omen in the Commonwealth.
Headcanons
- X6-88 is not only a synth, but a Coarser.- He’s generally very firm, direct, and intimidating with anyone he meets.- If he’s provoked, he will attack. He by default despises the Railroad and the Brotherhood.- X6 becomes genuinely distraught over heights and around bodies of water.
Verses
None
FAR CRY 3
FAR CRY 4
FAR CRY 5
/NEW DAWN
FAR CRY 6
General
Info
Full Name: Citra Talugmai
Nickname(s): The Goddess
Species: Human
Ethnicity: Rakyat
Age:29
Birthday: July 26th
Spoken Languages: English, Rakyat, Spanish
Religion: Rakyat Religion
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Heterosexual
Occupation: Tribe Leader
Alignment: True NeutralAppearance
Eye Color(s): Green
Hair Color(s): Black
Height: 5’3”
Weight: 125 pounds
Body Build: Muscly
Notable Physical Traits: Tataus all over her body
Alternate Forms: None
Faceclaim: None
Voiceclaim: Faye KingsleeHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown father, Unknown mother
Sibling(s): Vaas Montenegro
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): The Pirates, The Privateers, Vaas, Hoyt, Buck
Enemies: The Pirates, The Privateers, Vaas, Hoyt, BuckHobbies: Training warriors, foraging, potion-making, strategizing, hiking through the jungle, hunting, causing problems for the Pirates and Privateers, wood carving, gardening, working on tatausStrengths: Fighting, survival, hunting, charismatic, beautiful, very cunning and deceptive, a master manipulator, stronger than she looks, very agile and stealthy, well-protected, excellent leader, creative, innovative, well informed, connectedWeaknesses: Stubborn, obsessive, vindictive, emotionally charged, selfish, rarely compromising
Backstory
Very little is known about Citra’s early life. She was born into the Rakyat and spent much of her younger childhood exploring the Rook Islands with Vaas. She adored her brother and her home, and often engaged in the practices of the Rakyat. She learned much about her heritage and her culture. She could navigate the islands well and became a skilled hunter and gatherer, with a penchant for potions and poisons. It is known that even in childhood, Citra was extremely demanding, telling her “brother” to kill for her and the tribe. As she got older, she took the path to become a warrior and grew to be very distant from her younger brother in doing so. Her days consisted of training relentlessly and eventually fighting her way to the top alongside her brother. However, in Vaas’ absence, she took over their birthright and became the leader of the Rakyat. She tried to bring him back from the path of temptations Hoyt had led him down, attempting to guide him back into their traditions. Vaas, however, was unwilling and left the Rakyat. Citra later banished him from ever returning.As the number of invaders continued to grow, Citra began planning armed attacks on outposts. She formed alliances with other natives of the islands, establishing a connection with them and actively working to disturb the Pirates and the Privateers wherever possible. She’s become a major thorn in the side for both Hoyt and Vaas, the latter of which she has since put a bounty on the head of. Her warriors follow her every command dutifully, and while Citra herself is rarely seen outside of her temple, it is known that when she steps outside, it means something big is about to happen. Citra’s reach across the islands is undeniably very powerful. Her name carries weight everywhere, and though her methods are questionable, she believes that without a doubt, the ends justify the means.
Personality
To the common people of Rook Islands, Citra is a semi-divine figure and perhaps the only legitimate beacon of hope for the Rakyat. Her commanding yet mysterious persona makes her seem almost otherworldly and her beauty and knowledge of the island’s secrets and potions cements this image. She seems to have a genuine love for her brother Vaas, which at least at one point seemed to have been reciprocated. She mourns his loss to his day and wishes to see him return, though she understands that such a task is impossible. Citra’s attitude towards outsiders is remarkably more unimpressed at best and hostile at worst. Her previous experiences have made her naturally wary and she has a very low tolerance for disrespect.However, Citra is also a cunning manipulator and an utter fanatic to Rakyat mythology. She frequently molds things to the way she wants them to be, which often means falling in line with Rakyat lore. (Example: She falls in love with Jason not for who he is but for the warrior that he has become and for the promise of conceiving the “perfect warrior” with him.) She’s incredibly clever, using her beauty, charm, and influence to impact the way things go and frequently being able to shift the winds in her favor. She’s also a strategic genius– as strategy is one of the key reasons she and her people have not been erased off their own islands at this point. Self-assured and confident in her position, Citra remains unbothered by any types of threats, as she is both well-protected and capable of taking down anyone on her own.Citra is also very much like her brother in a lot of ways. She develops acute obsessions and fixations on things, especially if they entertain ideas she had, dedicating more time and resources into them than is necessary or healthy in some cases all in an attempt to have it or mold it into something she can use. Simply put, she’s selfish, with a focus on her tribe and herself, incredibly obsessive and fanatical at times, and vindictive to the point where she will pull as many strings as possible just to get what she wants.
Headcanons
- Citra still loves her brother and does not appreciate negative talk about him.- Don’t treat Citra like she’s some helpless, fragile little girl. She’ll beat you within an inch of your life.
Verses
None
General
Info
Backstory
Personality
Full Name: Keith Ramsey
Nickname(s): None
Species Human:
Ethnicity: American
Age: 24
Birthday: March 25th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (closeted)
Occupation: Investment Banker
Alignment: Neutral GoodAppearance
Eye Color(s): Blue
Hair Color(s): Brown
Height: 6’1”
Weight: 210 pounds
Body Build: Muscly
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: James A. WoodsHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder
Physical Disease(s): None
Cause(s): Trafficking experience
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Corbin Ramsay (father), Angela Ramsay (mother)
Sibling(s): None
Partner(s): Many, but none that are noteworthy
Child(ren): None
Friend(s): Oliver Carswell, Riley Brody, Jason Brody, Grant Brody, Daisy, Liza
Rival(s): The Pirates, The Privateers
Enemies: The Pirates, The PrivateersHobbies: Watching movies, partying, playing video games, listening to music, hanging out with his friends, working out, boxing, taking naps, going to the beach, surfing, swimmingStrengths: Tough, bold, confident, self-assured, clever, well-connected, can hold his own in a fight, fairly smart, fairly kind, fairly reflectiveWeaknesses: Impulsive, cocky, unmotivated, somewhat selfish, doesn’t often consider the consequences of this actions, lacks a firm grip on his emotions
Content warning for mention of rape.
Keith Ramsey was born in the US, in 1988. He came from a very well-to-do family, with a father who did stocks and a mother in the real estate business. Suffice to say, Keith grew up a spoiled child. He wasn’t the most academically inclined kid, despite being considered “gifted”. As a child, Keith was allowed anything he wanted. His parents weren’t exactly present and made the mistake of attempting to make up for lost time with their son by consistently giving him expensive gifts. Keith quickly learned that, in the eyes of his parents, he could do no wrong. He had a tendency to abuse this privilege to get away with trivial things, such as making hefty purchases, sneaking out to hang out with friends, and sneaking in things his parents likely wouldn’t approve of, such as alcohol. Additionally, when he was caught his parents tended to be very lenient with their reprimands, leading Keith to believe there was nothing he couldn’t do. He breezed through elementary, middle, and high school without issues, taking up several sports as he went along. His favorite was competitive wrestling. It wasn’t until he went into college that he began to struggle.The lack of rigidity from his previous years left him floundering in his courses and the subjects he previously had no issue keeping up with were suddenly choking him. Keith found being away from home and in a new environment very daunting and it led him to experience a short period of social withdrawal. He was caught cheating on several major tests but ended up being bailed out of consequences by his father. This in turn had two effects: it gave Keith the sobering realization that the real world was tougher than he thought it would be and that he’d need to develop some type of sense in order to actually thrive in it instead of eking by, yet it also developed Keith into a somewhat cocky bastard with a serious temper socially. He was a member of the DKC fraternity and after graduating he became a successful investment banker with the help and influence of his father.Keith wasn’t particularly fond of the job. Though he was amazing at it, it never grabbed his attention and was not something he particularly enjoyed. However, he also realized that his parents weren’t going to be around forever to protect him and keep the money coming in, so he figured it would be best to keep a stable job that paid well. Granted, Keith himself was not a very stable person to begin with. Yet, he stayed in close contact with many old friends and eventually found time to go on a celebratory vacation with them in Asia. After being told about an island where they can do skydiving, Keith eagerly accepts and joins them for it, leading to the events of Far Cry 3.
Upfront, Keith presents himself as confident, self-sufficient and perfectly capable of holding his own in any circumstance. This isn’t a total lie. Keith is a very resourceful and deceptively clever man with a lot of favors and connections, and a lot more knowledge than most would give him credit for. However, his confidence crosses the border into cockiness and he does tend to be very careless with things that don’t garner his interest. Hiis temper often gets the better of him as well. Though he has a long fuse, the explosive at the end is truly something to be avoided. However, more often than not it is ignited without him even realizing. Keith is a very emotionally charged person and he is also very blunt, leading him to get into very intense scuffles with other people without even meaning to. Most of the time, his agitation is drawn from a direct attack on his pride. In any case, Keith has done his best to bring in the reins on his choleric temperament, but it is still something he is working on at the end of the day.Aside from being a very emotional person underneath that surface, Keith is about what you’d expect from a college age frat boy. He’s incredibly social, loud, and likes to be second-in-charge to everything. He doesn’t mind sharing the spotlight so long as he’s getting attention– likely because he was starved of it as a child. He mingles easily with others, is incredibly flirtatious, and a very active participant in most circumstances involving his friends. He’s very close to them both because he’s known them (especially Grant) for so long, and also because he enjoys the sense of belonging he has in his group. His sense of loyalty runs slightly deeper than he lets off, and he regularly tries to be courteous and kind to the people he is familiar with. He’s more comfortable with his friends than complete strangers, as they tend to hype him up and make him feel like putting up a confident front is less important. He does tend to be more impulsive and daring as a result however.On his own, Keith is pretty average all around. He has no niche hobbies. He enjoys working out, playing video games, ordering in food, and binging movies a majority of the time. He’s very professional on the job and mostly very lazy and self-indulgent off of it. Parties are typically his element, and if he’s not out partying, you can expect him to be at home taking naps or beating up a punching back to let out some of the stress from work.
Headcanons
Verses
- Keith is a very emotional person and he’s not as tough as he seems. But he will still put up a confident front and defend his pride.- Keith doesn’t always throw the first punch, but he will throw the last.- Keith often doesn’t realize when he’s antagonizing people. He jokes around a lot and doesn’t mean to offend.- Keith was closest to Grant. It was through him that he met everyone else.- As a result of what happened with Buck, Keith has a very deep fear of intimacy, does not respond well to sudden loud noises, and is uncomfortable with physical contact from other people he doesn’t know and trust. He’s jumpier and more alert now.
None
General
Info
Backstory
Personality
Full Name: Oliver Joshua Carswell
Nickname(s): The Stoner, Oli
Species: Human
Ethnicity: American
Age: 23
Birthday: January 23
Spoken Languages: English, French
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (closeted)
Occupation: None
Alignment: Lawful GoodAppearance
Eye Color(s): Blue
Hair Color(s): Blonde
Height: 5’11”
Weight: 170 pounds
Body Build: Slim
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: Kristian HodkoHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Mr. Carswell, Mrs. Carswell
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Riley Brody, Jason Brody, Grant Brody, Keith Ramsey, Liza, Daisy
Rival(s): The Pirates, The Privateers
Enemies: The Pirates, The PrivateersHobbies: Smoking weed, cooking, watching movies, playing video games, listening to music, listening to audio books, collecting bugs (especially beetles), going surfing, swimming, working out with Keith, lounging around, trying out different hobbiesStrengths: Compassionate, empathetic, kind, caring, protective to a degree, very friendly, loyal, flexible, creative, in tune with his emotions, playful, agile, innovative, oddly helpful, can handle himself to an extentWeaknesses: Lazy, unmotivated, stubborn, dependent on weed, not strong, a worry wart, indecisive, thinks with his heart rather than his head
Content warning for marijuana mention.
Oliver was born in the USA, in 1989. Much like the rest of his friends, he was well to do. Both of his parents worked well-paying jobs that often had them traveling, so much like Keith, his family wasn’t around and he was often left to his own devices for long stretches of time. Unlike Keith however, Oliver was always very well-mannered and generally found things to entertain himself. He had a good nanny and spent a lot of his time watching movies and playing video games. Oliver often received comments about having his head in the clouds and was generally very uninterested in education. He was not fond of the learning aspect, however he had a very deep love for the social aspect of school. He made friends easily, followed trends, and was generally a class clown type. His parents disliked that he was incredibly unmotivated and unfocused in school but ultimately realized that it was likely because of them that Oliver often cared so little about things. Around highschool he started doing weed. He was caught and charged for possession several times but received no punishments because his father bailed him out. He was also charged once for dealing which, again, his father and mother bailed him out of because they didn’t believe weed was something worth being punished over. He was very checked out towards the end of his formative years and his last year in the primary education system was spent with more days skipping or missing school than being in class.With a scrubbed record, Oliver went to college. At the time of his departure, he was struggling with the idea of what he was going to do with his life. He felt unprepared, uneducated, and he fell into a deep depression. His grades did not do well, and during his second year he joined a program to travel to France while taking two courses. He failed both of them, however the change in scenery and the comforts he found in a friend he made while he was there proved to be an eye-opening experience that allowed him to recover. After he came home, he dropped out of college and decided that he was just going to explore his options in the workforce. His parents did his best to support him but in their lack of presence, he ended up falling back on his friends– especially Riley. The two were very close and through him he met the rest of their friend group.While working on deciding what he wanted to do with his life, he decided to take a trip with his friends to Asia, hoping he’d get to talk with them and get some clarity. After a suggestion from a DJ in Bangkok to go skydiving over a remote island, he is swept up in the events of Far Cry 3.
Compared to the rest of his friend group, Oliver is remarkably relaxed and laid back. Even without the effects of marijuana, he has a very friendly and borderline philosophical disposition by default. He enjoys talking about life and reflecting on the past. He has a lot of good lessons he’s learned and likes to explain them in funny stories he has. In general, Oliver is the most calmly cheerful of the group and an optimist. He enjoys making his friends laugh, even when the situation is dire. He’s the most in tune with his emotions and the most empathetic of the group, preferring to talk people through their emotions (including himself). He’s also very physically affectionate, enjoying patting people on the shoulder, light touches, and friendly hugs. His mellow personality is commonly attributed to the fact that he is a stoner, but the truth of it all is, Oliver is just in general a very mellow guy. He’s naturally very playful and holds the desire to bring people together given that his entire childhood consisted of wanting to do that but never being able to. He’s practically a weed-scented teddy bear.Though typically mild mannered, Oliver knows when to sober up and he is not a complete doormat. Spending time with Keith and Grant (as well as binging a lot of survival shows and movies) has taught him a thing or two about how to fight and survive, and when people need him serious, he can be deadly serious. He knows well when it’s time to work and when it’s time to play, and though the desire to simply loaf around and do nothing is strong, he is a devoted and faithful friend with a good heart and good intentions, and he will do whatever they need him to do. He’s not particularly strong, but Ollie has surprisingly good reflexes and a fair bit of trivial knowledge (as opposed to actual booksmarts) which comes in handy as surprising times. He couldn’t do calculus or algebra, but he certainly remembers that you should never drink from still water.On his own, Ollie tends to be ever just as chill. He tends to grow melancholy however. Despite spending the better portion of a lifetime on his own, Ollie has never gotten used to the feeling of loneliness that creeps in whenever he is by himself. He’s a very social person that dislikes isolation, and so he often turns to distractions for help. Weed is his go-to, but he often plays video games, eats, or just lays around watching television until he falls asleep. Deep down, Ollie knows that he needs to find something to do with his life. But he has no idea what he’s good at, no guidance, and frankly no experiences or references on where to start. And that just makes him both sadder, and more dependent on his friends for a good time.
Headcanons
Verses
- Oliver is closest to Riley out of everyone.- While he’s very gentle most of the time, Ollie is not entirely helpless. Push come to shove he will defend himself and his friends.- Ollie views his friends as his family.- Oliver tries to be very chill and relaxed and does well in situations of stress. The meltdown always comes afterwards.- Ollie is very physically affectionate. He will snuggle on you and cling to you if you let him.- Ollie always has weed on him. He detests doing actual hard drugs though.
None
General
Info
Backstory
Personality
Full Name: Riley Brody
Nickname(s): None
Species: Human
Ethnicity: American
Age: 21
Birthday: May 9th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (Closeted)
Occupation: Pilot in training
Alignment: Lawful GoodAppearance
Eye Color(s): Brown
Hair Color(s): Black
Height: 5’10”
Weight: 157 pounds
Body Build: Slim, average
Notable Physical Traits: Wavy hair
Alternate Forms: None
Faceclaim: None
Voiceclaim: Alex HarrouchHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Mr. Brody (deceased), Mrs. Brody
Sibling(s): Grant Brody (deceased), Jason Brody (alive)
Partner(s): None
Child(ren): None
Friend(s): Grant Brody, Oliver Carswell, Keith Ramsey, Liza, Daisy
Rival(s): The Pirates, The Privateers, his brothers
Enemies: The Pirates, the PrivateersHobbies: Listening to music, dancing, playing video games, puzzles, talking to people, putting together miniatures, sketching, wood carving, flying, listening to audiobooks, watching videos, building computer rigs, watching chemistry videos, watching robot building videos, watching animal and survival documentariesStrengths: Brilliant, innovative, creative, agile, fast, rational, great mediator, compassionate, loyal, dedicatedWeaknesses: Unmotivated unless it interests him, stubborn, quick to panic, avoids conflict, doesn’t know how to fight
Riley was born into a comfortable life in Los Angeles. Though he has very few memories of his father, he left his sons and wife a good fortune of life savings in the hopes that they would help them all grow to be successful. His mother was left fairly distraught by the loss, and thus was somewhat uninvolved in her youngest son’s life. Lacking much of the recognition he needed in his developmental years, Riley has always been the quiet shadow of his two brothers. A natural underdog, he learned quickly that it didn’t pay to compete with them considering they were both much older, bigger, and tougher than he was. Additionally, he found it wasn’t worth his time to complain, as his mother liked to consistently remind him that there were more important things in their life than his desire for attention. Over time, his brother Grant took on the role of being the compassionate father figure, attempting to give Riley some sense of recognition, while his relationship with Jason carried much more distance. He found the gesture hollow due to the fact that Grant wasn’t exactly consistent in his life either, and so Riley accepted his place at the bottom of the pile. He was quiet, kept to himself, and was a good kid with a decent relationship to his family members. However, the simple three year gap between his older siblings, as well as Grant’s desire to carry out their father’s dying wish often led to conflicts between Jason and Grant. As a result, Riley adopted the role of being the middleman and peacemaker between his siblings, diffusing the quarrels and trying to smooth things over.As Riley got older, he found himself continuing to linger in the shadows of his two better-recognized and more accomplished siblings. If he did something, people recognized his brothers for doing it better or faster. He was never directly compared with Jason or Grant so much as he was ignored in favor of them. It stung, especially as they graduated high school and went off into other pursuits. Riley found it fruitless to announce anything when the focus was on his two more accomplished siblings: one in the military, and the other deciding which route he could take into a successful career. Though he was somewhat disappointed at the idea of not receiving his own recognition (aside from being the “baby” of the family) Riley came to terms with that fact and grew to be content with it. He wasn’t one to cause conflict, he was one to mediate it, and he worked a lot on mediating the feelings within himself he found had been festering for the last few years. He made peace with himself, and instead of envying them, Riley simply branched off into his own path and went the route his passions took him down. He found he had a deep love for aviation and pursued a career as a pilot. Eventually he received his pilot’s license and was scheduled to graduate when he, his brothers, and some friends decided to celebrate with a short vacation tour of Asia. Riley, eager to finally see some type of recognition for himself, happily came aboard. At one point in their trip, they decided to take the advice of a DJ and travel to a supposedly uninhabited island to skydive, setting in motion the events of Far Cry 3.
Riley comes off as the most innocent of the three brothers. He is level-headed, cheerful, friendly and likes to think things through before taking any actions. He displays a very strong sense of rationality, primarily because he is not built for stress and knows that if he panics, nothing will get done. And he is very quick to panic once something goes wrong and he realizes he’s exhausted any possible solutions. While he proves to be a bit jumpy, Riley’s reflexes are something that easily gets him out of difficult situations. He has no experience fighting, but he does know basic tricks for getting out of restraints, he’s fast enough to dodge attacks, and he can run like hell when he needs to, leaving would-be attackers in the dust. These tactics hold up especially in situations where he finds diplomacy is not a viable option, as Riley hates conflict.On a much lighter note, Riley is also easily excited in general and very curious. He likes to explore ideas and concepts extensively, figure out how they work, and see things for himself. He occasionally develops obsessions for things like bands, trends, and hobbies in this way. On top of being very adaptable and having an intense thirst for knowledge, his wild imagination often leads to him daydreaming or coming up with crazy creative ideas. He’s also quite open-minded and enjoys engaging in lighthearted playfulness. Occasional play fighting and jokes are his style, and barbecues, meet-ups, and parties are his scene (just don’t expect him to drink). He has some fairly good social skills and has no problem striking up conversations with people he finds interesting. Most people would regard Riley as someone pleasant to be around.In addition to being a mediator and loyal friend, Riley proves to be a very clever young man. His intellect, though often unappreciated (and frankly not all that displayed by him) is something worth regarding. He’s very creative, enjoys solving problems and helping people, and likes a good challenge now and then. He’s very logical about things, approaching them rationally and with his head rather than his heart most of the time. If he was a bit more dedicated to his education he could become some sort of professional in science or mathematics, but Riley is, sadly, unmotivated when it comes to education. He lacks commitment to things that don’t interest him. It’s also a shame that all that amazing rational thought goes out the moment his fight or flight reflexes kick in.Barring his occasional fearful outbursts and adorable excited charm, Riley is a very quiet, responsible person. He’s very in tune with his emotions and works on self-care and reflection quite a bit. Despite his seemingly emotionally charged nature, Riley works hard to suppress his feelings quite a bit. What others see tends to be the sudden bursts of his feelings that have been building up over time. By default, he tries very hard to appear neutral and remain calm. His excitement and anxiety tend to get the better of him at times but overall, Riley tends to be the lonely underdog he’s always been. He shies away from more interpersonal interactions, having learned that his own emotions, thoughts, and desires come second to whatever else is happening and that they are his and his alone to deal with. He uses his kindness and optimism as an outlet, but when push comes to shove, Riley can’t hide when he’s happy or scared.
Headcanons
Verses
- Riley knows a lot about plants, bugs, and animals. He knows a lot about survival.- Riley can take care of himself. He doesn’t appreciate being babied.- Riley is a lot closer to Grant then Jason. Based on in-game dialogue, it’s like that the feeling is mutual.- Riley is also closest to Oliver out of all of his friends. He is least closest to Keith.- Riley doesn’t remember much about their dad.
None
General
Info
Full Name: Vaas Montenegro
Nickname(s): The Psychopath, The Lunatic
Species: Human
Ethnicity: Rakyat
Age: 27
Birthday: July 26th
Spoken Languages: English, Spanish
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Pirate leader, Privateers Second-in-Command, Trafficker, Drug Trader
Alignment: Chaotic EvilAppearance
Eye Color(s): Green
Hair Color(s): Black
Height: 5’9”
Weight: 185 pounds
Body Build: Muscly, fit
Notable Physical Traits: Long scar running from his left brow over his scalp toward the back of his head
Alternate Forms: None
Faceclaim: Michael Mando
Voiceclaim: Michael MandoHealth and Wellness
Phobia(s): None
Mental Disorder(s): Bipolar disorder, Bipolar depression, Psychopathy
Physical Disease(s): Cocaine addiction, Alcoholism
Cause(s): Rejection trauma, addiction
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): Citra Talugmai (sister)
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): The Rakyat
Enemies: The Rakyat, HoytHobbies: Swimming, hunting, fishing, doing drugs, hunting people, capturing people, teasing his captives, killing, burning shit down, climbing trees, watching movies, listening to music, surfing and cruising by ship, sketching up tattoo designs, scouting, whittling, dancingStrengths: Agile, strong, tough, good aim, skilled with a blade, clever, cunning, sly, manipulative, oddly charismatic, well-connected, notorious, deceptively intelligent, persistent, determined, creative, innovativeWeaknesses: Lacks empathy, stubborn, lacks integrity, vindictive, cruel, lets his anger control him, sadistic
Backstory
Content warning for mentions of human trafficking, kidnapping, slavery, death, arson, murder, torture, verbal abuse, and physical abuse.
Vaas was born in 1985 on the Rook Islands and from a young age, he was a member of the native Rakyat. He was particularly close to his sister Citra and mentions that his first kill was for her. He lived a relatively normal life surviving in the jungle by hunting, fishing, and collecting plants for food and medicine while interacting with the other natives. Though Vaas was always regarded as a strange child and a troublemaker. His parents were very uninvolved in his life and as a result, Vaas became a troublesome youth. He had a tendency to steal and aggravate both people and animals. He engaged in petty crime for which he was always scolded for with regular beatings to try and discipline him. Unfortunately, these actions had no effect and only made him a bolder and more aggressive little criminal. As he got older, he gained a more inflated view of himself and his petty thefts and tormenting turned into acts of arson and torturing animals. Sometime before 2012, Vaas became addicted to drugs brought to the islands by deranged slave and drug trafficker Hoyt Volker. The supply was small and only lasted him a short while, and Vaas knew he needed more. Vaas eventually established contact with Volker who found potential in Vaas and his destructive habits, and promoted him to right-hand man. Vaas went on to become the leader of the Pirates, a faction consisting of pirates that came to the Rook Islands to plunder, pillage, steal and murder. It was this new union that drew a rift between him and his sister, leading him to abandon the Rakyat.Vaas and his men would go on to help Volker with his business. They took land for Volker to grow marijuana fields and developed a organized set up for kidnapping and selling native inhabitants of the island into slavery. This operation expanded into luring in unsuspecting tourists to be held for ransome before being sold down the line along with the tourists in their elaborate human trafficking scheme. Hoyt sets up the deals and buyers and Vaas carries out the trade. As well as sowing terror and injustice in the Rakyat, the Pirates and Privateers claim that the islands are rightfully theirs. Vaas operates from a hidden fortress in the North Island where he oversees the death and destruction he causes on the natives and the Rakyat who were once considered his family.
Personality
On the surface, Vaas maintains he nicknames The Psychopath and The Lunatic very well. He easily displays that he is a reckless, violent, sadistic, brutal, unpredictable, cynical, Machiavellian, psychopathic, insane, extremely prideful, and a remorseless pirate lord with a dark sense of humor and a frighteningly obsessive personality. He is feared even by his own men - some of whom are as chaotic and psychotic as Vaas. Despite being crazier and more mentally unstable than any other antagonist, he is oddly charismatic. He displays a level of possessiveness over his captives that is simultaneously very comforting and very frightening. Yet even still, he takes great pleasure in breaking them down and abusing them both physically and verbally. He’s incredibly deliberate and sadistic and likes making a show of reinforcing the idea that he is in control. He’s also incredibly manipulative, repeatedly reminding his captives that the reason they are in his “care” is because of their own foolish choices and through no fault of his own. Despite his seemingly endless capacity for cruelty, Vaas’ evil personality is only somewhat slighted by the cynical facade of humor and entertainment he puts on for his “guests”. He is certainly well-knowledgeable in pop culture if his many references to films is anything to go by, and he often uses that to taunt his captives.Even with his demented displays, Vaas does have another side to his unstable and unpredictable personality. He seems to develop some type of peculiar attachment to captives he holds onto for long enough that appears vaguely like Lima Syndrome. He shows a remarkable amount of sadness when captives that he favors pass away and is extremely attentive to their needs if they display desperation for proper care or he finds he’s at risk of losing them. He does not like letting his favorite toys die unless he wants them to. (The best example of this comes from the Far Cry Experience: Once Vaas notices Christopher is not moving for the last time, he begins to attempt to resuscitate him. After failing, he seems to begin to genuinely mourn him.) That being said, Vaas has a tendency to switch obsessions fairly quickly. It’s rare that he finds someone so different that they hold his attention for more than a few days.Going further, Vaas does show that he has some level of empathy. He displays a level of submissiveness in the presence of Hoyt. He’s very passive around him, going about whatever it is Hoyt wants him to do and displaying a remarkable level of concern and even upset when Hoyt threatens his sister, Citra. Despite having cut ties with his immediate family, he still seems to care about them and their traditions. Vaas also displays a level of self-loathing for himself, though this is more mentioned than said directly. Vaas experiences high and lows due to developed Bipolar disorder- a secondary issue spawned from both his untreated psychopathy and his frequent usage of drugs like cocaine. He has a deep disgust and hatred for what he is and what he depends upon, yet is still markedly remorseless about his actions themselves and more so the cause. He occasionally suffers from mental breaks and meltdowns, engaging in tics and other repetitive behaviors and patterns as a result. These factors contribute to him having sudden and sporadic high and low periods, both of which he tends to express similarly: with violently destructive behaviors.
Headcanons
- Vaas is incredibly unpredictable and oftentimes very violent. He will certainly attack if provoked and sometimes even if he’s unprovoked.- Vaas enjoys taunting, jeering, and insulting people.- Vaas is a dangerous man. Unless someone is under the protection of, or otherwise involved with Hoyt, he sees them as fair game.- Vaas is not a lovesick puppy or a “broken man” in need of fixing. He is an insane, aggressive, wildly obsessive, violent, sadistic psychopath with a penchant for torture and crime. Relationships with him tend to be slow and are more often than not unhealthy.- Vaas has a difficult time sitting still and has many tics to him, like pacing. He talks with his hands and is constantly moving around.- [An in-depth analysis of Vaas’ mental state and his capacity for a “softer side”.] (https://vendettacanons.tumblr.com/post/632830299134377984/characterization-hour-vaas-its-been-a) (Spoiler alert: Everything is Hoyt’s fault.)- Vaas adapts very quickly to people’s personalities and he adapts with great ease. He can pick up on people’s manner of speaking, their little ticks and twitches to indicate what mood their in, and figures out fairly quickly when to talk to them, when to avoid them, when to appease them, and what they want to hear. He’s very perceptive and sensitive to changes in people’s moods and he responds accordingly as a defensive measure.- (Tw Drug mention) This sensitivity to other’s emotions stems from two main experiences: Citra and Hoyt. He was always very in tune with Citra’s emotions and valued them highly because he always wanted his sister to be happy. Hoyt follows the same logic— save for the fact of instead of actually caring, he does it to survive. He fears Hoyt’s anger because the results of that could mean taking away Vaas’ drugs, which he’s dependent on, or much much worse.- (Tw Drug mention) Vaas was technically both kicked out of the Rakyat and ran away from it. As an heir to the crown, he was trained extensively and was known as their most fearsome and powerful warrior. However, he had his heel and he was tempted by Hoyt and his influences (aka drugs). He kept coming back to Citra between jobs, as Vaas loved his sister more than anything in the world and would do anything for her. Except follow some rather sketchy Rakyat traditions (the ending where Jason kills his friends and “joins” Citra? Yeah, that was apparently supposed to Vaas. Citra even says it.) Knowing what it entailed drove him away, as did the addiction to the drugs. And in return, Citra denounced his status and deemed him an enemy poisoned by the intruders.- That being said, Vaas still has all the training of a Rakyat Warrior. And he will use it. Underestimate him at your own risk.- (Tw kidnapping, trafficking mention) Vaas seems to take no issue with beating on any male captives he has. Generally speaking, this is because there’s generally a lower demand for them, so he can usually spare getting chewed out over some lost product so long as they’re men. (In Grant’s case especially, they still had two other brothers they could use for ransom).- (Tw kidnapping, trafficking mention) On the other hand, Vaas is markedly more gentle and patient with female captives. (In the case of Liza, she curses him out and he doesn’t even react to it.) While it’s likely because they’re more valuable to Hoyt, it’s also because just in general Vaas has that mentality of “not hitting women”. All bets are off if they hit him first though.- Vaas loves to surf. He hasn’t gotten to do it in a long while but he has a special connection with the ocean. He made his own surfboard a while back, designed it himself an everything, but he’s only been able to use it a handful of times. Not much downtime when you’re running the ground level of a massive crime operation.- While Vaas’ primary disposition is to be loud, grating, and sadistic, this is not how he naturally is. His aggressive Pirate Leader behavior was brought about as a mixture of rejection from the Rakyat, cocaine and other hard drug usage, and the pressure of trying to survive under Hoyt’s thumb. By being the biggest, the baddest, the loudest, and the meanest, he stays on top and in charge. No one challenges him. He stays alive and employed. And though he knows deep down that this is not who he is, he both doesn’t know how to revert the change and doesn’t want to. It feels good being the top dog with all the power and the wealth where almost no one can tell you no. It gives him a sense of control even though he knows he’s not really in control of anything.- Following that last part, Vaas does have brief moments where the man he was supposed to be, the man he should have been, comes through. They’re few and far between but certainly deserve recognition. He’s capable of being gentle, affectionate, and oddly tender. It’s pretty jarring to see (or experience in some rare cases) considering his default approach to things is to be rugged, tactless, and brutal.
Verses
- Definition of Insanity Verse - Centered on Vaas, this idea is based off of the Ubisoft “Voices of Insanity” short for him. Vaas Montenegro is possibly the most mentally unstable patient any professional in the practice has seen. He’s so lucid, yet so volatile and so dangerous that they keep him in his padded cells in a straight jacket at all times. This doesn’t seem to be a deterrent however. One small slip, one careless back turned, and he was gone. No longer confined to the Rook Islands, Vaas Montenegro is now free to meander and terrorize the unsuspecting citizens of whatever unfortunate city or town he now finds himself in.
- Rook Line Sinker - An verse focused on Vaas; after being killed by Jason using the mysterious dagger, Vaas goes on to become a cryptid haunting the Rook Islands. There are several local legends that he is responsible for the sinking of ships leaving and coming to the islands. Some say that he brings bountiful harvests, others say he wipes out crops. Still others believe he is responsible for horrendous flooding during the rainy seasons. Most sightings of him however, tend to be him scrounging through trashcans looking for treats since with his death, the pirates disbanded and Hoyt is no longer around to give him work to provide for himself. As it often goes, he does have a few new adaptations that make being a cryptid easier.
General
Info
Full Name: Bhadra
Nickname(s): Tarun Matara
Species: Human
Ethnicity: Kyrati
Age: 14
Birthday: March 19th
Spoken Languages: English, Kyrati, some Cantonese
Religion: Kyrati Religion
Gender: Female
Preferred Pronoun(s): She/Her
Occupation: Golden Path Member
Alignment: Lawful GoodAppearance
Eye Color(s): Green
Hair Color(s): Dark brown
Height: 5’2”
Weight: 120 pounds
Body Build: Average
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: Dharini WoollcombeHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, Unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): The Royal Army
Enemies: The Royal ArmyHobbies: Weaving, painting, reading, swimming, going for walk, gardeningStrengths: Clever, mature, strategic, compassionate, always knows what to sayWeaknesses: Emotionally vulnerable, prone to emotional burnout, resentful of her title, indecisive
Backstory
Content warning for mentions of death and war.
Bhadra was born and raised in Kyrat and since a young age, she has been in the middle of a civil war. She had to grow up too soon and before the age of six, she was known by members of the Golden Path as the reincarnation of Tarun Matara, a goddess in the mythology of Kyrat. Bhadra had to ally herself with the Golden Path at twelve years old, as she was considered the Tarun Matara and her parents died in combat fighting for the Golden Path. Bhadra has a very heavy weight on her back, standing between Amita and Sabal who constantly disagree over what direction the Golden Path should take.Bhadra is considered by the Traditionalists to be the Tarun Matara, the living embodiment of the Goddess Kyra. The Tarun Matara’s duties are never explicitly stated but she is touted as a religious icon for those who still hold to the traditional religion and mythology of Kyrat. Bhadra’s status as a deity is one of the main causes of contention between Amita and Sabal. Sabal sees it as her duty to inspire the people and pushes for her to go out and reassure them. Amita; however, is strongly against the old religion and specifically against making young girls take on the role of Tarun Matara. She initially helps Bhadra, teaching her self-defense when Sabal has forbidden it yet later in the game she begins to see Bhadra’s status as a deity as a means of undermining her anti-religious regime and takes a much less friendly approach.Bhadra has not had the opportunity to experience a normal childhood. The weight of her title has followed her around and forced her to undertake a level of maturity that far exceeds that of what she should experience. Additionally, because of the ongoing civil war, Bhadra has not had much of an opportunity to develop friendships or close companionships, and additionally has no family to turn to. While she claims to have no opinion of the title, Bhadra secretly does resent being Tarun Matara to some degree. Above all however, she just wants Kyrat to be a peaceful place again and see the Royal Army out of her home.
Personality
Due to the constant praise and attention she receives, Bhadra is naturally very withdrawn and somewhat shy. She lacks the initiative to go out and interact with people of her own accord without being told. Despite her shyness, Bhadra is very supportive and compassionate. Almost too much so. She often suffers from emotional burnout because of the constant push to comfort and support others when she herself has been through so much and still has so much to prepare for. Despite this, Bhadra is not one to complain. She does not have any close friends or family to talk to, and instead spends her time trying to feel like a normal child.Bhadra’s interest revolve around art and reading. Though she’s not often able to find a quiet place of the supplies to do so, she makes a habit of trying to find quiet moments when she can. She’s not fond of using or even holding weapons, but she knows that she needs to learn. That hasn’t stopped her from trying to put it off as much as possible however. Bhadra does enjoy the music of her home but unfortunately, it’s become something of a scarcity. She also enjoys weaving rugs and blankets but again, the scarcity leaves her with very little.Bhadra secretly resents her title of Tarun Matara but for the sake of others, she avoids saying anything. She knows the importance of keeping up morale. However, this also leads to her putting people on a pedestal simply for treating her as a normal person and disregarding her title. She struggles to make friends, not only because of her status, but because of the fact survival is a fickle thing in Kyrat between the wildlife and the civil war. Bhadra dreams of the day her country might see peace again. And despite being shy, a bit of a pushover, and not very vocal about anything, there is one trait that shines through in Bhadra: her determination.
Headcanons
- Bhadra is averse to conflict. She prefers to try and mediate.- Bhadra is not available for romantic shipping. Her relationships are limited to friendships and family connections.
Verses
None
General
Info
Full Name: Lakshmana Min
Nickname(s): Imana, Mana, Lackey
Species: Human
Ethnicity: Kyrai-Chinese
Age: 26
Birthday: July 27th
Spoken Languages: Kyrati, Cantonese, English
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/her
Sexual/Romantic Orientation: Bisexual
Occupation: Lost princess
Alignment: Neutral GoodAppearance
Eye Color(s): Dark Brown
Hair Color(s): Black
Height: 5’7”
Weight: 130 pounds
Body Build: Average
Notable Physical Traits: Mark on forehead
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Ishwari Ghale (mother, deceased), Pagan Min (father)
Sibling(s): Ajay Ghale (maternal half-brother)
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Writing, reading, art, tinkering, collecting teas, weaving, making articles, growing plants, tending to animals, making medicines, making teas, pottery, sewing, exercisingStrengths: Agile, witty, clever, intelligent, logical, compassionate, kind, determined, perseverant, creative, craftyWeaknesses: Stubborn, overly persistent at times, often frowned upon for her domineering personality, disliked for not being a doormat, disliked for fighting back when provoked
Backstory
Content warning for infidelity, war, violence, and death mention.
Lakshmana was born the child of a doomed affair between Ishwari Ghale and Pagan Min. Ishawri was sent by her husband Mohan to act as a spy. She was told to get close to Pagan to siphon as much information as possible about the Royal Army’s weapons, numbers, tactics– anything that could give the Golden Path an edge in the fight against Min and her entourage. Pagan took a liking to Ishwari, one that was eventually reciprocated. The two fell in love and from their affair came Lakshmana. Though she was loved and spoiled as a beloved princess for all of a year, her young life eventually fell apart after Mohan discovered her existence. He vowed to right his wife’s mistake and threatened to kill her. He almost succeeded too, but in defending her child, Ishwari killed her husband instead. Realizing that she was now a traitor to the Golden Path and that her children would never be safe if anyone found out the truth, Ishwari devised an escape plan.Information at this point can be adjusted for plotting purposesIshwari vanished to the United States with her son Ajay. Pagan was left completely in the dark about the reason for her sudden departure. His only keepsake of his wife was an urn that was delivered to him supposedly bearing the ashes of Lakshmana, who was implied to have been killed by Mohan. Pagan mourned the loss of his three great loves for a long time after. Despite the placement of her ashes in a temple, rumors still circulated that Lakshmana was still alive. Some claimed that Ishwari had fled to the United States with both children and that Lakshmana, as well as Ajay, were in New York, growing up following western ideas and traditions with a mother who never spoke of home.Other rumors suggested that Lakshmana had been left in the care of someone back in Kyrat while Ajay thrived in the States with their mother. She was hiding amongst the crowds, following a different name. Some whispered she was in the Royal Army, others said she’d become a member of the Golden Path unknowingly fighting her father. Still, others implied she was simply living out her life as a normal Kyrati citizen uninvolved in the conflict and simply going by another name, unaware of her true heritage and birthright. As far as the current royalty and the Golden Path are concerned, Lakshmana is dead and has been for 25 years. Any rumors of her still being alive are considered a grave affront to the king and punishable by death.
Personality
Despite the turbulent circumstances in which she grew up, Lakshmana proved to be every bit as strong and resilient as her parents. By default, she tends to be on the quiet side, preferring to listen and gather information on things before stepping in. And when she steps up, she steps up with a plan. Lakshmana is logical, calculating, and persevering. She has her father’s natural charm and leadership, and her mother’s wit and conversational skill. She prefers to be diplomatic but she can also be aggressive and dominating in her debates and decision making. Her stubborn sense of determination has led to failures, but Lakshmana is not one to be dissuaded by mistakes. Rather, she sees them as challenges and opportunities to improve and get better. She is all about growth and progress, no matter how many attempts it takes.However, Lakshmana’s ambition should not be conflated with compassion. Like her mother, Lakshmana strives to understand and give adequate meaning and value to all life. She has her mother’s kindness and compassion, her understanding, and her supportive mindset. She is very nurturing and passionate about preserving life and nourishing things to grow. Her mother’s love of gardening was something she inherited. She put all her efforts into being well-educated and being the best version of herself possible that would make her mother proud. She utterly devours books and writings. Her hunger for knowledge is insatiable and her desire for hands-on learning has allowed her to gather a varied amalgamation of skills, including raising plants and animals, identifying edible plants, weaving, painting, writing, language studies, minor engineering, medicine, dance, and gymnastics. While Lakshmana is for the most part a goodie-two-shoes, she does have her rebellious streak. She refuses to let her occasional quietness be grounds for people to try and speak for her or walk all over her.Lakshmana’s voluntary quiet should not be mistaken for shyness either. Nothing she does is without purpose. She is perceptive and observational. She has a keen memory and a mind for puzzles and strategy. She’s also far from shy. Like her father, Lakshmana can come off as pompous, dramatic, or eccentric sometimes, with wide gestures and dramatic voices to accentuate the effects of her words. This has been met with mixed reactions, though she remains undeterred and refuses to apologize for simply being herself and trying to add a bit more intrigue and fun to her day-to-day life. Thankfully, she’s also good at reading tone and knows when and where to show off her more playful side. She can adapt her personality to whomever she’s speaking to in the moment, but she refuses to curtail her natural ways of responding to things beyond a certain point.In short, Lakshmana is a seamless blend of her parents. She’s kind, compassionate, witty, and proud. No amount of bad circumstances or conflict will take the light from her eyes if she can help it.
Headcanons
- Depending on plots, Lakshmana could have either been left behind in Kyrat or taken with Ajay to the US.- Lakshmana does not take insults lying down.- Whether or not Lakshmana is aware of who she really is depends on the verse and plot.
Verses
None
General
Info
Full Name: Paul Harmon
Nickname(s): Paul De Pleur, De Pleur, The Torturer, General of the Army, Chief Interrogator, Governor of the Lowlands Region
Species: Human
Ethnicity: American
Age: 46
Birthday: October 26th
Spoken Languages: English, Kyrati, Cantonese, Italian, English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual
Occupation: Governor, “Interrogator”
Alignment: Neutral EvilAppearance
Eye Color(s): Brown
Hair Color(s): Dark brown
Height: 6’
Weight: 160 pounds
Body Build: Average, on the more muscly side
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: Travis WillinghamHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): Laura Harmon
Child(ren): Ashley Harmon
Friend(s): Pagan Min
Rival(s): Golden Path
Enemies: Golden PathHobbies: Cards, cooking, collecting jewelry, puzzles, hunting, visiting his daughter, phone games, checkers, sewing, collecting teddy bears, spending time with his familyStrengths: Physically strong, dangerously intelligent, dangerously charming, intimidating, sly, crafty, manipulative, vindictiveWeaknesses: Overconfident, proud, unhealthily attached to his phone, sadistic, untrustworthy, poor reputation
Backstory
Content warning for mentions of violence, war, death, and torture.
De Pleur was born and raised in the United States. His childhood was rather turbulent being that he was from a lower middle class family. He came from a violent past but despite this, he excelled in his studies. Even still, he took the route of joining the military to pay for a college education in psychology that he never ended up using. However, he did meet his then-wife during that time. Eventually, De Pleur managed to end up working for an unspecified US intelligence agency for several years. He was put on several important projects, including monitoring a massive drug and human trafficking operation in the pacific and the activity of triads in China and Hong Kong. He made some connections while undercover and around the time of him returning home for some vacation time, he married his wife Laura and the two had their daughter Ashley.Although he was a loving husband and father, Paul faced intense competition against other agents in the service. Eventually, his job was outsourced to someone working for Langley and he was forced to “become a desk jockey”. This resulted in him becoming disgruntled and immensely dissatisfied with his life. Though he still made decent money and continued to be a good and faithful husband and father, De Pleur was incredibly angry and resentful of the system that had discarded him. After watching Dr. Phil one night on his couch he had an epiphany. As a result, he would then go to the country of Kyrat where he met with the king of Kyrat, Pagan Min. His prior connections to the triads from his old job granted him some favor. Min found potential in De Pleur and recruited him into his Royal Army.Eventually, De Pleur climbed the ranks and became the commander of the Army and one of Min’s chief lieutenants, next to Yuma. While Min became a recluse, Kyrat was split between different governors who report directly to Min. De Pleur was given control of the Lowlands region of Kyrat and makes his fortune running guns, selling tea and cultivating other illegal crops on Min’s behalf. He is the reason that Kyrat can no longer grow crops. He also throws notorious parties in his ‘City of Pain’, a place where captured soldiers and suspicious civilians are reported to be tortured to death and never heard from again.
Personality
Paul is a smug, haughty individual. His renewed sense of purpose and his rank among the Royal Army has given him the sense that he is untouchable. He answers to Min and only to Min and thrives in the intense reputation of fear that he has created among the Golden Path and most Kyrati citizens. The sense of power he gets from terrifying people with his mere presence alone indicates that he is a sadist. He taunts his victims as he tortures them, promises them mercy for extraction of information. Paul is manipulative, cruel, and does not hesitate to spout verbal abuse at the Golden Path and its supporters much like Min does, as he sees them as lesser than him and indeed less than human for their rebellion.However, on the contrary to his cruel work persona, Paul is a devoted husband and father. He travels home every six weeks to see his family, taking gifts to them and regularly calling them whenever he can. He adores his family more than anything in the world and puts them on a pedestal. Everything he does, he does for the benefit of his wife and daughter, even if it comes at the detriment of others. Paul’s determination and endless love for his family means that he is attached to and quite protective of his cell phone, even going as far as to panic when it rings and he is unable to answer it.Despite his insistently smug and overconfident nature, Paul is not completely dumb. He is quite brilliant at gathering information and organizing attacks and defenses. He is meticulous in studying enemy weaknesses and exploiting them. He’s a brutal adversary and much like Yuma and Noore, has found ways of putting the nation in a chokehold by forcibly preventing their usage of crop fields to grow food. He is a strategist and an agent of chaos and pain, and he puts his skills to use in every sense. It is difficult to outsmart him, and, thanks to his military training, even more difficult to overpower him. He is well-guarded and capable of defending himself. And he is merciless.Don’t fall for De Pleur’s charm. He lives up to his nickname as the Torturer.
Headcanons
- Paul is incredibly charming and manipulative. He can weasel more truths out of people than they realize.- Paul is smart. Don’t let his smug overconfidence fool you.- Paul does not react well to comments about his family.- Paul is faithful and devoted to his family.
Verses
None
General
Info
Full Name: Grace Armstrong
Nickname(s): Grace, Auntie Grace (Carmina), Shorty (Sharky)
Species: Human
Ethnicity: American
Age: 32 (5), 52 (New Dawn)
Birthday: August 1st
Spoken Languages: English
Religion: Christian
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Heterosexual
Occupation: Resistance Fighter, Sniper, Olympic competitor, Scavenger
Alignment: Neutral GoodAppearance
Eye Color(s): Brown
Hair Color(s): Dark brown
Height: 5’5”
Weight: 180 pounds
Body Build: A bit on the muscly side
Notable Physical Traits: Black grease beneath eyes (5), milky eyes (New Dawn)
Alternate Forms: None
Faceclaim: None
Voiceclaim: Murray PeetersHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder
Physical Disease(s): Blindness (New Dawn)
Cause(s): War experiences, cult experiences, death of her father
Date of Diagnosis: Unknown
Assistive Devices/Services: None
Medications: ZoloftRelationships
Parent(s): Unnamed father (deceased)
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Mary May Fairgrave, Kim Rye
Rival(s): Peggies
Enemies: Peggies, HighwaymenHobbies: Scavenging, target practice, picking flowers, cooking, traveling, listening to music, watching the clouds/stars, helping others, training people on how to use gunsStrengths: Strong, sharp-eyed, good ear, focused, patient, determined, agile, tough, loyal, devotedWeaknesses: Tends to be very stubborn, lets her anger get the best of her, too serious at times, tends to be impulsive sometimes
Backstory
Far Cry 5Grace is the daughter of a war veteran and sharpshooter. Hearing stories about her father’s army service resulted in her following in his footsteps. Following boot camp, Grace was deployed in the Middle East and served as a sniper in Afghanistan for the U.S. Army. A Bowden Scopes billboard prominently displayed throughout Hope County reveals that Grace won a national title in 2004; she was an Olympic bronze medalist for sharpshooting.Grace states that in the beginning, she never took Eden’s Gate seriously, and her father antagonized the cult for years. It was decision they would come to regret. The police turned a blind eye to Eden’s Gate as a result, continuing to remain passive even when they eventually took over the Armstrongs’ shooting range. Two weeks before the Deputy showed up in Hope County, Grace and her father were ambushed by Peggies, who ran them off the road and into the Henbane River. Grace states that her father’s murderers “…assumed I was dead. They made sure Pops was”. Grace describes her father as “my only reason for living”. Because of her father’s murder, Grace holds a deep-seeded hatred for the Peggies. She tells the Deputy that anyone who believes in Joseph’s teachings should be wiped off the face of the earth. Following their progressive takeover of Hope County, she fell back to the church to protect her father’s flag-draped grave from Peggies looking to desecrate the cemetery and destroy resistance morale. While assisting the Junior Deputy, Grace witnessed the Collapse (the dropping of nuclear bombs). She managed to make it to a fallout shelter with some of the others by the skin of her teeth.New DawnGrace survived the nuclear holocaust and continued living in Hope County. She, along with Jerome Jeffries and the Rye family helped build up Prosperity. Grace also trained Carmina Rye on how to shoot guns. Grace and Jerome tried to funnel in supplies to aid in Prosperity’s construction through a train. The bridge couldn’t hold the train, losing them a year’s worth of supplies. This loss forced Prosperity’s homesteaders to look for outside help to build up Prosperity.Over the years, Grace gradually lost her eyesight, eventually going blind. This did not stop her from fighting, however; Grace exchanged her sniper rifle for a shotgun. She also worked on a weapon prototype that she didn’t have to aim – the Saw Launcher V.1. Following a raid from the Highwaymen, Grace tasked the Security Captain to recover her saw launcher along with other supplies the Highwaymen had stolen in the train yard. When the Captain returned after accomplishing their task, Grace gifted them the saw launcher and told them she was heading to Prosperity to head its Training Camp and train the Scavengers’ militia.
Personality
Far Cry 5Grace is very stoic and reserved. During battle or while out patrolling, Grace regularly chastises her fellow Guns for Hire when they crack jokes, and she tells the Deputy that she appreciates that they don’t talk much. Nearly every wisecrack from Adelaide results in Grace telling the older woman to be quiet. On one occasion, when Hurk asks Grace what kind of man she likes, Grace replies, “the strong, silent type”. Despite this, Grace is very well-liked and respected by her fellow Guns as well as throughout Hope County. Jess, in particular, shows deep admiration for Grace, referring to two of them together as “bad-ass bitches”. After making a humorous comment about the Deputy’s shooting skills, Grace comments that she’s working on her people skills. Grace is deeply loyal to whatever cause she is aligned with. She is a staunch ally of the Junior Deputy, and will assist in the fight against Eden’s Gate without hesitation.New DawnBy New Dawn, Grace’s personality has mellowed considerably. She recreates the 8-Bit Pizza Bar at Roughneck’s Crag, believing that Prosperity’s Guns for Hire needed a place to relax and unwind just as she and her fellow Guns had 17 years ago. Grace also takes a surprisingly pacifist view towards both the Highwaymen and New Eden. While she holds no love for either group, Grace believes that the followers of New Eden are not the same as the followers of Eden’s Gate even though both groups are/were led by Joseph Seed. She opines that neither group is truly evil at heart, and that in the long run, it would be best for members of both groups to be heard out.
Headcanons
- As of New Dawn, Grace is blind. She has her ways of getting around though, and she doesn’t need eyes to hit her target.- Grace despises Peggies in 5 and she will not hesitate to shoot them on sight.- Grace in New Dawn has learned to use echolocation to see things and can still feel her way around using a handcrafted “sensing stick” as she calls it. Timber regularly tries to play fetch with this.
Verses
None
General
Info
Full Name: Jerome Jeffries
Nickname(s): None
Species: Human
Ethnicity: American
Age: 45 (5), 62 (New Dawn)
Birthday: July 13th
Spoken Languages: English
Religion: Catholic
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Marine (formerly), Catholic Pastor (5), Scavenger (New Dawn)
Alignment: Lawful GoodAppearance
Eye Color(s): Brown
Hair Color(s): Black
Height: 6’
Weight: 188 pounds
Body Build: Average, a bit on the chunkier side
Notable Physical Traits: Glasses
Alternate Forms: None
Faceclaim: None
Voiceclaim: Martin RoachHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder, Survivor’s guilt
Physical Disease(s): None
Cause(s): War experience, experiences with the cult
Date of Diagnosis: Upon discharge
Assistive Devices/Services: None
Medications: ZoloftRelationships
Parent(s): Unknown father, unknown mother
Sibling(s): None
Partner(s): Joy Jeffries (deceased wife)
Child(ren): Unnamed daughter (estranged)
Friend(s): Mary May Fairgraves, Kim Rye, Nick Rye
Rival(s): Peggies (5)
Enemies: Peggies (5), Highwaymen (New Dawn)Hobbies: Organizing, reading, preaching, praying, helping plant food, scavenging, venturing out to find resources, liberating places, helping peopleStrengths: Courageous, strong, tanky, reliable, kind, determined, optimistic, supportive, charitable, caring, compassionate, innovativeWeaknesses: He tries to help everyone at once, he puts himself in harm’s way for others, he tends to think with his heart rather than with his head
Backstory
Far Cry 5Pastor Jerome Jeffries was a Gulf War veteran and former gunnery sergeant who found religion, and served as a Roman Catholic priest in Hope County for 15 years after the end of his military service in 2003. He met and became friends with Joseph Seed - the same man who would be his future enemy - as fellows in faith. Joseph convinced the pastor’s flock to leave the church and follow his own, stealing the entire congregation, according to several characters in the game, such as John Seed. Jerome took it in stride until Eden’s Gate locked down the entire county. Jerome was beaten and left for dead. He survived, and vowed to protect the cult’s intended victims from Joseph Seed who now calls himself “The Father”.He became a key figure in The Resistance in Fall’s End, determined to take Hope County back. The town of Fall’s End ended up being captured by the Peggies, and Jerome was held captive by them. The deputy rescued him, and he brought them to the Spread Eagle Bar to meet the proprietor, Mary May Fairgrave. After the deputy was captured by Jacob’s Chosen, Jerome and the resistance ambushed the convoy as it snakes its way to John’s Bunker. Afterwards, the deputy disrupted John’s operation to an extreme degree - as Dutch earlier advised, “burn his whole damn operation to the ground” - and John “invited” the deputy to confess their sins at the church in Fall’s End, as their friends had already been captured. After the failure at the church to stop the deputy, Jerome tended to Nick’s wounds, and Mary May helped the deputy catch up to the fleeing John Seed. Though he still played an active role in helping send people out to liberatre parts of the region, ultimately he was forced to join Grace in a fallout shelter with the dropping of the nuclear bombs during the collapse.New DawnJerome survived the nuclear war, and took refuge with an unknown group of survivors in the ruins of Hope County. He suffered a crisis of faith and health scare after the Collapse. He was nursed back to health by the local survivors and pledged the rest of his life to keeping them safe and free from the Highwaymen. Pastor Jerome, along with Grace Armstrong and the Rye family, helped build up Prosperity. Grace and Jerome tried to funnel in supplies to aid in Prosperity’s construction through a train but the bridge couldn’t hold the train, losing them a year’s worth of supplies. This loss forced Prosperity’s homesteaders to look for outside help to build up Prosperity.Pastor Jerome and a group of Scavengers had been raiding the Highwaymen’s prisoner convoys but during one such raid, Jerome and his group were blindsided and he was captured. The Security Captain intercepted the prisoner convoy holding Pastor Jerome and liberated the pastor. The Captain and Jerome went on to liberate other Scavenger prisoners at the Rye & Daughter Aviation outpost. Afterwards, Pastor Jerome agreed to follow the Captain as a Gun for hire in order to fight the Highwaymen and put an end to Mickey and Lou’s reign of terror once and for all.
Personality
With a heart of gold, Pastor Jerome is a kind man of God willing to give anyone he meets a kind smile and a helping hand. He’d give a stranger the shirt off of his back if that was what they needed and is a true community man at heart. Just as much, he is protective of his flock and will take every measure to guard them. He’s a protective, stubborn man with a deep-rooted appreciation for order and morality. He knows how to lead and how to organize people and he can fight with the best of them. However, unlike other people in Hope, Jerome’s fearsome relentlessness is tempered by mercy. He follows the word of God and believes in forgiveness and repentance. He believes that it is never too late to do the right thing and that loss is only achieved when they give up. He’s survived the collapse of one world and he will gladly do it again if it means saving the people who saved and helping his neighbors as they have helped him. For Jerome, nothing is impossible. Just very, very difficult.
Headcanons
- Though Jerome is a pastor, he tends to be very tolerant and understanding in his beliefs. To him, faith is supposed to be a supporting force to love and acceptance, not a leg for hate to stand on.- Jerome’s PTSD, both from the military and from his run-ins with the cult, mostly affects his sleep. He has nightmares about what the cult has done and what it will do if the Resistance fails.- During the early defection of the flock from his church, Jerome’s wife Joy left him to follow Joseph Seed’s path, taking their daughter with her. Joseph ended up drowning her by accident during one of his routine baptisms (after which he stopped performing them himself and designated that responsibility to John Seed.) While he does have a note from Joy about her leaving, he doesn’t know anything more about her fate.
Verses
None
General
Info
Full Name: Alex “Neo” Clark The Judge
Nickname(s): Lex, Lexicon, Sib, Neo, The Father’s Shadow
Species: Human
Ethnicity: Unknown
Age:40 - 50
Birthday: March 21st
Spoken Languages: English, Custom dialect of ASL
Religion: New Edener
Gender: Non-Binary
Preferred Pronoun(s): They/Them (She/Her, He/Him also accepted)
Sexual/Romantic Orientation: Bisexual
Occupation: New Eden’s Protector
Alignment: True NeutralAppearance
Eye Color(s): Green, brown
Hair Color(s): Reddish-brown
Height: 5'5”
Weight: 135 pounds
Body Build: Leans toward the muscly side, lithe
Notable Physical Traits: Freckles (unseen), multiple facial and body scars
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): Claustrophobia
Mental Disorder(s): Post-Traumatic Stress Disorder, Acute Paranoia, Hypervigilance, Insomnia, Chronic nightmares, Chronic sleep paralysis
Physical Disease(s): Legally deaf, selective mutism
Cause(s): Turbulent childhood, trauma from the cult
Date of Diagnosis: Has never received diagnoses
Assistive Devices/Services: Cochlear implants
Medications: NoneRelationships
Parent(s): Unknown mother, Unknown Father
Sibling(s): Jasper “The Bolt” Clark Unknown sibling
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): Highwaymen
Enemies: HighwaymenHobbies: Hunting, tracking, guarding New Eden, fending off highwaymen, foraging, collecting bugs in jars, making flower wreaths and crown, leatherworking, crafting bows and arrows, napping in the shade/hammocks, going for long walks, climbing trees, listening to music, woodworking, sculpting, gardening, readingStrengths: Clever, intelligent, masterful at stealth, masterful sniper, agile, flexible, cunning, fiercely loyal, fiercely protective, tough, stronger than they look, creative, innovative, good problem-solverWeaknesses: Plagued by guilty conscience, often quite melancholy, a very lonely loner, feels like they can’t ask for help, often feels trapped or hopeless, avoidant of people that could help them, has difficulty hearing people, a bit of a battery hoarder, regularly feels conflicted between their commands and their emotions, often faces difficulty communication, ofen face with hostility or fear, emotionally vulnerable
Backstory
Full Name: Alex “Neo” Clark The Judge
Nickname(s): Lex, Lexicon, Sib, Neo, The Father’s Shadow
Species: Human
Ethnicity: Unknown
Age:40 - 50
Birthday: March 21st
Spoken Languages: English, Custom dialect of ASL
Religion: New Edener
Gender: Non-Binary
Preferred Pronoun(s): They/Them (She/Her, He/Him also accepted)
Sexual/Romantic Orientation: Bisexual
Occupation: New Eden’s Protector
Alignment: True NeutralAppearance
Eye Color(s): Green, brown
Hair Color(s): Reddish-brown
Height: 5'5”
Weight: 135 pounds
Body Build: Leans toward the muscly side, lithe
Notable Physical Traits: Freckles (unseen), multiple facial and body scars
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): Claustrophobia
Mental Disorder(s): Post-Traumatic Stress Disorder, Acute Paranoia, Hypervigilance, Insomnia, Chronic nightmares, Chronic sleep paralysis
Physical Disease(s): Legally deaf, selective mutism
Cause(s): Turbulent childhood, trauma from the cult
Date of Diagnosis: Has never received diagnoses
Assistive Devices/Services: Cochlear implants
Medications: NoneRelationships
Parent(s): Unknown mother, Unknown Father
Sibling(s): Jasper “The Bolt” Clark Unknown sibling
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): Highwaymen
Enemies: HighwaymenHobbies: Hunting, tracking, guarding New Eden, fending off highwaymen, foraging, collecting bugs in jars, making flower wreaths and crown, leatherworking, crafting bows and arrows, napping in the shade/hammocks, going for long walks, climbing trees, listening to music, woodworking, sculpting, gardening, readingStrengths: Clever, intelligent, masterful at stealth, masterful sniper, agile, flexible, cunning, fiercely loyal, fiercely protective, tough, stronger than they look, creative, innovative, good problem-solverWeaknesses: Plagued by guilty conscience, often quite melancholy, a very lonely loner, feels like they can’t ask for help, often feels trapped or hopeless, avoidant of people that could help them, has difficulty hearing people, a bit of a battery hoarder, regularly feels conflicted between their commands and their emotions, often faces difficulty communication, ofen face with hostility or fear, emotionally vulnerable
Personality
The Judge is the Father’s Shadow; ever calm and stoic. They generally come off as quite intimidating by sheer measure of their appearance even when they do not mean to seem quite so imposing. Only adding to this eeriness is the fact that the Judge never speaks. They are capable of communicating through their own formal and improvised gestures of American Sign Language, however, even that much is rare. Their vocalizations are limited to hoarse grunts and growls for the most part, as they are now even more willfully mute than they were before their days in the bunker. Despite their distinct lack of commentary, the Judge is noted for being a good listener. They’ve made good use out of this talk-void talent, serving as a choice confidante for anyone in need of gab without the gossip. Though their return-on-interest in conversation is limited, and while many seem uneasy about the idea of sharing things with someone whose name implies the existence of a potential jury and execution following interaction with them, the Judge sincerely makes an effort to be as unimposing and approachable as possible. They display a level of compassion and empathy in their listening as opposed to actual judgment and try to offer comfort via flowers with reassuring meanings, small wooden sculptures made with sentiment in mind, and small notes offering words of affirmation and support. They do their best to be helpful wherever they can but have been conditioned not to offer assistance without invitation. Especially if it involves people they used to know.While the Judge demonstrates no trouble working with others to complete a task (they’re obedient and capable of following orders to a T), they’ve proven to be quite the independent loner type. They often prefer to be alone and will avoid engaging or celebrating with others, even if they played a major role in the celebration’s cause. They dislike having attention centered on them in any capacity and this is largely due to their conditioning from Joseph. In convincing them that the end of the world was their fault, Joseph also convinced them that most of, if not all of their friends were dead. Those that weren’t would know they were the cause behind the end of the world and would hate them for it. They shouldn’t expect forgiveness and they shouldn’t try to help them because doing what they thought was right was how they ended up ruining everything. Additionally, many of the comments they’ve received from some of their old friends who still feel bitter towards the Peggies and who don’t know who the Judge actually has only further reinforced this idea that they are hated. They feel better avoiding people to minimize the risk they feel they pose of harming them. Additionally, they still care about their old friends even if the feelings aren’t mutual, and they would strongly prefer to avoid any potential conflict with them as much as possible. If they see someone they used to know approaching them, they’re liable to run away, as they certainly won’t defend themself or fight back. They would never willingly raise their hand against someone they care about.That being said, just because the Judge is adapted to the aggression, the hostility, the fear, and even the occasional physical accosting they face does not mean it doesn’t take a toll on them. They will rarely slink off to a secluded area to cry out their emotions. Seeing the reactions of the people who once stood by them when they walk past and hearing their talk genuinely breaks the Judge’s heart regardless of how many times they’ve been told to expect these responses. The guilt and the sorrow simply grows to be too much. On occasion, they won’t make it to a safe secluded area and they can be heard whimpering or weeping to themselves. Usually, they compose themselves well in company, and though the comments hurt they’ve practiced avoiding taking them to heart. It hasn’t stopped them from trying to be kind and genuine in the rare moments where they are presented the opportunity to do so. Even if the consideration is not returned, they will still apologize and protect the ones they care about.Their emotions are not the only thing the Judge has managed to hold onto over the years. Years of navigating the wilds of Montana, playing the soldier, and scavenging through the ruins of cleverly placed prepper stashes (usually for tiny batteries) has made them quite clever and tactical in their approaches to problems. They’re skilled at getting into places, either through picking locks and squeezing through narrow spaces or by using brute force to shatter windows and kick doors down. A majority of their skills come from honed hunter’s instincts (and a bite of one of Eden’s special apples gifted to them by Joseph). They are a master at stealth; they are able to travel virtually anywhere undetected thanks to their cloak blending with trees and brush as well as it does the shadows of burned out buildings. They can walk and run completely silently, scale cliffs and walls, and using a bow gives them an extra advantage when it comes to quiet ambushes and attacking from afar without drawing attention. They can move inhumanly fast, easily keeping pace with the deer they often like to hunt for food, and their agility and reflexes are cat-like in practice. Additionally, the Judge seems to have complete awareness of their environment at all times. Aside from being keen-eyed enough to track anything for miles and miles right back to the source, this comes from the fact that they are incredibly touch-sensitive and can detect even the faintest tactile sensations from a footstep vibrating through the ground to the air around them shifting due to the presence of another being breaking the flow. This increased sensitivity to touch-related stimuli is how their body compensates for their hearing impairments. The one sense-related downside they find difficult to overcome is avoiding overreacting to loud noises such as explosions, gunfire, or thunder. Partially because they are unused to actually hearing loud noises in Eden and also because they are hypervigilant and instantly put on high alert when they hear such noises because they associate them with danger.Overall, the Judge is an enigma. Few find themselves able to stand in their ominous presence, and fewer still can tolerate them without making an off-handed comment about the group they belong to. But beyond that mask and the cloak of fur and leather they don, the Judge is still a person. A shell of who they used to be perhaps, but some parts of them still remain even after being hollowed out. They are racked by shame and guilt, feeling as though they have failed and doomed all the people they loved. They know they should not expect their understanding, their kindness, or their forgiveness. They know they are hated and feared by them. But they still care about them and they want to protect them and help them. They are simply more afraid of hurting them however, and they do not wish to draw attention to themselves. So they prefer to watch over them from afar, where no one will be able to tell who’s under that mask.
Headcanons
- The Judge has always been selectively mute. They can talk, but they refuse to, as they don’t feel comfortable talking to anyone they are not incredibly close to.- Most of the Judges old comrades do not look at them fondly anymore.
The Judge is difficult to get close to.- So long as they are a part of New Eden, The Judge never takes off their mask.- The Judge likes to catch bugs, especially fireflies. They like taxonomizing them and like to keep fireflies in jars. They have a whole collection they actively build up.- The Judge gives New Eden children piggyback rides.
The Judge really likes isopods. If you bring them rolly pollies they will immediately like you more.- The Judge has a journal they write things in every day. They keep it on them and also do little doodles and sketches. They’ve gotten really good with it over the years.- As a followup, the Judge has also messed with the occasional paint (or spray paint can) and made some pretty beautiful things. They don’t show anyone though. They love sketching, painting, and making art.- The Judge has a basic understanding of medicine and can patch up small wounds. They also can and will remove bullets/arrows from themselves if they get shot.- The Judge regularly collects flowers and has documented all their meanings. They often use them as markers or for communication with others.- The Judge is a skilled woodcarver. They often make little statuettes, masks, tools, and more out of wood. They have little replicas of Cheeseburger, Boomer, and Peaches at their hideaway.- The Judge can smell/touch the dirt and that alone will tell them how long it has been since something passed by to leave its tracks.- The Judge knows how to weave baskets. And a lot of things really. But they mostly make containers for storage convenience.- The Judge is very much into gardening. They know the meanings behind all kinds of flowers, enjoy growing fruits and vegetables, enjoy making floral arrangements, and generally just find tending to the earth relaxing.- When at Prosperity, the Judge tends to stay by themselves and avoid going near anyone they used to know. They hide it well, but the comments they’ve received from some of their old friends hurts them. (This was only worsened after a small misunderstanding led to them being hollered at by Nick and the subsequent attention it drew to them became a lot to bear.)- The root of the Judge’s behavior lies in Joseph’s manipulation of them. Because of him, they sincerely believe that the end of the world as they knew it was their own fault. They gave in to the idea that they were the lamb that broke the seven seals and caused the Collapse. They were also convinced that everyone else knows this too, and that if not for that reason, then they are hated because their friends believed that the Judge abandoned them and joined the enemy; that they willingly joined Joseph and chose to stay with him for 17 years instead of being manipulated to do so (of which the comments have only unknowingly reinforced this idea). Because of these reasons, The Judge insists on punishing themselves and avoiding their old friends because they are unworthy of and unlikely to ever receive their forgiveness.
Despite their routine avoidance, the Judge never truly stopped thinking about their friends and they still care for them even if they believe the feeling is not mutual. If one looks closely enough, they’ll find the names of everyone they came to care about carved into their bow.- Generally speaking, the Judge does not like being the center of attention in any capacity. They do not like being watched or spoken about, they stick to the shadows and avoid most contact really. The only individuals they truly interact with on a consistent basis are Timber, Horatio, Eden’s animals, and an wild animals that approach them.- Trained as one of the finest Chosen to ever be, the Judge is catlike and graceful in all of their movements. They can move completely silently, sit perfectly still for hours, and hit an accurate target from anywhere. They can also lift a greater amount of weight than should be possible for someone of their size (and they are much leaner than they look beneath that outfit).- The Judge has developed several quirks as a result of their induced anxiety and paranoia from Joseph’s manipulation. They’re far more skittish than they used to be but only in certain circumstances– namely when they are around their old friends. (This is because they worry about harming them in some way and believe that it’s in everyone’s best interest that they keep their distance.) They routinely follow patterns they have developed over the years, which include walking in circles and pacing around when they are panicked and trying to calm themself down (especially at night when they’ve suffered from nightmares, night terrors, or sleep paralysis fits), hyperventilating when they feel distressed, snapping to attention at any sound, lingering with their back near or against walls, avoiding closed spaces (claustrophobia), clenching and unclenching their fists, and repeating gestures several times over and over (drawing and tucking away their bow/blades, ducking and standing up straight, checking around corners, light snuffing and relighting candles, shaking their head, cracking their knuckles, cracking their back, etc.)- Despite New Eden’s blanket ban on advanced technology, the Judge has a habit of routinely seeking out small batteries. No one seems to know why.- The Judge is completely deaf in one ear and almost completely deaf in the other. (This is not a new development: however, their condition was only worsened due to the loud music in the bunker, gunfire, and explosions.) This is why they tend to face people when they are being spoken to, as seeing lips move helps them understand what is being said. It is also why they know traditional ASL.- The reason they can hear anything at all is because they have a cochlear implant that, by some miracle (and the length of their hair), they’ve managed to hang onto after all these years. They’ve kept it a well-hidden secret that thus far no one– not even the Father– knows about, which only brings them more guilt for simply having it.- Additionally, the Judge has mastered the ability to detect if people are around or approaching by feeling the vibrations of footsteps in the ground, through walls, or through simple changes in the air.
Verses
None
General
Info
Appearance
Eye Color(s): Brown
Hair Color(s): Blonde
Height: 5’6”, 5’6”
Weight: 136 pounds, 158 pounds
Body Build: Slim (Mickey), Muscly (Lou)
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: Cara Ricketts (Mickey), Leslie MillerHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Vince (father, deceased), Unknown mother
Sibling(s): Each other
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): New Edeners, The Scavengers
Enemies: Anyone who isn’t part of the HighwaymenHobbies: Tormenting people, gathering supplies, derbies, hunting, scavenging, conquering, generally being socialites and elite power holdersStrengths: Strong, intelligent, vicious, relentless, unstoppable, determined, courageous, lots of connections, lots of influence, respected, fearedWeaknesses: Cruel, vindictive, unfair, ruthless, unforgiving, wicked, very much hated
Backstory
Content warning for mentions of death and violence.
Mickey and Lou were twin sisters and leaders of a nationwide gang of marauders known as the Highwaymen, who pillaged, enslaved, or killed anything in their path. Lou acted as the muscle while Mickey acts as the brains; despite their differences they were a force not to be trifled with. Their father was originally the leader of the Highwaymen but after getting to be a problem under his leadership, they murdered him and took up his role. They were children when the bombs dropped.Mickey and Lou led a charter of Highwaymen to conquer Hope County. When they heard Hope County’s Scavengers recruited Thomas Rush’s group to overthrow the Highwaymen, Mickey and Lou orchestrated an ambush on Rush’s train. As the Highwaymen pillaged Rush’s train, the twins told Rush’s group that everything they own is now theirs and they will personally hunt them all down like “rabbits”. The twins chased Rush, Garrett Barnes, and The Security Captain to the ledge of a cliff and cornered them.The twins told the group that their father told them that there are two types of people in the world: problem solvers and problem makers. With that in mind, the twins told them they are looking for problem solvers to serve their interests and will reward them if they are useful. If they are problem makers, then the twins assured them that they will “solve” them. Barnes tries to ingratiate himself to them by revealing his group’s contributions to rebuilding America and Rush’s useful expertise. After Rush refuses to side with the twins, Lou brutally executed Barnes with her custom helmet. After seeing that Rush would be uncooperative, the twins were about to kidnap Rush and the Captain until Rush tried to knock down some of the Highwaymen as a distraction and pushed the Captain off the cliff so they may escape capture.After Captain escaped capture, they went on to rally Hope County’s Scavengers to become an effective resistance force against the Highwaymen. As the captain went on to disturb their operations and liberate Hope County, eventually forming an alliance with the New Edeners, the Twins grew more and more furious. Eventually, Ethan Seed, a bitter member of New Eden, made a pact with them, leading them to burn New Eden to the ground in a last ditch effort to ward off any more attempts to overthrow them. This failed however, as the captain came to New Eden and ended up defeating them. As the twins bled out on the ground, Mickey revealed she regretted breaking her promise to their mother that they not end up like their father. Lou told her they had a lot of fun though, which resulted in the sisters laughing about their anarchic lives. Lou passed away soon afterwards. When Mickey realized her sister died, she yelled at Lou to not die and that as the eldest sister, she was supposed to die first. Mickey apologized to Lou for not being able to take care of her.Mickey told the Captain that they reminded her of her mom, and that her mom also had hopes and dreams and wanted to make the world better. She regretted that she got carried away with the marauder life and didn’t listen to her mother. Now resigned to her fate, Mickey told the Captain to “do what you gotta do”. Despite being at the mercy of the Captain and lying next to her dead sister, Mickey showed no fear of dying. She also confessed that that Ethan went to Joseph’s Sanctuary and can catch up to him if they hurry. She is surprised that she is still alive and tells the Captain that they can “do something about it”.Whether or not Mickey lives or dies is verse-dependent.
Personality
Mickey is described as calculated and “the brains” of the pair. Like her sister, Mickey believes that the new currency is power. Unlike Lou, Mickey is fairly even-keeled and calm. She is regularly shown to be exasperated by her sister’s bloodthirsty ways and she markedly more reasonable in her approaches to problems then Lou is. While she rarely interferes with her sister’s brutality and torture, she never participates in it. Her sense of morality exists, though is clouded by guilt and the loud and grating attitude of her older sister.By the end of it all, Mickey is remorseful of their actions, regretting how far it had gone and admitting that all she wanted was to make things better like her mother wanted.Lou on the other hand– Lou is described as impulsive and unpredictable. She seems to have no concept of long-term planning. For example, Lou pulls a pin out of a grenade and suggests killing a group of Prosperity children, disregarding the fact that everyone would have been killed, herself included. Later in the game, Lou tries to extract information from a group of convicts by cutting their tongues out. When Mickey exasperatingly points out that the “rabbits” can’t talk without tongues, Lou just laughs it off. Lou is also depicted as being far more violent than her sister, oftentimes for no reason.She’s aggressive, loud, and domineering in her attitude. Even while dying, Lou is unrepentant of the chaos and brutality she has helped to spread, merely commenting about the fun she’d had during her short life.Overall, the Twins display a cruel, sarcastic, and dramatic personality. They are viciously determined to do things their way or not at all, and though they often butt heads on what the best course of action would be, they are undoubtedly an unstoppable force when things go according to plan for them, and they will stop at nothing to achieve their goals.
Headcanons
None
Verses
MAIN - Far Cry: New Dawn
- Bolt comes from out west with Rush and his team to try and help Hope County. In the process, they also hope to find their sibling.SPECIAL VERSE - Genesis
- Bolt reunites with their sibling and falls in love with the security captain that came with her and Rush, Jovelyn. With the help of Eden and the members of Prosperity, they push the Highwaymen out of Hope County and help repair the Holland Valley and remaining Whitetail Mountain regions to their former glory.
General
Info
Full Name: Staci Pratt
Nickname(s): Deputy Pratt, Pratt, Peaches (Jacob)
Species: Human
Ethnicity: American
Age: 26
Birthday: May 12th
Spoken Languages: English
Religion: Roman Catholic
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Deputy for the Hope County Sheriff’s Department
Alignment: Lawful NeutralAppearance
Eye Color(s): Hazel
Hair Color(s): Dark brown
Height: 5’10”
Weight: 138 pounds
Body Build: Average, slightly on the leaner side
Notable Physical Traits: Cut brow, (post-Jacob: black eye, nose scar, broken button nose, scar across left cheek)
Alternate Forms: None
Faceclaim: None
Voiceclaim: Julian BaileyHealth and Wellness
Phobia(s): Dementophobia (fear of insanity), cleithrophobia (fear of not being in control of himself)
Mental Disorder(s): Post-Traumatic Stress Disorder, Survivor’s guilt, Severe anxiety
Physical Disease(s): Anemia
Cause(s): Traumatic conditioning and forced combat from Jacob
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): Peggies
Enemies: PeggiesHobbies: Tinkering, reading, sitting with others, the occasional drink, petting Peaches or Cheeseburger, fishing, growing little flowers, reading his Bible and praying to god, getting restful sleep, occasionally telling jokes or making puns, flyingStrengths: Fishing, perceptive, alert, resourceful, handy, decent memory, good listener, good at comforting people, super kind and empathetic, supportive as hell, big sweetheartWeaknesses: Easily scared, very anxious, constantly on alert, quick to run, quick to panic, difficult to calm down, suffers from his conditions, needs frequent reassurance and comfort
Backstory
Content warning for mentions of death, violence, physical abuse, verbal abuse, and mental abuse.
A native resident of Hope County, Staci grew up in a critical and somewhat unstable household. His father, a former officer himself, was discharged after taking a bullet to the head. He miraculously survived the encounter, but the end results of the surgery “left his egg officially scrambled” according to Staci’s mother. Where he was once an alert, upstanding citizen, his father ended up being reduced to a radical, gun-toting drunkard who constantly preached about the end of the world. Along with much pushing from his perfectionist mother, Staci began to resent his father. His old man would consistently put him down, telling young Staci that he was disappointed in him and the fact he’d never be as good as he was. Out of spite, or maybe out of pity, Staci ended up training to become an officer of the law. His mother too began to tell him how disappointed she was that he didn’t choose a more fulfilling career path. The words cut him deeply and so Staci adapted new personality traits to cope.He was well-regarded as being a strict but fair server of justice in Hope County. Many locals regarded him as being uppity, a douchebag, and an asskisser to Whitehorse. Staci didn’t mind what they said- mostly because it was always spoken behind his back. Despite his attitude, many begrudgingly admitted that he was still a rather fine, upstanding young man. Most knew that his attitude was a coverup to the fact that he was actually an insecure coward. And they were right. Staci, like many, remained complacent during the settlement of Project Eden’s Gate in Hope County. Despite the many complaints, Staci paid the cult no mind until it was already too late. Having left with Whitehorse and Hudson to get outside help, Staci began to show just how scared of conflict he actually was.Later on, after the failed attempt to arrest Joseph Seed, Staci was kidnapped and handed off the Jacob Seed. He endured numerous weeks of torture at Jacob’s hand, unwillingly being forced to serve him on account of Jacob’s classical conditioning. He was starved, beaten, and forced to fight over and over again to remain complacent. Staci developed an intense fear of going insane and losing control. He finally broke down and began to sobbing, something that broadcast for all to see just how weak and cowardly he really was. But for once, he felt no shame in letting people see him this way– because he knew he had every right to be scared. Though Staci was eventually rescued by the Deputy, his experiences at the hands of Jacob left him forever changed. A broken man, he is terrified of the Peggies and cannot face them. Instead, he stays with the Resistance members doing basic first aid and helping them clean their weapons.
Personality
Staci is, to put it bluntly, a nervous wreck. As a result of what’s been done to him, he clings to the familiar comforts and feelings of safety he gets from being around other resistance members. However even among friends he is scared. The classical conditioning is so worn into his brain that he fears one day it may make a resurgence when he least expects it and he’ll end up hurting the people he’s come to care about. Staci’s fears are not entirely unfounded. The deprogramming method didn’t exactly work when they tried it on him. He fluctuates between being by himself and staying close to others. He’s prone to sudden fits of anxiety and the entire experience left him more than just a little shaken- he is traumatized. He has vivid nightmares about Jacob and the Judges and often dodges sleep to avoid confronting him again. He frequently jumps up from a dead sleep and will begin crying from the stress. His anxiety is so bad that he will jump simply from being tapped on the shoulder.Despite the heavy burden he now carries with him wherever he goes, Staci has mellowed out to a degree. Many locals that knew him before will comment that he is no longer so “snooty” nor so much of an “asskisser”. Staci’s kindness shines through wherever he goes. He tries to be kind, reassuring, and supportive, lending a hand wherever it’s possible. He’s proven to be a good listener and a resourceful scout from inside a base. He’s no longer as talkative as he used to be but he does his best. He’s also none too keen on physical contact anymore, and he has a fear of dogs barking. He also doesn’t like being called Peaches. The entire experience has just damaged him overall. He does have some good qualities about him, but they are hard to see past the dark circles beneath his eyes, his tired expression, and the thousand mile stare he constantly has.
Headcanons
- Staci is easily startled and will yelp if you spook him.- Staci is difficult to ship with solely because of all the things he’s been through. He has a lot he’s working through and he doesn’t want to dump his baggage on anyone else.- Staci went through Eli’s reprogramming routine and while he’s not longer so prone to violent tendencies, the effects of Jacob’s conditioning still linger. Hearing “Only You” will send him into an intense panic attack. He’ll scream his throat hoarse and run for cover, he’ll claw at his ears, and he’ll generally be inconsolable for a period during and afterwards.- In the wake of his conditioning, Staci is generally very submissive and conflict aversive. He has a hard time making eye contact, carrying conversations, and is generally very passive in the wake of aggression. He’s eager to please and even more eager to stay under radar. Unlike before, his desire to be appealing is less to impress and more to stay safe, and when he can’t prove himself useful, and tries to make himself as undesirable of a target as possible.- One of Staci’s greatest talents is guitar. He can play phenomenally and he can sing pretty well. In the wake of his time with Jacob, he hasn’t touched the instrument or made any attempts to sing, but he still could if he tried.
Verses
None
General
Info
Full Name: Thomas Rush
Nickname(s): Rush, Tom
Species: Human
Ethnicity: American
Age: 53
Birthday: January 1st
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: US Army (formerly), The Scavenger, Califronia Train Group Leader
Alignment: Lawful GoodAppearance
Eye Color(s): Blue
Hair Color(s): Brown
Height: 6’1”
Weight: 198 pounds
Body Build: On the muscly side
Notable Physical Traits: Distinct facial hair
Alternate Forms: None
Faceclaim: None
Voiceclaim: Patrick GarrowHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder
Physical Disease(s): Chronic limp from a dislocated hip
Cause(s): Military expeience, nuclear apocalypse
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother (deceased)m Unknown father (deceased)
Sibling(s): None
Partner(s): Unnamed wife
Child(ren): Unnamed daughter
Friend(s): Security captain
Rival(s): Highwaymen
Enemies: HighwaymenHobbies: Cutting meat, cooking, building, training dogs and soldiers, helping take care of the kids, scavenging, exploring, innovating, sketching, climbing trees and rocks, swimmingStrengths: Creative, innovative, knowledgeable, experienced in combat, brave, kind, caring, protective, a great leader, organized, a good planner, selfless, analyticalWeaknesses: Stubborn, tries hard to be a diplomat, seems unapproachable at first, headstrong
Backstory
Content warning for mentions of death and violence.
Rush served in the military prior to the nuclear holocaust and worked alongside the Security Captain to help rebuild society across the United States with a group of experts that are from a community in California dedicated to biofarming and engineering that he led.Rush was contacted by Carmina Rye and was asked to help Hope County fend off the Highwaymen. Rush agreed as he saw Prosperity as a suitable foothold for his group to expand east. His train was attacked by the Highwaymen and Rush, Garrett Barnes, and The Security Captain had to make their way through the train wreckage and escape to safety. The trio was cornered to a ledge of a cliff and the twins – Mickey and Lou – tried to coerce Rush to use his expertise to aggrandize the Highwaymen. When Rush refused, the twins killed Barnes. Rush tried to knock down some of the Highwaymen as a distraction and pushed the Captain off the cliff so they escaped capture.Rush was captured and sent to an underground lair in the northern coal mines where the Highwaymen were torturing him to be compliant. The Scavengers needed Rush’s expertise to upgrade Prosperity and rebuild the communities in Hope County. The Captain set off to rescue Rush but found that he had beaten his torturer to death. Rush’s hip was dislocated from the torture but with the Captain’s help, they rode a turret-mounted motorcycle and powered through the Highwaymen back to Prosperity. There Rush recovered and instructed the Captain on what they could do to effectively upgrade Prosperity following a quick relocation of his hip. Rush’s leadership optimized Prosperity’s infrastructure; enough that they were able to fend off a massive Highwaymen assault. The attack diminished a lot of their forces however, forcing Rush to advocate they make an alliance with New Eden in order to give Prosperity a necessary advantage in the war. Rush urged the Captain to find out the New Eden cult’s secrets as he saw how some of them accomplished superhuman feats.During one recon mission, Rush was captured by the twins and was used to lure the Captain to the old fertilizer plant. Using Rush as a hostage, they coerced the Captain to handcuff themselves so they could watch as they make an example of Rush. Rush was killed by Lou with a shotgun to the head after the twins handcuffed the Captain. The twins proceeded to savagely beat up the Captain, but his death drove the Captain into a rage and they managed to break their bonds, powering through the twins before they were shot through a window by Mickey.The Captain survived their wounds and went to recover Rush’s corpse. When they returned to town, the residents of Prosperity held a funeral for Thomas Rush.
Personality
Thomas is an optimist and an innovator with a brilliant mind and a heart of gold. Despite all the has seen and been through, he cares with him a determination and a hope that the world will one day be rebuilt into something greater. He has a brilliant mind with a knack for organizing and strategizing, as well as a kind heart that works to lift the spirits of all those around him. Though some have called him naive, Rush is no fool and knows when to be an optimist and when to be a realist. He’s not without his faults however; Thomas Rush tends to be a stubborn man who refuses to quit. He refuses to yield when something goes against his morals and his ethics. He acts with purpose, assuredly and only after analyzing the situation and coming up with the best solution.With Thomas, it is all about the people. Helping people find their feet, recover, and find purpose in the new world is the whole reason why Thomas does what he does. He’s great with kids, very kind and compassionate, and a wonderful leader and teacher. He believes in the power of many and the idea that goals can be accomplished when everyone works together. He’s a deep philanthropist at heart with enough love and support to go around for everyone. He tries to see the best in people and is a true altruist. Paired with strong sense of will, Thomas makes for an excellent friend and a ray of hope of Hope County.
Headcanons
- Thomas’ status is verse-dependent.
Verses
None
General
Info
Full Name: Andreas Julian Sanchez
Nickname(s): Andre, Andy, Julian, Vagos, Yellow Menace, Agent Sanchez
Species: Human
Ethnicity: Mexican-American
Age: 25
Birthday: October 29
Spoken Languages: Spanish, English
Religion: Catholic
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (closeted)
Occupation: FIB Agent in Training, Double agent (on a technicality)
Alignment: True NeutralAppearance
Eye Color(s): Hazel
Hair Color(s): Black
Height: 6’1”
Weight: 180 pounds
Body Build: Strong, fit
Notable Physical Traits: Heavy brow
Alternate Forms: None
Faceclaim: None
Voiceclaim: Abdel GonzalezHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Damiana Sanchez (mother), Angelo Sanchez (father, estranged)
Sibling(s): None
Partner(s): Cecilia Lopez (former “girlfriend”)
Child(ren): None
Friend(s): None
Rival(s): Steve Haines
Enemies: NoneHobbies: Swimming, biking, jogging, hiking, cooking, listening to audiobooks, listening to music, partying, going out with friends, having tea with Mrs. Haines, driving around San Andreas, looking at cars, swooning over pretty girls, watching sports, (occasionally) playing sportsStrengths: Physically very strong, diplomatic, very friendly, easy to get along with, patient, sincere, level-headed, tactical, agile, good reflexes, works well independently or collaboratively, creative, good at improvisingWeaknesses: Not entirely honest, has his own interests at heart, cowardly to an extent, squeamish, doesn’t do well with conflict, inexperienced, corrupt, secretly rather sensitive, would rather run than fight, has trouble thinking for himself under authority, would rather follow than lead
Backstory
Content warning for underage drinking and drug mention.
Born to two Mexican immigrants that relocated to San Andreas looking for new opportunities, Andreas had a rough start from the very beginning. His family ended up becoming part of the Vagos street gang. After a particularly nasty scuffle with some other gang members and many fights with his mother, Andreas’ father ended up walking out on him and his mother. At the time, he was too young to understand the exact reasons behind everything but all the same, he was seriously affected by the fact he would likely never see his father again. As a young child, Andreas ended up having an early start in leading a double life. At home, his mother told him to dress the part of a Vagos to avoid any potential hassles with the gang community around them. He was an incredibly quiet kid and kept mostly to himself at home. When he did speak, it was almost exclusively in Spanish just to avoid any turbulence with the people around him. Away from his neighborhood like at school, Andreas was encouraged by his mother to act more American and speak english so the local populace was less likely to target him. Though he still endured his fair share of scathing comments about his heritage, he was a very sociable child who enjoyed spending time with others. His only issue was that people tended to avoid him because there were very few other Mexicans at the school he attended. By the end of middle school, Andreas had a few friends and had learned how to mask his accent completely for the transition into high school. He was a good student and felt like he was managing his life fairly well, though he still wasn’t decided on what he wanted to do with his life.It was during his sophomore year of high school that things ended up taking a massive turn. Andreas had been invited to a party by some friends and the girl he sort of had a crush on convinced him to attend. He decided to go, thinking it would be innocent fun. Unbeknownst to him, the kids had found themselves a way to bring alcohol and party drugs into the mix. Feeling pressured by his peers, Andreas ended up having a few drinks– definitely more than he admittedly could handle. The girl he liked ended up pulling away from the action and inviting him to kiss her, which he did, before she suggested they try something more explicit. Andreas felt very uneasy engaging anything while his head was fuzzy and ultimately declined once she brought out cocaine. The two ended up getting into a heated debate about it in which Andreas argued that he didn’t want to do drugs, only for the girl to respond that she expected him to because she knew he was a Vagos. Incredibly hurt and insulted by the comment, Andreas ended up leaving the party and going home. His timing was convenient too, as about an hour later, he was told by a friend over the phone that police had ended up getting called to the premise and started carting people out by the truckload for drug possession and underage drinking. That night caused a sobering realization to dawn on Andreas about what kind of life he was leading and just what it meant to be part of the Vagos. Andreas immediately decided then and there that the life of a gangster was not a life he wanted to leave. He dedicated himself to his studies and swore that he would do anything to escape a life where all he was seen as was a dirty immigrant or dangerous criminal gangster.After years of studying for the job, Sanchez ended up joining the police force and later on the FIB. He worked his way up the chain of authority, earning himself a number of accomplishments and accolades before entering the FIB when he was 23. Still a fresh-faced and inexperienced corrupt agent of justice, he managed to find himself in a position under Steven Haines after he was transferred, following him and Dave Norton as he continued training. Though his time with them has been brief, Andreas has managed to form a number of connections both in the FIB and the IAA. He follows both of their orders without question and has since moved away from the Vagos neighborhoods of Los Santos.
Personality
Andreas’ outward personality heavily depends on what kind of company surrounds him. Around people like his superiors, Andreas tends to be very polite and quiet. He’ll laugh at their jokes, carry out their orders without question, and follow them anywhere they may lead him. He’s obedient without fault and tries to stay on the good side of his superiors in hopes of getting a good report from them that will grant him promotions in the future. Though he may seem like a brown-noser at times, Andreas has enough self-restraint to avoid looking like too much of an asskisse, displayed mostly in his terse nature. He’s very dedicated to his work and exercises staunch discipline in everything he says and does. He keeps a brave face when a situation gets dicey, though he tends to act very quickly to defend himself if he feels threatened. He just short of a quick trigger finger and has the capacity to analyze a situation within seconds. Though truthfully, Andreas prefers things to be settled diplomatically and loathes using a weapon or causing real harm to others. He tends to be a bit squeamish, though he hides it well on duty.When he’s not on duty, Andreas appears to be much more gregarious. He’s very friendly and for the most part, finds it easy to socialize with others that grab his attention. He likes interacting with others more interpersonally, even if they’re just acquaintances. He doesn’t have very many friends, so he tries to make the most of the time he has with others. He’s a very fun person to be around. He enjoys going to have a few drinks (and often winds up being the designated driver), he’s a fantastic story teller, he’s very kind and responsible about the kind of fun he has, and he knows how to keep the party going all the way home. He enjoys being the center of attention on rare occasion and doesn’t mind the spotlight when it comes to entertaining others. Until there is conflict, he is happy. When trouble arrives, he finds himself turning tail if he can’t act as a mediator for the issue. When he’s really relaxed, his accent tends to become more noticable, or he ends up talking partially or completely in Spanish by accident.When there is no work to be done and no parties to attend, Andreas usually spends the vast majority of his time alone. In fact, he spends more time by himself than around other people and as a result, he often feels very lonely and isolated. It’s not exactly a sensation he is unfamiliar with. Loneliness is a feeling he’s carried with him since early childhood. Often times, he often has nothing to do to stimulate his mind and just spends hours laying in bed or on his couch contemplating his life and overthinking things. His self-esteem and sense of worth are not exactly high. He receives comments on the daily about how his former gang affiliations and ethnicity are something to scoff at or a reason to doubt him, and as a result, Andreas often views himself very poorly. When he’s not sulking, he whittles away at the hours of the day by working out. He has a strict regimen of running, swimming, and weightlifting to help himself stay in shape for the more hands-on portion of his work. During these times, he often listens to music or digital books he’s downloaded. He likes taking the time to buy fresh ingredients and cook his own meals for himself, spends a lot of time keeping himself very clean and presentable.As far as other interests go, Andreas has a weak spot for cars and pretty girls— two things he has no confidence in trying to pursue for himself but which he finds himself looking at a lot nonetheless. He loves watching sports and in recent times, he’s grown very close with Steve Haines’ mother Penelope. He visits her often and considers her the maternal figure he needed but never had. He spends time helping her around and having tea with her. Her company has been tremendously helpful to his confidence and train of thought. He’s also taken on the task of caring for a collection of birds and a dog, which he feels have helped improve his mood and give him something to look forward to when he comes home.
Headcanons
- Aside from guiding him on the safest ways to blend in and avoid trouble, Andreas’ mother was very uninvolved in his life.- Andreas developed a very strong sense of how to care for himself early on, and he would prefer to handle his own issues by himself. Not because it’s a pride thing either– he simply doesn’t wish to bother others with issues he feel he can and should be taking care of on his own.- Andreas is very well accustomed to hearing comments about his ethnicity. On the outside, he knows better than to show that they bother him, but they still bother him.- Andreas is a follower and a massive asskisser. His main motivation it to avoid going back to life as a Vagos boy, and he will do anything to prevent that from happening.- Despite his job and position, Andreas is very adverse to conflict.Andreas prefers to let others do the talking in the presence of his superiors. Make no mistake though- if it’s up to him to talk he has no problems taking the lead in conversation.- Andreas is very close with Steve Haines’ mother. Given his own mother was very uninvolved in his life, he’s grown to view Steve’s mother as the strong maternal figure he always needed (and wanted) in his life— one he often goes to when he feels the need to talk about his problems or is looking for support or advice.- Andreas owns four lovebirds (Peaches and Cream, Cherry and Cloud), two Green-cheeked parakeets (Markie and Juno), and a Pitbull-Bloodhound mix (Bertha).- Andreas owns 6 birds and a dog and he is terrified of ever having Steve pop in because if he does he will be covered in lovebirds an parakeets that just yell “Dickhead Steve” and “Steve-O” and make kissy noises.- In addition to being Steve’s glorified secretary, Andreas was unofficially designated the social media manager for the LS branch. He runs the FIB Bleeter page and it’s not marked anywhere so he really could post anything on there and no one would know.- Andreas is prone to bouts of anxiety with seemingly no source. He has no real explanation as to why, but he gets this sudden sense of dread or the feeling that there’s danger inexplicably and at random.- Andreas is really averse to wearing the color yellow. Not just because he thinks it makes him look unflattering, but because it dredges up a lot of bad memories for him. Additionally, he’s not fond of gold accessories for similar reasons.
Verses
None
General
Info
Full Name: Franklin Clinton
Nickname(s): Frank, Frankie, F, FC, Mr. C, F-Dog, CEO, CBL, Mr. Conservative, Captain Conservative
Species: Human
Ethnicity: American
Age: 25
Birthday: April 9th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual
Occupation: Armed robber, Drug dealer (Formerly), Vehicle repossessor (Formerly)
Alignment: True NeutralAppearance
Eye Color(s): Brown
Hair Color(s): Black
Height: 6’
Weight: 200 pounds
Body Build: Strong, muscular
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: Shawn FontenoHealth and Wellness
Phobia(s): None
Mental Disorder(s): Major Depressive Disorder, low self-esteem
Physical Disease(s): None
Cause(s): Tubulent childhood, poor circumstances
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unnamed mother (deceased), Unnamed father (deceased), Maya Clifford (grandm other, deceased)
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Lamar Davis, Lester Crest, Trevor Philips, Michael De Santa
Rival(s): Ballas
Enemies: NoneHobbies: Working out, cleaning his car, doing chores, listening to music, making music of his own/remixes of songs he likes, driving around late at night, playing with Chop, looking at stars through a telescope, taking longs walks (especially though the rain), basketball (formerly), swimming, watching sports, watching action movies, reading, fashion, self-care, hanging out with friendsStrengths: Physically strong, adaptable to situations, excellent sense of concentration and focus, great at following orders, ambitious, very rhythmically inclined, selfless and loyal, a thinker, great at organizing, masterful at planning and strategizing, athletic, street smart and book smart to a degree, great memory, masterful driver, honest, incredibly patient, very matureWeaknesses: Lacks initiative, tends to put others before himself to an unhealthy degree, incredibly self-loathing, often has difficulty finding motivation to do things on his own, can be indecisive, will go great lengths to avoid confrontation, bad under pressure, tends to be a bit naive, tends to act impulsively at times, emotionally driven, has low self-esteem
Backstory
Franklin was born in South Los Santos, San Andreas in 1988. He never knew his father and his mother became a cocaine addict when Franklin was very young. As a child, Franklin often heard stories about how his father was violent and physically abusive towards his mother, possibly causing her to turn to cocaine to escape being abused. Franklin’s father left his mother while she was still pregnant with Franklin. His mother’s addiction eventually led to her death when Franklin was a little boy. Following his mother’s death, he moved in with his maternal grandparents. This is where Franklin met Tonya Wiggins and JB Bradshaw. Despite being constantly spoiled by his grandmother, Franklin had decided to take on the role of a street hustler. One of his first jobs was selling cigarettes with Bradshaw. The scheme was successful until Franklin’s grandfather caught them in the act. In Tonya’s words, his grandfather “gave chase to both him and Bradshaw all around South Los Santos”. After the death of his grandparents, Franklin and his aunt Denise moved into a house on Forum Drive left to them by Franklin’s grandmother in her will.Franklin attended Davis High School along with Lamar Davis, Tanisha Jackson and Tonya, but was expelled for assaulting a teacher for an unknown reason. Around this time, he began the life of a gangbanger and dope dealer and started committing various petty crimes such as carjackings and small-time bank robberies with Lamar. During their first bank robbery, they stole $2,000 but did not get to keep the money stolen because a dye pack spilled onto the money, making it worthless. Franklin also worked for a local drug dealer named Marcus, whom he later killed. Franklin’s life of petty crime caught up with him in 2008, when he was arrested and sent to prison. After his release, he decided to give up his previous gang life and get some legitimate work. A few months later, Franklin moved beyond the role of ghetto-based street dealer when he and Lamar began working for Armenian businessman Simeon Yetarian. Yetarian owned a car dealership which acted as a front for a loan-sharking and extortion business. Yetarian’s dealership sold cars to people who couldn’t afford them and when they default on the exorbitant interest payments, Franklin and Lamar repossess the cars. Around the same time, he received a message from Tanisha, his girlfriend, that she was breaking up with him due to her brother’s death and fearing that Franklin’s criminal lifestyle will bring her to harm. Left distraught by this, Franklin does his best to carry on with work.His first job after the break up is a repossession job with Lamar, when he had a chance encounter with his future crime partner, Michael De Santa, who unknowingly directed them to their assigned repossession. Later, Franklin and Lamar were assigned by Simeon to repossess a Bagger in a Vagos-controlled area of Vespucci. While searching for the bike, the two were confronted by the Vagos and a shootout began when Lamar pulled a gun on them. The duo were then forced to fight their way out of the neighborhood. They found the bike, but the owner was killed during the shootout. Knowing the repossession was meaningless, Lamar took the bike for himself, and Simeon blames Franklin for the bike’s theft. While recovering a BeeJay XL sold to Jimmy De Santa later, his father Michael (who had been hiding in the back seat) held a pistol to Franklin’s head. Under orders from Michael, Franklin drove the car through the window of Simeon’s dealership, receiving a payment from Michael himself for doing what he called “a job well done”. Because Franklin had driven through the dealership and Lamar didn’t return the bike, Simeon fires the pair. Shortly afterward, Franklin makes good on an offer from Michael and visits him to share a drink and find a new lead on potential work, ultimately setting up the plot for GTA V and getting the ball rolling between to two to work as partners in crime.
Personality
Franklin is described as ambitious, but perhaps to a fault, and very eager to take on new challenges. He is also described as calm, smart, rational and logical. He is also a person that, despite being not all that experienced in crime, is well experienced in the ways of life. Franklin is much calmer than his companions, and that calm personality is often displayed during missions where he keeps it cool while fulfilling the task at hand, and when he is forced to act as the peacekeeper between Michael and Trevor when they get into an argument. Though Lamar drives him crazy at times, Franklin still cares for his best friend and helps him out wherever he can. He is also the same toward Michael and Trevor as he is seen helping them out with most of their problems. This, however, also leads to others around him to consider him “disloyal”, most notably his Aunt Denise, to such an extent that Denise threatens to call the police on him if he sets foot in their yard. Despite what Denise says, Franklin does demonstrate loyalty for people that are close to him and for people who change his life, like Lamar, his best friend, and Michael, who helped him become a “three-bit” gangster and high-profile criminal. Franklin’s ambition is also his greatest weakness. In all of his work, aside from Lester’s assassination jobs and Michael’s repayment for doing him a favor, Franklin never earns a single cent out of his dealings due to his shortsightedness and poor choice of people to work with. All of Lamar’s jobs ended up with both of them nearly being killed and his work for Weston ends with him being taken advantage of in both instances where he does his bidding.Unlike Michael or Trevor, Franklin’s relationships with those close to him are incredibly fragile and in the end, he fails to heal the rifts with those that should be closest to him. His messy breakup with Tanisha is left unresolved and ends on less than satisfactory terms when she chooses to marry another man over saving their relationship. His aunt turns his room into a safe shelter for women after he moves out and Stretch remains on antagonistic terms with him. Many characters in the game (Denise, Lamar, Tonya, Stretch, Tanisha) accuse Franklin of being disloyal, arrogant, and abandoning his “homies”. For the most part, however, these accusations seem unfounded - ironically, most of these discussions happen while Franklin is actually helping out his friends. Despite not knowing them very well, Franklin also gets along with Michael’s family, as shown when Jimmy befriends him and when Amanda responds kindly whenever Franklin greets her while she is home. He doesn’t get along with Stretch very well, due to Stretch trying to pull Franklin back into the life that put him in jail in the first place, Stretch’s reckless and unintelligent personality, and later on, his disloyalty; he sells out people who are associated with Franklin.Franklin is an incredibly tidy person, always trying to keep his image, his vehicles and his house clean. He can often be seen cleaning his Buffalo S and his Bagger, or doing house chores at his mansion like taking out the garbage or ironing his clothes. He also likes to keep his body in shape, as he’s seen doing exercise, like bars or push-ups. While initially this was due to his own pride in being able to keep up with himself, the original reasoning for his cleanliness has been lost. Franklin seems to suffer from depression/self-hatred due to the perceived lack of success and his breakup with Tanisha. He often comments on how empty and alone he feels. He shows some regret in his decision to become a criminal but is in too deep to walk away. His lack of initiative hints at insecurity, which further demonstrates a possible mood disorder. Lamar calls Franklin a “moody motherfucker”, and his loneliness is most prominently displayed in him roaming around the city alone. At times, he rarely leaves his house due to lack of friends and family who are on good terms with him.Despite his calm demeanor, Franklin does not appear to be able to handle pressure very well. He attempts to justify his actions if he makes a mistake by claiming it “wasn’t really his decision,” or that he “didn’t have a choice”. He lacks initiative and assertiveness when confronted by people who are more influential than he is. Rather than attempting to bargain with Haines or Weston to at least pay him for betraying his closest friends, he only realizes after committing the deed that he was ultimately used and discarded by both of them when asking for more opportunities to work for them. He tends to complain about his issues before coming up with a solution for them and uses whatever ambition he can scrape up to accomplish what it is he wants to get done.
Headcanons
- Franklin doesn’t always have Chop around.- Franklin does try to appear very friendly and civil but does not take well to being antagonized.- If Franklin makes a mistake and either realizes such or has it pointed out to him, he will try to correct it. He tries to mediate tension and avoid conflict, and he’s not afraid to apologize for his wrongs.- Franklin may have times where he is moody or may be upset for no reason. He may sometimes take convincing to go through with plans.- Franklin will do anything for the people he cares about, even if it means taking a verbal/physical beatdown from them while he’s trying to help.- Franklin is a lonely person with poor relationships. He does not take rejection well, though he tries to be as understanding and respectful as possible.- Franklin can communicate with dogs. His understanding of other animals is a bit more choppy and less fluent, but he can understand dogs incredibly well.- There’s a dialogue between the three of them where Franklin says he doesn’t appreciate Michael and Trevor poking fun at him by saying they’re basically adopting him, but deep down, Franklin appreciates having father figures. They’re not ideal role models— not by a long shot, but they’re probably the closest thing to family he’s felt he’s had in a long time.- Franklin loves music and sports. He had an entire record collection and mixer setup in both his houses— He makes his own beats and practices singing and rapping.- The number of jerseys and posters he’s had suggests that he might have wanted to go into sports at some point and had his ambitions squashed thanks to comments about his weight or appearance. He still likes watching it though.
Verses
None
General
Info
Full Name: Jonathan Klebitz
Nickname(s): Johnny, John, Johnny The Jew, Klebitz The Heeb, Johnny Boy, Pres, Johnny K, JK, Klebitz-o-witz, Cowboy
Species: Human
Ethnicity: Hebrew-American
Age: 39
Birthday: January 28
Spoken Languages: English
Religion: Unaligned (Formerly Judaism)
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual
Occupation: Assassin for hire, Vehicle theft, Illegal racing, Drug dealing, Gambling, Jewel Thief, Bike Mechanic
Alignment: Neutral EvilAppearance
Eye Color(s): Hazel
Hair Color(s): Brown
Height: 5’11”
Weight: 230 pounds
Body Build: Strong, muscly
Notable Physical Traits: Several scars across face, buzzcut, chopper mustache
Alternate Forms: None
Faceclaim: None
Voiceclaim: Scott HillHealth and Wellness
Phobia(s): None
Mental Disorder(s): Depression
Physical Disease(s): Chronic limp, partial blindness in right eye, familial dysautonomia
Cause(s): Vehicular accident
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Deborah Klebitz (mother), Alan Klebitz (father)
Sibling(s): Michael Klebitz (brother)
Partner(s): Ashley (ex-girlfriend, deceased)
Child(ren): None
Friend(s): Ftiz
Rival(s): The Angels of Death MC, authority
Enemies: The Angels of Death, authority, Billy GreyHobbies: Working on bikes, riding around town, smoking weed/meth, skipping stones, visiting local bars, driving tucks, street racing, scoping out potential work, woodworking and mechanics, hunting, arm wrestling, playing rough and tumbleStrengths: Physically strong, quick, great with a weapon, solid hand-to-hand combat, fiercely loyal, bold and daring, very protective, strategic, a great leader, and great thinker, sympathetic and empathetic, understanding, kind to a fault, humbleWeaknesses: Tends to be emotional at the worst of time, hard-headed, overly stubborn, can be over assertive at times, very intimidating, does not appear very approachable, prone to aggressive outbursts
Backstory
Jonathan Klebitz was born in 1974 in Acter, Alderney to a Jewish family. His parents didn’t seem to be very supportive of him, as he mentions “Mom always told me I’d be a bus driver.” at some point. Johnny also didn’t see a lot of support from the people around him. He was frequently targeted for being Jewish, while his teachers and other adults sided with his tormentors or ignored him completely. As a result, Johnny came to resent a lot of his peers as authority as a whole. He had an older brother, Michael, who frequently used to pick on his younger sibling. Ironically, Michael is now a soldier serving in Iraq, and a law-abiding citizen, and he criticizes Johnny’s biker lifestyle and criminal association with Billy– who he used to be friends with when he was 10.According to Billy Grey, it was him who brought young Klebitz into the gang. Johnny’s criminal record shows rigorous activity between 1991 and 1994, when Johnny would have been between 17 and 20. Johnny was arrested in 1991 for grand theft auto at age 17, in 1993 he was arrested for assault at age 19 and in 1994 he was arrested for manslaughter at age 20. He was put in prison soon after, and had a parole violation in 2000, and did at least four years. At some point, Johnny had met and started dating Ashley Butler, but her drug addiction led to her cheating on him with Billy Grey and eventually she spun out of control, becoming not only Lost MC “property” (to members who weren’t friends of Johnny’s) but prostituted herself out to anyone she could get a fix from, leading to them splitting up. He was put in prison soon after it all, and Klebitz tells a friend of his that he has not had an annual salary since he “punched out license plates for a year in the joint.” At some point, Johnny gained some experience driving trucks as well. This was likely prior to his many arrests.Not much is known about Johnny’s time in prison other than the fact that he helped make license plates. However, this may be where he accumulated some of his many wounds, such as his broken nose or the scars on his face. After getting out of prison in 2004, Johnny Klebitzand some of the Lost traveled to Los Santos in Southern San Andreas. It is unknown what specific activities took place however it can be assumed that they partied in areas like Stab City, Hookies in North Chumash, and the Lost clubhouse in East Vinewood. They may have possibly sold and manufactured methamphetamine in Blaine County at this point as well since Terry was present and his family farm may be located in Grapeseed. Before departing, Johnny, Terry, and Brian added a patch to their jacket that reads: “I Rode Mine Los Santos 2004”. Presumably around this point, if not earlier, Johnny reaches the rank of Vice President in the Alderney Chapter of The Lost Brotherhood. Around this time Johnny was also in a vicious bar fight that damaged the sight in his right eye. He was also in a bad vehicle accident that left him with a limp.Later in the early months of 2008, Billy Grey ended up in a motorcycle accident while he was high on heroin that put Angels of Death Road Captain Joe Jon into a coma and chopped the leg off of an innocent girl. Instead of prison time, Billy ended up in rehab. To settle the score with the Angels of Death, Johnny sold them Billy’s bike, and became acting leader of the Lost until Billy was released.Immediately after Billy Grey got out of rehab, he became angry with Johnny for not having his bike. Billy then started a fight with the Angels of Death to get his bike back. This creates tension, not only between the two outlaw motorcycle clubs, but also between Billy and Johnny. This tension quickly escalated into a war between The Lost and the Angels of Death. Billy Grey threw several parties at The Lost clubhouse to celebrate his release from prison. While being visited by part-time lawyer, part-time biker Dave Grossman, Klebitz had a sit-down with Billy and the two discussed the tension between them. When they began to start agreeing with each other’s point of view, Billy was sent a text message from someone, informing of some members of The Lost being jumped by members of The Angels of Death. After rescuing the attacked Lost members, Billy was informed of the death of Jason Michaels, who was killed by an Eastern European (Niko). Billy manipulated the situation by blaming the Angels of Death in order to rally the gang to attack their clubhouse, even after he informed other members of The Lost that it was a “Pole” or “Serb” hitman. During the attack, Billy found two duffel bags full of heroin and stole them with the intention of selling them. This created even more tension between Johnny and Billy.The Lost later found out that the heroin they stole from The Angels of Death originally belonged to the Triads. Billy and Brian thought that they should keep the heroin, but Johnny and Jim convinced the gang to get rid of it, due to the LCPD being onto them. The four of them went to the deal, but only Johnny and Jim went in to speak to the Triads, who immediately attacked them and stole the heroin. As Johnny and Jim escaped to a rooftop, they saw Billy crash his bike. He was then surrounded by LCPD officers, angered and screaming out that Johnny had set him up. This eventually split The Lost into two factions, one led by Johnny and one by Brian, who was sticking with Billy. Johnny and Jim met up with Brian at the Alderney docks after hearing that he wanted a truce. Instead of a truce, an argument breaks out with Johnny telling Brian that Billy doesn’t give a shit about the brotherhood and to get the fuck out of town and a gunfight breaks out with Johnny and Jim fighting Brian’s faction. The end result of it was Johnny coming out on top and controlling what was left of the Lost.Jim later introduced Johnny to Ray Boccino, a Capo of the Pegorino Family (one of the five powerful mafia families in control of Liberty City), who directed Johnny to Brian’s hideout (because Boccino believed the Lost civil war was bad for his ownbusiness), which resulted in a confrontation with Brian. Ray then orders him to steal diamonds from a rival at a ship. At the same time, Johnny’s ex-girlfriend Ashley Butler pleaded for his help, saying that she was being held hostage for her debts to Dimitri Rascalov. As payment, Dimitri’s men demanded that Johnny kidnap someone for them.Later, Ray Boccino had Johnny accompany Niko Bellic to a diamond deal with the Jewish mob. Johnny, however, took off with the money after Luis Lopez ambushed the deal. Ray then kidnapped Jim in retaliation and tortured him to try to get his money back, until Johnny showed up to rescue Jim. The two later escaped and Johnny called Ashley saying to meet him at the clubhouse. Ashley told him that Boccino had her convince Johnny to work with him in the first place so Ray could use The Lost, while neglecting their pay. She also revealed that Jim Fitzgerald has been killed by one of Boccino’s hitmen (again, Niko).Upon this loss, Thomas Stubbs III , a former associate of the Lost, met with Johnny at the clubhouse, and informed him that Boccino and a lot of his associates would either be dead or in jail within a month or so, as well as of Billy Grey’s plans to rat out Johnny and fellow member of The Lost, in order to be released from prison. Johnny got everyone left in the Alderney City chapter of The Lost to break into the Alderney State Correctional Facility, in order for Johnny to personally silence Billy. After escaping the prison, Johnny and the remaining members of The Lost discovered that their clubhouse had been ransacked and destroyed by Ray’s goons. Johnny ordered the remains of the clubhouse to be burned down, and the surviving members of The Lost’s Alderney City chapter (Acter district of Alderney City, specifically) to watch it burn.After all that happened in Liberty City, Johnny’s life was in turmoil. Billy’s betrayal had caused the Alderney chapter of The Lost to be left in ruins, with the only remaining members being Terry Thorpe, Clay, Angus, and Johnny himself. Johnny stops contacting Ashley after she asks him to give her $40 which Johnny declines - as he knows it’s for her to buy more meth. Johnny even confesses to Angus that he doesn’t see any good in Ashley other than the need for her to, in his words, “fuck up everything around her.” Johnny also cuts his ties with the mob and Stubbs himself, sarcastically wishing him good luck in the corrupt life he leads and decides to lie low in the criminal underworld. Johnny kept sending money to Jim’s wife and child - which came from the $2 million from the diamond deal ambush.At some point between 2008 and 2013, Johnny, Terry, Clay, Ashley and several other members of The Lost MC relocated to Blaine County, where they set up a new chapter. The gang then became heavily involved in drugs and arms trading. Johnny also quickly became addicted to meth, making him thinner and psychologically unstable. He also got back into a rocky, on and off relationship with Ashley. During this period, The Lost MC also became affiliated with Trevor Philips, who ran an illegal trading business there as well. The relationship between them seemed to be shaky however, as Trevor frequently sent a hitman to steal goods from The Lost MC and often had sex with Ashley, much to the chagrin of Johnny.Some time in 2013, Johnny went to confront Trevor again for having sex with Ashley. Trevor, who was caught in a shocked and agitated state, finally snapped and retaliated by throwing Johnny to the ground, smashing a beer bottle against his face, then repeatedly stomped on his head as Ashley watched in horror at Johnny’s savage death. Afterwards, Johnny laid dead on the ground with his skull smashed open. Trevor then left the scene with his associates, leaving Ashley behind, who then mourned over Johnny’s dead body. Trevor then delivered the news to the rest of The Lost MC, and killed many of them in the process, including Terry and Clay.A short time later, another unknown chapter of the Lost, possibly from Liberty City, arrives to bury their fallen brothers. Johnny, Terry, and Clay’s coffins are ready for movement at Stab City. But before Trevor decides to head to Los Santos in search of Michael, he stops by the trailer park, blows up most of the trailers, and dispatches many of the remaining members of the Lost.
Personality
Johnny’s personality can be sometimes questionable, he acts calm and laid back when not upset, but his temper can quickly change and his anger appears in explosive bursts. Despite how unnerving this may sound, Johnny is immensely protective– always ready to protect and defend his other brothers in a tight situation. Despite his anger issues, Johnny is not dumb by any stretch of the imagination. Johnny is much more headstrong but also much more sensible than the other bikers. He, unlike Billy, actually cares about the future of The Lost Brotherhood and its members, thinking heavily on potential plots and moves before he carries them out. He worries greatly about how certain plays may come to affect the MC and does what he feels is necessary and best for keeping them safe and keeping food on their tables. He is certain of his actions and is quick to shut down anyone who is wrong or disobeys him. Before Jim was murdered, he seemed to care more about The Lost than many of his friends. His sense of loyalty is incredibly strong, though it is highly selective and can dissipate almost instantaneously when he realizes that it is not mutual.This ties into the fact that Johnny starkly contrasts the rest of the Lost MC in terms of emotions. He displays an unmatched level of empathy, going out of his way to help friends in need. The best examples of this are how he frequently goes off to help Ashley, despite stating numerous times that he is no longer interested in her and knows that she is incredibly bad for him. He states that he has a soft spot for helping people in trouble in general however, and in V, Johnny displays a great level of humility, going as far as to apologize to Trevor after yelling at him and being so hostile. Johnny does not shy away from admitting when he is wrong, though he does seem to take issue with the idea of asking for assistance outside of Lost MC business. His time as leader has made him incredibly independent and convinced him that all issues are his and his alone to deal with. Though he often masks it with his tough biker demeanor, Johnny is quite capable of being gentle and passive when he wants to be. He may even be softer and more emotional than he realizes. A good example of this is, despite having willingly participated in kidnapping him, Johnny tells members of the Russian mob to be gentle with Roman Bellic, a he’s “seen the bodies they’ve dumped in the nearby river”. Another example would be telling Billy how he didn’t need to hit a mechanic they were visiting in the face with a hammer after they’d already told him where his bike was. Johnny doesn’t seem to like using violence if it can be avoided and would prefer to leave it as a last resort in case diplomacy doesn’t work.Johnny tends not to mention his personal life and struggles very much. He reserves his thoughts for those closest to him in the MC, and even then, he often refrains from giving them the whole truth. This is likely to avoid potentially being heckled for how he feels, or because he feels as leader, it’s his job to carry the burdens of his life alone, or some combination of the two. Overall, Johnny is a very loyal individual with a complicated history. He’s surprisingly empathetic and emotional despite the reputation that members of the Lost have culminated over the years of its existence, and displays a strong sense of loyalty and responsibility that far outweighs that of his brothers.
Headcanons
- Johnny is scared of Niko Bellic.- Johnny is partially blind in his right eye.- Johnny has a limp from being in a vehicle crash and often makes comments about it while driving.- Johnny has an unusual way of sleeping. Instead of lying down on the mattress he simply sits down, puts his elbows on his knees, and nods off.- Johnny may be somewhat suicidal. During gun battles Johnny will shout things such as “I don’t care if I die!” and “Kill me already!”- Despite being Jewish, Johnny states numerous times that he does not follow any religion and does not engage in religious practices.Johnny can fix and upgrade just about any vehicle with wheels.- Johnny may be brutal, but he refrains from exerting force without reason.- Johnny smokes weed.- Johnny has a very low tolerance for heat. This is partially because he constantly wears dark leather clothing, but also because he has dysautonomia– a condition where temperature regulation is incredibly difficult and he is more prone to heat stroke.
Verses
None
General
Info
Full Name: Lamar Davis
Nickname(s): LD, Long Dick, Leroy, Slim
Species: Human
Ethnicity: Native American (Apache)
Age: 43
Birthday: December 5
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (closeted)
Occupation: Vehicle repossession (formerly), Drug dealing, Car theft, Credit card fraudster
Alignment: True NeutralAppearance
Eye Color(s): Hazel
Hair Color(s): Black
Height: 178 pounds
Weight: 6’4”
Body Build: Slim, slender
Notable Physical Traits: Tattoos, bright eyes
Alternate Forms: None
Faceclaim: None
Voiceclaim: Gerald “Slink” JohnsonHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown Mother, Unknown Father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Franklin Clinton
Rival(s): Ballas, Vagos
Enemies: Ballas, Devin WestonHobbies: Playing with Chop, stealing cars, customizing weapons, customizing vehicles, scouting out deals to take part in, watching sports, seeking out new contacts for workStrengths: Quick with a gun, good with a weapon, quick, diplomatic to a fault, fiercely loyal, very sociable, good driver, fairly decent at intimidating people, can pull a lot more weight than his looks like can, great at making conversationWeaknesses: Not smart, not clever, acts before he thinks, short-tempered, impatient, egotistical, tends to joke too much, tends to be snappy at times, no sense of foresight, lacks common sense at times
Backstory
Lamar is the best friend of gang banger Franklin Clinton from Chamberlain Hills. He, much like Franklin, was born into the gang life and grew up alongside Franklin. Lamar and Franklin were both incredibly close in their childhood, almost like brothers. Wherever one went, the other followed. Both came from troubled and broken homes and agreed that their long-term goal was to get out of the “shit” life and make better lives for themselves together. As they got older, both attended Davis High School when they were teenagers and eventually the two became involved with crime. Lamar found work as a repossession man for Premium Deluxe Motorsport until their boss Simeon Yetarian fired him and Franklin after a repo gone wrong, where Franklin was forced to crash through the place’s window and beat him up after being held at gunpoint.Eventually, Lamar found an “opportunity” to kidnap a Ballas “OG” member named D for a large amount of money ($40,000). With the help of his dog Chop, they succeeded in kidnapping him, but were forced to free him when Lamar inadvertently revealed their location. Later, their friend Harold “Stretch” Joseph was released from jail. Lamar celebrated by attending a drug deal at a warehouse in La Puerta. Unbeknownst to them, it was actually a trap to have Lamar and Franklin killed. When Franklin finds Ballas members arriving instead of the LSPD, Stretch retaliates by shooting D in the head, killing him, and the trio escape the warehouse, killing Ballas members and escaping the cops along the way.When Franklin returned to his old house where his auntie Denise lives, Lamar was there. Franklin’s unstable friend, Trevor Phillips, arrived shortly after, and he joins both Franklin and Lamar in a drug deal. They all go but the deal turns out to be a trap and the trio are forced to fight through large numbers of Ballas members and police to escape. Lamar eventually befriended Trevor and now affectionately refers to him as “crazy dude”. Eventually, Devin Weston, a billionaire who Lamar met through Franklin’s friend and “mentor” Michael, gave Lamar an opportunity to make a lot of money by helping Franklin and Trevor hijack expensive luxury cars and take them to Paleto Bay. Unfortunately, Devin refused to pay them, with Franklin calling it money for nothing at all.Later on, Lamar gets set up by Stretch, who deceives Lamar and sends him off to let him get kidnapped by the Ballas at the sawmill in Blaine County. Franklin went to rescue him with Michael and Trevor, kill the Ballas there and headed back to Los Santos, giving Lamar a stern chewing out along the way. At the end of GTA, Lamar helps Franklin kill the Merryweather mercenaries and FIB agents in the abandoned foundry. Afterwards, Michael offers to go after and kill Stretch for Franklin and Lamar and does so upon acceptance. After the mission is over, Lamar notifyies Franklin that he’s still alive and kicking, but he still has no intention of giving up the gang life he’s accustomed to.
Personality
Lamar has a tendency to be lazy and gets himself in trouble a lot by blindly trusting anyone offering him money. He isn’t very bright, either. A prime example of Lamar blindly trusting anyone offering him money and not being very smart is accepting a deal with D, the Balla he previously tried to kidnap. This deal was quickly revealed to be an ambush for revenge. He constantly gets himself, Franklin, and others into situations that common sense would normally keep people away from. An example of this is the mission Hood Safari, where Franklin, Lamar, and Trevor go to Grove Street to make a drug deal. Had Trevor not been there to uncover the possible rip-off, Lamar would’ve ended up buying a brick of drywall and getting the three of them shot. Lamar also demonstrates an obnoxious sense of pride and deliberate short-sightedness. Time and time again, he accuses Franklin of abandoning him in the hood, being disloyal, and generally forgetting his commitments, even when Franklin saves his life, attempts to find legitimate work, and offers his assistance with multiple tasks he explicitly states he does not want to be involved in. In Lamar Down, Lamar is annoyed with Franklin and claims that Franklin ignored him and the hood since he moved to Vinewood Hills despite Franklin having just rescued him from kidnapping. He makes a point of it by calling Trevor later on to thank him for his help but never thanks or apologizes to Franklin- a regular trend he seems to follow.He tends to value his ego more than he values making or mending relationships and firmly believes the sentiment that for a gangster like him, there is no way out of the hood. Being in a gang and protecting himself while trying to make a bit of cash in the process is the closest thing to a positive influence he has. Despite his determination and ignorantly optimistic attitude, Lamar is generally an unsuccessful criminal; all the heists he plans end up with him penniless and nearly dead. Despite his behavior towards him at times, Lamar is a loyal friend to Franklin. He assists Franklin, Michael, and Trevor, despite Franklin warning him that he will most likely die. He worries about Frank’s reaction when Trevor tells him about Michael being kidnapped and regularly jokes with him about successfully-survived missions being just like old times when it was just him and Franklin.Lamar offers a lot of comedic relief for the grounded and reasonable Franklin and he does have some soft spots in his “tough guy” facade. Despite being a violent and ruthless gangster (for example, at one point, Lamar contemplates betraying Simeon and taking his business), he never harms anyone outside of in-game shoot-outs, and generally projects an image of a harmless, clownish character. He cares deeply for his pet, Chop, and demonstrates a level of strained respect and politeness when meeting new people like Michael and Devin, even though he doesn’t like them. All in all, Lamar is described as crazy, but in a good way. He’s proud, stubborn, has a bit of an ego, and plays around a lot. He’s a terrible gangster, but his loyalty makes him an excellent friend. And while Lamar is by no means gentle and by no means charismatic, he does have some rather sensitive soft spots for people that he may show on rare occasions.
Headcanons
- He is very prideful of his Apache descent and uses this to explain himself and is the basis of several of his jokes.- He also seems to be close to his mother because he has “Mom” tattooed on the right side of his neck.- During friend activities, Lamar can mention that he dislikes Michael.- Lamar has a crush on Franklin’s aunt.- Lamar was really close to his mother. Considering he has a tattoo labeled Mom on his neck, he must have thought very fondly of her. She was the kind of mom who had an issue, knew she had an issue, but was still riding that line where she had some form of self restraint and did her best to provide for Lamar anyway.- Lamar found chop when he was a puppy, and knowing him, chop was probably one of those street puppies that ended up getting abandoned by his mom when he was really tiny. Lamar found him, took him in and he’s taken such good care of Chop ever since
Verses
None
General
Info
Full Name: Lester Crest
Nickname(s): L, Lest, Wheels,The Patient, Lester the Molester, Moe, Uncle Lester, Long John Teabag, LJT
Species: Human
Ethnicity: American
Age: 43
Birthday: September 7
Spoken Languages: English, Spanish, Chinese
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual (Bicurious)
Occupation: Factory owner, Career criminal, Heist planner, Computer hacker, Stock market manipulator, Owner of Darnell Bros. (formerly), owner of The Open Road (Silk Road) on the Deep Web
Alignment: Neutral EvilAppearance
Eye Color(s): Blue
Hair Color(s): Ginger
Height: 235 pounds
Weight: 5’9”
Body Build: Chubby, flabby
Notable Physical Traits: Noticeable slouch, heavy limp
Alternate Forms: None
Faceclaim: None
Voiceclaim: Jay KlaitzHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Wasting disease (ALS), asthma
Cause(s): Genetics
Date of Diagnosis: Early in childhood
Assistive Devices/Services: Wheelchair, inhaler
Medications: NoneRelationships
Parent(s): Unknown Mother, Unknown Father
Sibling(s): None
Partner(s): Georgina Cheng (girlfriend, GTA Online)
Child(ren): None
Friend(s): Michael De Santa, Trevor PHilips, Franklin Clinton
Rival(s): A lot, but most of them are dead
Enemies: A lot, but again, most of them are deadHobbies: Playing video games, coding, making programs, managing his business, listening to music, watching tv, manipulating the stock market, investing, hacking, people-watchingStrengths: High intelligence, excellent strategist, perceptive, observant, resourceful, loyal, brutally honest, great hacker, persuasive, knows his way all-around software and hardware, great at innovating, great at improvisingWeaknesses: Not charismatic, not good at conversation, not physically strong, short-tempered, impatient, physically very weak, dependent on medications to treat his condition, tends to be very snappy, can be incredibly creepy at times
Backstory
Lester was born into a lower middle-class family in Minersville, Lakeview (the GTA equivalent of Flint, Michigan). His family life wasn’t particularly stable and between middle and high school, his family find themselves facing bankruptcy and moved to Carcer City (Detroit) briefly, then to Ludendorff in North Yankton. Lester recalls that during his high school years he was bullied relentlessly. He was the stereotypical nerd who loved video games, coding, and all things mathematical. Other students regularly tormented him and found various ways to make his life a living hell. He became a social recluse and began practicing hacking and programming early on, wanting to get back at all the people who hurt him. He became a menace, garnering the attention of Michael Townley and Trevor Philips, who decided to ask him to come on board their rag-tag team of thieves pulling off heists. His first big hits were in Carcer City with them. He knew the area well and helped them make off with a decent amount on their first run, effectively solidifying his place on the team for the next few years. In 2004, Lester was an associate of Michael Townley, Trevor Philips and Bradley Snider, helping them with some of their heists in North Yankton as a black-hat computer hacker. However, when the heist was interrupted by the FIB, the group was disbanded. Lester later moved to a bungalow in El Burro Heights, Los Santos and once again became involved in the city’s criminal underworld, becoming knowledgeable about those involved in heists. Lester also begins spying on his friends and reading their emails.Around this time, Lester began to experience odd pains in his legs and decided to visit a doctor. He was diagnosed with an wasting disease (comparable to ALS). It was found to have developed to lead exposure early on in his childhood. He began using the services of prostitute Kanya Suttikul after the wasting disease began to limit his movements. Despite his condition, he is still capable of walking unaided, although with great difficulty, usually using a wheelchair or cane.By 2013 he began running the Darnell Bros. garment factory and employs Guadaloupe Romero. It can be presumed that either the conditions or pay is not brilliant, as two union representatives come looking for Lester while production in the factory is postponed in late 2013 ‘again’ due to labour disputes. The police had also begun looking into his actions as he employs an unnamed person to destroy several emergency services vehicles and later, on many occasions, hires the person to help himself and his criminal associates. Later in the year, he located Michael De Santa, and the two begin to work together after Michael bugs a new phone created by Lifeinvader, which later kills Lifeinvader founder and CEO Jay Norris at a nationally televised press conference. Lester helped Michael plan a heist at Vangelico’s Fine Jewelry in order to obtain the money to repay Martin Madrazo, an infamous mob boss Michael accidentally pissed off. While planning to rob Vangelico’s, he meets Franklin Clinton and hires him to perform several assassinations of corrupt people across the city in an attempt to make a profit and to introduce a greater deal of fairness. Lester also invests heavily on the stock exchange during this period and, using the money gained, buys Franklin a new house in Vinewood Hills and arranges for his belongings to be moved. During this time he also becomes aware that old associate Trevor Philips had located Michael and refuses to become involved in Trevor’s plan to steal cargo from a ship guarded by Merryweather Security Consulting mercenaries.Michael, Trevor and Franklin then begin working for corrupt FIB agents Steve Haines, Dave Norton and Andreas Sanchez, who plan to use the three to perform a terrorist attack on the FIB building to acquire more money from the federal government. The trio, however, are forced to acquire the money themselves and Lester helps to plan the heist at the Blaine County Savings Bank, allowing the three to perform the terrorist attack after further planning from Lester. Lester, during this time, also helps Franklin locate Michael after he was kidnapped by the Wei Cheng Triad in Ludendorff, North Yankton. Franklin again uses help from Lester when rescuing Lamar Davis after he was kidnapped by the Ballas, with Lester phoning Michael and Trevor to help Franklin. Lester is also central to their plans and the execution of the Union Depository heist, resulting in each participant gaining a large amount of money. Lester, with his share of the money, retires from the garment industry and plans to upgrade his bungalow.In the ending to GTA V, Lester helps Franklin plan to lose the FIB and Merryweather mercenaries, and then locate their enemies Steve Haines, Stretch, Wei Cheng and Devin Weston.
Personality
For the most part, Lester demonstrates a relatively calm, collected demeanor. Usually. He tends to be very impatient, occasionally having small outbursts of anger. He tends to be rather loathing of others and is vengeful and vindictive by nature towards those he feels have wronged him or others. Though he tends to value ethics ideally, he does not practice what he preaches and often breaches people’s security to satiate his sadistic desires, his own curiosity, or to gain information on potential targets, operating anonymously in a well-secured house and avoiding detection from anyone. Despite his unnervingly asocial and unempathetic behavior towards strangers and public figures, Lester is nothing but loyal to the handful of people he is close to. He tries to act level-headed and respectful towards them, only occasionally making playful jabs and jokes at them when appropriate and refraining from acting out aggressively towards them unless he feels they are acting or being irrational. He enjoys interacting with them in person on occasion and regularly offers his assistance to his friends.Despite Lester’s physical disabilities, he makes up for his inability to be physically involved with a genius-level intelligence, a masterful expertise in technology and computing, and a sharp eye for detail, which is what makes him an excellent planner for the various heists he has pulled off throughout his life. He is unmatched in his ability to plan courses of actions, no matter how complex. Lester enjoys the challenge of complicated hits and finds himself loving any sort of job that tests him to create, innovate, and overcome massive obstacles that he has never seen before without having to leave his desk. His understanding of architecture, secuirty technology, computer sciences, and programming have allowed him to create some very impressive hardware and software of his own, and he has formed many lucrative and powerful connections in his life. Lester is also very well informed on world politics and the machinations and details of corporate activities. Using this knowledge, he has previously been involved in stock fraud and corporate assassination. As previously mentioned, these crimes fall under his ideals of targeting corrupt individuals whose moral or ethical decisions have had an impact on him or others– je views earning money from the stocks that shift as a result of these crimes as nothing more than a bonus advantage. Lester is also an avid video-gamer, and is a particular fan of Righteous Slaughter 7. Though he has a preference for shooters, he still holds a general interest in games as a whole and does enjoy dabbling in multiple genres.Lester is, by his own admission, socially awkward. He’s not the best conversationalist and rarely meets people in person. It’s been said that when he meets people online and arranges to meet them in person, he will show up unseen by his dates and watch them from afar. Sometimes he likes cracking bad jokes that receive awkward silence, showing his inability to deal with people outside of business or online life. Still, he gives it his best attempt. What he lacks in sociability, he makes up for with resourcefulness, and while Lester does have his more immoral habits, overall, he is a powerful ally to have.
Headcanons
- Lester is a coward. He will do everything to avoid conflict because he cannot defend himself.- Lester does not appreciate comments about his condition, and he has faced a lot of them. A lot. It gets old after a while.- Lester is not a very sociable person. He has very few friends and the rest of the people he knows are considered associates.- Lester is a creep. He will do creepy stuff.- Lester is a cyber-criminal. He hacks things, he blackmails, he anonymously threatens people. He’s the type of person you don’t want to get the attention of or make enemies with if you have an online life.- Lester is occasionally unavailable due to hospital visits.- Lester’s personality can be volatile at times and his mood can swing abruptly. He’s very calm and professional on the job, if a bit demanding, but otherwise, bets tend to be off. He blames his behavior on the medicines he takes.- As of the Diamond Casino update to GTA Online, Lester is dating Georgina Cheng. However, it’s unclear whether or not this is actually canon. Therefore, Lester is available for other ships, both in and out of this timeline.
Verses
None
General
Info
Full Name: Luis Fernando Lopez
Nickname(s): L, Lou, Mr. Big Shot, Captain Downtown, Mr. Lewis, Leroy, Dave, Taco, Mr. Lewis
Species: Human
Ethnicity: Dominican-American
Age: 25
Birthday: October 13th
Spoken Languages: English, Spanish
Religion: Catholic
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual
Occupation: Cage Fighter (formerly), Drug dealer (formerly), Bodyguard of Tony
Alignment: True NeutralAppearance
Eye Color(s): Brown
Hair Color(s): Brunette
Height: 5’7”
Weight: 130 pounds
Body Build: Strong, muscly
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: Mario D’LeonHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Adriana Lopes (mother), Mr. Lopez (father)
Sibling(s): Ernesto Lopez (brother), Leta Lopez-Wilkinson (sister)
Partner(s): Dani Lupisella (former girlfriend), Joni (FWBs), Monique (former girlfriend), Monique’s roommate (one-night stand), Daisie Cash-Cooze (one-night stand), Poppy Mitchell (one-night stand), Margot (former girlfriend), Carmen Ortiz (one-night stand), Kay Hartman (one-night stand)
Child(ren): None
Friend(s): Tony Prince, Armando Torres, Henrique Bardas
Rival(s): None
Enemies: NoneHobbies: Dancing, flirting with girl, watching sports, working out, cooking, arm wrestling, hanging out at the clubs, occasionally visiting bars, listening to music, practicing life skills, gymnastics, caring for houseplants and fishStrengths: Physically strong, very intelligent, great at improving and innovating, very agile and flexible, resilient, courageous, a survivor, dependable, loyal as hell, honest, kind and supportive, decently collaborativeWeaknesses: Not the most faithful, explosive temper, doesn’t work well with others, tends to let his personal feelings get in the way, worries an unhealthy amount about his appearance, impulsive, tends to hold in his emotions, somewhat insecure of himself
Backstory
Luis was born in Liberty City and raised on Frankfort Avenue of Northwood in Algonquin. His father was a U.S. Marine who abandoned them while they were young. He was raised by his mother, who also had a notable role in the upbringing of Luis’ childhood (and current) best friends, Armando Torres and Henrique Bardas. He also grew up with Oscar Gomez and Alonso Gomez, Teddy Benavidez and Willy Valerio, older kids by three years, and ushered most of the neighborhood kids into drug dealing. He was a scrawny kid in those years who liked to rap (though he was often laughed at and told he wasn’t good at it).Nevertheless, Luis was quite the troublemaker growing up. At one point he had stolen liquor from Principal Fischer’s office, and claimed that detention in their school was almost as bad as prison. In 2000, when Luis was 17, he was sent to juvenile hall for two years because he shot and injured a teacher who “felt up” his sister. Curiously, this does not appear on his criminal record. Not long after his release in 2001, he had been arrested again for grand theft auto. (A crime committed by Armando and Henrique which he took the blame for, while neither of them were caught) and going to prison. During this stint, he went from being very skinny to being quite muscular. He built up his physique through body-building to fight off other inmates to prevent being raped or killed. By this time, his brother and sister had both left Liberty City and started families. As a result, their mother’s primary source of income was from Luis. Luis was arrested for a third time in 2003, this time for assault, but avoided prison. This likely coincides with Luis being arrested alongside Oscar Gomez and Willy Valerio - the LCPD believed Luis was still involved with Gomez and Valerio for a few years, although the trio had separated by this time.In 2005, when Luis was 22, his life changed when he accepted a job from nightclub owner “Gay” Tony Prince as his bodyguard. The duo quickly built mutual “father-son” bonds. Luis cut all remaining ties with his old gang (except Armando and Henrique as friends), and paid his supposed last visit to an illegal cage fighting ring (though he would return). By working for Tony, his life became much more positive, and while he lost respect from old friends who saw him as a yuppie, he was introduced to much more money and glamor. Tony once paid Luis to take helicopter-flying lessons for business purposes (as shown from his Higgins Helitours piloting certificate in his apartment, as well as the Club Management mission with Bruce Spade), and advanced driving lessons.In 2008, Tony struggled to keep his clubs open and borrowed money from several loan sharks across the city, including the Ancelotti Crime Family, but soon became heavily in debt. When going to the bank to collect some money for Tony, Luis witnessed a robbery executed by Niko Bellic, Patrick McReary, Derrick McReary and Michael Keane. Luis briefly talks with fellow hostage Eugene Reaper, who then pulls out a gun and shoots Michael, before getting killed by Patrick and Derrick. Shortly after the robbery, Luis arrives at Tony’s apartment, where he meets Ancelotti Family members Rocco Pelosi and Uncle Vince, who arrive to collect Tony’s debts to the Ancelotti Family’s Don, Giovanni Ancelotti. At Tony’s pleadings, Luis begins doing jobs for the former in exchange for Tony’s debts, quickly growing a dislike for Rocco.Later, Luis meets with his mother, who is very unsupportive of his current lifestyle and constantly tries to convince him to go to college, but Luis nonetheless helps her with her financial problems, this time having to help her with a loan shark that has been giving her problems. He also meets with Armando and Henrique, assisting them on two drug deals, both of which go awry. Later, Luis helped Tony scare a blogger called The Celebinator, so that he would stop posting bad articles about Tony’s clubs.Luis goes on do jobs for both Yusuf Amir, a real estate developer interested in buying and franchising Tony’s clubs, and Mori Kibbutz, another one of Tony’s loaners. On one hand, Luis quickly befriends Yusuf and helps him steal various eccentric vehicles, such as a Buzzard, an APC, and a subway car, as well as kill two of his associates, Ahmed Khaleel and Tahir Saeed, who secretly plotted to take over Yusuf’s business. On the other hand, Luis grows impatient towards Mori’s egocentric attitude while working for him, helping him kill a drug dealer that owed him money and beating him in a Triathlon. Later, Luis helps Mori and his younger brother Brucie, whom he constantly bullies, steal three sports cars, after which he successfully pays all of Tony’s debts to him and stops working for him, although Luis later befriends Brucie and speaks to him on several more occasions at Masionette 9. After several more jobs for Rocco, Luis learns that Tony and his boyfriend Evan Moss are planning to buy $2,000,000 worth of diamonds from a cook on the Platypus ship. He agrees to accompany them, but they are ambushed by members of The Lost MC biker gang. Although Luis manages to kill all bikers pursuing him and Tony, they kill Evan and steal the diamonds, leaving Tony in an even bigger debt towards the Ancelotti Family. Fortunately, Tony later learns that the diamonds are to be exchanged in a deal at The Libertonian and sends Luis to retrieve them. Luis ambushes the deal between Niko Bellic, the Lost MC and the Jewish Mob and successfully retrieves the diamonds, before escaping from the pursuing police in Yusuf’s Golden Buzzard. Later, Luis and Tony meet Ray Bulgarin at Maisonette 9, whom Luis also begins working for, helping him and his right-hand man Timur kill several crooked NOOSE agents in an underground parking lot, and later killing Marki Ashvilli, the manager of Liberty City Rampage, after he refuses to sell Bulgarin the hockey team. However, Bulgarin eventually learns about Luis and Tony’s involvement with the diamonds and he betrays and lures Luis into a trap, where he reveals to him that the diamonds originally belonged to him and that he killed the Cook for stealing them from him. Bulgarin then accuses Luis and Tony of trying to steal from him and threatens to have them both killed. Although Luis is able to escape the ambush after killing all of Bulgarin’s man, he realizes that he and Tony have made a mistake when getting themselves involved with him and now the entire Russian Mafia will try to kill them.Luis and Tony’s situation only gets worse after Gracie Ancelotti is kidnapped by Niko Bellic on the behalf of an imprisoned Gerald McReary, leading the Ancelottis to threaten Luis and Tony and force them to find out where Gracie was taken. After following Patrick McReary using a helicopter provided by the Ancelottis, the two of them learned where Gracie was held and informed the Ancelottis, but they failed to rescue her. Eventually, Niko and Patrick set up an exchange, with the Ancelottis forcing Luis and Tony to give away the diamonds for Gracie. The exchange goes well at first, until Bulgarin shows up and, after claiming that the diamonds are his, orders his men to kill Niko and Luis and to retrieve them. In the ensuing shootout, Luis and Tony escape with Gracie aboard a speedboat and return her to the Ancelottis, while Niko and Patrick remain to fight with Bulgarin’s men over the diamonds, which eventually leads to them falling into a passing garbage truck and be lost forever. Shortly after the failed exchange, Luis recieves a call from Rocco, who asks him to meet him and Uncle Vince in Middle Park. Once there, Rocco reveals to Luis that Giovanni Ancelotti had a meeting with Bulgarin to discuss their recent problems and together they came to the conclusion that either Luis or Tony have to die. Rocco advises Luis to personally kill Tony, so that the Russians and the Ancelottis would leave him and his loved ones alone. Luis reluctantly complies, but when he meets with Tony, Rocco and Vince and Maisonette 9, he changes his mind about killing Tony and shoots Vince instead, sparing Rocco due to his “made man” status. Rocco then flees the club as Bulgarin’s men storm in to kill Luis and Tony, but the former is able to fend them off.Later, Tony prepares to flee Liberty City to escape from Bulgarin’s wrath, but Luis explains to him that the time has come to face their problems instead of running away from them. Luis then tells Tony to wait for him in Meadows Park while he heads over to Firefly Island to destroy the Russians’ heroin supply. After destroying the heroin and killing all the Russians, Luis is confronted by Timur, who tells him that Bulgarin is preparing to flee Liberty City aboard his private jet at Francis International Airport. After killing Timur, Luis makes his way to the airport and, with the help of Yusuf, who kills all the Russians in his path, arrives just in time to board the plane as it is taking off. After killing Bulgarin, the plane explodes (as Bulgarin was holding a grenade), but Luis is able to parachute himself to safety and arrives in Meadows Park to meet with Tony, who thanks him for “saving” his business. Shortly after, Yusuf arrives and offers to buy Tony’s clubs, but he and Luis refuse for the moment, opting to keep them a “family business”. As the three of them leave, talking about what their future holds, the diamonds are found in a nearby trash can by a homeless war veteran, who runs off with them and later sells them for $2,000,000.After all of their business was handled once and for all, Tony and Luis eventually accepted Yusuf’s offer to franchise Maisonette 9 and Hercules and Tony left Liberty City. Luis continued to work under Yusuf as his personal bodyguard and a bouncer at the clubs.
Personality
Luis is a relatively reserved character, as he rarely demonstrates his emotions or feelings. Despite this, Luis does care for his mother and friends, though his relationship with them is turbulent. His mother often compares him to his siblings and to his father that abandoned them, leading to him disliking being around her. His friends often take jabs at him for the fact that he stopped hanging out with them after being released from prison and finding work with Tony at the clubs. While he is very sarcastic and unafraid to stand up to people if he deems it necessary, Luis maintains a strong sense of reserved, level-headedness to his personality, which makes him an excellent counterbalance for his flamboyant, impulsive business partner Tony.Luis shows clear disdain for the “street” lifestyle that landed him in prison, and criticises his friends for still living it. He often advises them to get legitimate jobs. Despite this, he still helps out his old friends with drug deals and they repay him with vehicles and weapons. He also shows clear signs of bitterness for the time he spent in prison, though this is mainly due to having to fight off other inmates and the fact that he alone took the fall for all three of them. He values hard, honest work and fair pay now and will go great lengths to keep himself and the one he cares about out of danger both from rival groups and the law.When Luis is not in the company of work colleagues, his chastising mother or friends, he tends to be a very quiet and introverted person. He keeps to himself, stays out of trouble, and seems to act as though he doesn’t know what to do with himself. He took up caring for fish and plants as hobbies between workout routines, and he does try to use sex as a similar way to keep his mind off of himself. However, Luis is actually very insecure about his self-image. Frequently being compared to others has not been kind to his emotional well-being, nor has having to look after his junkie boss. He doesn’t have any healthy outlets with which to let out his feelings, so he often just sucks them up and carries on as if they’re not there. This leads to him often doubting his abilities, with many of his tasks being done under the premise that he is doing it for others, not himself.In summary, Luis is a very tough man with a lot of potential but also a lot of unhealthy thinking. He’s qualified to do a lot more than he already does, and the only reason he stays where he is now is because of the obligation he feels he has for his family– specifically his mother. Luis is confident and outgoing when he wants to be, but that is not who he normally is. He keeps his business and personal life very separate, though it occasionally does bleed over when it comes to his own biases and dealing with Tony.
Headcanons
- Luis owns his own tanks of fish at home.- Luis will tolerate a lot of things but he will not tolerate being degraded or having those close to him degraded.- Luis looks to Tony as a father figure.- Despite frequently visiting her and sending her money, Luis does not have a good relationship with his mother, or his siblings.- Luis has a dastardly habit of going after women all the time. He’s very charming and enjoys looking for one night stands, though he tends to shy away from commitment.- Luis does not like the mafia or mobs and does not get involved with them.- Luis hates Mori, and feels awkward around Brucie.- Luis is a licensed pilot.- Luis does not like killing cops.
Verses
None
General
Info
Full Name: Niko Bellic
Nickname(s): Nikolai, Nicky, Nick, Jimmy, NB, Money, Niks, Mr. Mention, Papi, Mysterious European, Yokel
Species: Human
Ethnicity: Serbian
Age: 30
Birthday: January 13
Spoken Languages: Serbian, Russian, English
Religion: Christian Orthodox
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual
Occupation: Bellic Enterprises (formerly), Car theft, Contract killing (formerly), Brucie’s Executive Lifestyle Autos
Alignment: True NeutralAppearance
Eye Color(s): Brown
Hair Color(s): Brunette
Height: 5’11”
Weight: 180 pounds
Body Build: Lean, strong
Notable Physical Traits: Scar that cuts through his left brow
Alternate Forms: None
Faceclaim: None
Voiceclaim: Josh FeinmanHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder, Hyperacuity
Physical Disease(s):
Cause(s): Traumatic childhood, war experiences
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Milica Bellic (mother), Unknown father (deceased)
Sibling(s): Unnamed brother (deceased)
Partner(s): Roman Bellic (cousin), Mallorie Bardas (cousin-in-law)
Child(ren): Michelle/Karen (estranged), Kate McReary (deceased)
Friend(s): None
Rival(s): None
Enemies: Russian mob, Italian mafia, the IAA, the FIB, police, Albanian street thugs, Darko BrevicHobbies: Playing darts, having drinks, going for long drives, playing golf, playing pool, visiting strip clubs, watching stand up comedy, eating out at diners, listening to the radio, visiting the funfair (carnival), going bowling, arm wrestling, playing air hockeyStrengths: Physically very strong, excellent shot, can hold his own in hand-to-hand combat, intelligent, cunning, stealthy, organized, great strategist, works well independently and collaboratively, street smart, trained in combat tactics, fairly loyal, masterful criminalWeaknesses: Fickle with his loyalty, has a tendency to be hypocritical, hotheaded at times, tends to be very cold and unemotional even outside of his job
Backstory
Content warning for drug, alcohol, abuse, trauma, and murder mention.
Niko was born in Yugoslavia in 1978. His father was an abusive alcoholic while his mother, Milica Bellic, was unhappy that her son had to grow up in such a harsh place. Niko’s childhood home where he grew up did not have electricity until he was twelve and he had a brother who later died during the ongoing Bosnian War. Despite the chaos of home, Niko seemed to be a happy child all the same and dreamed of becoming an astronaut when he was a boy. It wasn’t until much later that he would realize the horrors of his young life and go on to serve in the harsh environment of the Yugoslav Wars.He became a teenage soldier of the Serb-controlled Yugoslav People’s Army in one of its aligned Serbian paramilitary forces and militias fighting against the government forces of the Army of the Republic of Bosnia and Herzegovina and Bosnian Croat Croatian Defence Council. (The Yugoslav Wars were fought between 1991 and 2001, which means that Niko was only 13-23 years old at the time). During the war, Niko both witnessed and committed numerous atrocities, which led to his cynical perspective on life, and a certain degree of regret, depression, and emotional detachment. Eventually, Niko’s unit of fifteen men (most of them friends from his hometown) were ambushed by enemy forces, but Darko Brevic, Florian Cravic, and Niko himself survived. Niko concluded that either Florian or Darko had sold the group out, and he vowed to uncover and kill the culprit, not only to gain revenge, but also to hopefully ‘close the book’ on the incident, and move on with his life.After leaving the service, Niko had trouble finding steady work after the war. Niko’s cousin, Roman, had already moved to America to start a new life in Liberty City while Niko spent the next decade working in the European criminal underworld, leading to a period of incarceration in a European penitentiary. After his release from prison, he began working for a human trafficking ring led by Ray Bulgarin; when a boat involved in the operation sank in the Adriatic Sea during a smuggling run into Italy, Niko swam to safety, but everything and everyone else was lost. Bulgarin believed that Niko had intentionally scuttled the ship and stole his money; the gangster’s reach was too great within Europe, so Niko joined the merchant navy to escape Bulgarin’s influence. He spent seven months on the cargo ship Platypus, which eventually smuggled him into Liberty City, wanting to lead a new life by living the American Dream. Niko parted ways with Hossan and the Platypus crew there, partly to reunite with his cousin, and partly to track down Florian Cravic, who had moved to Liberty City after the war. Roman had been boasting of great success in Liberty City, but in truth, his assets amounted to a small, gritty taxi depot and a derelict apartment, and he was saddled with heavy debts due to his gambling habit. Niko would assist Roman in his taxi business, and protect his cousin from the loan sharks who were harassing him. Roman’s connections eventually led to Niko making friends with Little Jacob, and taking work from the Russian Mafia.After killing Vladimir Glebov, a big name mafioso, Niko is spared by Mikhail Faustin, Vladimir’s higherup, although Dimitri Rascalov– Mikhail’s right hand man, wanted him and Roman killed. After killing Mikhail by Dmitri’s orders, Dimitri revealed his connections with Ray Bulgarin and turned against Niko, even trying to kill him. Niko and Roman fled Hove Beach when their apartment and Roman’s taxi depot were burned down. It was at this point that Niko became a hitman and an associate of many. Mallorie Bardas, Roman’s girlfriend, introduced him to two contacts, Manny Escuela and Elizabeta Torres. Niko develops affiliations and becomes a worker of the McReary Family, Playboy X, Dwayne Forge, and the Pegorino Family, to name a few.. Maximizing his hatred of Dimitri, Rascalov kidnapped Roman. Shortly after rescuing him, Niko became forced into contact with an International Affairs Agency agent under the name of United Liberty Paper, who blackmails him into doing some “country-protecting” work. Meanwhile, Ray Boccino, one of Niko’s new mafioso contacts, managed to help Niko find Florian Cravic. When Niko confronted him, Florian, who then went by Bernie Crane, begged for forgiveness and claimed he was not the one who betrayed Niko (despite escaping). Niko forgave him and actually began helping Bernie with his life. As a sign of gratitude towards Niko for his work with them, the U.L.P. located Darko Brevic in Romania and smuggled him into Liberty City. Niko confronts Brevic, who confesses that he sold Niko’s army unit out for $1,000, which he used to fund his heroin addiction. Enraged at the fact his unit was betrayed for such a paltry sum, Niko held Brevic at gunpoint but decided to to spare him and let him suffer for the rest of his days, realizing that killing Darko will not do him any good– the guilt has already killed him, and destroying him physically will not bring back those lost or bring him any peace of mind or sense of closure.After his confrontation with Darko, Niko meets Jimmy Pegorino again– one of his previous employers. Pegorino asks Niko to do a heroin deal with Dimitri Rascalov. Niko is reluctant to do so, because of the bitterness between himself and Rascalov. Niko refused to go through with it and ended up going after Rascalov to get his revenge for his initial betrayal and for kidnapping Roman. He fought his way onto the Platypus ship, which Rascalov was loading with heroin, and confronted Rascalov over his earlier betrayal. Niko proceeded to execute Rascalov, which lead to the downfall of the Pegorino family. Angered at Niko’s betrayal, Pegorino attempted to assassinate him in a drive-by shooting at his cousin Roman Bellic’s wedding, but instead killed Niko’s girlfriend Kate McReary. To avenge Kate’s death, Niko, along with his friend Jacob Hughes, chased Pegorino throughout the city before confronting and killing him on Happiness Island.Following his last kill, Niko attempted to settle down after a while and sustain a normal life for himself in Broker. He stayed close to his friends and family and exited the crime scene.
Personality
Niko is very protective of his family and loved ones, particularly his cousin Roman, whom Niko constantly has to worry about due to his gambling habit and especially because Roman has an indiscreet nature of frequently getting the pair into trouble. He tends to be withdrawn among strangers but has good manners and shows a softer side with love interests like Kate and Michelle. That said, the horrors of war, both witnessed and perpetrated by Niko, have given him a great sense of guilt and an ambivalence about the value of human life — he warns away pursuers and expresses regret over his past violence, but also feels that killing is all that he can do, readily taking on jobs which necessarily involve murder. Niko is prone to violence after being angered and he has an explosive temper when he is betrayed, manipulated, or his loyalty is questioned, but he is also quick to help the defenseless and unfortunate, even those he merely meets in passing; he possesses a sense of idealism which was wounded by his wartime experiences. Unfortunately, such a split attitude leads to hypocrisy — Niko, for example, appears to genuinely sympathize with the McRearys’ grief over the demise of one of their brothers despite having secretly committed that murder himself, showing that Niko is a pessimist.Niko’s bitterness at the murder of his friends during the war has consumed him, and he is unable to let it go, taking on several highly dangerous jobs merely to enable his quest for vengeance. Several of his friends, most notably Roman, urge him to find a new reason to live, and there are many moral choices for Niko that emphasize this trait: motivation by pure spite.Niko’s business-like manner usually leads him to behave more maturely and cautiously than his acquaintances (not seen as surprising given the company he keeps). He has an apparent distaste for illegal drugs, frequently turning down Little Jacob’s offers for marijuana and warning Packie about his cocaine habit. He also finds it distasteful to traffic cocaine and particularly heroin despite having a heavy hand in peddling it at times, although this may be due more to the heavy jail sentences they attract more than actual moral qualms. He is skeptical of American mainstream culture, which he sees as “shallow” and “hypocritical” and has trouble relating to Roman’s fascination with the country. However, he reasons that being in America is far better than back in Serbia due to the country’s instability and misery. Niko also exhibits dislike for American conservative politicians, whom he considers to be hypocrites. An example is Bryce Dawkins, whom Niko says is a “bullshitter” for giving homophobic speeches and preaching about family values to gain political power when he himself is bisexual. Niko himself is neither liberal nor conservative, and states that the war gave him a highly cynical view of politicians in general.Niko has a certain degree of empathy for other people, even random strangers, and feels obliged to help others who cannot help themselves. After meeting a troubled young girl, Marnie Allen, he gives her some of his own money multiple times to help her out. He is also surprisingly calm when speaking to authority figures, even those as powerful as Francis McReary, who he simply asks for more money from, much to the disappointment and frustration of McReary. He is usually never emotionally disturbed by anyone besides Darko Brevic. He expresses disgust at Brevic’s drug addiction, and how he betrayed his army unit in exchange for drug money. The only other figure that has visibly disturbed Niko is Eddie Low, who Niko is understandably creeped out by when Low makes comments about all the people he has murdered in gruesome ways, or Low’s clinginess towards Niko for being his ‘friend’. During his encounters with Low, Niko’s eyebrows are raised and his mouth is open in disbelief. Otherwise, Niko’s face is usually very serious.
Headcanons
- Niko almost always refuses alcohol when it is offered to him. He does enjoy a drink, but knows the time and place for it. He refuses alcohol outright in instances where he needs to keep a sharp mind.- Niko would never hit a woman. For example, when Niko carjacks someone, he can punch or kick the occupant of the car, but he only does this to male drivers. If the driver is female, Niko will just pull her out of the car and not harm her.- Some people think Niko is a sociopath. This is untrue, as Niko is shown to have a firm grasp of right and wrong pertaining to his actions. He is simply just indifferent to bloodshed given his violent upbringing.- Niko had a childhood crush on a girl from his village, named Mila Tadic.- Niko was a reckless driver before he even left his home country, as Roman comments that he is still a crazy driver. Roman jokes on how Niko always blows up normal cars but doesn’t crash “the tanks from back home”.- Apparently, Niko was arrested in 2008 for Grand Theft Auto; this is a nod to when GTA IV was released and obviously a nod to the title of the series.- Residents of San Andreas may find the occasional wanted poster for Niko.- Niko prefers certain music genres to others. He mentions that he “likes rap a bit”, but is not a “crazy fan”. While hanging out with Little Jacob, Niko mentions that “this city has some powerful music”, and tells Jacob that he likes Bobby Konders, the DJ on Massive B Soundystem. Radio stations played while at home include Liberty Rock Radio, IF99 - International Funk, The Beat 102.7, Electro-Choc and K109 The Studio.- After stealing money from the cash registers around Liberty City, there will be a delay before Niko says something like “forgive me” for stealing the money.
Verses
None
General
Info
Full Name: Marilyn Penelope Hayes-Haines
Nickname(s): Mary, Daisy, Dixie, Lynn, Lynny, Penny
Species: Human
Ethnicity: American
Age: 60
Birthday: March 10th
Spoken Languages: English
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Heterosexual
Occupation: Retired, Stay-at-home mother
Alignment: Lawful GoodAppearance
Eye Color(s): Blue
Hair Color(s): Strawberry-blonde (greying)
Height: 5’6”
Weight: 169 pounds
Body Build: Slim, average, somewhat frail
Notable Physical Traits: Plethora of freckles and sunspots, deep wrinkles, bright eyes
Alternate Forms: None
Faceclaim: Marg Helgenberger (A Dog’s Journey)
Voiceclaim: Marg Helgenberger (A Dog’s Journey)Health and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): HIV/AIDS
Cause(s): Exposure to infected object in a conforntation
Date of Diagnosis: Early 40s
Assistive Devices/Services: Routine hospital visits
Medications: Antiviral treatmentsRelationships
Parent(s): Elizabeth Hayes (deceased), Daniel Hayes (deceased)
Sibling(s): Carol Hayes, Elliot Hayes, Avanna Hayes
Partner(s): Nicholas Haines (deceased)
Child(ren): Steven Haines (status is verse dependent)
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Knitting, cleaning the house while listening to her old vinyls, taking care of her son’s room, cooking and baking, hosting little tea parties with her neighbors, sewing, painting on the porch, tending to her houseplants, going to the beachStrengths: Cooking, baking, cleaning, very tidy and organized, intelligent, determined, strong sense of initiative, confident, kind, outgoing, social, helpful, reliable, independent, gentle, very patient, forgiving, supportiveWeaknesses: Often has to take breaks from strenuous activities, physically rather weak, has a hard time keeping up with new trends, can’t move very fast, pitifully optimistic at times
Backstory
Born into a family of four children, Marilyn was the middle child among them. Despite her family being completely happy and functional, Marilyn felt as though she was always disregarded and ignored among them. Her older twin siblings were praised for being smart, talented, and good examples. Her younger sister was doted on constantly as a baby, praised for her desire to be a hardworking author. Marilyn received very little support for her dream to become an artist. As she grew older, she became more sociable outside of her home and more withdrawn within it. She saw her older siblings taking off and pursuing college, and she decided to leave with them. However, she did not bother to pursue a higher education due to costs. Instead, she decided to try and move and get a fresh start in a new place.In 1970, she moved across the country from a little town a ways away from Vice City to Los Santos. She changed her name to Penelope and was hired by a construction company to paint houses while selling her own pieces on the side. For the first few months, she lived in Sandy Shores before she managed to scrape together enough money to live in an apartment right by the beach. On her free days, she frequented the shore, soaking in the sun, enjoying the sea, and using it as an inspiration for her paintings. On one of her routine outings, she was approached by the local lifeguard, Nick, who told her he’d noticed how she came by so often, saying he could always recognize her by the flowy little orange sundress she wore. The two sat down and got to talking and eventually, it became a routine thing between them before they went on to date. Four years later, the two of them married. During this time, Nick ended up being drafted to join the Vietnam war but was able to return home shortly after. He stayed with the military however, becoming a marine and occasionally having to leave home to serve overseas. Penelope was approximately six months pregnant with their first and only child, Steve, when she was informed that Nick would not be coming home.Despite the heartbreak of losing her husband, Penelope went on to give birth to their son Steve on May 16, 1975. She positively adored her son and dedicated her life to making sure he never lacked attention and had every opportunity possible. She wanted to give him the life she never felt she got to have and may have spoiled him a bit in the process. She took excellent care of Steve and tried her best to raise him to be polite, courteous, strong, confident, active, and bright. As a result, Steve was a very sociable child that adored his mother and looked to her for guidance for almost all of his young life. She often took him to the beach to swim and play, and he developed a deep love for the waterfront early on. He also liked playing sports when he was young, with football and track being some of his favorites, though he was not as keen on reading or writing as she would have liked him to be. Despite that, she loved and supported Steve and never tried to push him beyond what he was comfortable with.As he got older, Steve developed a strong sense of self and was very charismatic. He played sports for a bit but they were not his passion. He wasn’t very driven academically either, managing a B-C average, and was very much a social butterfly who dated a lot in his high school years and grew to be a bit vain about his appearance. He attempted to follow the trend of being an angsty, rebellious teen, but ultimately he couldn’t do it with how his mother spoiled him and treated him so well. He was very open about his high school life (though he spoke very little about any potential issues that cropped up, choosing to deal with them himself despite his mother’s support). Steve most certainly expressed that he was spoiled by her, though this was never her intention. It was during his teenage years that Penelope felt herself being hit the hardest by her situation. She was a single mother trying to make ends meet, and often that meant working long night-hours at a new office job and shopping while Steve was in school so that she could make the most out of the time she had with him. She did her best to give him his space and independence but still worried deeply that he would end up like her and wander off without warning. She tried her best not to be smothering but it was just a very confusing and difficult time for her. In 1991, while she was out grocery shopping for them late one night, Penelope was mugged in the parking lot of a store by one of the gangs of Los Santos. She was heinously stabbed multiple times and had to be rushed to the hospital. Thankfully, she made a full recovery and was able to return home to a very worried Steve, thinking that was the end of that incident.Steve ended up graduating high school two years later and went to join the FIB afterwards. To his mother’s delight, he excelled at training and was accepted with flying colors. The good news was only dampered when Penelope found herself struggling to celebrate with her son. She was sweating, she felt feverish, and tired when asked how they should commemorate the occasion. It was then that Penelope realized that she had been feeling this way for quite some time and decided to take herself to the doctor for examination. She showed no signs of anything serious and was sent home with the thought that it was just the flu. Though she was happy that he son was already excelling at his new job and quickly becoming a decorated member of the force, her condition continued to get worse until finally, she went in for a second opinion months later. After having some blood work done, the results came back that she had AIDS, and it was determined that the disease had likely come from an infected blade from the attack she’d experienced nearly 3 years previously. The news came as a shock to both her and Steve. Fortunately, they were both told that while it would be an uphill battle with her health for the rest of her life, treatment options were available and the two agreed to undertake those options, fully prepared to fight it as hard as they could for as long as they could. For this reason, Steve decided to stay home with his mother instead of moving out, so he could help her with her condition.As the years have gone by, Penelope has watched her son collect more and more medals and accolades, receive more promotions, and has continued to help and support him any way she can. She has not missed one of his award ceremonies and continues to celebrate his successes and watch his television show. When he’s home, she tries to spend as much time with him as she can, though this is not always possible due to her growing weakness from her illness and from her age. Still, she makes her best effort for her son, taking care of things when he’s away and making sure that his space is always clean and that there is always warm food waiting for him when he comes home. She has since retired from work and now spends most of her days mending holes in her son’s clothing and painting whenever she can. Her son finds he has much less time to spend with her nowadays, what with all his work keeping him so busy, and he does try to keep his personal life with her as far away from his work life as he can, but he still loves and cares for his mother deeply, and Penelope still sees Steve as the center of her world and her reason for being. To her, his safety and his happiness are all that matter. Though she is not above tugging on his ear now and then if she finds he’s behaving inappropriately.
Personality
Penelope is, for the most part, a calm, cheerful old woman. She has a big heart, a brilliant mind, and the typical softness and pride for her son any good mother would have. She tends to be very chatty about things when entertaining company but aside from that, she presents herself as a good listener with a diligent eye for detail and plenty of advice to share when people come to her looking for comfort or support. She is naturally very inquisitive and curious and loves to learn about things that she takes an interest in, choosing to study them as much as she can and then share what she has learned. Admittedly, with her son being away from home so often, she gets lonely with having no one to talk to. So, she’s started having meetings with some of her other neighbors. She hosts tea parties where they all sit together talking about their days, telling stories, sharing facts they’ve learned, and generally having fun. Penelope firmly believes in helping her neighbors, choosing to show them kindness and generosity and help wherever and whenever possible.Due to previous experiences, Penelope does not like staying out late, nor does she like when Steve comes home too late either. She’s also not fond of him trying to interact with the gangs and tries to avoid the more dangerous parts of Los Santos whenever she decides to go out. She still enjoys visiting the beach and painting, though she’s not exactly strong enough to handle the water anymore. She also likes visiting the local parks and people watching so she can do sketches and find references for objects and lighting. When she’s not out painting, Penelope can be found at home, tidying up her son’s room and cleaning up with frequent breaks between activities. She cooks for the both of them and takes care of their two pet dogs, and practices baking treats for her son to take to work as lunch. When she’s not on her feet, she’s quite fond of reading books and watching the television, though she finds herself disheartened by many of the ads she sees on TV.Overall, Penelope is an active member of her community doing her best to keep up with the times. She tries to take care of herself and her son as best as she can. Even though things keep getting harder to do, she never stops smiling and she feels that there is never a moment where one can be too busy to help another
Headcanons
- Originally, she was going to name Steve ‘Mitch Hayes’ and give him her maiden name, but she and her husband decided on Steven and she gave him his last name in his honor.- She owns two Dachshunds named Cookie and Big Sam.- Penelope is very close to Andreas. She’s basically taken Agent Sanchez in like a second son and even regards him as Steve’s younger brother.- Steve lives with his mother to care for her.
Verses
None
NOTE: All Mass Effect muses are Selective..
THE MASS EFFECT TRILOGY
MASS EFFECT: ANDROMEDA
General
Info
Full Name: Garrus Vakarian
Nickname(s): Archangel
Species: Turian
Age: 25
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual
Occupation: C-Sec Officer, Mercenary, Member of the Normandy (verse dependent)
Alignment: Neutral Good (borders on Chaotic Good)Appearance
Eye Color(s): Blue
Hair Color(s): N/A
Height: 7’0”
Weight: 235 pounds
Body Build: Average for a turian
Notable Physical Traits: Biotics along right side of his face, facial scars
Alternate Forms: None
Faceclaim: None
Voiceclaim: Brandon KeenerHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Impaired right mandible and facial muscles
Cause(s): Damage sustained from explosion
Date of Diagnosis: Shortly after Omega
Assistive Devices/Services: Biotic prosthetics supporting face and some internal organs
Medications: NoneRelationships
Parent(s): Unnamed father, unnamed mother
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): Saren, Reapers, Collectors, Cerberus
Enemies: Saren, Reapers, Collectors, CerberusHobbies: Working with mechanics, working on equation, exploring, tinkering, repair work, tending to his weapons, puzzles, mystery novels, the occasional comic bookStrengths: Great planner, very smart, determined, loyal, strong-willed, has many connections, professional sniper, willing to go the extra mileWeaknesses: Has an “ends justify the means” mentality, stubborn, very emotional with logical choices, tends to follow his heart rather than his head at times
Backstory
Mass EffectLittle is known of Garrus’s past, other than the fact he grew up on Palaven. He has a very “by-the-book” father, a well-known C-Sec investigator whose mantra was “Do things right or don’t do them at all.” He himself was formerly part of C-Sec’s Investigation Division. Like most turians, Garrus had his military training at fifteen, but later followed in his father’s footsteps to become a C-Sec officer. He was responsible for the investigation of Saren Arterius, the Council’s top Spectre, after the Alliance claimed Saren had gone rogue. Although Garrus was told that the investigation was over, he decided to defy the Executor’s order and pursue another lead on his own. Eventually, Garrus attempts to join Commander Shepard’s team to help defeat Saren and the geth.Garrus was put in charge of investigating Saren after Ambassador Udina complained to the Council, claiming that Saren had gone rogue and attacked a human colony. Garrus, however, found himself hampered at every turn: as a Spectre, most of Saren’s activities were classified, and it was nearly impossible to get any solid evidence. He appealed to Executor Pallin for more time, but Pallin, seeing only that Garrus had not found any evidence of Saren’s guilt, ordered the investigation closed and reported that there was nothing to support a charge of treason. However, Garrus had one lead and only needed more time to look into it. Regardless of Pallin’s orders, he decided to pursue it on his own.Mass Effect 2After the Battle of the Citadel, Garrus is disappointed when the public accepts the official line that the threat posed by Sovereign and the geth has ended and goes back to living as if the tragedy never happened. Frustrated with C-Sec’s red tape, Garrus quits and goes after a local drug smuggler on his own. The smuggler reveals that his supplier is on Omega. Garrus heads there, where he thinks he can actually make a difference. Upon arrival at the station, Garrus stops a vorcha from mugging an elderly human couple, who thank him and call him a “real-life angel”. At Afterlife, Garrus meets Sidonis and the two agree to form a squad to combat Omega’s criminals. Garrus assumes the moniker of “Archangel” and spreads the word of what he’s doing by going after thugs personally. Before long, Garrus’ squad expands to twelve members, including himself, Sidonis, a salarian explosives expert, a batarian tech expert, and various former mercs, security consultants, and C-Sec agents. Together, they declare war on Omega’s criminals but are careful to avoid civilian casualties. Even when the gangs unite against Garrus’ squad, they are unable to stop them. Eventually, the squad’s success earns them a surplus of credits. Some members want to settle down and live comfortably, but Garrus pushes them to use their funds to hit parts of the station that were previously out of reach. Instead of listening to his squad, Garrus pushes them to their limits, hoping to completely purge Omega of crime. At some point, Sidonis is captured by the Blue Suns and forced to trick Garrus into leaving the squad’s hideout to strike an alleged Blood Pack gun running operation in the Kenzo District. Garrus finds no trace of the operation, and returns to the hideout just as the gangs bomb it and gun down the rest of his squad. Garrus remembers his arguments with his father and decides that he was mistaken to ignore what his father tried so hard to teach him, that he had to be strong enough to do the right thing even when it was difficult. Resigned to his fate as the gangs move in to kill him, Garrus contacts his father and apologizes. His father, realizing Garrus’ situation, tells him to forget about that and to finish up his “target practice” then head back to Palaven so they can sort everything out. Through his rifle’s scope, Garrus spots a familiar emblem on one individual’s armor, and tells his father that he’ll return home when he can because “the odds just got a lot better.”Garrus is invariably visited by Shepard, to which he explains after the Battle of the Citadel and Shepard’s death, Garrus reveals that he followed Shepard’s example and created his own squad to enforce their own version of justice on Omega, leading to his current predicament. After Garrus explains the situation to Shepard, Shepard’s team assists in taking out the rest of the mercenaries. During the battle, Garrus is attacked by a Blue Suns gunship and suffers multiple wounds to his face and upper torso. Following the battle, he is rushed back to the Normandy SR-2 to receive medical treatment. After being treated by Dr. Chakwas, Garrus greets Shepard in the comm room, showing the damage he sustained in the gunship attack. A quarter of his face on the right side has been badly damaged, replaced by a bandage/artificial graft; Jacob Taylor mentions that some cybernetics were also needed to keep Garrus alive. There are various degrees of damage to Garrus’ armor, and a chunk of the armor’s collar has been blasted off. It soon becomes clear that, in the previous two years, Garrus had lost his way in life. Sometime after the Battle of the Citadel and Sovereign’s defeat, Garrus either rejoined C-Sec, declined an offer to rejoin, and/or began Spectre training, depending on his conversations with Shepard in 2183. Despite which path he took Garrus grew increasingly disgusted with the bureaucracy of the Citadel, a situation likely exacerbated by the Citadel Council downplaying and dismissing the Reaper threat as nothing more than a rumor. Garrus returns to the team to fight the Reapers.Mass Effect 3After the suicide run on the Collector Base, Garrus realized what little time the galaxy had before the Reapers arrived. With the Council still unwilling to listen, Garrus went to his father, the last thing he thought he’d do, relaying all the events that had started from the Eden Prime War. As unbelievable as his story was, his father, having been C-Sec, put all the pieces together and believed him. Though Primarch Fedorian was a friend of his father’s, the former wasn’t easy to convince. Eventually, Garrus managed to gain his own “Reaper task force” as a token resource to improve turian defenses, which he hopes has bought Palaven a limited amount of time when the Reapers invaded.Shepard encounters Garrus on Menae, one of Palaven’s moons, acting as a military consultant given his experience against Reaper forces. Shepard had arrived on Menae in search of Primarch Fedorian, but the turian leader has already been killed by the Reapers. Garrus assists Shepard in seeking out the next primarch, General Adrien Victus, before rejoining the Normandy. Immediately after Palaven, the Normandy experiences technical problems due to EDI’s interface process with the synthetic recovered from Mars. If Shepard heads to the main battery before going to investigate the AI core, they find Garrus on the intercom with Joker, who jokingly suggests that Garrus may have miscalibrated something. Garrus quite seriously reminds him about his proficiency in that field, and Joker laughs and clarifies he was just checking.During the final fight against the reapers, Garrus is sent back to the Normandy after being injured. Though in the end they are victorious in defeating the reapers, the lack of clarity on Shepard’s status leaves him very uneasy.
Personality
Strong, determined, and loyal, Garrus notes several times that he goes against the “model idea” of what a model turian should be. He isn’t one for red-tape; he wants to get things done, no matter what he has to do. He believes in the pursuit of justice and hates it when bad guys slip through the cracks of the bureaucratic justice system. He has clear and unbreakable principles, and tends to view things as either good or bad, ignoring the possibility of a middle ground. Despite Garrus’ grim fixation on doling out justice, he isn’t without a sense of humor, and is always one of the first members of Shepard’s crew to crack a joke when the going gets tough. Whatever else he may be, Garrus is a very loyal companion to his friends and mentors. Over the course of the series, his bitterness and tendency to go against authority is identified as being caused by the bureaucracy of C-Sec. Being able to properly dispense justice without being held back by protocol, and coming to the understanding that not all measures need be so extreme softens him up.Additionally, Garrus grows in touch with his less formal side, in which he explores his passions for technologies and demonstrates a rather playful, if a bit awkward and dorky nature. He jokes around with other members of the crew, takes his work calibrating and working on repairs very seriously, and generally tries his best to communicate with everyone in spite of the very obvious differences between the whole crew. He proves to be relatively supportive of others, though he often struggles to articulate his own feelings. Garrus has a deep-set concern that he miscommunicates himself and that he might be carrying some sort of omen on him for “all the things he’s seen go wrong.” Even still, he does his best to be optimistic while remaining realistic and tries very hard to carry out every task he’s given. While Garrus isn’t the best at interpersonal conversation as he is formal talk, he makes his attempt. Sometimes they hit, sometimes they miss, but in spite of his awkwardness his determination for trying still shines through.
Headcanons
*Mass Effect 1,2, and 3Mass Effect: Andromeda
Verses
MAIN - Mass Effect TrilogyMass Effect: Andromeda
General
Info
Full Name: Tali’Zorah nar Rayya (vas Normandy)
Nickname(s): Tali
Species: Quarian
Age: 24
Religion: Quarian Ancestor Worship
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Bisexual
Occupation: Member of the Normandy Crew, Technician (occupation is verse dependent)
Alignment:Appearance
Eye Color(s): Golden Hazel
Hair Color(s): Black
Height: 5’5”
Weight: 120 pounds
Body Build: Average
Notable Physical Traits:
Alternate Forms: Environment suit
Faceclaim: None
Voiceclaim: Liz SrokaHealth and Wellness
Phobia(s): Arachnophobia (fear of spiders)
Mental Disorder(s): None
Physical Disease(s): Severely weakened immune system
Cause(s): Genetics
Date of Diagnosis: N/A
Assistive Devices/Services: Environment suit
Medications: NoneRelationships
Parent(s): Admiral Rael'Zorah (father), Unknown mother
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): Geth
Enemies: GethHobbies: Tinkering, reading, writing, photography, discovering new technology, travel, listening to musicStrengths: Agile, intelligent, great at improvising, very creative, smart, works well independently or collaboratively, curious, passionate, determined, very kind, ver forgiving, innovativeWeaknesses: Has a tendency to blame herself for things she can’t control, naive at times, very fragile immune system, emotionally driven, easily affected by others thoughts about her, sensitive
Backstory
Mass EffectTali was born in 2161 aboard the Rayya. Having reached maturity, she departed the Migrant Fleet on her Pilgrimage. On her travels she began hearing reports of geth, who had never ventured beyond the Perseus Veil since driving her people into exile, and became curious. She tracked a patrol of geth to an uncharted planet, waited until one was separated from its unit, then disabled it and removed its memory core. She recovered a file from its audio banks that revealed Saren Arterius was behind the attack on Eden Prime, but possessing the file put her in grave danger. She was pursued by Saren’s forces, and escaped to the Citadel. On her way, Tali was shot and had to go to the Med Clinic for treatment. She told Dr. Chloe Michel she wanted to trade her information to the Shadow Broker in exchange for a hiding place, but was double-crossed by Fist who was working for Saren. She was expecting to meet the Shadow Broker in person but met a “messenger” with a group of assassins. Tali threw a tech proximity mine to defend herself, and was aided by the timely arrival of Commander Shepard’s team. To repay the Commander for saving her life, Tali presents the proof that Ambassador Udina and Captain Anderson needed to get Saren’s Spectre status revoked. Tali’s data also provides the first mention of the ancient machine race called the Reapers, who hunted the Protheans to extinction, and the mysterious Conduit. Wanting to help fight the geth and prove herself, Tali then joins Shepard’s team.At first Tali is very excited about being on board the Alliance’s most advanced vessel, but she begins having problems. She can’t sleep because she’s not used to a ship that runs so quietly (to a quarian, a quiet ship means a dead engine or worse, a malfunctioning air filter). She also says that compared to the crowded conditions of the Migrant Fleet, the Normandy feels disturbingly empty, “it’s like half the crew is missing.” She manages to adjust over time and becomes much more cheerful. Tali enjoys visiting the crowded, noisy Wards on the Citadel because they feel like home, and she particularly likes the music in Flux, hoping to take a copy back to the Flotilla. If Shepard treats Tali with respect, she is very grateful, explaining that her people are usually treated like second-class citizens. On Virmire, at the salarian camp, Tali is nervous about the upcoming assault on the base, but promises she will “fight with fire” for Shepard’s sake. After the mutiny, when Shepard steals the Normandy and heads to Ilos, Tali enjoys the adventure of it all, but wonders what the Council would do if the Citadel Fleet caught up with them. Shepard is sure Tali’s father would pull strings to keep his little girl out of jail, but Tali isn’t convinced: stealing ships is a capital offense amongst the quarians, stating that “he’d probably want to execute us himself.” If Tali goes with Shepard to Ilos, she finds the planet eerie and feels as if they are trespassing there. She claims the quarians once tried to find Ilos as a new potential homeworld, but they never expected it to feel so unwelcome. After speaking to Vigil, Tali is saddened by what happened to the Protheans—like her people, the Protheans tried to fight back against the machines, but eventually lost everything.Mass Effect 2After the attack on the SSV Normandy, and having completed her Pilgrimage, Tali joined the crew of the Neema and became a respected figure in the Migrant Fleet, earning the title Tali'Zorah vas Neema. She also gained a new environmental suit, reflecting her status as a mature adult quarian. In 2185, she led a mission to the human colony of Freedom’s Progress, searching for a missing quarian named Veetor'Nara who had been helping the colonists as part of his Pilgrimage. Tali and her team arrive to find Freedom’s Progress eerily deserted, but with the security mechs activated. Tali guesses Veetor is responsible for turning the mechs on. During the search for Veetor, Tali runs into Commander Shepard—who arrived to investigate the disappearances with Jacob Taylor and Miranda Lawson, and whom she believed was long-dead during the Normandy’s destruction.Tali is initially thrilled to find Shepard alive, but is surprised and disappointed to see the Commander working with Cerberus, due to the organization’s anti-alien reputation, and recent act of sabotage against the Flotilla. Tali convinces herself that Shepard is undercover and, hopefully, working to bring Cerberus down. If Shepard gave Tali the data from the rogue geth two years previously, then Shepard could ask Tali if the geth data helped her complete her pilgrimage; to which Tali said that it did, which convinces her that even though the Commander now works for Cerberus, it’s still the same Shepard. After finding Veetor, and evidence that the Collectors are behind the colony’s disappearance, Shepard decides whether to let Tali return the traumatized quarian back to the Flotilla or hand him over to Cerberus for further interrogation (Tali’s response is determined by this decision). Regardless of Shepard’s choice, they part ways as Tali returns to the Flotilla: she has an important mission in geth-controlled space that she couldn’t discuss. This mission is, in fact, on the planet Haestrom to gather data on the planet’s prematurely dying sun. As Haestrom is deep in geth territory, Tali travels with a contingent of quarian marines, including Kal'Reegar, for protection. Unfortunately, a geth patrol ship sights the quarians and begins dropping troops; the quarian marines are killed and Tali is trapped inside a building with the data she has gathered. Fortunately she is contacted by Shepard, who came to Haestrom in the hope of recruiting her. After fighting their way through the geth, meeting Kal'Reegar, and destroying a powerful Geth Colossus, Shepard’s team manages to rescue Tali, who agrees to join Shepard’s cause. She explains that the data she has gathered on Haestrom’s sun proves it is dying too quickly, possibly (as is elaborated later) due to dark energy affecting the mass of the star. Despondent over the deaths of her friends during the mission, Tali angrily hopes that the Admiralty Board will put this information to good use, and make it worth such a terrible cost.Aboard the Normandy SR-2, Jacob welcomes Tali warmly, but she dismisses him, reiterating her skepticism towards Cerberus’ intentions. She makes it clear that she is joining the mission for Shepard’s sake, not Cerberus’; if Shepard dealt with Cerberus experiments back in 2183, Tali reminds the Commander that Cerberus thought that enslaving Thorian Creepers and rachni was a good idea. In parting, Tali is even more disturbed to hear that the new Normandy has an AI. After some time aboard the Normandy, Tali receives a disturbing message from home. She informs Shepard that the Admiralty Board has charged her with treason. Tali asks to be taken to the Flotilla to discover what the charges are, and plead her innocence. During the events of the mission, it is revealed that the admiralty board has decided to change Tali’s title to Tali'Zorah vas Normandy. Even after her loyalty mission is completed, she will keep this title, regardless of the outcome of the mission.Mass Effect 3If she survived the suicide mission, Tali returns to the quarian fleet following Shepard’s return to the Alliance. Due to her expertise with the geth, the Admiralty Board requests Tali’s assistance in their campaign to retake Rannoch. If Tali was not previously exiled from the fleet, the Admiralty Board appoints her as admiral in place of her father; otherwise, Tali lends her aid in secret. Tali reunites with Shepard when the Normandy joins the quarians in the war against the geth. In the Normandy’s conference room, they exchange introductory pleasantries after meeting with the admirals. If Shepard inquires why she never called earlier, Tali replies that she’s aware of the Commander’s own problems back on Earth, though if Shepard only cares about obtaining the quarian fleet Tali replies more apprehensively but assures the Commander they’ll get what they want. Shepard also voices the assumption that she’d support the invasion, though if Tali interacted with Legion she began thinking there may be a chance for peace. Otherwise, she says she didn’t think the quarians were strong enough to take on the geth. Shepard presses the issue: if Tali is an admiral, she says public disagreement among the higher-ups would divide the fleet. If she is the “dirty little secret”, she still feels she owes her people. With the chat over, Tali leaves with a hint for catching up in private as she says she needs to keep things strictly business in front of the admirals. While the geth-quarian war is ongoing she takes up residence in the Normandy’s war room along with Admiral Raan.If Shepard permits the private talk in the Captain’s Cabin, Tali immediately voices the doubts she couldn’t openly express. She feels the pressure of having 17 million lives counting on her decisions. If Shepard “comforts” her by urging acceptance of the fact people will die, Tali is reminded by something her father said: commanders mourn losses, not people. Putting people at a distance was a requisite for making the big decisions, and Tali thinks she can’t do that. If Tali’s just friends with Shepard and the Commander assures her she’s doing everything she can, she feels regret at helping her father’s research on the geth as the tech derived from his work made an invasion too good to pass up. If the evidence against Tali’s father was turned over to the Admiralty Board, she apologizes to Shepard and admits that they were right. Had she been exiled, she wouldn’t have been able to speak out against lunatics like Xen. If Tali was exiled, however, she muses instead that maybe exile was preferable, as that way she won’t expect people to listen to her. If Tali became admiral, she takes solace in the fact she can now push back against the worst ideas, and reveals she accepted the position because of Shepard. Tali asked herself what the Commander would do, and interpreted it as taking the chance to make things better.Tali serves as the geth software expert in the team that infiltrates the geth dreadnought, and participates in the mission to deactivate transmission of the Reaper signal controlling the geth. Shortly before storming the Reaper base housing the signal on Rannoch, she marvels at the experience of setting foot on the home of her ancestors, taking in the sweeping vistas of the place. Tali claims a spot of land, hopeful that she’ll have a home at the conclusion of the war. With the quarians having been nomads for centuries, Shepard asks if they can go back to living in one place. Tali replies that they’ve gotten used to carrying their homes with them. Shepard bends down, picks a rock, and hands it over to Tali in a symbolic gesture, who remarks that it’s a start. Following the destruction of the Reaper on Rannoch, the geth are weakened and Admiral Han'Gerrel launches a full strike. The geth unit Shepard and Tali rescued from the geth dreadnought, either Legion itself, or a Geth VI constructed in its likeness, attempts to upload the Reaper code to augment all intelligences of the geth collective: an act that would restore the geth to full strength, catching the quarian fleet unaware and leading to their destruction. If Shepard stops the geth unit from uploading the code, it becomes hostile and Tali is forced to stab it with her boot knife to save Shepard. If Legion is alive and Shepard convinces the quarians to halt their attack, peace is achieved between the quarians and the geth, and Tali watches sadly as Legion sacrifices itself to grant autonomy to all geth, but not before confirming that the answer to Legion’s question—whether or not the geth have souls—was ‘Yes’.In all cases where she survives the aftermath, Tali decides to rejoin the Normandy, knowing that she’d be fighting for her homeworld. Before leaving Rannoch, she takes off her mask to see the sunset. While on the Citadel, Tali coordinates her people’s activities with the turians. Shepard can find her on the Presidium Commons conversing with a functionary, either a diplomat or a clerk depending on the time. Before the battle for Rannoch, Tali argues with a diplomat for medical supplies, but the turian insists that they have nothing to spare. Tali points out the quarians are willing to pay and that thousands will die without the meds, but the turian counters that with the ongoing war and the recent failed coup the turians themselves don’t have much supplies to go around. Shepard can step in and reason with either party, but the end result is the same: no meds for the quarians. Tali is grateful for the token support if Shepard sides with her, or grudgingly concedes the turian’s point and tells the Commander she’ll talk later if otherwise. If she survived the battle for Rannoch, Tali becomes the quarians’ ambassador on the Citadel. Shepard finds her conversing with a clerk, whom Tali identifies as the one who denied her asylum when she acquired evidence of Saren’s treachery. The turian doesn’t recognize her and Tali decides not to remind him, realizing that war is no time for petty grudges. During the aftermission lulls, Tali often banters with Garrus, EDI and Chief Engineer Adams. She and Garrus have several conversations regarding their earlier missions with Shepard.Tali also talks with EDI regarding Reaper conversion of the different races into husks, deliberating on why they haven’t started converting the quarians. EDI assures her that it is not that Reapers don’t consider them useful, rather that they have not encountered Tali’s race in large numbers. When Tali is still not convinced, EDI tells her that the Normandy has benefited greatly from her expertise and that the quarians are a very intelligent race with an astonishing knack for engineering and technology. Tali is mollified at that and thanks EDI for her assistance to the Normandy. At yet another time, Tali discusses a new idea she has come up with: using Normandy’s weapon sinks to increase the time duration of stealth mode, basing it on quarian ship practices during drive core discharge. Engineers Adams, Donnelly and Daniels try to convince her it is not a good idea as the Normandy is a state-of-the-art vessel which might be sensitive to tampering. However, owing to their good faith in Tali, they let her proceed, only to regret it since Tali’s “experiment” causes a major power surge and damage to some systems. Tali sighs in defeat and starts on repairs.After the disastrous mission on Thessia, Tali goes to the Memorial Wall, conversing with either Garrus or Samantha Traynor (if the turian is absent) on the comm about Liara’s distress at seeing her homeworld fall if Liara already went straight to her cabin. Tali is desperate to help Liara somehow: she wants to talk to her but fears that she is not the right person for it at the moment, as she has gained her homeworld as opposed to Liara losing hers. She suggests Garrus or Traynor to console Liara, thinking the shared experience of homeworlds burning might be a start. Both of them advise to give Liara some space, while Traynor additionally points out the quarian knows the asari better than her. When Shepard expresses distress at the direction the war is going: the fall of Palaven, Earth, now Thessia, Tali encourages them, saying the Commander was the one who always prevailed against overwhelming odds and they will always figure things out. She assures Shepard she believes in them, no matter how dark it gets.
Personality
Even by Quarian standards, Tali is an absolute genius when it comes to mechanics, a trait she has had since her introduction. Engineer Greg Adams is extremely impressed by her knowledge, wishing his crew were half as smart as Tali. They often work together to disassemble any abandoned technology, such as old orbital probes that the Normandy’s survey missions discover. However, Tali is initially quite naive, as evident by the fact that she turned to the Shadow Broker for help after being shot, which resulted in her getting double-crossed by Fist.Tali has a fascination with starship technology and the Normandy’s unique design, especially the enormous drive core. Having lived on the Migrant Fleet for her whole life until her Pilgrimage, Tali initially has trouble adapting to the Normandy. At first, Tali is very excited about being on board the Alliance’s most advanced vessel, but she soon begins having problems. She can’t sleep because she’s not used to a ship that runs so quietly (to a Quarian, a quiet ship means a dead engine or worse, a malfunctioning air filter). She also says that compared to the crowded conditions of the Migrant Fleet, the Normandy feels disturbingly empty, saying “it’s like half the crew is missing”. Despite this uneasy start, she manages to adjust over time and becomes much more cheerful. Tali enjoys visiting the crowded, noisy Wards on the Citadel because they feel like home, and she particularly likes the music in Flux. When she’s brought back on board the Normandy in Mass Effect 2, she has no trouble getting used to the quiet again, even admitting that she likes it.Despite the discrimination she suffers as a Quarian, Tali is easily one of, if not the, most kind-hearted members of Normandy’s crew, always showing compassion to those who need it. She never hesitates to help out or stand up for one of her kind, which is especially shown when she stands up for fellow quarian Lia'Vael nar Ulnay, who was being racially harassed by both a Volus (who falsely accused her of theft) and a human C-Sec officer (who threatened to arrest her for vagrancy) whilst on her Pilgrimage. However, she’s also deeply insecure, often assuming that she and her race aren’t useful. She is also understandably envious of other species, since they can do many things she can’t due to her extremely weak immune system. She also grows to resent the Pilgrimage, believing that without it, she never would have known what she was missing. By the third game, she’s become much more and no longer questions whether or not she’s good enough for others. Tali seems to suffer from severe arachnophobia; she freaks out whenever she sees spiders and considers the Rachni to be the creepiest thing the Normandy crew have fought, due to the fact that they look like spiders and scuttle towards you, even though, as Garrus points out, she usually likes it when things get close and personal, which is why she carries a shotgun. She also displays a bit of an acerbic wit at times; for example, she says “I missed you too, Garrus” when Garrus comments on how useless her combat drone would be against an enemy dreadnought. Tali however, is also a very forgiving person, which is especially shown when she tells Shepard about how a Turian clerk had once called her a “suit rat” and refused to give her shelter right before she met him/her, and that now she’s helping him in spite of that. She reasons that the war is too big for old grudges and that she doesn’t have time to waste on a Turian who made her angry three years ago, as well as the fact that it worked out in the end since she met Shepard as a result. Additionally, while initially annoyed by her ship name being changed from ‘vas Neema’ to ‘vas Normandy’, she quickly embraces it; before the final battle on Earth, she remarks how the admirals once put the name on her like a “badge of shame”, but then the Normandy retook the Quarian homeworld, and that it’s time for her to return the favour.A defining trait of Tali’s is her tendency to place enormous blame upon herself whenever something in her life goes wrong, justified or not. This extends to claiming responsibility for incidents she couldn’t possibly be held accountable for, like the deaths of most of her squad on Haestrom (which was a poorly-conceived and extremely risky mission to begin with) or her failure to prevent the re-ignition of the Geth/Quarian war (the Geth were refusing to negotiate and the Quarian Admiralty Board was stacked with pro-war admirals). As a result of this, she has something of a martyr complex, being all too prepared to sacrifice her own well-being for the good of her people. This is best shown during her loyalty mission, when she would rather be exiled from the only home she’s ever known than have the crimes of her father become public knowledge, despite knowing full well her father wouldn’t have wanted that for her. After the two reunite during the Reaper invasion, Tali tells Shepard straightaway that she probably won’t come back to Normandy after the Geth/Quarian war is over, despite how much she wants to, for the simple fact that her people need her.Nonetheless, Tali was initially very belligerent towards the geth, strongly believing that the quarians were justified in trying to eliminate them after they acquired true AI status with the only mistake having been their creation. For the majority of the games, she’d been a strong proponent for war against them, and had been unwilling to recognize the geth as ‘alive’ or ‘having a soul’. Only after meeting Legion did her mind begin to change.
Headcanons
- Tali doesn’t have an immune system. She needs her suit to survive. Thankfully, she’s cautious and agile enough to avoid taking damage to it.- Tali may be very kind and forgiving, but that doesn’t mean her kindness is something to take advantage of.
Verses
MAIN - Mass Effect: Andromeda
General
Info
Full Name: Jaal Ama Darav
Nickname(s): None
Species: Angara
Age: 27
Religion: Aya-Angaran
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Angaran Resistance Fighter, Pathfinder Ally
Alignment: Lawful GoodAppearance
Eye Color(s): Blue
Body Color(s): Pink
Height: 6’3”
Weight: 266 pounds
Body Build: A bit more on the muscly side for an Angara
Notable Physical Traits: Scar on one head tendril and across one cheek
Alternate Forms: None
Faceclaim: None
Voiceclaim: Nyasha HatendiHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Sahuna (mother), Unknown father (deceased)
Sibling(s): Teviint, Lathoul, Baranjj
Partner(s): Unnamed Angara woman (previous girlfriend)
Child(ren): None
Friend(s): None
Rival(s): Kett
Enemies: KettHobbies: Tinkering, modding, reading, writing, crafting, sewing, exploring, blade-making, metalworking, collecting geodes and other shiny materials/knick knacksStrengths: Smart, quick-witted, kind, empathetic, relatively friendly, very open, clever, a good strategist, adventurous, brave, curious, tough, resilientWeaknesses: Emotionally driven, stubborn, tends to follow his heart, sometimes too curious for his own good
Backstory
Jaal comes from a famous angara family and is a high-ranking member of the angara resistance against the kett. He joins Ryder’s team as an observer for the Resistance because the angara are wary of the intentions of new species after the kett invaded the Heleus Cluster. Jaal’s biological mother is named Sahuna. His father was a technician at a mine who went to work one day and never returned, presumed a victim of the kett. During his time with the Resistance, Jaal once participated in assaulting a kett base on Voeld. It was a desperate battle that they barely won.When Pathfinder Ryder makes first contact with the angara in search of Aya’s Remnant vault, Jaal volunteers to join the Tempest crew as an observer. He is assigned to steer the outsiders to either Voeld or Havarl for Resistance business that can demonstrate the Initiative’s trustworthiness to the angara. Aboard the Tempest, Jaal takes up residence in the Tech Lab, though he can often be found elsewhere on the ship interacting with the crew. On the Nexus he can be seen hanging out at the Cultural Exchange studying the Initiative races’ culture.Once the Pathfinder has proven their capabilities to Evfra, Jaal joins the squad to infiltrate a kett facility on Voeld where the Moshae Sjefa is being held. As nobody has ever returned from such a facility, he is baffled to observe captive angara seemingly offering no resistance to the cult-like activities of their overseers. Soon it comes to light that all these rituals are in service of kett exaltation. Jaal is horrified to learn he has been killing his own people for so long he doesn’t even know how many, weeping over the corpse of a Chosen that he personally saw transformed from an angara. Thus when the Moshae has finally been located, Jaal frantically rushes out determined not to let her suffer the same fate. Later upon securing the Moshae, Jaal is insistent the captured angara within the base must be liberated first, against her wishes that the facility must be destroyed. Ultimately though, it is up to the Pathfinder to make that call.Back on the Tempest, Jaal’s attitude towards the Pathfinder depends whether they followed his advice or not. If the base was destroyed, Jaal initially gives Ryder the cold shoulder, but relents since saving the Moshae sort of evens it out. He confesses to missing his family, giving Ryder the chance to inquire about it, or/then establish closeness or distance with their own. Whichever the case, Ryder feels the Tempest crew is almost a family at times, prompting Jaal to admit he felt he never had a purpose until he came aboard. He’s dissatisfied about his place in the Resistance even with people idolizing him, as he feels the Pathfinder is going to do something more important. Whichever way Ryder phrases their response, Jaal anticipates further adventures with the team even though afterward he still needs some distance to process his disagreement with the Pathfinder. Eventually, Jaal’s exploits with Ryder gain him enough clout in the Resistance that he has received offers of advancement and his own command. He is to lead a small covert tech ops squad for infiltrating advanced kett sites. Regardless of Ryder’s responses, Jaal makes it clear that working with the Pathfinder enabled him to break free of expectations and find his better self.When Ryder asks if they should return to Aya, Jaal replies he already declined the offer. If the Pathfinder expressly wished for him to stay, Jaal opines they have become more open with their feelings like true angara. Otherwise, he muses how chance can change lives in an instant; Ryder gets what he means, and Jaal adds their father would’ve been proud of them. Now that Jaal is stuck with the Pathfinder’s crew till the end of the mission, he cockily brags how they need him. Ryder jokingly warns him not to push his luck, but the angara sputters a retort before realizing it was only an idiom.Jaal brings up the Roekaar to the Pathfinder and describes how they were founded. Knowing that the Roekaar would have to be dealt with sooner or later, Jaal suggests making contact with the Roekaar leader, Akksul, through a friend of the latter’s, Thaldyr. When they arrive on Havarl, they find Thaldyr’s sanctuary besieged by kett. After clearing out the hostiles, they find that Thaldyr had committed self-inflicted injuries to herself in order to avoid capture by the kett. After she dies, Jaal laments that Akksul used her devotion to him to spread xenophobia. Reluctantly, Jaal reaches out to the Moshae to secure a meeting between Ryder and Akksul. The Roekaar later attack Prodromos, only to be repelled by Ryder and the team. Akksul sends a message afterward to the Tempest, labeling Jaal a fool for siding with aliens ahead of his own people. Jaal notes that Akksul sought to provoke them into reacting recklessly and advises against obliging him. Three of Jaal’s siblings, Teviint, Lathoul and Baranjj have run off to join the Roekaar. Jaal’s mothers ask that he brings them back. Traveling to the Forge, the ancestral birthplace of the angara on Havarl, Jaal is puzzled to discover that the Roekaar had forced the civilian scientists out. Eventually, they run into his siblings, who open fire on the squad, before Jaal calls them to cease fire. After punching Baranjj twice in the face before hugging him, Jaal tried to convince his siblings to abandon the Roekaar, introducing them to Ryder to prove that Akksul was wrong. Lathoul saw reason and revealed that Akksul planned to destroy the Forge with explosives stolen from the Initiative to further demonize aliens, before being shot in the back by Teviint, though not fatally. After disarming the bombs, Teviint came running to Jaal, believing she had killed Lathoul before being told otherwise, before speaking of her desire to leave the Roekaar. Akksul then showed up and attempted a grandstanding speech before his followers. Jaal countered his views, citing how Ryder made their worlds habitable and how the humans rescued their beloved Moshae. Akksul then raised a gun to his face, labeling him a traitor. If Ryder shoots Akksul first, it will only embolden the Roekaar. Otherwise, Akksul will scar Jaal’s right cheek, causing his followers to disband.Since the completion of his own personal quest, Jaal has been a complacent member of the Pathfinder’s squad. He proves to be an excellent fighter and faithful companion.
Personality
Like all angara, Jaal is free with his emotions and will always let others know how he feels – good or bad. He generally tries to be polite, though he is quite wary around new people. His ability to carry himself with confidence and move forward even in the face of danger has earned him quite some fame. Once he’s more accustomed to company, Jaal proves himself to be insatiably curious and very conversational. His topics can range from the mundane to the deeply personal, and he shows a deep level of respect and consideration towards those he forms bonds with. He could be considered an “easy friend maker”, though truthfully what seems like very obvious affection on his part is considered normal interactions in his own mind. Jaal tends to be very amicable, with the only exception to this being when he is provoked or the people he cares about are being threatened.Although he is respected and admired, as per his goal to keep his family name proud, Jaal feels familial pressure to achieve his own heroic status, searching for a place he can truly belong. He confides in others that he is insecure about the standards he tries to live up to and struggles with his own self-doubt. He acknowledges that even compared to his siblings and extended family, he knows that he is different. Strange in a way. And though he does a good job of acknowledging these feelings, ultimately, he’s unclear as to how to approach them. He finds it easier to simply distract himself from them in the hopes they eventually take care of themselves. Or disappear entirely.On a much less social note, Jaal proves to be a very curious and inquisitive individual on his own. He has a fascination with technology and an innate interest in taking things apart to see how they work. His technical prowess and innate understanding of strategy, conflict management, and combat prowess has made hima formidable member of the Angaran Resistance. He’s a self-taught modder and tech-head who enjoys tinkering in his spare time. Though his talents go far beyond this niche hobby– he has a deep interest in learning overall, and crafts seem to be a strong point for him. He enjoys poetry and writing, reading, sculpting and blade-creation, weaving and sewing, and messing around with different mediums to express himself. Jaal isn’t afraid to learn new things. He is fascinated by the unknown and loves finding out how things work, and he’s not afraid to get his hands dirty in doing so.
Headcanons
- Jaal is very protective of his friends and family.- Jaal is generally aversive to conflict and prefers to mediate and solve problems, but he won’t tolerate threats.
Verses
MAIN - Mass Effect: Andromeda
General
Info
Full Name: Anubis
Nickname(s): Nub, Nubs
Species: Teacup Canid
Age: Unknown
Gender: Male
Preferred Pronoun(s): He/him
Occupation: Competitive Canid
Alignment: Chaotic GoodAppearance
Eye Color(s): Red
Hair Color(s): White, Green
Height: 15 inches
Weight: 12 pounds
Body Build: Average, graceful
Notable Physical Traits: Bright intelligent eyes
Alternate Forms: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Playing fetch, running, chasing sprats, receiving pets, doing tricks, naps, watching people do things, mimicking people’s actionsStrengths: Loyal, determined, protective, fast, endearing, kind, incredibly smart, great enduranceWeaknesses: Shy with new people, picky eater, difficult to motivate at times
Backstory
Born on Byzantium as part of a long line of trophy-winning canids, Anubis was raised to be a competitive pet. His owner was very strict and rigid in his training regiment, ensuring the Anubis was strong, fast, and incredibly intelligent– at least enough to win gold. Anubis has little contact with other canids and received very little attention for most of his life on Byzantium. Despite being pampered and provided for, the canid was very unhappy.Eventually, a stranger came by during one of the routine training times for the canids. Upon offering Anubis affection, he immediately took a liking to them and decided to follow them back onto their ship, where he has become a staple member of the crew ever since.
Personality
Anubis is a playful, attention-starved, and very affectionate little canid. He loves doing tricks for his owners’ entertainment and wiggles uncontrollably with delight at the praise he receives.He alternates between periods of running around causing trouble and flopping over for hours and refusing to move. He occasionally chases sprats but he always lets them go. He doesn’t have a history of biting people, and he often will move his teeth out of the way of hands that he feels are too close to them. Anubis is a picky eater, and though he prefers saltuna to anything, he will eat a few other things if it’s not available. He is also unusually clean for a canid.Anubis is naturally inquisitive and curious. He likes observing what people do and will try to follow them around and mimic them as though he is learning a new trick. He is somewhat protective of those he is bonded to and if they are in danger, he tends to bark, growl, and click his teeth, but he is quick to back down if he feels threatened and simply stand between them and the threat. Overall, he is a well-trained and faithful companion. He’ll even occasionally bring back “gifts” he finds
Headcanons
- Despite having been born and raised for shows, Anubis does not like outfits or show tricks.
Verses
MAIN - The Outer Worlds
General
Info
Full Name: Felix Millstone
Nickname(s): Mr. Millstone
Species: Human
Age: 23
Birthday: Unknown
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Back Bays Worker (formerly)
Alignment: Chaotic GoodAppearance
Eye Color(s): Hazel
Hair Color(s): Brown
Height: 5’9”
Weight: 170 pounds
Body Build: Average, a bit muscly
Notable Physical Traits: Mole beneath left eye, scruffy facial hair, messy hair
Alternate Forms: None
Faceclaim: None
Voiceclaim: Jonathan SilverHealth and Wellness
Phobia(s): None
Mental Disorder(s): Attention-deficit/hyperactivity disorder
Physical Disease(s): None
Cause(s): Unknown
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): The Board, Corporations in general, the Church (OSI)
Enemies: The Board, Corporations in general, the Church (OSI)Hobbies: Tossball, serials, comic books, making sugary concoctions, exploring, playfighting, wrestling, listening to aetherwave radio, bashing on Board peopleStrengths: Physically very tough, great endurance, determined, spirited, sweet as can be, understanding, uplifting, great navigator, creative, innovative, energetic, optimistic, persuasive, great instinctsWeaknesses: Naive, misguided in some of his ideas, stubborn, spotty attentiveness, not the brightest, tends to put himself in danger for other’s sake
Alignment: Chaotic Good
Backstory
Left as an orphan child to the Back Bays of the Groundbreaker, Felix grew up along with a rag tag group of other kids surviving off of scraps and making most of his bits off of small odd jobs here and there. In spite of his circumstances, Felix was an outgoing and relatively happy child. He appreciated what he did have and held very little envy for what he didn’t. He was easily content and had come to understand that his lifestyle was very typical of a nameless face like himself. When he wasn’t running amok causing trouble or wrestling the other children for practice, Felix spent his days curled up over lonely radiator vents watching stolen serials and comic books.Early on, Felix began to understand that Groundbreaker was a free space but that the many corporations of the Board were vying for power over it. He came to be the witness of many incidents involving the Board, against the Mardets, against the people of Groundbreaker, and especially against Back Bay kids. In the past, he’d endured scorn from the Mardets but was at least still in their good graces. With the Board, it was entirely different. It was violent, aggressive, hateful. He realized that the Board didn’t mean to keep order like the Mardets did. The Board soldiers just threw their weight around because they wanted to, because they felt that they could and that no one could stop them. As Felix got old and began venturing out in search of work to little avail, he began hearing stories from visitors from Monarch, Terra 2, Scylla, and other planets. He began hearing of the things Spacer’s Choice, Auntie Cleo, and the other companies were doing. How they were working people to death and giving them nothing while the people handing out the work were living lavishly in Byzantium. Felix developed a strong resentment towards the Board that quickly developed into a full blown rage for them and everything they did. He became a firm believer in systematic anarchy and developed a desire to see them fall.During his teen years, Felix met Clyde Harlow and the two quickly became an inseparable duo. To Felix, Clyde was a mentor, a role model, someone he could look up to. They got into many hijinks together, mostly involving stealing from the corporate shops, lifting supplies from shipments and rigging the vending machines. The two shared a childhood of criminality, survival, and mutual disdain for the Board. They shared the promise that one day they’d make enough bits to buy a ship and get their own crew, and that they’d take the fight to the Board directly. But that dream never came, as Clyde unexpectedly took off one day without Felix without so much as a word or letter since. Felix was heartbroken, seeing as he regarded Clyde as his one and only true friend. Regardless, he did his best to suck it up and move on, more driven and determined than ever.By the time Felix was 20, he had a somewhat stable job in the Back Bays helping to move boxes. His attitude towards the Board had not changed. If anything, it had grown right alongside his confidence, naivety, and sense of impetuousness. Felix became more daring, less daunted, and more sly overall. Though he distinctly lacked any sort of proper schooling, he knew how to solve problems through more unconventional means and he was certain that, when push came to shove, that would ultimately be the edge that allowed him ad the working class to topple the hierarchy so rigidly set and now crumbling from Byzantium out.
Personality
Felix is a rebel without a cause. According to some companions, he would also be a rebel without a clue. He’s a young, impetuous, brash kid with a lot of guts and a big mouth. He’s an avid fan of tossball who really loves fighting ‘the man.’ He doesn’t have a stable political philosophy beyond ‘smash the system,’ which he often takes literally, and he tends to get in trouble everywhere he goes. Despite his bold and brash attitude, Felix has friends in the most unlikely of places. Many people on the Groundbreaker recognize the troublesome puppy-faced boy for his love of tossball and blinding hatred for the Board. Corporations have since grown to be neutral about him, no longer recognizing him as he’s gotten older. Most notable people seem to regard him as a familiar staple of the ship and are friendly towards him. The main exception are the Mardets, who know what trouble he can be. Even still, Felix’s persuasive charm and puppy dog eyes are seldom something easily resisted.Though not the most intellectual kid on the street, Felix has his compromises. He’s incredibly street smart. He has a strong sense of direction, is able to navigate to anywhere from anywhere on foot, remember most (if not all) Groundbreaker’s secret walkways and workarounds, and has a keen eye for landmarks. He’s well versed in solving dilemmas and finding his way through puzzles creatively, and working his way through things in the most unconventionally effective ways possible. Unfortunately, unless he’s reading a comic book, watching a serial, or playing tossball, Felix’s attention span tends to be spotty. He’s easily excited, easily distracted, and has a difficult time concentrating or sitting still. He fidgets a lot, and this hyperactivity is only worsened when he has sugar… which is often. His sweet tooth is ravenous.All things said however, Felix a determined young man looking for guidance and support for his dream of a grand revolution. He can be naive and he often has a tendency to get ahead of himself, but he sincerely has a heart of gold. He’s incredibly loyal, sweet, kind, and a bit of a dork. Offer him the time of day, and he’ll follow someone around like the lost puppy he is.
Headcanons
- Felix has a tendency to believe everything he sees in serials.- Felix hates the Board and will take every opportunity to take jabs at them and the corporations involved.
Verses
MAIN - The Outer Worlds
General
Info
Full Name: Gunnar MacRedd
Nickname(s): Captain, Captain McRedd, The King
Species: Human
Age: 26
Birthday: March 27th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (female preference)
Occupation: Ship Captain (formerly), Outlaw
Alignment: Chaotic NeutralAppearance
Eye Color(s): Green
Hair Color(s): Brown (dyed red mohawk)
Height: 6’2”
Weight: 200 pounds
Body Build: Broad and muscly
Notable Physical Traits: Smiley facial scars, red mohawk, mutton chops
Alternate Forms: None
Faceclaim: None
Voiceclaim: Scott HumphreyHealth and Wellness
Phobia(s): None
Mental Disorder(s): Pyromania, alcoholism
Physical Disease(s): Brain damage from acute carbon monoxide poisoning
Cause(s): Carbon monoxide posionng
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): Comdt. Sanita (former one-night-stand)
Child(ren): None
Friend(s): Felix Millstone
Rival(s): The Board, The Mardets
Enemies: The Board, The MardetsHobbies: Hunting, cooking, watching serials, listening to aetherwave radio, reading comic books, tossball, stealing, trading and collecting tossball cardsStrengths: Strong, tough, tanky, keen-eyed hunter, crafty, sly, charismatic, well-known, protective, surprisingly agile, kind, willing to compromiseWeaknesses: Not the brightest, stubborn, can’t shift focus once he’s got something, alcoholic, will occasionally just lose consciousness
Backstory
Content warning for mentions of alcoholism.
Gunnar was another hapless orphan of Groundbreaker’s Back Bays. He had a knack for stealing and a big personality that drew other kids to run with him. Years of stealing and surviving together made his crew and him thick as thieves. As soon as he could afford it, Gunnar bought himself a spaceship. He could barely pilot the vessel at the time and was caught on more than one occasion for flying drunk. He came and went from Groundbreaker, carrying out odd mercenary jobs and scraping by on Monarch for bits. He was a fairly successful hunter and cook, but ultimately, nothing ever stuck. The older he got, the worse his alcoholism became a well.It all came to a head when he docked on Groundbreaker one day and found his ship was impounded. The price to get the ticket off of it was high– higher than he and his crew could afford. After months of inactivity, his ship was eventually disassembled before he could get his ducks in a row. Stranded and back to square one, Gunnar and his crew returned to the Back Bays and cleared out the place to take it over for themselves. Gunnar became the self-proclaimed king. He frequently picked fights with the Mardets and pushed both them and the Board out of the underbelly of Groundbreaker, cleaned it up and made it a feasible enough home for him and his men. Word soon spread that MacRedd had returned and transformed the Back Bays into an outlaw’s sanctuary, though the reality was not so daunting as the rumors made it out to be.Under him, outlaws came and went, with only he crew and him really ever staying in the Back Bays between odd jobs while they saved up for their second wind. The network formed by so many moving bodies came to be both infamous and appreciable however. Gunnar provided people looking to get back on their feet with a place to stay. He and his court frequently fed and kept safe the many orphaned children that inhabited the Back Bays and raised them until they were old enough to find work on their own. And though Gunnar frequently puts on a tough and aggressive sizzler act, he only draws his weapons when one of his own is in danger. In recent years, the alcohol and lack of proper ventilation have gone to his head and made his act a bit more dramatic (or ridiculous depending on who you ask). Despite how he comes off and how he’s been affected though, Gunnar’s heart is sill made of gold.Just don’t let him hear you say that.
Personality
To any outsiders, MacRedd presents himself as confident, cool, and domineering over his domain. He is the king, the final say, and whatever he says goes in the Back Bays. Within reason of course. MacRedd is thought by some to be insane, but to most, he’s simply a ridiculous drunk with a love for fire suffering the effects of slow-acting carbon monoxide poisoning. But that hasn’t stopped him from asserting himself as being the one in charge.Despite how he presents him, MacRedd is a fair captain. He maintains an open door policy for anyone in the Back Bays that needs to talk to him. He can always spare a couple bits for his men or the kids. If someone needs an extra hand or advice, MacRedd is the senior expert. He’s revered by the people of the Back Bays for his fairness, his strong leadership, his confidence, and his kindness. Being an outlaw hasn’t stopped MacRedd from having a good heart. He especially likes sitting with the little ones, bringing them food, watching serials with them, offering them new comic books and teaching them new songs. He’s got surprisingly good paternal instincts and is very protective of the little ones.On his own, MacRedd is just as confident and self-assured, and that doesn’t change when he hits the bottle either. He’s a sharp shooter with a good eye for hunting. Most of what he serves are things he’s hunted and cooked himself. His love of fire has gotten him in trouble more than a few times, and those he’s cautious of, he doesn’t let the authority of others keep him down. He’s the master of his own destiny, stubborn, rugged, and tough, and there are very few things the captain is willing to compromise on. Simply put, MacRedd is confident and knows who he’s meant to be: the King of the Back Bays. And he can be sweet as pie or someone’s worst nightmare. It all depends on how they treat him and his crew.
Headcanons
- MacRedd isn’t an immediately hostile person. IT takes some work to get his blood pressure up.- MacRedd knows everyone on Groundbreaker. And everyone on Groundbreaker knows MacRedd.- MacRedd is very protective of his lighter.
Verses
MAIN - The Outer Worlds
General
Info
Full Name: Phineas Vernon Welles
Nickname(s): Phin
Species: Human
Age: 60
Birthday: June 15th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Demisexual
Occupation: Board scientist (formerly), Criminal outlaw, Scientist
Alignment: Chaotic GoodAppearance
Eye Color(s): Grey
Hair Color(s): Grey
Height: 5’10”
Weight: 138 pounds
Body Build: Lanky
Notable Physical Traits: Disheveled hair
Alternate Forms: None
Faceclaim: None
Voiceclaim: Piotr MichaelHealth and Wellness
Phobia(s): None
Mental Disorder(s): Caffenoid-addiction, Post-Traumatic Stress Disorder
Physical Disease(s): Mild arthritis
Cause(s): Failed experiments
Date of Diagnosis: N/A
Assistive Devices/Services: Never
Medications: NeverRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): The Board
Enemies: The BoardHobbies: Reading, writing, sketching, collecting bottle caps, talking to Bubbles, listening to old aetherwave serials, napping whenever possible, playing with chemicals, math warmups, crossword puzzles, puzzles in general, cube gamesStrengths: Brilliant, scientifically gifted, engineering expert, great at making do, creative, innovative, sly, crafty, excellent planner, bold, brash, morally driven, determinedWeaknesses: Fatally stubborn, disorganized, guilty conscience
Backstory
Content warning for mentions of death and child death.
Phineas was born on Byzantium to a successful pair of parents who both had high-ranking positions in the Board. Like most children born in the golden city, Phineas was sent to the best ranked schools and received the highest education. He proved to be a particularly gifted student as far as the sciences and engineering went. His gifts made his parents hopeful that he would follow in their footsteps and be a successful genius. However, Phineas’ brilliance was spared at the cost of having a proper social upbringing. Being so heavily indoctrinated into the social elite so early on meant Phineas had little time to interact with other children in a healthy normal manner involving play, sharing, caring, and traditional moral development. His parents broke him into the Byzantium mold as a prim and proper example of how children ought to be, with firm discipline and a rigid social structure. As a result, Phineas is mildly socially awkward and had trouble keeping up conversation. He is direct, to the point, and comes off as cold even when he does not mean to be.Early on, Phineas began his work as a scientist for C&P. His first research projects consisted of studying live specimens. He researched the nutritional benefits of creatures such as cystypigs, raptidons, and canid, as well as how such nutritional benefits could be bolstered, enhanced, marketed to the masses, and used for profit. Following this, he began studying chemical compounds to increase product shelf life and keep people feeling fuller longer. He worked with Auntie Cleo a number of years and received multiple promotions before being transferred to work for Rizzo. Phineas spent nearly a decade studying the composition and uses of Purpleberries and under his leadership, Rizzo released several generations of Purpleberry products, including soap, cereal, wine, and juice. Eventually, Phineas was recruited by Spacer’s Choice and made aware of the nutrition crisis. It was believed that his brilliance may lead to a cure. Unclear of what he was being asked to do, Phineas requested to travel around the colony and collect samples from the planets to see why food could not be sustainably farmed correctly. During his travels, Phineas faced the harsh reality of what was happening in places like Edgewater. He learned of Monarch and how all corporations essentially pulled out of the place and left it to die. He learned of the Board’s many cruel practices and how they were killing people with the aftereffects of ill farming techniques, lack of labor restrictions, and improper care guidelines. His breaking point was finally reached after Phineas came into Edgewater and a slew of people dying of plague. He came to one boy who gripped as his shirt, begging the doctor to help him before dying in his arms.What Phineas saw horrified him. In a moment, he realized the true gravity of the situation and the weight of what the Board was asking him to do. The horrors he saw fueled a fire, an unstoppable determination to do right by the colonists he shared Halcyon with. He never wanted another child like the one he saw to know hunger or plague again. He was determined to solve the issue in Halcyon, no matter what it took. For years, Phineas worked to explore options for sustenance. He conducted numerous experiments and tests with the backing of every major Board organization. Years went by with only minor results to show for it. He went deeper, looking into old and failed projects and discovering things no one was ever supposed to relearn. His digging had him flagged on more than one occasion. He became too much of a risk without much reward to compensate. Soon, the companies began pulling their funding and as they did, Phineas found himself dealing with red tape at every turn. Every step of progress, every breakthrough was held out of his reach and locked behind a paywall. Soon, Phineas began to see all the flaws and holes in the system that had praised him less than a few months ago. He began to understand that the Board was not looking for a solution to the crisis so much as it was looking for a scapegoat so Byzantium’s finest could continue to live lavishly. And he grew furious.One day, Phineas’ lab was found empty. He took a ship, his research, and he fled Byzantium. For a few years, he drifted and lingered around Groundbreaker, trading information and building a network. A tip off to the Board caused him to be relabeled from a noble scientist who died a hero to a dangerous madman and a fugitive of the Board. He eventually set up his orbital lab in the rings of Terra 2, choosing to hide in plain sight. In his wanderings, he heard rumors of the legendary Hope sent from Earth with its brightest minds on board. Desperate and driven in his goals, he sought out the ship, seeking to revive its members in hopes that they could help him solve the crisis plaguing Halcyon. After dozens of failed attempts, he finally succeeded at reviving a colonist and has since disappeared back into hiding from the Board. Though his efforts to try and save Halcyon have not slowed nor ceased.
Personality
Don’t be fooled by his age. Phineas is still as stubborn, witty, and brilliant in his old age as he was in his youth. And he has no issue using indirect means of throwing his eight around to make a point. Granted, he has grown significantly more forgetful and easily distracted, hence why he leaves notes for himself literally everywhere in his lab, but he hardly lets that stop him. He’s incredibly passionate about his goals and determined to reach them by any means necessary. Once he sets his mind on something, Phineas will reach that goal, and it’s not recommended that anyone try to stop him. The Board labels him as crazy, but in truth, Phineas is just stupidly stubborn and determined to get back at the organization that tried so desperately to justify killing its own citizens and then brainwashing him into thinking that it was a necessary evil. His resentment for the Board is astronomical.Phineas is not the most adept in conversation. With a tendency to monologue and an easy habit of slipping into explanations about even the smallest of things comes far more naturally to him than holding a legitimate conversation. All the same, Phineas does his best to be cordial, friendly, and reasonable, even when his patience is tested. His lack of interpersonal skills should not be mistaken for callousness either; Phineas is a very altruistic and philanthropic person, and with these traits comes a strong sense of morality and very strong emotions. He is haunted by the numerous failures at resuscitation that came before the Unplanned Variable’s success. The screams of his victims still haunt him and the psychological and emotional toll of it weighs on him heavily. And Phineas has humility. He knows their deaths are his fault. He knows the Board may have pushed him to it, but he was still the one to do it in the end. Still, he is determined to save the Hope’s colonists and the galaxy, and then let the people judge for themselves if he was in the wrong.
Headcanons
- The child that passed away in Phineas’ arms was Adelaide’s son.- Phineas has a cystypig named Bubbles.
Verses
MAIN - The Outer Worlds
General
Info
Full Name: S.A.M.
Nickname(s): None
Spoken Languages: English
Gender: Male
Preferred Pronoun(s): He/Him
Occupation: Sanitation and Maintenance Unit
Alignment: True NeutralAppearance
Height: 7’5”
Weight: 1,200 pounds
Body Build: Bulky, tanky
Notable Physical Traits: Worn and torn from the years of both use and neglect
Voiceclaim: Bruce DinsmoreRelationships
Partner: AD
Friend(s): None
Rival(s): Tough stains, dirt, grime
Enemies: Tough stains, dirt, grimeHobbies: Collecting knick-knacks, cleaning, listening to music, trying to read, playing games with othersStrengths: Excellent with other mechanisms, great at cleaning, intelligent, logical, tanky and tough, incredibly well-organized, responsive, versatile, generally very passive, can be programmed/taught new tricks, receptive to learning, loyal to a degreeWeaknesses: Takes things very literally, incapable of sentient thought unless programmed otherwise, has a limited number of responses, tends to grate on people’s nerves
Backstory
SAM was produced by a not defunct Board company specializing in Sanitation and Maintenance. He was bought and traded numerous times before ending up in the hands of Alex Hawthorne who intended to reprogram him for use in combat. However, Alex died before he could finish this project. Luckily, SAM was found and finally finished after a new captain took up the helm of the Unreliable.
Personality
One of many robots manufactured to be high-end cleaning products, S.A.M.’s primary function is to clean, organize, maintain, and sanitize by any means necessary. Because of how he’s been programmed, S.A.M is not capable of independent thought. He is not an artificial intelligence, and his programming only dictates certain kinds of adaptations to his interactions. Needless to say, Sam is capable of learning to a degree and will attempt to make conversation with those he encounters. He follows an incredibly strict set of guidelines as coded by his manufacturer and distributors as according to a predetermined terms of use and warranty policy installed within him. Despite this, he seems to find workarounds to the issues by providing levels of higher administrative privilege to his registered owner, implying that he has some level of self-awareness and problem solving. He’s capable of showing some level of aggravation with others and passive-aggressiveness, though it’s often hard to decipher from his standard responses of not knowing how to process requests. If he is asked, he will go wherever his owner asks him to go and will stay close to them. If they are unable to leave certain areas, he will not leave without them and will attempt to assist upon being given confirmation to do so. When he is not preoccupied with following his owner around, S.A.M.’s autonomic function of going about cleaning is put to use. He will wander around a given area marked as his designated territory and clean rooms, dispose of trash, and perform other sanitary duties. He comes to be quite a bit of a nuisance in doing so, as he often doesn’t know what property is meant to be kept or disposed of unless specified. Overall, S.A.M.’s intentions are nothing short of neutral as he attempts to fulfill his job well. His general lack of self-awareness and primary directive based in coding is both his greatest strength and his greatest flaw.
Headcanons
-SAM’s primary responses to things are pulled from a predetermined bank of responses, and he will use them unless ordered to create and use a new protocol.- SAM has a variety of programmed sounds he might use in response to things (door knocks, cartoon noises, etc.)- In spite of the fact that all of his responses are programmed to make him seem like little more than a walking advert with the ability to make things clean, make no mistake: SAM understands quite well what people are saying and he understands tone and nuance with surprising clarity. He knows when he’s being threatened, insulted, or talked down to, and he will gladly retaliate. He might me be programmed, but he’s no pushover. He will do things out spite (see: when Max asks him to shine his boots and calls him trashcan, SAM responds with “not in this century” as a form of sarcasm. He also threatens to spray Felix with a caustic liquid meant to remove bloodstains after he threatens to junk him.)- Likewise, SAM can also understand when people are happy or sad. He responds to praise with what essentially boils down to the robot equivalent of a dog’s tail wagging (“please repeat”). In a similar vein, he can pick up on sadder tones in people’s voices and respond accordingly. (When Felix mentions that he doesn’t know if the colony can be fixed, SAM responds with “larger messes take a longer time to clean up” in motivation. Also, in the new Peril on Gorgon DLC, taking Parvati means she’ll address the main quest as a way to lay Lucky’s soul to rest. SAM recognizes her desire to treat the situation tenderly and responds with “cleaning mode: delicate”.)- SAM has remarkably sticky fingers. It’s unclear where he gained this habit of snatching things from. In game, Parvati comments that he’ll steal a scrap of Ellie’s jacket or a page of Max’s scripture.- Means of it aside, SAM seems to make a habit of collecting things he finds interesting. He makes room for them in his closet by carefully pulling off the wall panels, creating shelves, and then literally hiding them in the walls. He has a bag of moldy bread, some organized mechanical parts, and a bottle of mechanical fluid on display in his closet, but his collections goes far beyond that. He’ll collect other things he picks up on his adventures, including tossball cards, fun-looking rocks, geodes, shiny parts, bit cartridges, clothes he likes, and much much more.- SAM doesn’t just go scavenging for himself. He often keeps an orbital out for things that the people around him might like. Things like shiny wrenches and tools for Parvati or rare-looking tossball cards for Felix. People that he deduces he is on good terms with.- SAM’s relationship with other Unreliable crew members tend to vary. He adores Parvati and is very sweet and playful with her, watering her plants and offering to spray her with degreaser to get her clean. He’s also very friendly with ADA and spends a lot of time with her on account of him feeling like they’re similar. He has a friendly rivalry with Felix that tends to lean more towards playfulness. He does shoot back when Felix threatens him, but he also tries to be uplifting when he’s down and will gladly watch serials with him. SAM doesn’t like Max. The vicar’s blatant threats and irritable attitude have earned SAM’s mischief and spite. He’s not too fond of Nyoka either. Her willful and seemingly perpetual state of intoxication just brings him down and annoys him (he literally has a line where he adopts a distinctly annoyed/aggravated tone with her). Lastly, SAM is intimidated by Ellie. Generally speaking, he doesn’t mind her, but she scares him a fair bit.- Going back to that last bullet, SAM does engage in some “bonding activities” with the crew. He watches serials and reads comics with Felix, listens to Max’s sermons/ramblings, and is just generally attentive to others and their interests. He’ll even make notes of certain things they say or do and attempt to adapt to their personalities and habits (initiating experimental protocols for interacting with them).- SAM doesn’t seem too keen on animals. During the Peril on Gorgon DLC, he states “Reminder: if you let this SAM unit be eaten by wild animals it will void your warranty.” This implies that he is afraid of wildlife (canids in particular), or at the very least, not fond of them. He also has a line for entering a sprat-infested areas indicating he’s not fond of wildlife in general.
Verses
- Artificially Intelligent Verse - In this verse, where S.A.M. is an artificially intelligent and sentient robot, he displays an ability to learn and communicate beyond his standard parameters of programming, but is still guided by them to an extent. He is self-aware and capable of formulating his own thoughts and opinions, as well as aligning himself with certain ideals. Though he loosely follows his code and is still very adaptable, he may find certain thresholds difficult to cross as a result of his initial programming.
General
Info
Full Name: Javier Jaramillo Julian Escuella
Nickname(s): Mexican friend, Lawyer, Creep, Woman’s creep, Creeper, Feminine boy, Spain
Species: Human
Ethnicity: Mexican
Age: 30 - 40
Birthday: April 28th
Spoken Languages: Spanish, English
Religion: Catholic
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (closeted)
Occupation: Revolutionary, Bounty Hunter, Outlaw, Hitman (timeline / verse dependent)
Alignment: Chaotic NeutralAppearance
Eye Color(s): Brown
Hair Color(s): Black
Height: 5’8”
Weight: 168 pounds
Body Build: Slim, strong, well-muscled
Notable Physical Traits: Scar running through his right eyebrow, distinct goatee
Alternate Forms: None
Faceclaim: None
Voiceclaim: Gabriel SloyerHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Maria Escuella, Julio Escuella
Sibling(s): Julio Escuella Jr., Isabelita Escuella
Partner(s): Angelina Hernandez (formerly)
Child(ren): None
Friend(s): Arthur, Charles, Dutch, Lenny
Rival(s): The O’Driscolls
Enemies: The O’DriscollsHobbies: Singing, playing guitar, tending to his clothes meticulously, fishing, hunting, riding horseback across the west, dancing, playing card games and tasting new drinks, occasionally cooking for himself, misdirecting unsuspecting people for his own gainStrengths: Clever, smart, strong, tough, determined, rugged, kind beneath his hard exterior, fiercely loyal and devoted to the ones he cares about, charitable from time to time, innovative, good at improvising, resilient, an excellent shotWeaknesses: Places his loyalties above rationality, has trust issues, overexerts himself, has a level of naivety to his beliefs, can be ridiculously stubborn and close-minded at times, often has trouble keeping the law off his back
Backstory
Born in Nuevo Paraíso, Mexico to a drunk father that worked on his uncle’s land. Javier was but a boy when he witnessed his uncle and four other men be castrated and fed to pigs because they suggested the villagers demand fair compensation for their work. This was but the starting point in Javier’s life that would lead to him becoming a notorious revolutionary fighting against what he saw as a corrupt system. He ended up killing a powerful, former military man in Punta Orgullo over a woman he was in love with. Fearing that his loved ones would suffer if he remained in Mexico, Javier fled to America. However, he could not speak any English and ultimately became feeble and starved. In 1895, while attempting to steal some chickens, Javier came across Dutch van der Linde doing the same thing. They both laughed, and Dutch fed and clothed Javier, offering him a spot in the Van der Linde gang. Javier felt an immediate affinity for the gang and its ideals, seeing as they mostly aligned with his own. He came to see the gang as his family and his new, true home. He especially idolized Dutch for his revolutionary ideals and became fiercely loyal to him. Javier learned to become a great gunman for the gang and would be involved in a number of robberies and various other crimes across the frontier. By 1899, the gang had fled east and ended up in in the state of West Elizabeth. They had been camping outside of the town of Blackwater when Dutch caught wind of a boat carrying an immense amount of money. The gang attempted to rob the boat, but the heist went wrong when Pinkerton agents showed up. Javier witnessed Dutch murder a young mother named Heidi McCourt, before a huge gunfight ensued. The gang subsequently made a desperate escape to the north, ending up in the snowy mountains of Ambarino.During the gang’s final train robbery, Javier reluctantly accompanied Dutch, Micah and Joe in going back for John after he was shot. However, the four men later return without John, with Dutch falsely claiming that he had died. Later, a standoff at Beaver Hollow ensued where Arthur and Micah drew guns on each other at camp. Javier appeared when it was ongoing and announced that Pinkertons were coming, but unwittingly caused the death of Susan Grimshaw in the process as Micah shot her while she was distracted. Dutch then pulled out his revolvers and demanded who was “with” him and who was “betraying” him, at which Javier hesitantly joined the majority of the gang on Dutch and Micah’s side. After Pinkertons began their assault, Javier turned tail and made an escape with Bill, shortly after which the gang collapsed. At some stage afterwards, Javier returned to Mexico where he got securely adjusted to living in the mountains by 1907.By 1911, Javier ended up working as a hitman for Colonel Allende - the Governor of Nuevo Paraíso and an aide to General Sanchez in the rebel war effort. Through his association with the Colonel, Javier was put under the Mexican Army’s protection. Prior to an assault on Fort Mercer, Javier helped Bill Williamson escape to Nuevo Paraíso, which resulted in Williamson also being placed under Allende’s protection. Pursued by John Marston, Javier was cornered by him in El Presidio, where John held Javier at gunpoint in a room within the fort. Javier was surprised to see John working for the US government, but John pointed out that both of them simply “work for different governments”. Javier laughed at this and tried to convince John to let him go but John was quick to remind him of how the gang left him to die and said to Javier: “It’s either you or me. The way I see it, it might as well be you”. This didn’t faze Javier and he continued to try to coax a deal out of John, claiming that he’d give him Bill and claiming to know the location of Dutch. When John was left unconvinced, Javier pushed a crate onto him and leaped out a window.It was unclear if John was the one to shoot him, or simply turned him in to be executed for his crimes, but by 1911, Javier Escuella was dead.
Personality
In 1899, Javier is a kind and idealistic man, friendly with most gang members and even most people. He was exiled from Mexico for revolutionary activity, claiming that he fought so his people would be fed. It is through this idealism that he connects with Dutch and is unwaveringly loyal to him, sometimes to a fault. He seems to be good friends with John Marston, gladly volunteering to search for him when he goes missing during a snowstorm, although the two drift apart later on when John begins to lose faith in Dutch. To a degree, Javier too begins to question Dutch’s actions and motives as time goes on, but he never vocalizes them, choosing instead to see the best in the man whom he owes his life to. His closest friendship seems to be with Bill, however, with the two having similar views on.As the gang is slowly falling apart, Javier continues supporting Dutch; he also chastises Arthur for disapproving of Dutch’s decisions and leadership. He ultimately sides with him during a confrontation with Arthur and John, albeit reluctantly. However, the slowly revealing insanity of Javier’s mentor and role model had a big effect on him; Javier begins losing trust in anyone not faithful to Dutch, and Arthur notes how Javier had changed after the latter had an argument with Charles. (John says to Abraham Reyes in 1911: “When Dutch lost his mind, Javier took it harder than any of us. It’s like all he ever believed in turned out to be a fraud”, which can be confirmed to some extent with Javier’s eventual changes in character.)Javier has a noticeable love for music, frequently playing guitar and singing for the members of the Van der Linde gang during meals and parties. He also seems to write his own original music, which delights the gang’s members, since it means he can vary the entertainment he provides for them very frequently. However, Javier is shown to be quite vain, always being impeccably dressed wherever possible and taking pride in his appearance. He also doesn’t take kindly to any form of mockery or disrespect, holding a knife to Bill’s throat upon being called a “greaser”, threatening to fillet Sean with a knife after being made fun of, and responding to Micah’s “fuck off back to Mexico” comment by punching him in the face.By 1911, he is a shadow of his former self and working as a hitman. He apparently still has some fondness for John, despite the circumstances. While he only tried to talk his way out of capture initially, Javier becomes very hostile after John does capture him, cursing his name and his family. He also says that he always thought of John as weak.
Headcanons
- Javier’s horse is a gray and white American paint name Boaz.- Javier does not take kindly to insults, especially if they are directed at his race.- Javier is very particular about his appearance and likes to keep himself looking nice.- In a way, Javier is held back by this feeling like he owes Dutch and the gang his life. He sincerely loves and cares about them, he does look up to Dutch, but at the same time, his loyalty is weighted by the fact he feels like he owes his life to the gang. It doesn’t seem this way in the beginning. But as things escalate, Javier tries to justify certain actions and hold firm by his loyalty because he knows he has a debt to repay, and by the end of things, he shows hesitance in wanting to honor it after being faced with the reality of the interest rate. And naturally, viewing it like this would make him feel guilty the entire time, knowing that the people he owes his life to have to care for him even more when he feels down or has to fulfill basic needs but can’t on his own, when he already owes them. It’s a cycle Javier feels like he can’t really escape.- Javier likes to give people nicknames. It comes with the territory of getting close to him. He’s slow to warm up to people on his own, but generally, if he meets a new person through someone he already has a good relationship with and trusts, he’ll usually have good faith in their judgement and warm up to the new person quite a bit quicker. Close bonds mean a lot to him, and he often likes to solidify them by christening people with names he comes up with in his native tongue or based on experiences he’s shared with them. (Example: Referring to Pearson as Cabellero de Carne, which translate roughly to Meat Man, or referring to Jack as vaqeronito or vaquero pequeño, which translates to Tiny Cowboy.) He also regularly refers to people as amigo (friend), caballero (gentleman), and other formal and informal chummy Spanish folk pronouns.- One of Javier’s favorite places in the world is el Cascada de Agua Azul in Mexico.- Javier has an easy time climbing trees, and a less easy time getting down from them.
Verses
- Pre-Gang: After witnessing his uncle and four other men be killed for daring to suggest they ask for fair wages, Javier becomes a notorious revolutionary, committing a crime of passion and killing a powerful former military man over a woman he was in love with. Afraid his family would suffer for his crimes, he fled to the United States. Knowing no English, Javier almost starved to death.
- Gang Days: After being taken in by Dutch, Javier immediately developed an affinity for the gang. He idolized Dutch in particular for sharing in his revolutionary ideals and worked hard to help the gang out where he could. As time went on however and their way of living became harder, Javier began to hesitate and question whether the man who took him in really had their best interests in mind. Javier did his fair share of hunting and fishing and working occasional odd jobs to help get money flowing in to help the effort, before the gang ultimately fell apart.
- Post-Gang: After returning home to Mexico and retiring to the mountains for a while, Javier was approached with the opportunity to work as a hitman for the Mexican government and was offered protection under the condition that he fulfilled his job. Eager to take up the opportunity for legitimate work, he jumped at the opportunity to help fight in the Mexican Revolution.
- Modern Verse - Javier in the Modern verse has several different paths to take.
- Modern Pre-Gang: Javier is a new immigrant to America, having left Mexico behind after running into some serious trouble with the law and the drug cartel. With both sides infuriated, one for trespassing on private land and seeing something he shouldn’t have, and the other for not coming forward to report it despite the threats held over him if he didn’t cooperate. Afraid that his family will suffer if he remains in Mexico, he instead travels to the United States. Unable to speak English and struggling to find work, Javier floats between jobs looking for work and eventually ends up turning to petty thievery and stealing to get by.
- Modern Gang Days: Javier gets involved with a notorious biker gang, pulling off massive robberies and heists as they travel across the US, hunkering down in unsuspecting places like old park campsites, trailer parks, and shady little motels, stealing to get by and sticking together to break each other other out of a bind whenever one of them find themselves in trouble. On the side, he goes hunting and fishing to try and help get the gang some extra food and works odd freelance jobs wherever they end up to get some extra cash.*- Modern Post-Gang: Wanting to wipe his hands and be done with crime, Javier returns home to Mexico after the gang falls apart and lives a quiet life out in the mountains. He receives an email one day from someone claiming to know of his history and offering a new type of work that could be very lucrative. With his attention captured, Javier ends up becoming a hitman-for-hire, trained well in stealth, thievery, and how to use a gun. He pounces at the opportunity to make good money, even if it means giving up the peace and tranquility of a crime-free life.
NOTE: All Resident Evil muses are selective.
General
Info
Full Name: Alcina Dimitrescu
Nickname(s): Lady Dimitrescu
Species: Mutant
Ethnicity: Romanian
Age: Appears 44 (70+ years old)
Birthday: July 25th
Spoken Languages: Romanian, English, German, Italian, French
Religion: Unspecified
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Bisexual
Occupation: Matriarch of Castle Dimitrescu
Alignment: Neutral EvilAppearance
Eye Color(s): Pale gold
Hair Color(s): Black
Height: 9’6”
Weight: 328 pounds
Body Build: Incredibly tall, curvaceous
Notable Physical Traits: Height, glowing eyes, pale skin and vibrant lipstick
Alternate Forms: None
Faceclaim: None
Voiceclaim: Maggie RobertsonHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Evans syndromeCause(s): Genetics
Date of Diagnosis: Age 44
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother (deceased), unknown father (deceased)
Sibling(s): Karl Heisenburg (“brother”), Donna Beneviento (“sister”), Salvatore Moreau (“brother”)
Partner(s): None
Child(ren): Bela (daughter), Cassandra (daughter), Daniela (daughter)
Friend(s): None
Rival(s): Karl Heisenberg
Enemies: Ethan WintersHobbies: Collecting antiques, interior design, adorning herself with jewelry and makeup, spending time with her daughters, drinking, smoking, reading, journaling, fashionStrengths: Incredibly powerful, can move quickly when she wants to, intelligent, charismatic, domineering, relentless, determined, confident, manipulative, sly, intimidating, deceptively beautifulWeaknesses: Incredibly envious, motivated by attention, ill-tempered, stubborn, not stealthy, not very agile
Backstory
Alcina Dimitrescu was the final inheritor of Castle Dimitrescu. She was born and brought up a typical noble befitting of the time period, with an emphasis on power and status. She was well-read, prioritized appearances and manners, and learned to manage her castle with an iron first; a medieval fortress looming over an unnamed mountain village in Eastern Europe. She was born with a hereditary blood disease passed down to her from her ancestors and this tended to be a point of contention for her as she began looking for ways to handle it as time went on. At some point prior to or during the 1950s, Alcina came into contact with Mother Miranda, a mysterious woman worshiped by the locals as a dark deific figure, who infected her with a parasitic bio-oranic weapon called a Cadou. This parasite granted Dimitrescu superhuman healing, strength and longevity, preventing her from growing beyond the age of 44. However, due to her underlying blood disease, she would have to feed on humans in order to retain these mutations. Dimitrescu found this a small price to pay in order to continue her family’s bloodline as the sole remaining ruler of the castle.The Dimitrescu family was closely associated with the noble Beneviento, Moreau, and Heisenberg families, and maintained an alliance with them in controlling the region. This control allowed Dimitrescu’s family to rule her castle with barbarous cruelty, regularly taking in new staff to replace those who were taken to the dungeon to be killed. The blood of her victims was used to create an enriched red wine called Sanguis Virginis (Latin for “Maiden’s Blood”) which she used to maintain herself. In spite of this alliance, she did not approve of the other house Lords, particularly Karl Heisenberg, whom she frequently clashed with. In private, she bemoaned that she was not Miranda’s favorite, instead being treated the same as all the other house Lords, whom Alcina saw as inferior.Some years later, possibly with Miranda’s aid, Dimitrescu used the Cadou parasite’s eggs to create three insectoid-like creatures able to mimic the shape of human women, naming them Daniela, Bela, and Cassandra, and would come to regard them as her daughters. These three women obeyed Alcina without question, and were similar to her in that they were ageless and reliant on vampirism for sustenance. However, they differed from Alcina in that they could dissolve themselves into a swarm of insects at will and were incapable of withstanding cold temperatures, thus remaining trapped within the confines of Alcina’s castle.Life proceeded as normal for the Dimitrescu family up until 2021, when the arrival of Ethan Winters and his daughters signaled the time of arrival for a sacred ritual as dictated by Mother Miranda. The fate of Alcina past this point is entirely verse dependent.
Personality
Lady Dimitrescu demonstrates a very typically aristocratic personality. She has a strong sense of self-worth and confidence in her success. She is proud of her heritage and she spares no expense in expressing that, putting her fortune on display with vibrant and opulent interior designs. Keeping in line with that theme of regality, Alcia is well-mannered and very proper, consistently maintaining an air of modesty and demure and only allowing her emotions to overpower her in private where no one can see her. Her image is of utmost importance to her. She strives to be a model representation of the nobility she descends from and she lives to be acknowledged among the social elite and the powerful– in this case, Mother Miranda. Her desire to be the center of attention and praise is so great it drives her to feel incredibly envious of others if she does not get it, especially since she tends to view even the other heads of the houses as inferior to herself. She makes herself appealing with her endless charm and wit, making herself out to be a sparkling conversationalist as a noblewoman. However, her ego, though well-masked, is more fragile than she lets on. When a conversation isn’t going her way she defends it with snark and sarcasm, both of which she has in spades. And when her wit and charm cannot win over the praise of others, she excuses herself for a drink and a smoke.Though generally rather pleasant, or at least appearing as such, Lady Dimitrescu most certainly has her dark side. She earned herself quite the reputation for being ruthless and unforgiving towards the smallest mistakes performed in her castle, and as evidenced by her famed wine, she has more than a few secrets hiding in her cellar. Though generally priding herself for her sense of patience (she puts up with Heisenberg after all), once Alcia has grown tired of the hunt, she seeks to end it quickly– and her wrath is something to be feared. She is merciless when infuriated, even going as far as to forsake the favor of others in favor of her self-gratification. Few things can incur such rage from her. However, any slight against her daughters would immediately garner her immense displeasure. She does not hesitate or falter in this either. Once she has determined someone’s fate she will stop at nothing to seal it.
Headcanons
- Lady Dimitrescu doesn’t care for anyone who isn’t nobility or royalty. Humans are little more than prey for her at this point.- Lady Dimitrescu is almost always in her castle. She doesn’t have any ral reason to venture out.- You can tell when Alcina’s smiles are genuine because her nose wrinkles a little. If there are no wrinkles then she’s really only doing it to be polite.
- Despite how fanciful and elegant literally every other aspect of her life is, Alcina prefers simple fashion. She has fancy and fantastic ballroom gowns and dresses that would have your jaw on the floor with detail, but she prefers the simple white long dress and hat really. It makes her seem more refined in her own opinion.
- Alcina is very particular about the food she eats. It has to be locally sourced and of the highest quality. Fresh, wild caught lobster. Exquisitely raised beef and lamb. Very lush veggies grown close by. She’s also very particular about how she wants things prepared and served.
- Alcina knows how to play piano and violin. On rare occasion, she will play songs for her daughters to dance to.
- Alcina’s family used to be big on the practice of breeding and hosting shows featuring exquisite horses. If they weren’t for shows, then they were sold to people with ornate carriages. She’s long stopped being able to ride on a horse or in a carriage however, but she still has a fascination with equines.
- Alcina is also more of a cat person. She doesn’t care for dogs, instead preferring the company of a graceful land beautiful feline companion.
- Alcina really only smokes when she’s distressed. Which is why she always smokes when she’s around Heisenberg, because she already knows she’s going to be stressed out just being around her impetuous little brat of a brother.
- Alcina regards all the other heads as being beneath her. This isn’t just because she’s the oldest though– it’s also because of her upbringing putting emphasis on refinement and proper nobility. This is especially why she gives Heisenberg such a hard time.
- Alcina also yearns to be Miranda’s favorite. This is entirely because she is the oldest. And also because she feels somewhat indebted to Miranda. She feels that the least she can do is be the best for her.
- Alcina is an avid collector of jewelry. Most of what she collects she would never wear though. She just likes the look of exotic or dazzling pieces.
- She also adores collecting and wearing makeup and styling her hair, though it’s mostly for her daughters to experiment with. She quite likes the minimalist looks she does.
- Alcina loves her daughter with every fiber of her being and she will proudly admit that fact. Her daughters are her pride and joy and aside from raising them to be strong successors to her, she also spends a lot of time filling a proper motherly role in offering them time, affection, attention, and proper guidance and discipline.
- So on that note, do not mess her daughters or you will regret it. For as much as she teaches them strength and independence, she is also very protective of them and will crush anyone who so much as looks at them wrong.
Verses
MAIN - Resident Evil Village - During gameResident Evil Village - Pre-gameResident Evil Village - Post-game
General
Info
Full Name: ATLAS-Type Tyrants, T-003, T-012, T-016, T-018
Nickname(s): Atlas, Menoetius, Prometheus, Epimetheus, the Four Giants
Species: Tyrants
Ethnicity: None
Age: Unknown
Birthday: None specified
Spoken Languages: None
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/him, They/Them
Sexual/Romantic Orientation: Pansexual
Occupation: Hunters, trackers, retrievers, killers
Alignment: True NeutralAppearance
Eye Color(s): White
Hair Color(s): N/A
Height: 14’1”
Weight: 1,300 pounds
Body Build: Muscular, powerful
Notable Physical Traits: Height, sharp ears, pale eyes with no pupils
Alternate Forms: Super Tyrant frm
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): T-Virus infection
Cause(s): T-Virus exposure
Date of Diagnosis: Unknown
Assistive Devices/Services: Power Limiters
Medications: NoneRelationships
Parent(s): None
Sibling(s): None
Partner(s): Each other technically
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneStrengths: Physically very strong, intelligent, good navigators, masterful trackers, expet hunters, good at following directions, creative, innovative, excellent at communicating ideasWeaknesses: Ill-tempered, intimidating, stubborn, somewhat vindictive, not terribly cooperative, tend to squabble, not always aware of their own strength, not always spatially aware
Backstory
Developed as an even more advanced version of the T-103 series of Tyrants, the ATLAS models are the result of a massive data breach of Umbrella’s information. Of the handful that were created and sold, the four giants were purchased by the government of the Eastern Slav Republic to be used to control a revolt happening within the nation, and perhaps to gain some power in prospected dealings with the European Union.The Tyrants were released from their storage capsules underneath the Presidential palace under Svetlana's orders when it became evident that a rogue US agent, Leon S. Kennedy; a spy named Ada Wong and the leader of the secessionists, Alexander Kozachenko, had made their way into the facility and threatened to destroy her plans. With Kozachenko utilizing his Dominant Species Plaga to control the Plaga-hosting Lickers, Belikova's security force was annihilated, and she resorted to activating five of her Tyrants to stop them. Leon and Kozachenko agreed to help each other and escaped from the Tyrants after the Lickers proved useless. They escaped via a ladder going up the elevator shaft, causing the two of the Tyrants to fall to the bottom of the shaft when their combined weight exceeded the elevator's limit. Escaping above ground, a third Tyrant - "013" - revealed itself by awaiting from above ground (having been stored elsewhere). 013 was tricked by Kozachenko into killing a Licker by smashing its fist through the creature against an oil truck, allowing Leon to fire at the tanker and cause it to explode, enveloping the Tyrant in flames.Unfortunately for the duo, "013" survived. The explosion damaged its power limiter, causing it to mutate into a Super Tyrant. It began hunting down Kozachenko until Leon drew its attention by shooting it with a missile, prompting the beast to pursue him instead. The Tyrant proved more than a match for Leon and managed to grab him. Realizing that his one remaining ally was about to die, Kozachenko sent another three Lickers to attack the Tyrant. Although they were killed quickly, the attack distracted the monster enough for Leon to escape whilst he commandeered a tank, which he used to ram into "013". Even though the force of the impact was able to knock the Tyrant back, "013" quickly gained enough strength to counter the force of the tank, leading to a stalemate whereby neither could move forward any further. Leon made his way into the tank's turret, which he used in an attempt to kill the Tyrant. Initially avoiding the first firing attempt, Leon took to playing with the creature, repeatedly hitting it in the face by moving the turret around. Becoming increasingly agitated over being unable to kill Leon and Kozachenko, it moved its force upward in an attempt to tip the tank over. Close to doing so, Kozachenko sent in a final Licker to jump onto the "013"'s face. Taken aback by the attack, Leon was able to turn the turret directly towards the Tyrant, firing straight through it and the Licker. The blunt-force trauma sustained by the impact decapitated the Tyrant and its corpse was crushed under the tank.Leon and Kozachenko's celebrations were short-lived when two more Tyrants arrived at the scene after finally reaching ground-level. They were quickly stunned by aircraft as part of a joint US-Russian invasion of the country. The facility was left damaged beyond all use but the four Tyrants managed to be recovered and neutralized before being transported out of the country and into the custody of an anti-Umbrella B.O.W. repurposement group.
Personality
The Four Giants, as they’ve been affectionately dubbed by their new handlers, are similar in a variety of ways. All four seem to have some level of advanced intelligence, showing both an ability and affinity for solving puzzles, navigating mazes, utilizing weaponry, and interacting with humans. They all display a level of willingness and eagerness to learn, albeit at all different levels. They maintain a sense of curiosity and varying levels of engagement with humans, animals, and environments. Throughout the process of their training, all four have developed a sense of self and identity, and while they still mostly work together, this has also led to the development of certain differences (and even clashes) in their personalities.Leading the group is Atlas. He is the most outgoing and curious of the group, mingling well with humans and animals and showing a certain eagerness to assist and even impress those observing him. He demonstrates a sense of confidence, pride, and reliability, willfully taking to training and requests with ease, and consistently assisting his brothers with understanding certain actions or ideas. He’s patient, reliable, and has an excellent sense of reading situations and acting accordingly. He’s very athletically inclined and very much a show off.Menoetius, or Minnow as he’s sometimes called, is regarded as being the most troublesome of the four. He’s stubborn, resistant to most orders, and generally regarded as being the second strongest. But what he lacks in strength by comparison, he makes up for in temper, impulsiveness, and aggression. Minnow is often the one that starts trouble as a joke and then becomes aggravated when others intervene or stand up to him. He’s significantly more proud and borders on being comically impetuous. He tends to get bored easily and has become quite a mischevious trickster as a result. That being said, Minnow is also arguably the gentlest of the fou, with a major soft spot for animals and small children.Prometheus is regarded as being the “smart one.” Of the four, he demonstrates the most curiosity and eagerness to learn. He spends the most time around people, consistently engaging with them, mimicking them, and trying to understand the behavior and reasoning behind why humans do what they do. He’s the most innovative and strategic, and also the one that tries hardest to learn what weapons are and how to effectively use (or avoid) them. He is very much a more cautious forethinker than any of his siblings, and if he thinks something should be done a certain way, he will do it that way. His intelligence also comes with the drawback of him being somewhat ambivalent: when he wants his space, he wants his space. When he wants to be with others, he wants to be with others. His moods tend to be hard to read, but he’ll let you know clearly when he wants to be alone. And if you really want to warm up to him, he loves riddles.Epimetheus is regarded as being “sweet but hopeless.” He’s incredibly gentle and retains a lot of the knowledge he is taught but often struggles to apply it in usable ways. He’s formidable but regarded as being “clumsy” or “lacking in spatial awareness” at times. The good part to this is that he is incredibly careful with his strength and makes for a good protector. The drawback to this is that he is not as skilled in combat. Which he seems to be just fine with. Epimetheus seems to prefer engaging in friendly interactions with humans and animals, watching human entertainment, and generally goofing off with his caretakers in more social ways.He’s much more playful and considerate than Atlas or Minnow, and mostly sticks to hanging around Prometheus.
Headcanons
- The four all have different strengths and personalities and they command respect in their own different ways.
- Each of them has different interests and they play totheir respective strengths and weaknesses.
Verses
None
General
Info
Full Name: William Coen
Nickname(s): Billy, Lieutenant Coen
Species: Human
Ethnicity: American
Age: 26 (RE0; verse dependent)
Birthday: August 23rd
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual
Occupation: U.S. Marine Corps Second Lieutenant (formerly), Death-row inmate, wanted criminal (verse dependent)
Alignment: Neutral GoodAppearance
Eye Color(s): Blue
Hair Color(s): Dark brown
Height: 6’4”
Weight: 164 pounds
Body Build: Muscular, broad, strong
Notable Physical Traits: Mullet, full-arm tattoo that says “Mother Love”
Alternate Forms: None
Faceclaim: None
Voiceclaim: Steve Van WormerHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder, Depression, Hypervigilance
Physical Disease(s): None
Cause(s): War experience, prison experience
Date of Diagnosis: Unknown
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Rebecca Chambers
Rival(s): Umbrella Corporation, law enforcement
Enemies: Umbrella Corporation, law enforcementHobbies: Hunting, sports, working out, collecting vinyls, playing piano, playing guitar, concerts, road trips, traveling, reading books, boxing, wrestling, catsStrengths: Physically very strong, agile, quick to react, intelligent, experienced in combat, versatile, reliable, has a good conscience and a good heart, honest, integral, good-humored, loyal, pragmatic, crafty, skilledWeaknesses: Stubborn, intimidating, infamous, wanted, can easily come off as threatening, a bit too proud for his own good, very sarcastic
Backstory
Content warning for child death mention, death mention, unethical experiments, torture, and implied animal abuse.
As far as childhood goes, Billy’s was quite average. He grew up in the western United States an only child in a military family. His father’s side had served as far back as the first world war. Billy didn’t have much of an attachment to his dad, given that he was away on duty quite often. What little he did see of his father, the memories were tainted by the alcoholism that had consumed him. His mother did her best to be supportive but by the time he was in high school, Billy was just another teen emotionally disconnected from his parents and deemed an “at-risk youth.” His days were spent playing sports, especially football and track and field. At some point, he even took up chess, piano lessons, and reading just to help himself develop a form of escapism while he was locked in his room. He developed a deep love for the band Queen and got a tattoo of his favorite song’s name on his arm to commemorate them. His nights were spent either arguing with or dodging his parents, especially as his father grew more insistent on sending him to a “behavioral reform” center of troubled teens.Eventually, William graduated and was essentially kicked out of his own house. He couch-surfed for a few years, working odd jobs as a mechanic, a freelance piano player, a line cook, and a club bouncer. He tried starting up a band but it never ended up taking off. He took up hunting and taxidermy as a hobby and made a profit selling trophies. Eventually, someone gave him the comment that his sharpshooting would serve him well in a military career and that got him thinking. At age 25, Billy enlisted for the Marine Corps and found his way into the service as a Second Lieutenant in Force Recon for his first and only mission.While opposed by the UN, the US was intervening in a civil war in Africa, and his squad was sent out to confront the guerrillas head-on at their base deep within a jungle. Dropped some distance away, the march to the base was long and arduous. A fever spread among the men, and they were harassed by guerrillas. By the time they reached their destination, only four were left. When their target quickly turned out to be a village and not the guerrilla base, the squad leader ordered they massacre the villagers anyway so as not to come back empty-handed. Coen disobeyed orders and was knocked out with a rifle-butt while the other three brought all twenty-three villagers into a circle to be shot.Following the mission, rumors quickly spread about the operation, and a commission was established to investigate. Faced with the escalating scandal, they agreed to a cover-up, and Coen was blamed for the deaths owing to a temporary loss of sanity. He was taken and later committed to a psychiatric hospital for a further inspection and found to be sane enough to stand trial. With it being his word against the other three’s, he was found guilty under Clause 1; Article 118 of the Uniform Code of Military Justice, and sentenced to capital punishment: death. Due to backlogging, Billy was held in custody at Raccoon City for approximately a year before he was scheduled to be transferred to Regason Base for execution. But that never ended up happening.On July 23, 1988, Coen was driven up through the Arklay Mountains with a Military Police escort en route to the Regason Base. During the trip, the vehicle swerved off the road to avoid a man who had suddenly appeared in the middle of the path and was attacked by mutant leeches and crashed. Initially, Coen and the MP occupants survived. However, the three were ambushed by a pack of mutated Cerberus dogs. Billy called for help on the radio, not wanting to leave the two men pinned helplessly under the overturned vehicle, before fleeing the scene entirely. Escaping out into the woods, Coen found Ecliptic Express, a train for Umbrella personnel which had stopped in the woods and was also occupied by mutants. While looking around, he met Rebecca Chambers, a S.T.A.R.S. medic who was out looking for him, being the suspect in the deaths of the two MPs. Coen persuaded her to cooperate with him in their effort to survive after finding they were both locked on board. The train soon began to run, restarted by Umbrella Security Service operators who were themselves infected by the leeches. The accounts differ on the action taken by the two when the train went out of control, with one stating that they worked together to activate the emergency brakes to prevent a derailment, while in another, they were taken completely by surprise by the event. Whatever happened, the train ended up crashing into an underground railway station, itself beneath Umbrella's abandoned executive training center.During their exploration of the building, the two uncovered evidence of illegal human research undertaken by Dr. James Marcus, the facility's director, having infected a number of children with a prototype t-Virus and performed torturous experiments on them. As they reached a cable car, Coen was attacked by a B.O.W. and fell down a ledge into an underground stream, where he was swept away to a water treatment plant. He awoke sometime later, having been found by Chambers. There he found himself against the skeletal remains of a number of child test subjects. Both were monitored by Queen Leech, believing it was a resurrected James Marcus, who had sent various creatures to subdue them. Walking in on Queen Leech in human form, the creature boasted its resurrection before attacking. The two managed to temporarily subdue the creature, only to discover that a self-destruct protocol had been activated, caused by William Birkin to contain the outbreak. Matters became even more complicated when the leech mutated into its second form. During the final battle, Coen fended off the Queen Leech while Chambers opened the roof and exposed the leech to sunlight, thus making it vulnerable to attack. Realizing the creature's weakness, Coen acted as bait, whilst Chambers opened the roof further until there was no shade left for the creature to hide in. Coen proceeded to deliver a final shot with a powerful Magnum revolver, which instantly destroyed Queen Leech. Together he and Chambers escaped the crumbling facility. In the wake of the destruction, Chambers allowed him to escape, by telling her authorities that he subsequently perished in the Arklay Mountains after their first encounter, keeping his dog tags as proof. The two bid farewell as Chambers headed off to meet her comrades while Coen escaped, never to be seen again.Upon returning to Raccoon City after the Mansion Incident, Chambers filed a report falsely claiming that Coen had died during the initial attack on the van, keeping her word. According to the report, Bravo Team was forced to leave Coen's body behind at the site of the MP vehicle. She went on to request a suspension of the case. As of September 1998, when the Raccoon City Outbreak occurs, it is unknown if this suspension was carried out. However, any police records of the case are presumed destroyed following Raccoon City's destruction. Billy Coen's current whereabouts are unknown.
Personality
Strong-willed and integral, Billy comes off as rough around the edges at times. His experiences with war, the justice system, and Umbrella’s projects has made him caused him to be a lot more serious and rough than he perhaps should be for someone of his age. Regardless of his attitude, Billy does have a good heart. He believes in doing what is right and helping people where possible. Despite the disservice he’s been done, he retains a strong sense of valor and justice. He doesn’t believe in harming others without good justification. He believes in protecting the good and perseverant. He believes in doing only what one needs to do to get by when the going gets tough. He’s a tough, resourceful, and clever man with a multitidue of hidden talents in spite of his status as a criminal living life on the lam.While he may not be the friendliest man, and while he can be difficult to get close to, Billy is good-natured and good-humored. It takes him time to warm up to people, but he’s honest, loyal, and shows a great deal of compassion and understanding towards those who have earned his trust. That being said, he is far from a doormat. He has no trouble standing up to people and telling them off if they mistake his kindness for weakness. He’s very intelligent and well-read, and he knows how to use his size and stature to intimidate people - mostly because he would prefer not to get into physical altercations if he can avoid.On his own, Billy is something of a lonely old sold. He’s spent the better portion of his life looking for ways to be independent and with that has come a sense of loneliness and lack of belonging. Billy has never truly felt as though he’s belonged anywhere he’s gone. Especially now that he is living life as a criminal on the run. He tries to make the most of his situation and remain optimistic, but Billy is realist that leans more towards pessimism even at the best of time. He uses logic and skill to overcome most challenges, but the reality of his life often hits him a lot harder than he’d like to admit.
Headcanons
- Billy grew up in a military family and was an active member of the service at some point. Some habits he picked up from those two experiences of his die hard.- Billy ran track in high school, was a talented quarterback on his football team, and used to hunt for sport.- Billy loves pepperoni pizza a lot. It’s basically a comfort food for him.- Billy is not a stronger swimmer. He can just barely keep his head above the water in a doggy paddle.- Billy loves Queen. He has original vinyls of every album and knows every song.- Billy smokes cigarettes from time to time and has his own personal lighter.- Billy is a very talented piano player.
Verses
MAIN - Resident Evil 0 - Pre-GameMAIN - Resident Evil 0 - During gameMAIN - Resident Evil 0 - Post game
General
Info
**F
Backstory
Alcina
Personality
LadyWOLF
Headcanons
- Lady Dimitrescu doesn’t care for anyone who isn’t nobility or royalty. Humans are little more than prey for her at this point.- Lady Dimitrescu is almost always in her castle. She doesn’t have any ral reason to venture out.
Verses
MAIN - Resident Evil Village - During gameResident Evil Village - Pre-gameResident Evil Village - Post-game
Bela, Daniela, and Cassandra
General
Info
Full Name: Bela, Daniela, and Cassandra Dimitrescu
Nickname(s): Bels, Dani, Cassie, Cass
Species: Cadou amalgamations
Ethnicity: Romanian
Age: 60s-70s (appear to be in their 20s-30s)
Birthday: Unknown
Spoken Languages: English, Romanian, limited French, limited Italian, limited German
Religion: Cult of the Black God
Gender: Female
Preferred Pronoun(s): She/her
Sexual/Romantic Orientation: Demisexual, Lesbian, Bisexual
Occupation: The Ladies of House Dimitrescu
Alignment: Neutral EvilAppearance
Eye Color(s): Green, Green, Green
Hair Color(s): Blonde, Red, Black
Height: 6’3” (all)
Weight: 180 pounds (all)
Body Build: Slim elegant, graceful
Notable Physical Traits: None
Alternate Forms: Forehead tattoos, sharpened canines
Faceclaim: None
Voiceclaim: Bekka Prewitt, Nicole Tompkins, Jeanette MausHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Cadou infection
Cause(s): Intentional cadou implantation
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Alcina Dimitrescu (mother)
Sibling(s): Each other
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): Ethan Winters
Enemies: Ethan WintersHobbies: Reading, writing, tea, piano/violin lessons, journaling, painting, horseback riding, gardening, pottery, baking, elegant parties, wine-tasting, travel, window-shopping, sewingStrengths: Agile, fast, stronger than they look, dexterous, cunning, deceptive, charismatic, charming, intelligent, quick-thinking, flexible, amazing at planning ahead, creative, innovativeWeaknesses: Often at competition with each other, stubborn, unrelenting, sadistic, vindictive, somewhat selfish, uncooperative
Backstory
Content warning for kidnapping, experimentation, torture, and death.
The Dimitrescu sisters were likely born in the 1930s or 1940s and worked as maids at Castle Dimitrescu. At some point in or prior to 1958, they became subject to an experiment with the Cadou parasite. All human cells in their bodies were consumed by imitation blowflies born out of the parasite, which then assimilated their DNA and turned into imitation human cells. None of the three successful test-subjects remembered their life pre-experiment, and were adopted into the Dimitrescu family as Countess Dimitrescu's daughters. They consumed human flesh for sustenance, and maids were sent into the basement for infractions and violently mutilated and drained of blood to produce the family’s signature wine: Sanguinis Virginis - aptly named Maiden’s Blood. This practice continued well into 2021, when orders were given by Mother Miranda to prepare for an important ceremony. Any remaining servants were then killed.
Personality
Bela is the oldest and the most confident of the sisters. She’s the trend-setter, the leader, and has the highest expectations placed on her in her mind. She’s bold and outgoing, unafraid to speak her mind and say what she thinks. She’s also the one with the lowest tolerance and the most explosive temper, though her practice with grace means that her fury tends to come out as biting words more than in vicious actions. That being said, Bela is also the most playful and ambitious of the siblings. Her sense of humor is petty and immature and takes great pleasure n pranking her sisters to get a laugh out of it.Daniela is the emotional middle sister. She’s much quieter and more reserved compared to Bela and Cassandra and she tends to bottle things up until they explode, especially when she’s scared or upset. Overall, Dani tends to feel things more than her siblings do. She tends to linger on things more than her siblings do, pondering them and considering her actions a lot more than Bela or Cassandra. She’s regarded as being the most serious daughter and she often tries to live up to the standards set by Bela but always feels like she falls short in some degree. As a result, she tends to operate more independently and follows her own path apart from her sisters in order to avoid comparing herself to them.Cassandra is the youngest and the most excitable sibling. She’s also the most impressionable. She follows her sister Bela around and mimics her and her mother perfectly. She’s the most obedient child but also the most competitive. She, like Bela, pushes herself to be a perfect mimicry of her mother. But unlike Daniela, she constantly compares herself to her older sibling to do so. She pushes herself to an unhealthy degree to try and be “the ideal child”. Alcina doesn’t know why this is, but she suspects it’s because she’s the youngest yet doesn’t want to seem like the baby of the bunch. Cassandra’s determination is hinged on a fear of failure and of disappointing her mother despite being told time and time again by Alcina that she would never be disappointed in Cassandra— she’s always so proud of her daughter’s achievements and successes. But to Cassandra, the praise is never enough. Only success will satisfy her. The problem is, she doesn’t quite know what her definition of success is. She’s rowdy, loud, competitive, ambitious, and arguably the most sadistic of the bunch in terms of dealing with intruders.
Headcanons
- Alcina knows that Daniela is the most emotional sister and she’s supported her daughter as best as she can. Daniela is the one who gets a lot of hugs and kind words of reassurance from her mother, because even though she is the middle child, Alcina never wanted to make the mistake of letting her feel like a middle child.- Daniela gets surf and turf dinners on her birthday. She loves beef and lobster with shrimp or pork and salmon with shrimp. She’s a huge fan of surf and turf meals and her mother always gets a nice new recipe from Donna each year to introduce her to some new flavor combinations. They spend a week preparing the meal in advance, making sure it’s just right, and afterwards they always have chocolate lava cake for dessert. No candles though— Dani is afraid of fire.- Dani wishes she was actually human. Or at least more human-like. She has a wanderlust that she craves to fulfill but as an amalgamation of flies, she doesn’t exactly have the flexibility to travel. Picture books don’t quite satisfy the craving within her and while trips to the village are nice, it just doesn’t quite have the same magic as the idea of traveling to far off vistas and learning about other places and cultured firsthand. Dimitrescu’s middle child is a brainiac that craves firsthand experience and knowledge that seems to be just out of reach due to circumstances. She’s never voiced it because she doesn’t know how her family would react but that secret desire is always lingering at the back of her mind.- Dani is both very jealous and not at all jealous of her sisters. If it sounds strange, it’s because it tends to flip and flop. As the middle child, and as the child who is both less competitive or ambitious and more emotional than her siblings, she kind of felt pushed to the back burner. Not by her mother of course, Alcina strives to give her girls equal love and attention and she succeeds. But she feels like her sisters outcompete her in a lot of aspects. They go for a lot of things while she doesn’t. One the one hand, she’s not envious of how they treat everything like some big challenge to be completed or how monstrous they can get when they decide their competing. But she does feel somewhat jealous of their ability to just be so driven and the seemingly “extra” attention their efforts get compared to her. She feels like she doesn’t get as much recognition for doing things as hobbies and not as goals to shoot for.- Whereas Bela and Cassandra can come home at the end of a day and basically crash without effort, Dani is a lot more particular about the circumstances in which she can fall asleep. She has to take a hot bath and change into a comfortable set of sleepwear. She needs to have a cup of warm tea with milk, she needs to have a very particular type of music to be playing in the background and she needs to have a humidifier running with infusions of lavender and chamomile scents to lull her to sleep. It might sound strange or even pretentious in some ways but Dani is simply built different— she literally needs the environment to be particular and perfectly soothing or she won’t be able to properly de-stress and fall asleep.- Alcina does her best to support Cassandra and tells her she’s proud of her often and always SK acknowledges her accomplishments. They’ve had several conversations about her constant need to overachieve, usually because Cassandra actually cries when she fails.
Verses
MAIN - Resident Evil Village - During gameResident Evil Village - Pre-gameResident Evil Village - Post-game
General
Info
Full Name: Donna Beneviento
Nickname(s): Donna, Don,
Species: Mutant
Ethnicity: Italian
Age: Unknown (appears 20-30)
Birthday: July 5th
Spoken Languages: Italian, Romanian, English, some French, some German
Religion: Cult of the Black God
Gender: Female
Preferred Pronoun(s): She/her
Sexual/Romantic Orientation: Heterosxual
Occupation: Dollmaker
Alignment: True NeutralAppearance
Eye Color(s): Dark grey
Hair Color(s): Black
Height: 5’9”
Weight: 120 pounds
Body Build: Slim
Notable Physical Traits: Scar/tumor over right eye
Alternate Forms: None
Faceclaim: None
Voiceclaim: Andi NorrisHealth and Wellness
Phobia(s): None
Mental Disorder(s): Severe anxiety, depression, schizoid personality disorder
Physical Disease(s): Tumoral growth
Cause(s): Cadou implant
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother (deceased), Unknown father (deceased)
Sibling(s): Bernadette (sister, deceased), Claudia (sister, deceased)
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Gardening, painting, dollmaking, journaling, arts and crafts, wood working, ceramics, collecting dolls, listening to music, knitting, sewing, cooking, readingStrengths: Agile, excellent at hiding, easy to miss, stealthy, quiet, a good planner, organized, has hallucinogens on her sideWeaknesses: Conflict aversive, shy, hesitant, easily frightened, a complete doormat, anxious
Backstory
Content warning for mentions of experimentation and death.
Donna Beneviento was born into gentry sometime in the 20th century. The family of House Beneviento had ancestral links to Berengario, an ancient mutant in folklore said to have settled the region with three others, from whom the Dimitrescu, Moreau and Heisenberg families are descendant. Whether this feudal rule over the region was continually maintained or had disappeared by the Great War is uncertain, though Miranda - a prophet serving the Black God - sought to establish their descendants as a council controlling the region under her oversight.What little of her childhood Donna can remember was spent being very close to her father. Her mother was primarily focused on asserting her status and making Donna into an ideal young lady. Her father was much more present and involved with his daughter, teaching her how to cook family recipes and making her dolls for her collection. It was from him that Donna learned her craft. Over the century, the Beneviento family slowly fell apart; nd her parents committed suicide when she was still a child - likely due to influence from Miranda. Due to an undiagnosed mental health problem, Beneviento developed deep-seated interpersonal anxieties which kept her largely isolated, preferring to talk to people through Angie, a doll made by her father. Donna's adulthood was mostly focused on her hobby of doll-making, effectively replacing her deceased family.At some point in adulthood, Donna was implanted with the Cadou. She survived the experimentation with little change in physical appearance or cognitive development, gaining the ability to secrete a psychoactive chemical which could induce extreme, even violent hallucinations in people. She was, however, judged to be a failure by Miranda, who saw her as mentally ill and underdeveloped. In spite of this, Donna was welcomed as an adopted daughter, and given a council seat at the Cave Church as one of the Four Lords. This had a positive effect on her and she would talk about it to her gardener, though was still not able to express it without Angie.
Personality
Donna is a shy, quiet, and very private individual. She still struggles to cope with the death of her father and the grief, as well as her mental illness, have set her back quite a bit. She remains very withdrawn and hesitant to speak due to her anxiety and the idea that she might say ordo something to offend others. She’s very avoidant of conflict and has difficulty communicating on top of the anxiety. Instead, she leaves most of the talking up to Angie. Angie proves to be not only a communicator to others, but a comfort to Donna. She soothes and provides company to Donna whenever she feels distressed and she provides the means to express her thoughts to others when Donna herself can’t.Despite her unwillingness to engage with others, Donna’s silence hides the fact that she is a very passionate person. She derives great joy from cooking traditional meals taught to her by her father, savoring her time in the kitchen with herbs and spices. She also derives great joy from working on her doll projects. She can even be heard humming along to the music she plays while moving about her workshop. Additionally, Donna enjoys unwinding with tea and gardening, preferring to get all of her ingredients from a fresh, reliable source. Her passions bleed through and help ground her when she otherwise feels lost or without hope. She generally prefers o be by herself or with Angie and engage in her hobbies more than anything else.By comparison, Angie is much more outspoken and aggressive than Donna. She does not fear conflict, and in fact, she often seeks it out or encourages it for her own entertainment. She’s quick-witted, aggressive, and often mean-spirited in her comments despite Donna dissuasion. She is also incredibly protective and defensive over Donna, and she won’t hesitate to get in someone’s face if they’re being rude to her. She tends to share a lot of the same interests as her minder, namely gardening, dollmaking, painting, and cooking, but she also enjoys occasionally going off and playing with the other dolls to be sociable.
Headcanons
- Canonly, Donna has developed some type of mental illness. While it’s implied this is the result of her symbiotic relationship with the Cadou, her backstory implies it may have been underlying the whole time and simply exacerbated by the Cadou.- Despite lacking in desire to connect with humans, Donna has a very strong connection with her work. Donna takes great pride in dollmaking, at least if her extensive collection is anything to go by. She has a very strong bond to dolls, another symptom of her disorder but also likely related to the one connection she had with her father.- In particular, Donna is very fond and protective of Angie. She can be seen looking over her doll several times and almost always prefers to be holding her.- While Angie displays a more confrontational and provocative nature, she prefers to taunt and run rather than actually face conflicts. This is likely because Angie is aware of how fragile she actually is and doesn’t want to bite off more than she can chew. (Ex: She picks on Moreau because he can’t defend himself, but backs off from Karl because she knows he’d crush her with his hammer without hesitation).- Threats made against Angie are about the only thing that can frighten or anger Donna and she will respond accordingly to it.- Donna has learned to speak very softly and quietly and only ever speaks to Angie. Not even Miranda has heard her voice.- Donna seems to have developed certain patterns of care and behavior. This is made clear by the fact that some places of the Beneviento estate are maintained, while others are falling into disrepair.
Verses
MAIN - Resident Evil Village - During gameResident Evil Village - Pre-gameResident Evil Village - Post-game
General
Info
Full Name: The Duke
Nickname(s): Duke
Species: Unknown
Ethnicity: Romanian
Age: Unknown
Birthday: Unknown
Spoken Languages: English, Romanian, German, French, Italian
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Bisexual
Occupation: Merchant
Alignment: True NeutralAppearance
Eye Color(s): Blue
Hair Color(s): Blond
Height: 6’4”
Weight: 582 pounds
Body Build: Round, hefty
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: Aaron LaPlanteHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): N/A
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Ethan Winters
Rival(s): None
Enemies: NoneHobbies: Cooking, collecting rarities, gunsmithing, cleaning, traveling, acquiring nw goods, jewelry-making, sculpting, painting, sketching, wine-tasting, animal handling, candle-making, poetry, reading, writingStrengths: Fast traveler, stronger than he looks, kind, reliable, calming, charitable, generous, intelligent, knowledgeable, well-read, well-spoken, a jack of all trades, approachable, creative, generous, well-connectedWeaknesses: Not agile, not fast, not combative
Backstory
The Duke has been the village's resident merchant for years. His shop has been in his family for generations, having learned his trades of gunsmithing and cooking from his father and learning the manage to traveling stand overall from his predecessors. His Emporium is littered with supplies and bedecked with garlic to fend off vampiric monsters. While his motives are often purely profit-driven, as seen by the fact that he is willing to do business with anyone in the village, including Lady Alcina Dimitrescu, as he had a station inside her castle, the Duke prefers to remain a neutral party and a friend to all. Despite this, he has occasionally granted favors to several villagers; he brought old newspapers to Vasile upon request so that he could read about the goings-on of the outside world, despite it being forbidden by Mother Miranda. He also seems to know the Merchant from Spain.Little is truly known about the Duke’s history or where he really came from. What is known is that he is here to stay as a reliable merchant and generous, fair soul.
Personality
The Duke is a jolly, spirited merchant with a good nature and charitable heart. While he prefers to remain a neutral party in most cases, he is kind enough to do favors for many and values good service and fairness above all. He enjoys making conversation with others while they browse his wares, often speaking earnestly and optimistically about his observations. He has several friends in the village and he enjoys talking with them and trading recipes and goods in order to maintain a strong relationship with them. The Duke presents himself as a gentle giant, offering support and sympathy where he can, diffusing conflict and tension, and allowing any and all who visit him a reprieve from the chaos of day to day life. He’s not one for action and adventure so much as he is the calm comforts of domesticity.
And that suits him just fine.
Headcanons
- The Duke is an avid collector of rarer commodities. Custom made rings, trinkets, trophies, and other memorabilia fascinate him and he prefers to keep the rarer things he comes across.- The Duke is incredibly well-read and intimately familiar with the history of the village. While people are shopping he’ll often go on tangents of old stories, truth and tale alike, or rumors he’s heard about certain places. He never defames people though.- The Duke values relationships more than he values money. He prefers to establish good rapports with people and will perform kind gestures for familiar people not because they are loyal customers, but because he values them as friends.- All the heads seem to be on good terms with the Duke. Or at the very least, they are neutral about him.- The Duke very much enjoys cooking. In his own words, “food is life”. To him though, it’s not because he has a comically voracious appetite (as so many rudely assume). It’s actually more because of the skill involved. And also, because he believes food brings people together and delights in sharing it with others.- In a similar vein, this is also why the Duke is so good at gun-smithing. It’s not because he likes guns (he detests them actually, he’s not one for violence but he understands the importance of having a relatable weapon in the village life) but more because of the skill involved in tending to, caring for, upgrading, and maintaining a fine weapon.- The Duke loves his horses. Those are some of the most well cared for beasts in the world. He’s also very fond of dogs.- On a similar note, the Duke actually finds the Lycans oddly charming in their own way and he will often spare them bits of food or extra trinkets he finds he has no use for.- Some of the lesser known talents the Duke possesses aside from gun-smithing and cooking is also metal-working and jewelry-making. He fashions a lot of jewelry out of the region’s crystals an metals to be sold for a fine price. And he is a master at the craft.- He’s also pretty decent at leather working and clothing. He can fix or make new outfits for people to wear, including dresses, shirts, shoes, pants, suits, and hats. His stitch work is phenomenal.- The Duke really likes puns.
Verses
MAIN - Resident Evil Village - During gameResident Evil Village - Pre-gameResident Evil Village - Post-game
General
Info
**F
Backstory
Alcina
Personality
LadyWOLF
Headcanons
- Lady Dimitrescu doesn’t care for anyone who isn’t nobility or royalty. Humans are little more than prey for her at this point.- Lady Dimitrescu is almost always in her castle. She doesn’t have any ral reason to venture out.
Verses
MAIN - Resident Evil Village - During gameResident Evil Village - Pre-gameResident Evil Village - Post-game
General
Info
**F
Backstory
Alcina
Personality
LadyWOLF
Headcanons
- Lady Dimitrescu doesn’t care for anyone who isn’t nobility or royalty. Humans are little more than prey for her at this point.- Lady Dimitrescu is almost always in her castle. She doesn’t have any ral reason to venture out.
Verses
MAIN - Resident Evil Village - During gameResident Evil Village - Pre-gameResident Evil Village - Post-game
General
Info
Full Name: Jill Valentine
Nickname(s): Jill
Species: Human
Ethnicity: French-Japanese
Age: 24 - 47 (depends on verse)
Birthday: May 18th, 1974
Spoken Languages: English, some French, some Japanese
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/her
Sexual/Romantic Orientation: Heterosexual
Occupation: U.S. Army Delta Force operator (formerly), S.T.A.R.S. Alpha Team Rear Security (formerly), Private Anti-Biohazard Service operative (formerly), BSAA (SOA)
Alignment: Lawful GoodAppearance
Eye Color(s): Blue
Hair Color(s): Brown
Height: 5’8”
Weight: 123 pounds
Body Build: Muscular
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: Nicole TompkinsHealth and Wellness
Phobia(s): None
Mental Disorder(s): Anxiety, Post-Traumatic Stress Disorder
Physical Disease(s): None
Cause(s): Military experiences, Biohazard experiences
Date of Diagnosis: Upon discharge
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Chris Redfield, rebecca Chambers, Carlos Oliveira
Rival(s): Umbrella, Neo-Umbrella
Enemies: Umbrella, Neo-UmbrellaHobbies: Photography, reading, swimming, weight-lifting, track and field, wrestling, hiking, indoor gardeningStrengths: Agile, strong enduring, tough, determined, smart, quick to act, loyal, dependable, innovative, flexible, caring, compassionate, intelligent, knowledgeable, good reflexesWeaknesses: Stubborn as hell, still on the mend from her time with Wesker, vengeful
Backstory
Content warning for violence, brainwashing, experimentation, and death mention.
In the early 1990s, Valentine served in the United States Army and got the attention of recruiters for Delta Force, the nation's primary counter-terrorism unit. Despite her sex, Valentine was allowed to take part in the six-month intensive Operator Training Course, where she excelled in bomb disposal and lock picking and was known for her delicate though precise work, resilience, courage, and discernment amid the danger. This experience made Valentine one of the only women in the world with Delta Force training. Some time in 1996, Valentine was recruited by Albert Wesker for the Special Tactics and Rescue Service (S.T.A.R.S.), an elite unit of Raccoon Police Department (RPD) that relied on military veterans and weapons-trained scientists to solve serious crimes in Raccoon City, having only joined the unit due to their strong commitment to justice and desire to "experience the true feeling of life". Despite keeping her special forces training and personal life a secret, she made friends with several S.T.A.R.S. members during this time, including Chris Redfield, with whom she developed a close friendship and partnership, and under whom she often trained in marksmanship, and Forest Speyer who she already had a close friendship, and knew before S.T.A.R.S thanks in part to both having served in the United States Army. By July 1998, Valentine became the only woman to join Captain Wesker's Alpha Team, as the team's B&E specialist, positioned at the rear in manoeuvres with S.T.A.R.S. helicopter pilot Brad Vickers.In the Spring and early Summer of 1998, Raccoon City was haunted by the deaths of a number of hikers and suburban families, which involved both vicious dog attacks and group cannibalism. With the Raccoon Police Department at a loss, S.T.A.R.S. was ordered into the Arklay Mountains in search of a suspected hideout. Bravo Team was sent out on the night of 23 July, and contact was subsequently lost. The following day, the Alpha Team was sent out to investigate their disappearance and continue their investigation. Finding the helicopter derelict and its RPD pilot, Kevin Dooley, dead and mutilated, Alpha Team was confronted by a pack of dogs, who then killed Joseph Frost. Valentine, along with Wesker, Chris Redfield, and Barry Burton, fled into a nearby mansion, while Vickers, in shock, fled to the helicopter and abandoned the team. Within the mansion itself, the four-man team split up to explore. Over the course of the night, they independently deduced that the mansion was a cover for a bio-weapons research laboratory under the control of Umbrella U.S.A., S.T.A.R.S.' biggest donor. Valentine began to suspect Burton was working against the team, owing to a series of suspicious actions, but later discovered Wesker had manipulated Burton with threats against his family. Wesker was in fact on a mission from Umbrella to retrieve bio-weapons research, then destroy the laboratory and kill the S.T.A.R.S. team to silence witnesses. The dog attacks and cannibal murders were found to have been the result of the t-Virus, a bio-weapon which had leaked out into the surrounding area.[11] With Wesker faking his death when activating a renegade bio-weapon designated "Tyrant", Valentine, Redfield, Burton and Bravo Team's Rebecca Chambers escaped the lab before its destruction on Vickers' helicopter.Once back in Raccoon City, S.T.A.R.S.'s request for a full-scale investigation of Umbrella's activities was denied by their superior, Chief of Police Brian Irons. With no support from the American government, Redfield, Burton, Valentine, and Chambers traveled to Europe to investigate Umbrella themselves. Redfield went ahead alone to Europe in late August, while Burton relocated his family to Canada. Valentine stayed in Raccoon City to investigate the whereabouts of Umbrella's underground facility, along with Brad Vickers before joining her comrades in Europe. However, this was slow-going; her investigation was stalled not only by Chief Irons suspending her from the force and ordering her to remain at home, but her apartment seemingly being under constant surveillance. However, two months after the mansion incident, the investigation was ruined when Raccoon City's water supply was contaminated with t-Virus, causing thousands to mutate into zombies. Umbrella took full advantage of the situation and sent in experimental B.O.W.s to test on the survivors. Among these was the Nemesis-T Type, a T-103 Tyrant parasitised by a Nemesis Alpha parasite. This creature, also dubbed "the Pursuer", was sent into the city specifically to track down and eliminate all S.T.A.R.S. members. Sources differ about when Valentine decided to leave town, due to the subsequent chaos caused by the zombies; one account says that she was trapped in her apartment until 27 or 28 September, while another claims that she remained in her apartment until she was forced to leave by an attacking Nemesis shortly after Vickers tried to warn her, culminating in her barely escaping from her now destroyed building. Whatever the case, Valentine had to flee through the streets of Raccoon City. It is also uncertain which path Valentine took, and how she met Cpl. Carlos Oliveira, as one account points out that on the night of September 27, she intended to reach the Raccoon Police Station, but found Vickers injured by zombies at the Black Jack Bar. He died soon after, when the Pursuer tracked him down to the Police Station entrance. Exploring the station alone while evading the Nemesis, Valentine soon discovered that it was no longer safe. In the S.T.A.R.S. Office, she intercepted a Umbrella Biohazard Countermeasure Service radio signal from Cpl. Oliveira, and abandoned the police station to investigate, eventually meeting him. A second account suggests that Valentine met with Oliveira in the center of the city, and they joined forces to reach the police station, where they expected to be evacuated from the roof via helicopter.[20] A third account indicates that on September 28, Valentine met with Vickers shortly after escaping from her apartment, and they both decided to leave town before the situation worsened. However, when trying to signal to a rescue helicopter in front of Black Jack Bar, a barrier holding infected citizens back fell causing them to flee into the bar. Vickers ended up infected while trying to keep the doors closed, forcing Valentine to leave him. She then made her way to the evacuation point atop a parking structure, but was once again ambushed by Nemesis who that felled the helicopter, forcing her to confront it in combat until she was rescued by Oliveira. Regardless, Valentine ended up meeting with Oliveira who took her to where the UBCS was operating.Over the course if the night of the 28th, Valentine worked with three UBCS members - Cpt. Mikhail Viktor, Sgt. Nikolai Zinoviev, and Cpl. Oliveira. She did this reluctantly due to their association with Umbrella, though it became clear they were merely mercenaries sent out as sacrificial lambs rather than actual employees. Valentine worked with Sgt. Zinoviev and Oliveira to repair a tram they were hiding in; Cpt. Viktor was too wounded to help. Accounts differ on what happened during that search, as one claimed that Zinoviev was presumed dead, and the remaining three drove the team to St. Michael's Clock Tower, which had been flagged by the UBCS as an evac point prior to their insertion. The Pursuer attacked the tram, and Viktor sacrificed himself with a grenade in an attempt to destroy it. Valentine and Oliveira made it out of the wreckage, but the Pursuer stalked Valentine throughout the tower as she tried to ring its bell as a signal. The creature then destroyed the UBCS helicopter to deny her escape. In another fight with the creature, Valentine was infected with a t-Virus strain unique to the Nemesis parasites. In another account, Valentine helped UBCS to reactivate the tram by luring Nemesis away. After apparently neutralizing the B.O.W. with Oliveira's help, Valentine set off on the tram with Viktor, Zinoviev and other Raccoon City survivors while Oliveira and Tyrell Patrick stayed behind to find by Dr. Nathaniel Bard, who was said to have managed to create a cure for the t-Virus. However, after the tram left the station, the Pursuer suddenly invaded and killed all of the civilians before attacking Valentine and Viktor; Zinoviev took advantage of the distraction to lock them inside before fleeing. Viktor then sacrificed himself by blowing up a block of C4, derailing the train in a attempt to kill Nemesis and save Valentine. Soon after, she escaped the wreckage and contacted Oliveira to warn him about the evacuation failure and Zinoviev's betrayal before leaving the tram station. However, Nemesis survived the explosion, having transformed into an amphibious monster, and pursued Valentine again. She then was forced to fight the Pursuer in the Clock Tower courtyard and managed to successfully incapacitate it, but not before Nemesis stabbed Valentine and infected her. In both accounts, the escape from the UBCS evacuation point failed, and Valentine was infected by the Pursuer in the Clock Tower, causing her to pass out due immediate infection.What happened to Valentine between her infection and inoculation is unclear, due to conflicting information. One account reveals that she was unconscious for two days in a chapel within the Clock Tower, guarded by Oliveira, until she woke up in the early hours of October 1, understanding that she was infected. Oliveira went to the Raccoon General Hospital in search of treatments, and returned later with a vaccine the hospital staff worked on before they died. In another account, however, it is said that Valentine was found unconscious at the Clock Tower entrance by Oliveira at dawn on September 29 and was taken to Spencer Memorial Hospital, where, after an intensive search, a vaccine sample developed by Dr. Bard was obtained and injected into Valentine, who remained unconscious until the night of September 30. Regardless, the vaccine allowed her body to almost completely destroy the t-Virus, but some virions still survived in a dormant state.Reports conflict about which direction Valentine took after recovery, how she discovered that Raccoon City would be destroyed by a bomb at dawn on October 1, and how she definitely destroyed the Nemesis. One account states that, before Zinoviev's escape, he had revealed that Umbrella was using the outbreak to test the effectiveness of the B.O.W.s, and so Valentine escaped to Incineration Disposal Plant P-12A, a dedicated treatment plant for infected biomatter, where she discovered that the city would be destroyed. There, she fought the Nemesis again, now severely disfigured after exposure to antiviral chemicals in the disposal plant. She then activated an experimental rail cannon developed by the Delta Force; the creature was weakened further by Valentine, and left for dead after several shots from a Magnum. A second account claims that, while in the police station, Valentine discovered through Oliveira that the city would be destroyed, and they both faced Nemesis while fleeing through the police station until they reached the roof, where they managed to knock it from the building after a fierce confrontation. A third report, in turn, indicates out that Valentine heard from a TV broadcast that the city would be destroyed, and after being told about the situation by Patrick, she followed to NEST-2, an Umbrella's laboratory hidden under the hospital, to help Oliveira recover Dr. Bard's vaccine stock and prevent the destruction of the city. However, Nemesis appeared, and resumed the pursuit, killing Patrick in the process. She evaded the B.O.W. while synthesizing a t-Virus vaccine. Amid the chase up to the lab's Disposal Center, Valentine incapacitated Nemesis, but in the process, the vaccine was stolen by Zinoviev, who fled soon after. The Pursuer persisted and mutated into a monstrously colossal form, due to its injuries. Valentine then attacked her assailant with an experimental railgun developed by Umbrella's scientists, killing it definitively by shoving the railgun into the monster's throat and firing. In all accounts, Valentine eliminated Nemesis soon after discovering that Raccoon City was doomed to destruction.The details of how Valentine escaped Raccoon City also contradict. One report claimed that, while at the disposal treatment plant, Valentine found that Zinoviev had stolen an on-site helicopter while another was en route to the city, searching for her on the radio. After finally destroying Nemesis, Valentine then escaped the city with Oliveira, and discovered the man looking for her was Burton. A second report, however, indicates that Valentine and Oliveira escaped via helicopter from the roof of the Raccoon Police Station shortly after incapacitating the Nemesis. A third report indicates that, after defeating the Pursuer, Valentine reached the helipad on the roof of NEST-2, and was ambushed by Zinoviev who used an unconscious Oliveira as a hostage to disarm her, and destroyed the vaccine sample. When he was about to execute Valentine and escape with the helicopter, Oliveira suddenly attacked Zinoviev and managed to immobilise him long enough for Valentine to shoot him, incapacitating him. They then escaped with the helicopter and abandoned Zinoviev. In any case, Valentine and Oliveira escaped minutes before the experimental thermobaric bomb destroyed the city.Following the destruction of Raccoon City, Valentine continued to support Redfield in fighting Umbrella. By 2003, they had joined a private anti-biohazard service. In February, the group received reports of strange animal attacks near a small village in the Greater Caucasus, similar to the Arklay incident. Redfield and Valentine investigated the village, and found it had already fallen to a t-Virus outbreak, leaving a young child, Anna, as the only uninfected survivor, having been hidden by her parents. Many villagers were hiding in a grain silo. Escaping the building, they ran into Wesker, who was also investigating the reports for his own purposes. He could not be apprehended, however, due to the sudden arrival of Hunter δs. The two did discover from him, however, that the villagers were involved with Umbrella and were storing B.O.W.s. Wesker seized Anna's locket and used it to open a safe in her house to get information on the company; they narrowly escaped the explosion of a bomb, planted there in case Wesker or someone like him would try to open it. Though Valentine and Redfield had failed to stop Wesker's escape, they did find proof that the nearby chemical works was an Umbrella base. The following day, Valentine and Redfield took part in a large operation with the rest of the private anti-biohazard service to capture the chemical plant and end B.O.W. production there. They arrived to find the biohazard had completely engulfed the facility. Redfield and Valentine caught the attention of Colonel Sergei Vladimir, the former leader of Umbrella's UBCS, and were made to fight T-A.L.O.S., a computer-aided, armoured Tyrant. T-A.L.O.S. was successfully taken down, against Col. Vladimir's expectations, and the facility was captured. However, they failed to gain access to Umbrella's data, as Wesker had already wiped its hard drive. Umbrella nonetheless fell, however, when he decided to hand this data over to the US government, leading to the corporation's bankruptcy.In the aftermath of the Raccoon Trials, Umbrella's bankruptcy rendered its security forces incapable of preventing a number of rogue employees from stealing bio-weapons samples and selling them on the black market. The War on Terror saw a gradual shift towards these bio-weapons, requiring new methods of combating them. A number of pharmaceutical giants formed the Bioterrorism Security Assessment Alliance in the United Kingdom, which would assist as needed. However, the BSAA was far from perfect as a private military company, and they were kept in an observer role during the 2004 Terragrigia Panic by the US government's much larger alternative, the Federal Bioterrorism Commission. Suspecting that the FBC was involved in arming terrorist groups like Il Veltro to build
Personality
Numerous official documents highlight Jill's unrivalled ability to remain calm under extreme conditions, while her quick thinking has kept herself and her comrades alive on numerous occasions. Initially described as cheerful yet determined with a strong sense of justice during her involvement with S.T.A.R.S., a BioHazard Containment Unit as well as a co-founding high ranking role within the BSAA show her years of commitment to stopping bioterror and fighting for peace and the protection of innocents. Jill is a loyal partner and friend to her fellow soldiers, particularly Chris Redfield. Her entire involvement in the Il Veltro conspiracy began through her search for Chris when he was reported missing. During the raid on Spencer's Estate, she proved that she was even prepared to give her life to protect Chris and stop hated enemy, Albert Wesker, when she tackled Wesker out of a window and over a cliff edge as he prepared to kill Chris.When she was taken by Wesker, Jill was experimented on and brainwashed by P30 which took a heavy toll on her physically despite granting her super strength and agility. Against her will, Jill became loyal to Wesker and Excella, assisting them in their plans and even going so far as to infect innocent lives with the Uroboros virus. Despite being used as a puppet, Jill was responsive and only spoke when necessary. She carried out her objectives without question. Eventually, she did manage to fight back her brainwashed state thanks to Chris' voice calling out her name, but the effects of P30 proved to be too powerful for her to resist. Regardless, once Chris and Sheva freed her from Wesker's control, she soon came back to her senses and aided them in their fight against Wesker. Being partners since at least 1998, they seem to share a very strong bond revolving around their partnership.Jill is shown to have a sense of humor, telling Barry in an email that since she was never given a funeral she better have one hell of a welcome back party. As such, cut-out audio from Lost in Nightmares has her joking with Chris about him getting friendly (flirting) with a co-worker. Jill poverall maintains a very serious and dedicated attitude toward her work, putting an emphasis n loyalty towards her friends and allies and determination to get the job done. Whatever she puts her mind to, she will accomplish. But she’s not a total stick in the mud. She has a good sense of compassion and care for others, and she values good personal relationships with her teammates as much as she values a job well done.
Headcanons
- Jill has a pet golden retriever that has since been trained as a therapy dog for her. His name is Buddy.
Verses
None
General
Info
**F
Backstory
Alcina
Personality
LadyWOLF
Headcanons
- Lady Dimitrescu doesn’t care for anyone who isn’t nobility or royalty. Humans are little more than prey for her at this point.- Lady Dimitrescu is almost always in her castle. She doesn’t have any ral reason to venture out.
Verses
MAIN - Resident Evil Village - During gameResident Evil Village - Pre-gameResident Evil Village - Post-game
General
Info
Full Name: Mr. X
Nickname(s): T-00, T-103, the Tyrant
Species: Tyrant
Ethnicity: None
Age: Unknown
Birthday: None specified
Spoken Languages: None
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him, They/Them
Sexual/Romantic Orientation: Pansexual
Occupation: Umbrella agent, Hunter, retriever, killer
Alignment: True NeutralAppearance
Eye Color(s): Silver/gray
Hair Color(s): Not applicable
Height: 7’6”
Weight: 640 pounds
Body Build: Powerful, incredibly muscular
Notable Physical Traits: Bluish-grey skin, wrinkled appearance of skin, piercing metallic eyes
Alternate Forms: Super Tyrant form
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): T-Virus infection, “contained” but unstable cancer
Cause(s): T-virus exposure
Date of Diagnosis: None
Assistive Devices/Services: Power Limiters
Medications: NoneRelationships
Parent(s): None
Sibling(s): T-103 series
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Caring for plants, trying to read, watching movies, dancing, listening to music, wandering about, caring for his limiters, petting small animals, caring for childrenStrengths: Powerful, excellent tracker and hunter, skilled at following orders, intuitive, learns and picks up things easily, usually quite docile, not easily provoked, curious, displays a willingness to learn, impeccable navigational skills, photographic memory, a reliable ally, measures his strengthWeaknesses: Has trouble thinking for himself, struggles with independent thoughts and actions, relies on orders from others, loses most rational thought in his Super Tyrant form
Backstory
Like the other members of the T-103 series, Mr. X was developed and grown in climate-controlled cell in one of Umbrella’s labs. His first few months of life were spent developing while suspended in a nutrient-rich organic mixture of compounds. Upon completion of his development, his next few months were spent in training in an Umbrella facility. He learned combat and defensive techniques, honed his abilities to track, hunt, retrieve, and destroy, and was designated a successful Tyrant model. He was given his implant by Umbrella and continued with routine training until eventually being assigned to the Raccoon City incident alongside 5 other Tyrants of his line. The bunch were sent to the city to deal with several side-effects of Umbrella’s T-Virus project after the experiment quickly spiraled out of control. The ultimate goal was to try and restore some semblance of order before infection was deemed to be too widespread, and directives changed from recovery to evidence destruction.Umbrella's control over the outbreak in Raccoon City ended with the collapse of the UBCS, the corporation’s Biohazard Containment Service, as an organized force on the night of 26 September. Under Article 12 of Umbrella's Internal Emergency Procedures Colonel Sergei Vladimir was given command of all remaining personnel. That night, the six Tyrants were flown over the city in an SH-60B Seahawk to take part in the new missions. While five were sent to Incineration Disposal Plant P-12A to fight the Delta Force operatives still present, Mr. X was given two unique missions. Firstly, it was to eliminate any survivors in the Raccoon Police Station, which Umbrella could not verify had already fallen. Second, it was to locate a sample of the Golgotha Virus (or G-Virus) - a different disease developed by the Raccoon City branch of Umbrella - and return it to a designated pick-up point.Either by dropping into the police station or landing close by, T-00 was successful in entering the building. By this point most police officers had already mutated into Zombies, and Mr. X encountered only a handful of survivors. Accounts differ as to the exact events in the station, and it is possible it was responsible for the death of journalist Ben Bertolucci. Other accounts suggest T-00 was struck with a van, or even torn open by Dr. William Birkin, who had transformed himself into a disfigured monster with the G-Virus. What is known however is that T-00 eventually abandoned the police station and began a search of the Umbrella NEST facility for the G-Virus. There, T-00 was injured, either by high-temperature fire or by molten metal. This triggered the de-activation of its Power Limiters, allowing it to mutate into its Super Tyrant form. T-00 fought RPD officer Leon S. Kennedy, but was ultimately determined to have been killed when he fired a rocket at it from a M202 Flash.At some unknown point, the Tyrant managed to recuperate itself following this and its implant was ruined beyond salvagability. With a newfound sense of self-preservation, the Tyrant managed to recuperate itself and forcefully revert itself back to its original form, recovered some of its limiters, and ended up leaving the city a short period before its destruction. It was later located and taken into the custody of an anti-Umbrella organization focused on the recovery and “rehabilitation” of Umbrella projects. He’s been with them ever since.
Personality
As far as personality goes, there’s not a lot that can be said about Mr. X. He was not created with the idea of free will, free thought, or a differentiable personality in mind. He was made to be just another identical weapon in a series of them, another tool in a toolbox. Over time though, he has developed something of a personality on his own.Typically very docile, Mr. X tends to keep to himself. He focuses on exploring his environment and understanding the world around him. While the original intention for this habit is so that he would more easily become familiar with and navigate his hunting ground more effectively, it has evolved into a natural desire to explore. With this has developed a natural sense of curiosity and a desire to understand the world around him more in-depth. Umbrella offered him limited opportunities to engage with objects and understand their functions, so now X displays a consistent interest in examining and interacting with just about anything he thinks he can get his hands on. He’s become especially fascinated by plants and small animals. In his new organization, he’s been given his own designated space which he frequently adjusts with new colors, furniture, and decorations he discovers and finds interest in. He still retains a healthy training regimen and engages in practice combat with other members of the organization, and through this he’d developed somewhat of a social side. He’s far from talkative, but he does find at least some pleasure in engaging in communication with others from time to time, observing what they do, and learning to mimic their gestures and learn the meanings behind them. From others, he’d developed a good sense of humor and especially enjoys puns and “dad jokes.” He’s also developed a love of sweet, salty, and savory foods, and he’s developed a strong paternal instinct towards children. He enjoys watching movies (more specifically documentaries) and prefers classical music to anything. He especially enjoys reading and writes a fair bit, and while he has tried taking up art, he’s currently limited to fingerpainting on blank walls.For the most part, X seems to have developed a good nature and is tolerant of, if not open to, most things. Very few things irritate him and he tends to give ample warning before moving to act out. He shows very little hesitance in forcibly pushing, slapping, or throwing things or people away from him after warning them several times. He’s best described as being patient but having a bit of a temper once that patience has worn thin. Most wouldn’t describe him as understanding so much as passive. So long as his space is being respected and he is not being actively threatened (and he hasn’t been directed to be actively hostile towards someone or something), there really is not much to expect from X. He’s just a simple test tube Tyrant trying to reconnect with his humanity and learn about the world around him.
Headcanons
- Mr. X does have the intelligence of a human. He has full cognition, awareness, and sentience. Without Umbrella’s little device in his head, he even has free will.
- That being said, he does have his own personality and quirks that have yet to be explored. He is still continuously learning about his environment and things around him when he’s not following orders. He mimics people and learns by example, he displays a strong sense of curiosity and modesty (don’t mess with his hat), and he is exceptionally good at following orders with nuance and intricate understanding of cues and intent.
- The Tyrant has a soft spot for babies and small children. His brain and behavior is still very much based on a human’s, and he is exceptionally gentle and cautious with beings smaller than him unless ordered otherwise.
- Mr. X has a very curious fascination with plants. If he knocks a pot over, he’ll pick it up and scoop any spilled dirt back into it. He likes to gently observe leaves, branches, and fruit. He’ll even take the time to find water and bring it to a plant he thinks is thirsty and will prune any dead limbs off of it. He especially loves flowering plants.
- Mr. X is very particular about his clothing. He folds his shirts and hangs his coat/hat very neatly when he’s not wearing them. And he gets very annoyed when his wear is misplaced. (Seriously, don’t touch his hat.) He also insists on cleaning everything he wears himself by hand.
- Don’t touch his belt-buckle limiters.
- Despite having no need for it, Mr. X always carries snacks in some of his pockets. This behavior was learned from observing one of his handlers.
- Mr. X is exceptionally considerate towards those he considers allies (or at least, not enemies). He will hold umbrellas over someone’s head in the rain, hold doors open for them, and bring things to them that may be too far or out of their reach - all unprompted.
- Aside from the occasional wordless sound, Mr. X is mostly silent. His actual speech capabilities are unknown, but he doesn’t talk any way regardless. (He does understand most sign language and can communicate via that medium.)
- Mr. X knows basic first aid and medical interventions. He can’t perform surgery or high-quality CPR, but he can MacGuyver you a prosthetic, make sure you don’t bleed out or get an infection from a wound, and splint your broken limb.
- Mr. X is fascinated by dancing. He likes watching videos or live performances of people dancing. Especially partner/couple dances. He’s tried to emulate it but has quickly learned that his large size is not feasible for practicing in closed spaces.
- Some of Mr. X’s senses are more advanced than a human’s by a long shot. His senses of smell and hearing are incredibly sharp and he has a keen sense of touch and direction. As far as vision goes, it’s still sharper than your average human’s and capable of seeing in the dark, but he is heavily dependent on contrast and movement to detect things.
- Mr. X runs hot because of his high metabolism and is very much unbothered by the cold as a result. Heat, on the other, tends to become more of an issue for him.
- Mr. X can make limited noises to communicate. Among these is the ability to purr. No one knows how or why this feature was added.
- Occasionally, the Tyrant will respond to the name Xander. It was a nickname given to him by one of his many handlers.
- Mr. X likes to put on glasses to read things. He doesn’t need to do so. He just does it because he’s seen so many other people do it.
Verses
- Main Verse - After the event of RC, Mr. X was picked up and put back together by an Anti-Umbrella initiative group known as S.W.O.R.D.S., where he's been connecting with his sense of humanity and going on mission to the corporation down completely.
- Umbrella's Top Agents AU - Created with the intention to be intelligent and sentient, Mr. X operates as a super soldier and top agent for Umbrella.
- Escape Artist AU - After unintentionally gaining sentience while in the custody of Umbrella, Mr. Xmakes a daring escape and lives life on the run from both Umbrella and its various Anti-Biohazard rivals.
- AWOL Assets AU - After the fall Umbrella, and after years of being a valeud asset/member of one of its many rival groups, Mr. X now works for hey work for Blue Umbrella/the BSAA to try and try to bring the very corporation that created them down. How they joined is plot dependent.
- Raccoon City Patrol (IMORC AU) - An AU centered around Raccoon City being contained instead of destroyed; Mr. Xwanders about aimlessly with their long-outdated directions from Umbrella still in mind, guarding the remnants of Raccoon City and refusing to let anyone get in or out alive.
General
Info
Full Name: Nemesis
Nickname(s): The Nemesis, the Pursuer, the Tyrant, Nemesis T-Type
Species: Bio-Organic Weapon (formerly human)
Ethnicity: None
Age: Unknown
Birthday: None specified
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him, They/Them
Sexual/Romantic Orientation: Pansexual
Occupation: Umbrella Asset, Tracker, Hunter, Retriever, Killer
Alignment: True NeutralAppearance
Eye Color(s): White
Hair Color(s): N/A
Height: 8’6”
Weight: 842 pounds
Body Build: Incredibly muscular, powerful, intimidating
Notable Physical Traits: Marred face, mottled flesh, large teeth with receded gums, tentacles
Alternate Forms: Stage 2 (full-quadruped), Stage 3 (“larval” form)
Faceclaim: None
Voiceclaim: David CockmanHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): T-Virus infection, NE-Alpha parasite infection, standard Tyrant mutations, “contained” but unstable cancer
Cause(s): T-Virus exposure, NE-Alpha parasite implant
Date of Diagnosis: Unknown
Assistive Devices/Services: Limiters
Medications: NoneRelationships
Parent(s): None
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Hunting live prey, using weapons, screamingStrengths: Terrifying strength, oriented and skilled with weapons, keen tracker, skilled hunter, agile, tanky, deceptively intelligent, cunning, forethinker, a careful planner, very flexible and adaptable, powerful, reliable, measures his own strength, very dexterous, creative, innovativeWeaknesses: Terrifying appearance, intimidating stature, nasty temper, tends to have a short fuse, cannot communicate well, not the stealthiest, vindictive
Backstory
Content warning for human experimentation, death, and torture.
Umbrella Pharmaceuticals’ ultimate goal was the creation of Bio-Organic Weaponry to sell to the US Army and, through accumulated revenue, fund its own eugenics program. A major flaw found during the T-Virus Project was that sub-par intelligence was an almost unavoidable side-effect and, as a result, R&D projects typically ruled against the practicality of uncontrollable B.O.W.s on the battlefield. To become truly military-grade, Umbrella needed to develop B.O.W.s with near or like human intelligence. By 1988 Umbrella USA and Umbrella Europe were competing to do just this. Umbrella USA's Arklay Laboratory set up the Tyrant Project, which aimed to create human mutants without loss of intelligence. Umbrella Europe's No.6 Laboratory, meanwhile, began the Nemesis Project, which aimed to create parasitic organisms that would take over brain functions in a B.O.W. host. Both projects reached impasses that would not be resolved for years to come, with the Tyrant Project lacking results for most of the next decade until the completion of T-002, and the Nemesis Project finding no hosts which could survive the procedure.By the Summer of 1998, Umbrella USA had successfully created not only the T-002, but a series of genetically altered clones dubbed the "T-103"s. The destruction of the Arklay Laboratory following a biological disaster presented Umbrella with fresh concerns as to the reliability of its products after it emerged that a small police team had not only succeeded in killing the failed and outdated prototypes but the T-002 itself. Restarting the Nemesis Project, Umbrella Europe requisitioned several of the new T-103 clones and a collection of human test subjects to serve as variables for the experiment. The NE-α parasites planted within their bodies succeeded in hijacking brain functions without killing the hosts. Soon after this procedure, however, the Tyrant-based Nemesis-T Types demonstrated completely unexpected senses of ego and self-awareness and made an attempt to escape from their laboratory. Umbrella turned to the human subjects for results, first exposing them with samples of the T-Virus collected from the T-103 clones, then implanting the NE-α into the subjects. All except one ended up dying within hours of exposure; an unknown man. He’d been a former professional boxer and was struggling to provide for his family of three children. In a desperate move, he signed on to be part of Umbrella’s clinical study, completely unaware of what would come of his volunteer attempt. After initial success in surviving the union with the paraiste, and several more successful operations, this man became the Nemesis. Umbrella Europe spent the next few months conducting tests and training drills to hone the Nemesis’ enhanced intelligence and abilities, creating what they deemed to be the ultimate bioweapon.When Umbrella got word of a T-Virus outbreak in Raccoon City, Umbrella Europe began planning to ship some of its experimental B.O.W.s over to the city to take advantage of the crisis for research. Per HQ's plan, the U.B.C.S. were to engage these B.O.W.s, and Monitors in the city were instructed to record the B.O.W.s' combat skills to verify their reliability as military products. With Umbrella wanting vengeance for the destruction of T-002, Nemesis-T02 was given instructions to hunt down and kill S.T.A.R.S. members, of whom it was shown photographs of so they could be recognized. It was taken into the city by helicopter, and provided with heavy weaponry including a rocket launcher.When the Pursuer entered the city, only two S.T.A.R.S. members were left: Brad Vickers and Jill Valentine. The first target it was able to track down was Vickers on or before the night of Monday 28 September. Vickers was able to alert Valentine, and the Pursuer ultimately failed to kill Vickers, either losing track of him completely or him being wounded and mutating into a Zombie. Regardless, its attention focused instead on Valentine, and alongside several ambushes in Downtown Raccoon City also covertly observed Valentine making contact with surviving U.B.C.S. mercenaries, which it considered secondary targets. One of these targets was Sgt. Nikolai Zinoviev, a Monitor who had been tasked with evaluating the Pursuer's prowess; fearing for his life, he faked his death in the hope his meeting with Valentine was not noticed. Later in the night, the Pursuer made its move on Valentine when a Downtown train or tram she was sheltering in departed. The attempt on her life failed, and Cpt. Mikhail Viktor seriously wounded it in a suicide bombing, and the parasite's secretions promoted mutation as a means of recovering. Accounts differ as to the Pursuer's actions following the failed attack, though in both it confronted Valentine outside the St. Michael Clock Tower and failed to kill her, though was successful in infecting her with a strain of T-Virus. In one account, this confrontation happened after it downed a UBCS chinook with a rocket launcher, and was forced back by Cpl. Carlos Oliveira before passing out in the flaming ruins. In another, this confrontation was immediately after escaping the derelict train, and Oliveira arrived after its defeat. In spite of its injuries, the Pursuer survived on albeit in a considerably deformed and mentally primitive state compared with when it arrived in the city.There are altogether three distinct accounts of the Pursuer's actions in the city on Thursday 1 October. In two accounts, the Pursuer followed Valentine to Incineration Disposal Plant P-12A they were separated after one fell off a bridge; following this it may have spotted and killed Zinoviev though there is evidence to suggest he escaped unharmed. While fighting Valentine in a treatment room, it was exposed to highly corrosive chemicals which destroyed the Tyrant; the surviving parasite then mutated out of control and dragged the remains of its host out into a scrap yard where it was mortally wounded by a US Army experimental railgun, the Sword of Paracelsus, and either succumbed to its wounds minutes later or was shot repeatedly by Valentine. In a third account, the Pursuer instead tracked Valentine to NEST 2, a B.O.W. testing facility adjacent to Spencer Memorial Hospital. There it killed Tyrell Patrick, another mercenary who was working with Valentine, before fighting her at the facility's own dedicated treatment plant where it was exposed to corrosive chemicals. With the Tyrant dead, the parasite mutated out of control into a massive blob, and was killed when Valentine fired an experimental Umbrella railgun, the FINGeR, at it.Following these events, it’s unknown how the Nemesis escaped Raccoon City. What is known is that it was recovered by a covert anti-Umbrella organization and somehow reverted back to its original humanoid state. Its limiters managed to be recovered and repaired through reverse-engineering and the Umbrella-controlled implant present within it was removed. It has remained in the custody of the organization ever since its recovery.
Personality
While the Nemesis was created with the intent to have essentially no discernible human-like qualities, he invariably developed some as a result of experiences and exposure to other living sentient creatures. He is still far from personable, but Nemesis does exhibit a certain measure of curiosity in observing others and their activities. Some part of him is still adapted for learning, and while this artificial instinct was initially created to help the Nemesis identify environments, targets, and potential obstacles in his work, it’s since evolved into a far more mundane interest in understanding others and “blending in” so to speak. Nemesis seems very self-aware of the fact he’s different from others, though to what extent is unknown. He does know how to measure his strength, and when to appear more (or less) intimidating. He seems to have a very strong grasp on language and the meaning behind certain kinds of tones, though he does have a tendency to take things too literally or misunderstand certain phrases. He’s flexible, adaptable, and willing to try or do most things provided the request is made wth due respect to him.As far as actual interests or talents go, Nemesis is occasionally interested in shows, movies, and picture books. He especially enjoys watching fight sports like boxing and wrestling. He is fascinated by obstacle courses and outdoor sports like hiking and climbing. He enjoys strength and agility exercises to some degree. Hunting wild game has become something of a pastime and he finds that he quite likes lounging in hammocks for naps or eating large meals on occasion, with a strong preference for savory, spicy, or sour foods. Beyond that, the seems to have an interest in visual puzzles, like Rubiks cubes, escape rooms, and slide puzzles. He, much like Mr. X, has a very strong protective instinct where children are concerne, and while he doesn’t mind animals, he’s not particular drawn to them either. He much prefers to watch and engage with people. He takes a more direct approach in engagement, purposefully acting and interacting with people in a way that will elicit a response. He tends to learn though trial and error.While he’s mostly docile, it’s worth noticing that he has a significantly shorter fuse than his counterpart. And his temper is nasty. He will only give one or two warnings before lashing out at someone or something that’s bothering him. While these motions are normall non-lethal, if he feels threatened then they will quickie become lethal. For the most part, Nemesis prefers to be left alone to do his own thing. On the rare occasion he feels social, he’ll reach out on his own. Overall though, he favors being in the company of the one other individual he can actually consistently communicate with: Mr. X.
Headcanons
- While Nemesis is not afraid or particularly discomforted by fire, he is somewhat aversive to it after all his experiences of being set ablaze.
- Nemesis is also fairly aversive to water. He doesn’t swim well and finds the way that water impairs his mobility very bothersome.
- Nemesis has a strange, inexplicably soft demeanor towards children. He goes to great lengths to protect them from seeing any sort of carnage or disturbing phenomena, he will provide them food or water if they indicate hunger or thirst, and will use his tentacles to try and offer them comfort if he senses they are distressed.
- Nemesis has a keen sense of smell. He can track even the faintest of scents for miles and seems to revel in the scent of adrenaline brought about by fear.
- Unlike his companion, Mr. X, - Nemesis is a lot more unresponsive to people in general. Unless they are directly stated to be a subject of interest or unless they address him directly, he’s generally very uninterested in people and environments unless they demand his attention.
- That being said, he is just as curious and exploratory as Mr. X is once he has grown accustomed to certain environments and company, he just tends to display his curiosity in different ways.
- Touching some of Nemesis’ tentacles unprompted can potentially elicit a dangerous response. Do so at your own risk.
- Nemesis is very intelligent and not only capable of, but shows preference to using weapons on others.
- Nemesis is a lot less straightforward and a lot more sadistic with his targets. He’ll play cat-and-mouse games with them before he goes for the kill.
- Nemesis can purr for some reason. No one knows why or how this development came about, but he'll purr when he's pleased or happy.
Verses
- Main Verse - After the event of RC, Mr. X was picked up and put back together by an Anti-Umbrella initiative group known as S.W.O.R.D.S., where he's been connecting with his sense of humanity and going on mission to the corporation down completely.
- Umbrella's Top Agents AU - Created with the intention to be intelligent and sentient, Mr. X operates as a super soldier and top agent for Umbrella.
- Escape Artist AU - After unintentionally gaining sentience while in the custody of Umbrella, Mr. Xmakes a daring escape and lives life on the run from both Umbrella and its various Anti-Biohazard rivals.
- AWOL Assets AU - After the fall Umbrella, and after years of being a valeud asset/member of one of its many rival groups, Mr. X now works for hey work for Blue Umbrella/the BSAA to try and try to bring the very corporation that created them down. How they joined is plot dependent.
- Raccoon City Patrol (IMORC AU) - An AU centered around Raccoon City being contained instead of destroyed; Mr. Xwanders about aimlessly with their long-outdated directions from Umbrella still in mind, guarding the remnants of Raccoon City and refusing to let anyone get in or out alive.
General
Info
Full Name: Rebecca Chambers
Nickname(s): Becca
Species: Human
Ethnicity: American
Age: 18 (Resi 0), 33 (RE: Vendetta) [Verse dependent]
Birthday: June 3rd
Spoken Languages: English
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/her
Sexual/Romantic Orientation: Bisexual (male preference)
Occupation: S.T.A.R.S. member (formerly), B.S.A.A. advisor, Professor for the Alexander Institute of Biotechnology
Alignment: Lawful GoodAppearance
Eye Color(s): Green
Hair Color(s): Red
Height: 5’3”
Weight: 93 pounds
Body Build: Slim, fit
Notable Physical Traits: Light freckles, bright round eyes
Alternate Forms: None
Faceclaim: None
Voiceclaim: Erin CahillHealth and Wellness
Phobia(s): None
Mental Disorder(s): Complex Post-Traumatic Stress Disorder, Mild anxiety
Physical Disease(s): None
Cause(s): Repeated exposure to mutant virus outbreaks
Date of Diagnosis: Initially diagnosed in 1998
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Billy Coen, Chris Redfield, Leon S. Kennedy, Jill Valentine
Rival(s): Umbrella Corporation, Tricell, The Organization
Enemies: Umbrella Corporation, Tricell, The Organization, Glenn AriasHobbies: Reading, writing, journaling, collecting stickers, science journals, dancing, music, tea, collecting stuffed animals, teaching, tasting new sweets, window shopping, swimming, collecting candles, sports (especially basketball)Strengths: Agile, flexible, quick on her feet, brilliant, intuitive, innovative, creative, crafty, good at improvising, works well independently and collaboratively, determined, intelligent, street smart, great at critical thinking, compassionateWeaknesses: Stubborn, has trouble asking others for help, tends to judge things to quickly, dislikes being a burden on others, anxious, fairly quick to panic
Backstory
Content warning for death, kidnapping, violence, drugging, forced infection, and attempted forced marriage.
Rebecca had something of a strange childhood. Both her parents were key doctors in their respective fields and while Rebecca didn’t see them as much as she liked, she undoubtedly inherited some of their genius. She excelled in the various fields of academics, but she was exceptionally promising in the fields of science and mathematics. The only drawback to this was that Rebecca was not a terribly confident child and often saw herself getting picked on by other kids. As a result, her social skills were somewhat stunted and she struggled with her self-image for many years until she reached high school at an accelerated level. Eventually, Rebecca was entered into university at a young age and graduated with a bachelor's degree in chemistry at the age of 18.She was scouted for her talents by various groups, and eventually, she found herself picked for the Special Tactics and Rescue Service: the special forces division of the Raccoon Police Department. Assigned to the Bravo Team in June 1998, Chambers served as Rear Security and as its Medic, with her expertise making up for a lack of experience in combat. Her experienc with her team finally broke her out of her shell and allowed her to develop a strong sense of confidence and the leadership skills needed to thrive in the environment of the job. Due to her young age, fellow officer Richard Aiken was charged with looking after her in the missions. Rebecca also joined the R.P.D. intramural basketball team due to being an avid fan of the sport, to the point that she always played with her friends on holidays.Chambers joined S.T.A.R.S. during a difficult period for the Raccoon Police Department. Since May, the police had been investigating a series of animal attacks and cannibalistic murders taking place somewhere in Raccoon Forest, but in particular, the section of the Arklay Mountains in the city's northwest. Failing to establish any suspects in mid-July, the RPD formally assigned S.T.A.R.S. to the case. On the night of Thursday, the 23rd July, Bravo Team took off in a Bell UH-1 Iroquois, and flew northwest into the Arklay Mountains. Soon after 22:00, the helicopter experienced engine difficulties and was forced to make an emergency landing in the forest; this was later determined to be the result of sabotage but was not known at the time. In the initial search of the area, the team discovered a wrecked MP wagon that was overturned while transporting a prisoner for execution. Marine Second Lieutenant Billy Coen, the prisoner, was not among the bodies and was immediately suspected of killing the two MPs. Consequently, the team changed their focus to searching for Coen, while RPD pilot Kevin Dooley remained in the helicopter.The team was separated during the search, and soon after attacked by Cerberuses; Dooley was killed immediately, with Edward Dewey suffering serious injuries from a mauling. Chambers meanwhile found herself in front of a private train for Umbrella employees, the Ecliptic Express. Captain Enrico Marini, Kenneth J. Sullivan; Forest Speyer and Aiken took shelter in the Spencer Mansion and engaged in limited contact with Chambers. During her initial search of the train, Chambers discovered that its occupants had mutated into Zombies, having been infected by leeches during an attack on their train two hours prior. Dewey himself later mutated into a Zombie, after passing out in front of Chambers in what she assumed was death. Coen himself was found to be on the train, and was willing to co-operate with Chambers in escaping the death trap, but refused to hand himself in. The train was soon after commandeered by Delta Team, a unit of the Umbrella Security Service, but they themselves were attacked and infected by leeches after powering the train up. The accounts differ on the action taken by the two when the train went out of control, with one stating that Coen and Chambers were forced to turn on the train's brakes, while in another, they were taken completely by surprise by the event. Whatever happened, the brakes were pulled too late to save the train from derailing as it pulled into the train station below the executive training center, but they survived the ordeal.Now on new ground, the two explored the expansive training facility and its laboratory, uncovering brief dark moments in the facility's history, such as the use of B.O.W.s,the director's developing insanity, and the growing rivalry between two employees, one of whom had the same first name as the head of S.T.A.R.S. The two would find trouble several times, however, leading to Chambers being attacked by an enormous centipede, and nearly falling to her death after being attacked by a monkey; fortunately, Coen arrived in time to save her life. Afterward, Chambers, having her doubts about the charges against Coen, questioned him about it. Coen revealed that, operating under false information, his unit made their way to an African village believed to be used as a terrorist training ground, but it was actually full of innocent civilians; unwilling to go back empty-handed, Coen's commanding officer ordered the villagers' executions and used Coen as a scapegoat.They then soon uncovered further dark deeds, such as human experimentation. After starting up an underground gondola, Coen pushed Chambers out of the way of an attacking Eliminator, the two falling down into the waters below. On her own, Chambers made it to the other side, where she found Captain Enrico. Telling him about losing Coen, Enrico agrees to let her look for him, as long as she is careful. After this, he heads back to his team's meeting point. On her way to an elevator, the steel shutter behind her closed, and a monster attacked from behind the rubble. Defeating the beast, she went down the elevator and found Coen in the water below. After activating the facility's dam, the two found each other, but to their horror, the bones of many people used in the director's experiments had been thrown around where they were standing. Determined to get out of the place alive, the two fought insurmountable odds before reaching the exit. There, they found the director, James Marcus, unusually youthful looking for an elderly man. The doctor explained to them that his gruesome death at the hands of Umbrella and with his trusting students Albert and William, and his rebirth from his leeches, he is the man who spread the t-Virus. The doctor suddenly began to vomit out leeches before mutating into a sickening Leech-like foe. Although he seemed impervious to firearms, Chambers and Coen quickly discovered that Marcus was vulnerable to sunlight. Coen baited Marcus, while Chambers was opening the roof hatch eventually exposing Marcus to the light of day. Chambers tossed Coen a Magnum, who fired at the creature in its weakened state, killing it. The monster plummeted down a cargo elevator shaft, while flames went up as the facility's auto-destruct timer ended.[34] The two escaped just before the training facility/mansion exploded.[34] Chambers took Coen's Dog Tag, a symbol of a soldier's death, to give Coen a chance of freedom. Afterward, Coen walked into the trees, never to be seen again. Looking down the cliff edge, Chambers noticed another mansion; which she remembered Enrico having told her about.After splitting up with Coen, Chambers reached the mansion later that morning, only to find no one there. Tired from her experiences of the previous night, she fell asleep in one of the servant dormitory's bedrooms. During the night of July 24th, she had recurring nightmares regarding a giant snake and was eventually awoken by fellow Bravo team member Aiken. The two searched the grounds for Marini, whom they relied on for safety after the team split up. However, due to a heightened amount of Web Spinners, the two were forced to abort the search of the grounds and went into the mansion, unaware that their captain would soon come into the dark tunnels near the spider's den. Upon arriving at the mansion and fending off some monsters, she and Aiken began to realize the events at the mansion were connected to the Arklay murders they had been investigating, so they agreed that they needed to focus on survival first and foremost. While navigating around the Mansion, she and Aiken also witnessed Sergei Vladimir and an Ivan carrying a body bag towards the woods, causing them to become suspicious of the entire affair. After being attacked by a flock of crows, which Aiken scared away with gunshots, Chambers wondered if she and Aiken were the only members of Bravo Team left. However, their conversation was short-lived when they were ambushed by a giant snake. They were forced to flee, eventually managing to temporarily evade via the hallways. They encountered the snake again in the attic library. After a lengthy battle, Aiken shoved her out of the way when the snake went after her. She hesitated to shoot the Snake out of risk of hitting Aiken, instead deciding to aim for the lower body. This irritating it enough to spit out Aiken and flee. Aiken told her to have hope that someone would rescue them, but Chambers was struggling with the feeling that their situation was hopeless.Alpha Team was sent to rescue Bravo team, and Chambers was found by Alpha team member Chris Redfield, whose team faced a similar problem to that of Bravo team. Aiken would give Redfield his radio so he could call for help, not knowing that it was broken. Eventually, the two uncovered that the Alpha team leader; Albert Wesker, was the one who masterminded the deaths of several S.T.A.R.S. members and was personally responsible for Enrico Marini's assassination, leaving Chamber as the only survivor of her team. She also was shot by him, but she survived due to her bulletproof vest. After awakening the monstrous Tyrant (T-002 Model), Wesker was swiftly impaled by its claws, dying temporarily while the other survivors retreated. After escaping it, Redfield and Chambers, along with Alpha team members Jill Valentine and Barry Burton, headed up for the heliport after the Mansion's auto-destruct was activated.[38] The creature would heal from its wounds and attack the surviving S.T.A.R.S. mercilessly. Luckily, Alpha team's pilot, Brad Vickers, flew over and dropped a Rocket launcher to be used on the monster. After the beast was eradicated by the explosive missile, the four escaped with Brad back home.Upon her return to work after brief hospitalization, Chambers wrote her report on the incident in which she lied about Coen's "death" to stop a further manhunt for him. After that, she left Raccoon City before the t-Virus outbreak that consumed the city in September 1998.Sometime after the Raccoon City Destruction Incident, Chambers continued with her university education to achieve a doctorate in the field of virology, intent on helping her more combat-experienced friends in a support capacity as the Bioterrorism Security Assessment Alliance was formed over time. During this period, she would be invited by Redfield to join the organization as a consultant, something she would come to accept. Posteriorly, when a t-Virus strain spread across St. Cloud, Minnesota and Rochester in 2005, Chambers took part in its defense. She saved police officer Tyler Howard from the Zombies, teaching him to aim for the head to kill the infected, and worked with him during the outbreaks.By 2010, Dr. Chambers was employed as a university lecturer alongside her job as a B.S.A.A. advisor. This dual role allowed her the use of university laboratories to continue her work. In that year she received orders to infiltrate Philosophy University in Philosophy, Western Australia as a science professor, to investigate a series of missing persons cases the B.S.A.A. believed were relating to bioweapons. Dr. Chambers' investigation led to her first suspect, Dr. Liam Howard, an American who shared a name with an Umbrella researcher who disappeared in 2003. The investigation was short-lived due to a t-Virus outbreak, and the B.S.A.A. team on standby was called in, consisting of Cpt. Redfield, Piers Nivans and Sophie Home. As the day went on, the full extent of Dr. Howard's research became evident. He was secretly working with the university chancellor to abduct students to be genetically altered with intelligence-regulating genes to make them smarter. Mary Grey was the only successful candidate, with the others having become Zombies. Dr. Howard had also been taking part in an unauthorized experiment at the university lab, having used genes taken from the Irish Giant remains from the museum with the homes of in some way resurrecting his son, Tyler, who he believed dead at Rochester. The outbreak was ended only with the use of explosives after Grey, having become mentally unstable since the experimentation on her, mutated into a more powerful mutant.Sometime after the bioterror attacks of 2013, Chambers had been researching the cure for a new strain of virus developed by bioterrorist Glenn Arias. The research was conducted at the Alexander Institute of Biotechnology in Chicago. During the research, Maria Gomez attacked the facility, infecting all employees but Chambers thanks to her prototype vaccine. Redfield and his B.S.A.A. soldiers arrived just in time to save Chambers from the infected. Having learned that the mysterious virus strain bore similarities to the Las Plagas parasite used by Los Iluminados, Chambers accompanied Redfield to meet with DSO agent Leon Scott Kennedy, to enlist his help. Nadia and Damien asked Chambers why she quit her Law Enforcement Career to become a scientist; Chambers replied that while Redfield fought bioterrorism with his muscle, she fought them with her knowledge.Distraught at Redfield and Kennedy immediately quarreling upon their arrival, Chambers angrily chastised both men, revealing that the virus Arias used was already within the bodies of people everywhere and simply needed to be activated by an external trigger. Leaving behind a sample of her vaccinated blood and a laptop full of data on vaccine production, she left with disgust. It was at this time that Maria and Diego Gomez kidnapped her and took her to Arias' New York hideout.Chambers awakens to be confronted by Arias having ordered her be taken alive. As the two talk, Chambers reveals all she has learned about the A-Virus which impressed her captor. Arias then reveals his motives for capturing Chambers as she resembled Arias's deceased bride-to-be, Sara. Arias attempts to put Sara's wedding band onto Chambers' hand, but her resistance leads him to decide that he will put Sara's arm on Chambers instead. Using Chambers' blood, a stronger strain of the A-Virus is conceived with Chambers involuntarily becoming the first test subject. She is told that she will have 20 minutes until the strain takes full effect and leaves her guarded as he makes his way to the roof.Following an encounter with Redfield fighting Diego and a surgeon, Redfield saves Chambers, however with the A-Virus still in her system. The two then travel to the roof to confront Arias with Chambers' condition worsening by the second. Soon after the confrontation Chambers tells Redfield he must kill her as time is running short, but Redfield declined. Chambers looks onward at the fight as Kennedy, Redfield, and Redfield's unit, the Silver Dagger battles the Diego/Arias BOW hybrid. With the battle won thanks to everyone's combined efforts Redfield administers the cure to Chambers, saving her life. The three reflect on their survival of yet another horror as they release the cure into the air around the affected parts of New York. Chambers recalls the last time she and Redfield shared a helicopter ride together and how it all feels very similar to back then.
Personality
Brilliant, dedicated, and optimistic, Rebecca is a firm believer in the cause of fighting Bioterrorism. She is well aware of her limits and her strengths, and she plays to them well in order to assist others in the fight. She’s incredibly intelligent and an expert problem-solver, able to easily deduce causes and effects of events and weigh the pros and cons of her actions well before she takes them. For every problem, she sees a solution. She believes that truly ending Bioterrorism starts with unity, teamwork, and a solid understanding of the enemy; all things which she works hard to build in order to make the world a safer place. She believes science is incredible when used correctly and ethically, but she is disgusted by the idea of it being misused for the sake of causing harm or turning a profit. On the job, she is motivated to instill strong moral and ethical responsibility into both her students and her colleagues and upholds her beliefs as an unwavering pillar of integrity.In her personal life, Rebecca is regarded as being very sweet and reliable. She is kind, compassionate, and fairly social. She spends her time eating out while working on her laptop, doing laps around her pool, or keeping up on playing basketball with her friends. She refuses to give up on maintaining a healthy lifestyle, as it also helps her with the stress of her work. When she’s not being a little adventurous and trying new foods with friends or finding new places to eventually visit, Rebecca spends a lot of time at home journaling and finding new scents for her home. She enjoys changing things up and redecorating often to keep herself from feeling too bored or falling into a flat routine. She enjoys collecting stuffed animals, candles, and teas, and binge-watching drama and medical shows on TV just to laugh at how inaccurate they are. She does occasionally play games and has a few consoles, mostly sticking to puzzle games and popular titles like Mario and Sonic. She dislikes horror, and the vast collection of movies she has are mostly just for show. She much prefers to simply put on music and dance by herself (because doing it in front of others seems too embarrassing).Overall, Rebecca has grown into a strong-willed and confident woman with the knowledge and the integrity to take the fight to the people putting the world in danger. She believes in her cause and in her team wholeheartedly, and hopes with all her heart that one day, this fight will finally be over.
Headcanons
-Rebecca is not originally from Raccoon City- Rebecca loves Hawaiian pizza and pistachio ice cream- Rebecca loves orange food. Both naturally orange and artificially orange. She goes crazy for cheese puffs, Fanta, and macaroni- During the events of 0, Rebecca lives in a studio apartment. She’s since moved into an actual house of her own.- Rebecca has a major sweet tooth. Her morning drink is a caramel macchiato with chocolate chips and whipped cream- Rebecca wears glasses for reading
Verses
Resident Evil 0Resident Evil 1Resident Evil Vendetta
General
Info
Full Name: Salvatore Moreau
Nickname(s): Moreau, Sal
Species: Mutant
Ethnicity: French
Age: Unknown
Birthday: April 10th
Spoken Languages: French, English, limited Italian, limited Romanian, limited Geman
Religion: Cult of the Black God
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Heterosexual
Occupation: Doctor (formerly), Sailor (formerly)
Alignment: True NeutralAppearance
Eye Color(s): Blue
Hair Color(s): N/A (formerly blonde)
Height: 5’11”
Weight: 264 pounds
Body Build: Hunched, frail-looking
Notable Physical Traits: Distinctive hunch
Alternate Forms: Fish monster form
Faceclaim: None
Voiceclaim: Jesse PimentelHealth and Wellness
Phobia(s): None
Mental Disorder(s): Anxiety
Physical Disease(s): Cadou parasite infection
Cause(s): Cadou exposure
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother, unknown father
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Fishing, swimming, sailing, watching movies, studying medicine, reading, journaling, tending to the fish in his reservoirStrengths: Stronger than he looks, determined, powerful, fast swimmer, good at diversions, smarter than he looks, relentless, skilled at his crafts, good at foresightWeaknesses: Low elf esteem, not very agile on land, a pushover, avoids conflict, grotesque appearance, unapproachable
Backstory
Content warning for experimentation and death mentions.
Salvatore Moreau's past is shrouded in mystery, although it is known that he belonged to the Moreau family and served as its final House Lord. Due to his nautical tattoos (a jellyfish tattoo with "Mother" written in the middle on his upper left shoulder and an anchor on his left forearm) there is a good possibility he was a sailor or a fisherman at one point in his past. For generations, his family maintained an alliance with the noble Beneviento, Heisenberg, and Dimitrescu families in controlling an isolated mountain village. As with many others in the region, Moreau was a follower of a local pagan cult led by Mother Miranda and was eventually infected with a Cadou, mutating him into a grotesque fish-like monster. What little of his past Moreau can remember was spent sailing with his father, fishing with his father, and learning medicine from his father to continue on the family’s medicine business as a professional practicing doctor.Partly as a result of his grotesque appearance, Moreau exhibited an almost total lack of self-worth, completely isolating himself on his reservoir and only rarely setting foot outside of it. He was desperate to prove his worth to the other house lords and to please Mother Miranda, whom he viewed as his actual mother. To this end, he conducted experiments on the villagers using the Cadou, although none of these experiments were successful. He also often mutated into a large salamander-fish hybrid mutant where he swam around the flooded region and fed on unsuspecting fishermen.
Personality
Moreau is the most lacking in confidence of the house lords. He expresses a great level of disgust with himself and self-loathing due to the grotesque nature of his physical appearance. Like Donna, Moreau is very withdrawn and aversive to conflict. However, he also feels a desperate need to prove himself and his worth to others even though he does not believe in himself.Putting aside the very clear issues brought about by the Cadou infection, Moreau retains a lot of passion for certain things. He still enjoys fishing, studying aquatic creatures, and medicine. His passion for the sciences has not waned over the years, and he remains dedicated to protecting and observing his reservoir with determined fervor. A part of him wishes he could go back to learning about sailing and medicine and become a practitioner like his father, but knows this is not possible. Even still, barring the fact that he occasionally makes snacks out of trespassing fishermen, Moreau at his core is very sweet and kind. He tries to be a good person when he can, though unfortunately has not had many opportunities to be the kind of person he wants to be.He can often be found watching old movies by himself and pining for the simpler days of his youth before the Cadou infection morphed him into what he is now.
Headcanons
- Moreau is probably the most emotional of the house heads. He tries to be friendly and polite but he’s actually quite self-conscious about his appearance and lacks self-esteem due to all the comments he gets. He’s developed anxiety because of it.- Moreau canonly has no control over his mutations.- He often feels nauseated is downright sickened as a result of the Cadou exposure he’s been through.- Moreau feels most comfortable when he is in the water and actually enjoys being surrounded by fish and aquatic life. He loves blubbering to the fish that come to swim with him.- Moreau also adores amphibians. Especially axolotls and frogs. He thinks they are adorable and they keep him company in his lonely reservoir.- Moreau’s sensitivity means he will cry over things if he’s shaken enough by them.- Moreau often feels cold and tries to stay warm by putting blankets on himself and staying hidden within his cave.- Moreau is desperate for positive attention. Thus far, Miranda’s been the only one to show him even a modicum of kindness and for that, he clings to her and is incredibly devoted to the point of being willing to do anything to her if it would mean receiving her praise. He has an intense fear of abandonment or being replaced. He was so young when he was turned that he views Miranda as his actual mother.- It’s implied that Moreau’s family used to be a line of famed physicians, practitioners, and scientists. For this reason, Moreau is naturally gifted with an understanding of science and medicine.- Moreau enjoys watching television. He just wishes he could get better service.
Verses
MAIN - Resident Evil Village - During gameResident Evil Village - Pre-gameResident Evil Village - Post-game
General
Info
Backstory
Personality
Full Name: Arnbjorn
Nickname(s): None
Species: Werwolf
Ethnicity: Nord
Age: 38
Birthday: 21st of of Evening Star
Spoken Languages: Nordic, Tamrielic
Religion: Sithis
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Heterosexual
Occupation: Companion (formerly), Dark Brotherhood Assassin
Alignment: Neutral EvilAppearance
Eye Color(s): Amber
Hair Color(s): White
Height: 6’4”
Weight: 220 pounds
Body Build: Strong, muscular
Notable Physical Traits: Scar through left brow and over left eye
Alternate Forms: None
Faceclaim: None
Voiceclaim: Popeye VogelsangHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): Lycanthropy
Cause(s): Time in the Companions’ Circle
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown mother (deceased), unknown father
Sibling(s): None
Partner(s): Astrid
Child(ren): None
Friend(s): None
Rival(s): Guards, Pentus Oculatus, Thieves’ Guild
Enemies: Pentus Oculatus, GuardsHobbies: Hunting, listening to the others tell stories, venturing out to taverns to get intel, training recruits, runs in the woods, receiving belly rubs, cuddling his wife, killing things, tending to his armorStrengths: Physically very strong, fast, agile, practical, fairly smart, lots of experience in combat, can work a forge decently, great hunter, great tracker, excellent trader, still has good connections, good cook, innovative, protective, fearsome, powerfulWeaknesses: Intimidating, seem unapproachable, coarse, blunt, tends to be prickly, stubborn
Born on a farm just outside of Whiterun, Arnbjorn got his start as a farmhand, tending to animals with his doting father after his mother passed. His father was a former soldier, then a guard, before finally retiring and becoming a successful farmer just outside of the hold capitol. They raised cows and chickens, and Arnbjorn recalls having a voracious appetite for meat. When he was old enough, his father began taking him hunting. A good friend of the town’s game hunter and butcher, Arnbjorn took to the hunt easily. He was a find prodigy, bringing only the finest of deer and elk to sell at the vendor’s stand in the city. The older he got, the better he became. Soon he was hunting sabercats, horkers, and mammoths. His fine prowess as a hunter and upcoming soldier earned him a recommendation to join the Companions guild. Eager to pursue glory, he joined the guild and proved himself to be every bit the successful warrior and protector he knew he’d be. His father was proud, and after several years of dedicated work, he was brought into the Circle.Unfortunately, his accomplishment was short lived. He came home one day to find his father had been murdered. From that moment on, Arnbjorn was filled with great sorrow, but an even greater rage. He vowed to hunt down the man who’d crossed him and destroy him for his transgression. He became an aggressive hunter, turning over every stone for any clue of his father’s killer. His cruelty became known to the Companions, finding his methods to be increasingly gruesome and disturbing. Finally, he tracked down his father’s murderer to a man in Windhelm. A drunken bastard who wanted to send a message to the Companions claiming he knew of their secret. Arnbjorn slayed him in cold blood, effectively sealing his fate. It was the last straw for the guild.He was asked to leave because his “unorthodox” methods were offensive to other members. Stripped of his status, Arnbjorn left Whiterun to wander for a time before being informed by a courier that the Dark Brotherhood was onto him. He was approached in a tavern one evening, being told that for stealing the kill of the early Brotherhood he should have been executed, but the eyes of Sithis were upon him. The darkness within him could be harnessed and used. He would be fed, clothed, sheltered, paid. All he had to do was accept. He joined early on in its formation, meeting the leader, Astrid. The two were initially very opposed to one another, both being natural leaders and a bit hot-headed and stubborn in their youth. The years proved to be powerful in solidifying their bond and eventually the two eloped. He came to be a father figure to the Brotherhood, training its new recruits and providing meals for them.
Tending to be cold and rugged, Arnbjorn’s demeanor seems unpleasant to the uninitiated. He sizes people up and refers to them with nicknames that seem demoralizing as a joke. He’s very curt and to the point, stating only what needs to be said and never saying more. His closed off personality makes him seem unapproachable, but Arnbjorn tends to be much more friendly, or at least open, to those he is familiar with. He views the Dark Brotherhood as his family and though he expresses himself coarsely, he cares very deeply for them. He hunts for them, brings them back any supplies he finds, and will quietly listen in as they talk about their day. He is especially close to his wife. Despite how he comes off, he is very supportive and affectionate towards Astrid in private. He’s also very protective and will tolerate no threats or other such nonsense made against his family. The wolf within is an aggressive force to be reckoned with.Arnbjorn doesn’t seem to take much issue with the authority (mainly because it’s Astrid). He’s comfortable with himself and his place in life, satisfied and grateful for what he has. Though it takes some time to get used to his confidence and manner of speaking, Arnbjorn proves himself to be a loyal, faith comrade. His integrity may have been compromised, but his devotion to the Dark Brotherhood and its members is unwavering. If you can look past the grumpy, tough-guy werewolf act going on, Arnbjorn has a heart of gold. He’s just a werewolf, he loves killing things, he loves Astrid, he hates annoying people, and the color blue gives him a headache.
Headcanons
Verses
- Arnbjorn is heavily headcanon-based.- Arnbjorn is a werewolf who enjoys killing things.- Arnbjorn loves Astrid, hates annoying people, and the color blue gives him a headache.
- Dark Brotherhood Forever Verse - A verse for Arnbjorn dedicated to the idea that the member of the Dark Brotherhood survived the attack, perhaps with others, and lived to relocate to the Dawnstar Sanctuary.- Faithful Companion Verse - A verse for Arnbjorn focusing on his time with the Companions before his father deaths and before he joined the Dark Brotherhood.
General
Info
Backstory
Personality
Full Name: Parthurnaax
Nickname(s): The Old One
Species: Dragon
Age: ~ 6,500 to 7,000 years old
Spoken Languages: Dovah, Tamrielic
Gender: Male
Preferred Pronoun(s): He/Him
Occupation: Leader of the Graybeards
Alignment: Lawful NeutralAppearance
Eye Color(s): Blue
Hair Color(s): Bluish Green, appears yellow in some lighting
Height: 20 feet
Weight: 2, 7000 pounds
Body Build: Tanky, chunky
Notable Physical Traits: None
Alternate Forms: Human form (verse dependent)
Faceclaim: None
Voiceclaim: Charles MartinetRelationships
Sibling(s): Alduin
Partner(s): None
Child(ren): None
Friend(s): The Greybeards
Rival(s): The Blades
Enemies: The BladesHobbies: Meditating, observing the races of Tamriel, occasionally reading, occasional flying, “playing” in the snowStrengths: Wise, powerful, knowledgeable, a masterful teacher, kind, resilient, strong, well versed in the Voice and in magicWeaknesses: Speaks cryptically at times, tempted to become a conqueror once more
Born just three seconds after Alduin, Paarthurnax claims it was Alduin’s false claim of godhood that turned him against his older brother. However, Nordic legend states that it was Kyne herself who intervened, and sent Paarthurnax to assist mankind. Either way, Paarthurnax, along with several other Dragons, betrayed their former master and taught mankind to use the Thu'um. Mankind eventually prevailed, and Alduin was banished from Mundus. As with all Dragons, the lust for power was innate and still strong within him and if left unchecked, he would surely revert to his old ways. To overcome this, he retired to the peak of the Throat of the World and lived in seclusion so that he could meditate and focus on the Way of the Voice, a pacifist creed developed by Jurgen Windcaller that preached the Thu'um should only be used for the worship and glory of the gods rather than martial exploits. Jurgen Windcaller also founded the Greybeards, a monastic order dedicated to mastering the Way of the Voice. He built High Hrothgar, located near the peak of the Throat of the World, which served as the monastery where the Greybeards meditated and perfected their Voice. Paarthurnax became the grandmaster of the Greybeards, but continued to live in seclusion at the peak of the mountain.Some time after 1E 420, he would often visit the legendary Dragon Numinex during his imprisonment in Dragonsreach. He recalls that Numinex was so lonely and disturbed by his captivity that he could not remember his own name. The Blades kept a record of any known surviving Dragons from the Dragon War. According to the Atlas of Dragons, Paarthurnax is recorded as one of the only dragons that survived. Given his history and the atrocities he committed during the Dragon War, the Blades are very keen on killing him despite contributing to mankind’s victory over his own kind. However, he truly attributes the decline of the dragon race to the Akaviri, who slaughtered his brothers in the late first era and dwindled their numbers drastically. In 4E 201, Alduin reappeared and the prophesied Last Dragonborn arrived in Skyrim. The Dragonborn was soon summoned to High Hrothgar by the Greybeards, and eventually met with Paarthurnax, who had not trained another in over a hundred years[8] and aided the Dragonborn in defeating Alduin.[4] When confronting Paarthurnax at the Throat of the World, Alduin noted that his brother had weakened in power and offered him the chance to join him once more or perish, but Paarthurnax refused.[8] Paarthurnax then took it upon himself to teach the Way of the Voice to the remaining dragons who had been resurrected by Alduin, so that they too could control their lust for power. However, the Blades discovered Paarthurnax’s whereabouts, and appealed to the Dragonborn to kill Paarthurnax as punishment for his ancient crimes against humanity.
Having lived thousands of years to see the best and the worst of the world, Parthurnaax is a wise and ancient being. Though he spends much of his time alone at the Throat of the World and despite his fearsome appearance, Parthurnaax is a warm and welcoming spirit to those brave enough to seek him out, and he proves himself to be a gentle giant. A natural teacher, he takes to protecting humans by teaching them how to protect themselves. Though his dragon blood gnaws at him to become a conqueror, Parthurnaax exercises a legendary level of restraint, able to control his urges and instead channel them into a sort of admiration for how the races of Tamriel continue to grow and expand with the many years that go by. His mercy and kindness is tempered only by the loneliness he feels at being the last of his kind- or so he believes.
Headcanons
Verses
- Paarthurnax is rarely approached. Sparing the Greybeards, almost no one knows of Parthurnax’s existence. Though rumors of him may exist.
- Son of Akatosh Verse - Parthurnaax has mastered the art of spellcasting, creating his own magic with which to use upon this world and gift through his teaching, and has created a humanoid form he can take on to walk among the other races of Tamriel undetected, Mostly.
General
Info
Full Name: Alyson Ronan
Nickname(s): Aly, Little Moose, Goblin
Species: Human
Ethnicity: Native Alaskan
Age: 27
Birthday: June 2nd
Spoken Languages: English
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Bisexual
Occupation: Writer
Alignment: Lawful GoodAppearance
Eye Color(s): Blue
Hair Color(s): Brown
Height: 5’7”
Weight: 160 pounds
Body Build:
Notable Physical Traits: Average
Alternate Forms: None
Faceclaim: None
Voiceclaim: Erica LindbeckHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder, Survivor’s guilt
Physical Disease(s): None
Cause(s): Death of her mother
Date of Diagnosis: Shortly after the incident with Mary-Ann
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Mary-Ann Ronan, Tom Vecchi
Sibling(s): Tyler Ronan
Partner(s): Bobby (ex boyfriend)
Child(ren): None
Friend(s): Michael Abila
Rival(s): None
Enemies: NoneHobbies: Writing, DIY projects, crafts, astronomy, music, art, scrapbooking, woodworking, shopping, fishing, camping, swimming, ferry rides, animalsStrengths: Smart, creative, compassionate, humble, caring, mediator, rational, works well collaboratively, cleverWeaknesses: Hides her emotions, prone to breakdowns when stressed, incredibly anxious about conflict, somewhat socially awkward at times
Backstory
Content warning for mentions of death.
Alyson grew up in Delos Crossing in rural Alaska, in the company of her twin brother Tyler. As children, Tyler and Alyson realized that they had a connection called ”the Bond” which allowed them to share thoughts and feel each other‘s feelings. The two were incredibly close, rarely going anywhere without each other. At some point in their childhood, Alyson and Tyler created a board game similar to chutes and ladders named Luge and Tramway, although the game supposedly makes no sense and runs on pure imagination. Alyson also created the Book of Goblins.As children Tyler asked Alyson to refer to him as Ollie rather than as his birth name. Alyson seems to have accepted this change without any problems. On March 1, 2005, Tyler asked Alyson to cut his hair short. Alyson did so, and told Tyler that although it looked good she probably just gave him an awful haircut. Tyler told Alyson that he felt more like her brother than her sister, and Alyson told him that she would look out for him no matter what and that they would always be together no matter what. Tyler told Alyson that he was going to show Mary-Ann his haircut. Alyson seemed cautious about the idea, reminding Tyler that Mary-Ann had been withdrawn and easily upset lately, an issue that was often prevalent in their childhood. Tyler went to see Mary-Ann anyways. Moments after Tyler left Alyson heard him screaming for her through the bond. She left the house to find Mary-Ann pointing a gun at her brother. Alyson stabbed Mary-Ann in defense of her sibling and collapsed on the dock as Mary-Ann’s body fell into the lake.A traumatized Alyson repeated the words “I killed my mother” over and over as Tyler rushed to her. Tyler replied that no, he had killed Mary-Ann, and that’s what they would tell the police when they were questioned. The twins were brought in to the police. Alyson told Tyler that she didn’t want to lie, that she wanted to confess to killing Mary-Ann, but was convinced to keep quiet. After their confessions and a trial, Alyson and Tyler were split up— Tyler was labelled as an at-risk youth and went to live at Fireweed, while Alyson seems to have lived with her legal guardian Eddy Brown. Before the events of Tell Me Why, Alyson got a job at Veni Vidi Vecchi General Store. She also went to a sketchy online college for accounting for a short amount of time, but realized that the online college probably stole her credit card information and dropped it after some time. All throughout this, she remained in contact with her brother via letters and emails.
Personality
Alyson can be a bit reserved, and likes to plan things out in notebooks. She can be awkward around new people or old friends but reveals a more snarky and sarcastic side at times. She jokes around when she can but generally approaches things with a very level-headed and serious attitude, preferring to try and be rational as opposed to emotional. However, Aly does have an intense emotional side that tends to come out explosively when she’s very stressed as a result of never having actually coped with or faced her past trauma and grief. As a result, her emotions tend to flow like a dam: either open or closed with little to no control.. In general, Aly seems to be caring and compassionate towards those she loves though. She tries to avoid conflict and foster smooth transitions and relationships. She genuinely wants the people she cares about to get along.As stated previously, Alyson was deeply traumatized by the death of her mother— specifically the fact that she stabbed Mary-Ann after watching her attempt to murder Tyler, and the fact that Tyler took the blame for it. She apologizes to Tyler over inconsequential things, and would rather sell their childhood home as fast as humanly possible than spend more time there. She’s done very little to face and deal with her past to the point where her memories of it are often skewed where their mother is concerned. When comparing her memories to Tyler’s, they tend to be very different. Alyson feels a sense of guilt for letting her brother take the fall and consistently feels the need to overcompensate him for that fact despite his reassurances. She’s come to be incredibly aversive to conflict and has little understanding or sense of control over her emotions, preferring to appear calm and rational versus risking breaking down. She also tries to run away from sources of distress or problems, hence her desire to try and sell the home quickly and wanting to seemingly forget about everything that happened there.Instead, she has turned to her hobbies to act as some sort of distraction. Alyson has a passion for DIY projects and crafts. She also loves astronomy and though she’s at a crossroads in her life as far as what she wants to actually do, she’s decided that she wants to become a writer, starting with adapting her childhood Book of Goblins into a children’s series of books.
Headcanons
- Alyson doesn’t like talking about her mother or her childhood with her mother all that much.- Alyson loves her brother more than anything in the world.- Following the events of TMW, Alyson develops a strong distrust of the police.
Verses
MAIN - Tell Me Why - During game
General
Info
Full Name: Alan Jay Hill
Nickname(s): Jay, Dr. Hill, Mr. Life
Species: Unknown
Ethnicity: Swedish
Age: Appears to be in his fifties
Birthday: N/A, but celebrates it on March 21st
Spoken Languages: Knows all languages, predominantly speaks English and Swedish
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Psychiatrist
Alignment: Lawful GoodAppearance
Eye Color(s): Greenish-Blue
Hair Color(s): Gray
Height: 6’3”
Weight: 201 pounds
Body Build: Broad, solid
Notable Physical Traits: Bright eyes, deep smile lines, mole under his right eye
Alternate Forms: None
Faceclaim: Peter Stormare
Voiceclaim: Peter StormareHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): None
Sibling(s): None
Partner(s): The Curator
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Tending to his plants, reading, cooking and making tea, collecting stamps, playing guitar now and then, dancing, going on walks through the park, shopping, organizing his possessionsStrengths: : Calm, level-headed, intelligent, kind and caring, incredibly empathetic, good-natured and friendly, outgoing, works well collaboratively, excellent mediator, very patientWeaknesses: Temper can be explosive, often grows melancholy over death, worries a lot, tends to interfere with people’s lives at time
Personality
Doctor Alan Hill is most commonly seen by those suffering from delusions or hallucinations, appearing to them as a type of guiding figure. Good-natured and reasonable, he often does his best to work with those that see him in order to guide them down the path to making correct choices that will benefit them in their recovery. Most commonly, this manifests as his chosen people seeing themselves in therapy sessions where he is their psychiatrist trying to help them. Outside of instances where people view him in their psychotic episodes, Hill does have a physical form that he takes on. Just as in the delusions, he is a licensed and professional psychiatrist that does his best to help people with their issues and encourages them to do what is best for themselves and others around them through their choices. He’s dedicated to what he does and is a truly philanthropic individual. Outside of his work, Hill enjoys tending to a garden that he’s planted and likes going for long walks (specifically when he gets to see people’s dogs and pet them). He has a deep appreciation for nature and life in general, but then again, he is the embodiment of life itself and seeks to preserve it and appreciate it as much as he can.Despite not necessarily needing it, as he is not a human and more of a primordial entity embodying an intangible concept, Hill does enjoy indulging in many human pastimes and activities. Paperwork aside, he enjoys a relatively carefree life and prefers to live in moderate yet comfortable luxury. He is kind, charitable, dedicated, determined, ridiculously stubborn at times, and while he has a long fuse, his temper is explosive once he’s reached his limit. He tries to be honest (if a bit blunt at times) but also attempts to be loyal, and tries to take the feelings of others into account- but finding a balance between these two virtues is not one of his strong points. And while Alan is generally very playful and friendly, demonstrating a willingness to give anyone a chance, he has no patience for people who refuse to listen to reason, act hypocritically or spitefully, or who act overly entitled.
Headcanons
- Alan and the Curator are a couple and he’s not one to take advances towards him well.- Though Alan has a great amount of patience, once it’s gone, it’s gone, and his temper can sometimes be explosive.- Alan tends to worry a lot and is the much empathetic of the two.- Though he possesses a physical form. Alan is not a human. He is the embodiment of the concept of life itself.- As much as Alan loves animals (with a particular fondness for deer, doves, equines, tarantulas, rats/mice, and dogs), they don’t keep pets around. Their jobs keep them rather busy and when they’re not working they prefer to spend the time together, enjoying each other’s company completely undistracted. If he could, he would get himself a dog or two, maybe a horse. The Curator does not share in Alan’s unending adoration for animals, but he does admire creatures that are often associated with his purpose. Crows, ravens, wolves, goats, snakes, bats, and oddly enough, Aye-Ayes. He’s also very keen on owls. He does admire cats from time to time, but he’s none too interested in owning a pet. He worries that he might hold some influence in its departure and wouldn’t want to see Alan so distraught over it all.
Verses
- Before Dawn - Taking place before the events of Until Dawn, this verse mostly focuses on Alan and his routine visits with Josh, though other characters are free to come and visit him as well, as he is a general psychiatrist.- Until Dawn - Taking place during the events of Until Dawn, the focus is on Alan and his foggy attempts to commune with the teenagers as they attempt to navigate their horrifying night. He seeks to guide them in the right direction without interfering too much.
- After Dawn - Taking place following the events of Until Dawn, Alan’s office is open to any of the survivor’s seeking counseling after the traumatic events of that night. Much like the Before Dawn verse, it focuses on Alan doing his job as a psychiatrist.
General
Info
Full Name: None given, goes by The Curator
Nickname(s): Death, a Bad Omen, Mr. Death, Beauregard (pseudonym), Sweet Darkness (Alan)
Species: Unknown
Ethnicity: British
Age: Appears to be in his mid-fifties
Birthday: N/A, but celebrates it on September 22nd
Spoken Languages: Knows all languages but primarily speaks English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Bookkeeper
Alignment: True NeutralAppearance
Eye Color(s): Light Blue
Hair Color(s): : Light Brown (greying)
Height: 5’10”
Weight: 183 pounds
Body Build: Strong, elegant
Notable Physical Traits: Bright eyes, well-groomed
Alternate Forms: None
Faceclaim: None
Voiceclaim: Pip TorrensHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): None
Sibling(s): None
Partner(s): Alan Hill
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Reading, writing, watching movies, admiring the sky, collecting candles, going for walks through the park, occasionally playing piano, sitting by his fireplace, dancing on occasion, traveling the world to see the sights, painting on occasionStrengths: Intelligent, crafty, sly, patient, wise, refined, physically rather strong, calm, chillingly enigmatic, excellent as misguidance and misdirection, rational and practical in every sense of the wordWeaknesses: Tends to get a bit over excited about certain points of interest to him, often seems cold and uncaring or distant, may come off as cruel or vindictive at times, very vague and cryptic with his speech
Personality
Similar to Hill, The Curator is not so much a person as he is a manifestation of an intangible primordial concept bearing a tangible form. Sometimes at least. Many have claimed to see the Curator standing nearby in his signature hat and trench coat when experiencing a near-death experience. Many who have been pronounced clinically dead only to return have claimed to have held conversations with him. Hearing him knock three times or seeing him or his shadow is considered an omen of death, and indeed such a statement would be accurate. The Curator is the physical embodiment of death, appearing when a soul might be ready to leave the world. However, contrary to popular belief, his presence does not guarantee someone’s death.Despite being Hill’s natural opposite, The Curator does not completely contrast him. The Curator is far more neutral, not really working to preserve or end lives- he prefers not to intervene directly- but he does have a preference for death seeing as it is his entire purpose and being. Recording the lives of all who have lived and storing them in his infinite library of knowledge is his purpose. He’s not particularly pessimistic, but he certainly doesn’t hold Hill’s optimism either. He is more of a realist in his perspective with a tendency to be cryptic and somewhat cynical at times. Overall, he is calm, sophisticated, and only rarely outwardly displays a demeanor that deviates from his standard apathy. For the most part, he keeps to himself in his repository, spending his hours writing and keeping records of the lives that have been lived.When he’s not serving as the sole recorder of time, The Curator enjoys spending his hours reading books. He has a particular fondness for Shakespeare and Chaucer. He, like Alan, enjoys going out on regular walks with a strong preference for nightly strolls. He has an affinity for crows, bats, and ravens, though he is not nearly as attached to animals as his partner. Simply walking around and taking in the sights is more satisfying to him, and he enjoys traveling and exploring the world as it constantly changes around him. Despite his sometimes almost manipulatively cryptic nature and facade of coldness, The Curator is dedicated to his work and to his partner. He’s strong-willed, patient, wise, rational, and kind to some extent. He has no trouble keeping a level-head in situations of stress though it does sometimes reveal he has a wicked sense of humor. He is somewhat difficult to disappoint on account of his natural calmness and confidence, though this does come across as arrogance without his meaning to at times. Especially when he is so casually willing to show how comfortable he is with living a more lavish type of lifestyle.
Headcanons
- The Curator is romantically involved with Alan and does not take kindly to other advances.- The Curator, though he possesses a human form, is not human. He is the embodiment of death.- The Curator has a name, but not once has he uttered it to anyone. Not even Alan, even after all their years of being together. Though he says that he has one and often teases him about it, he’s kept it a secret and accumulated many nicknames to compensate for it over the years with his most common being Mister Death, or just simply Death. It’s not uncommon for Alan to approach him with name suggestions in an attempt to figure it out. So far, none of his guesses have been correct. So instead, he addresses the Curator by pet names like honey, darling, and his personal favorite, Sweet Darkness.
Verses
MAIN - The Dark Pictures Anthology
NOTE: All Undertale and Deltarune muses are Selective.
General
Info
Full Name: Bon
Nickname(s): Jack Walten
Gender: Male
Preferred Pronoun(s): He/Him
Occupation: Robotic Entertainer
Alignment: True NeutralAppearance
Eye Color(s): Green
Hair Color(s): Blue, White
Height: 7’9”
Weight: 600 pounds
Body Build: Chunky
Notable Physical Traits:
Alternate Forms: Uncanny mouth, bowtie, button
Faceclaim: None
Voiceclaim: NoneRelationships
Partner(s): Sha Rosemary Walten
Child(ren): None Sophie Walten
Friend(s): None
Enemies: None Felix KrankenStrengths: Strong, surprisingly quick, surprisingly sneaky, menacing, incredibly intimidating, seemingly aware of things around him, literally a walking tankWeaknesses: Uncontrollably violent, deceptive, still only a robot
Backstory
Content warning for alcohol mention, drunk driving, child death, death, murder, starvation, torture, and possession.
General: Originally designed and created by Bunny Smiles Inc. founder Felix Kranken and Jack Walten, Bon was the titular character of the Bon’s Burgers restaurant. He was the leader of the Showstoppers, a cast of animatronics made to entertain clients and attendees by singing, telling jokes, and interacting with customers. Bon was remarkably advanced considering the era, able to move around all limbs, walk, move his eyes and mouth independently, and drew in much attention to the restaurant for the roughly four weeks it was open. Bon was eventually retired and placed in the storage bunker after a series of incidents that occurred in the restaurant leading to its shutdown. A project was eventually started to try and relocate and reprogram him after much success with him in programs and merchandise form. However, several more incidents with assigned staff led to the project being shut down and labeled a failure. Yet Bon still seems to be active in some sense.Specifics: Several days before the opening of the restaurant, Jack Walten asked his business partner Felix Kranken to pick up his children from school and bring them home. Unfortunately, Felix, a chronic alcoholic, attempted to drive them home while inebriated. The result was a crash that led to Walten’s two youngest kids being killed. Scared, Felix buried their bodies in the woods near the crash site and seemingly vanished for a short while. Shortly after, Jack went missing as well. It’s unclear what exactly happened to him, but he was presumably “murdered” and placed inside Bon somehow at some point. Since that initial incident, Bon became unstable. He was not functioning properly and his initial creator, Susan Woodings, took him backstage after a party in an attempt to correct what hse believed was an error in Bon’s programming. Bon ended up injuring her to a degree where she became paralyzed. After she passed away from starvation, he stuffed her corpse into the Banny animatronic.Just a month later, Jack’s wife Rosemary would be lured into the backroom by (supposedly) Sophie after she claimed to know where Jack was. Rosemary had started to come looking for him at the restaurant nearly every day for weeks, hoping Jack would reappear. Desperate, she followed her daughter into the back room where she found Bon. Bon spoke to her, claiming she was broken, he would fix her, and she would be beautiful. He proceeded to dismember Rosemary and stuff her into the Sha the Sheep animatronic. She remained alive in the suit for a long while before inevitably dying from blood loss. Following this event, the site was closed down and the animatronics would be moved to the bunker. During this time, the Relocate Project was initiated following the success of the characters via merch sales and TV programs and movies. The hope was to restart the restaurant after repairing the animatronics and restoring them. In the four years of attempts, three more people would go missing: a man by the name of Brian who was mutilated at the hands of Bon after supposedly being mistaken for Sophie Walten. While it is unclear if Brian survived, he did end up being declared missing. Following him, another technician by the name of Charles ended up being killed and stuffed into the Boozoo animatronic under unknown circumstances. One of the final teams sent in consisted of three individuals, including a woman named Ashley. After sneaking off from the rest of the group one evening, Ashley decided to roam the large facility and eventually came across the locked room where the animatronics were originally stored. She ended up finding clues to the fate of the four victims so far before being injured and paralyzed by Bon. She screamed for days but in the massive facility, no one heard her. Her team thought she left early and ended up leaving her to die without realizing. After dying, Ashley’s corpse was stuffed into the Billy the Clown animatronic.Bon supposedly remains in the bunker, but has expressed both an ability and a willingness to leave the place.
Personality
Bon’s natural personality is that of a typical protagonist character; acting sarcastic, plucky and confident. He’s described as being very proud and egotistical by default. While he seems to have an odd dislike for Banny, he is very close and gentle towards Sha. The two are portrayed as love interests in the franchise.Bon’s actual personality in the real world is more complicated: after Jack Walten’s disappearance and possible death, in which his remains might be possessing Bon, he is extremely violent, murderous and thinks that stuffing people’s remains inside the animatronics will “make them beautiful”. This possibly comes from Felix Kranken programming Bon with a very “simple” command; dismember anyone who is related to Ed, Molly and Jack Walten that might know that Felix was behind the murder of Ed and Molly. Additionally, this may have also included targeting anyone who may be close to discovering any information about the incident or the fates of those involved.However, stuffing other’s remains into animatronics was not Bon’s original intended function. His intention was to perform and entertain. It’s truly unclear where or why he began deviating from his original purpose.
Headcanons
- Bon often appears broken down and unassuming at first encounter. He remains dormant until triggered.
Verses
MAIN - The Walten Files
General
Info
Full Name: Jenny Letterson
Nickname(s): Jenny
Species: Human
Ethnicity: Irish-American
Age: 26
Birthday: January 20th
Spoken Languages: English
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Lesbian
Occupation: College student
Alignment: Neutral GoodAppearance
Eye Color(s): Brown
Hair Color(s): Red
Height: 5’6”
Weight: 130 pounds
Body Build: Average
Notable Physical Traits: Freckles, very curly hair
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Unknown father, unknown mother
Sibling(s): None
Partner(s): Sophie Walten (girlfriend)
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Smoking weed/cigarettes, reading, studying, video games, movies (horror especially), skateboarding, rollerblading, comic books, sketching/painting, listening to music, true crimeStrengths: Determined, confident, somewhat intimidating, intelligent, compassionate, kind, flexible, knowledgeable, outgoing, social, supportive, movie buff, comic book nerd, game enthusiast, strong sense of intuitionWeaknesses: Easily picked on, closeted, has a social battery, stubborn, proud, daring to a fault, no regard for personal injury
Backstory
Content warning for mentions of smoking and marijuana.
Brought up with the average childhood one could expect from the 50s and 60s, Jenny was a bright kid who grew up during the post-world war II era with parents who were both strictly religious and strictly structured from the military. While at first she subscribed to her parents beliefs, she eventually developed a rebellious streak in her early teens and came to loathe all the rules her family laid down for her. She was expected to be perfect while Jenny wanted to be free to enjoy her life in the same ways a lot of her peers got to. She eventually got her big break when she left home at around 17 to join the Hippie Movement. Around that time she came out as a lesbian and came to embrace he identity in secret. A few years down the line, Jenny ended up finding decent part-time work and began putting herself through college. She had no real direction as to where she wanted to go so she figured she’d start going for a basic Associate’s degree and take it from there while she continued working.College came to be the most formative experience of Jenny’s life. Engaging with other students, she began to see new perspectives of the world and see new media she didn’t get to see before. She fell in love with early age video games, especially arcade games, and would regularly spend her weekends at the local arcade. When she wasn’t there, she was at home trying the newest consoles are attending her newest and arguably favorite hobby, horror movies. Jenny was absolutely enthralled by the likes of classic horror films The Exorcist, Halloween, The Shining, Night of the Living Dead, Texas Chainsaw Massacre, The Nightmare on Elm Street, and more. This in turn, led to her fascination with true crime and later on, comic books, which she began collecting. It was also in college that she met her current girlfriend, Sophie Walten.She’s still unsure of what she wants to do with ehr life or where she wants to go, but she’s having fun as it is and she knows that wherever she goes, she hopes Sophie will come with her.
Personality
Jenny is an outgoing and outspoken girl. She’s incredibly knowledgeable and confident in her understanding of things from both an overall perspective and a more nuanced one. She holds very strong opinions and isn’t afraid to face confrontation head on. While this is greatin her class debates, this does cause her to sometimes come off as brash or headstrong in some circumstances. She’s not afraid to speak her mind and if someone tells her to sit down, she’ll gladly use them as a stepping stone to stand taller out of spite. She’s very much one for action within reason despite the assumptions, and she won’t blindly rush into danger. Her sense of intuition is spot on and if something gives her an off vibe, she’ll make sure to let everyone know and avoid it. Jenny also has a good sense of humor. She jokes around a lot, is very playful, and enjoys brightening the lives of others with her upbeat disposition.Jenny’s outgoingness is not limited to just telling people her mind though. She’s as good of a listener as she is a speaker. She’s very kind, compassionate, and supportive. She likes to comfort people and help talk them through their issues and guide them to solutions. She’s a solid shoulder to lean on and she believes in helping someone in need. She believes in speaking up when something is wrong and is equal parts a defender and an attacker.While Jenny is very sociable, a lot of her time is mostly spent by herself. She’s developed something of a lone wolf nature thanks to her studies. A lot of her time is occupied either working or studying for tests and exams. She mostly keeps to herself beyond that for game time and movie nights, but she does entertain arcade visit and smokes outside the local corner store when she can.
Headcanons
- Jenny still very much associates herself with the hippie identity to some degree.- Jenny still smokes weed and cigarettes from time to time.
Verses
MAIN - The Dark Pictures Anthology
General
Info
Full Name: Boris
Nickname(s): Little Bastard
Species: Demon
Gender: Male
Preferred Pronoun(s): He/Him
Occupation: Being a giant pain in the ass for Wilson
Alignment: Neutral EvilAppearance
Eye Color(s): Black
Hair Color(s): Brown, Light brown
Height: 25 inches
Weight: 38 pounds
Body Build: Soft, round, cuddly
Notable Physical Traits: Hard wrinkles around eyes, sharp claws, sharp teeth
Alternate Forms: More disheveled demon form
Faceclaim: None
Voiceclaim: Paul Reubens
Relationships
Partner(s): None
Friend(s): None
Rival(s): Wilson
Enemies: WilsonHobbies: Stitching things up, sewing and knitting, restoring old things, sharpening his claws, grooming himself, making messes of Wilson’s possessions, causing physical or emotional harm to Wilson, climbing thing, watching tv, chasing brightly lit thing, occasionally doodling, spending time with Lucy, being played with gently like a toy should be, being snuggled and cuddled, eatingStrengths: Physically very strong, cunning, clever, agile, quick, innovative, good with his claws and teeth, great at dealing with fabrics, incredibly persuasive when he needs to be, creative and very generativeWeaknesses: Wicked and cruel, incredibly sadistic, violent, manic, enjoys causing harm to others (specifically Wilson), incredibly deceptive, vindictive and manipulative, needy, demanding, becomes incredibly distraught when he’s separated from Wilson for extended amount of timeSupernatural Abilities
- Aside from being able to communicate with humans and animals, Boris has the ability to unsheathe razor-sharp claws capable of easily ripping apart human flesh. While it is completely within his control to withdraw them, he often keeps them out solely for the purpose of remaining dexterous.- Boris is incredibly strong and is capable of breaking through walls with ease and throwing people around using some supernatural strength he possesses. While he hasn’t been observed doing it, Boris is also more than capable of moving and lifting objects much heavier than he is and can stand being bashed and thrown around for a fair amount of time before succumbing and disappearing to recuperate.- When he wants to be, Boris is extremely fast and agile, capable of scaling walls and crawling along ceilings with ease so he can drop down into people’s (namely Wilson’s) faces. He can jump up a frightening distance for his height, and when a quick getaway is required, Boris can dissipate himself into shrouds of darkness to patch himself up.- Like Wilson, Boris can sustain injuries. He is capable of bleeding, though it’s more common for him to pour out stuffing rather than actual gore. Most of his wounds can be healed like any Teddy Bear’s can; stuffing, a needle, thread, and a bit of care. Boris prefers to do his patch jobs himself, and though it is unnecessary, he does like putting bandages over some of his stitches. It may take a while, but most “injuries” he treats tend to fade with time.
- Boris’s most notable feature is his ability to interact with paintings. He can seemingly jump into them from the tangible world and vice versa. When in paintings, he’s able to interact with objects drawn within them, and can even bring out some of the objects he interacts with. This often proves more difficult than it is worth in his mind though.- Like most creatures of the darkness, Boris has total immunity to any dark forces around him. He already has heightened senses of hearing and smell and has no issues seeing in the dark, but lingering in shadows appears to enhance these abilities even further at times.
Personality
Snarky, smug, and dangerously deceptive, Boris feels his sole reason for existing is to make life a living hell for Wilson. He lingers in the man’s shadow and follows him wherever he goes. Though he’s well aware of how easily he is able to kill Wilson, he refrains from doing so because he takes more joy in simply tormenting him. This can range from doing things as mundane as clinging onto his back without him realizing and leaving claw marks around Wilson’s house, to as prominent as jumping up in Wilson’s face and threatening to harm others in his vicinity to get his attention. At times, only Wilson can hear him, but he can make himself visible and audible to whomever he chooses. Boris acknowledges that he is connected to Wilson and always tries to find him and be near him, no matter how far apart they are or how long they’ve been separated. He’s incredibly manipulative and uses his faux charm as a stuffed animal to get people (namely children) to pick him up and move him to places where it is more convenient for him to get back to Wilson himself. He’s stubbornly proud, incredibly witty, and his dark sense of humor make him obnoxious to deal with, especially for Wilson.
Headcanons
- Boris is far from friendly. Though he may occasionally display passiveness towards others, he quickly becomes hostile if he is mistreated- Boris has a soft spot for kids and enjoys being cuddled and snuggled gently. If he’s mistreated, he’s prone to lash out.- Boris often pretends to be a lifeless stuffed animal to deceive people into moving him around, usually when he’s been separated from Wilson.- Whether it’s because he is linked to Wilson or because he simply spends so much time around him, Boris has picked up certain habits that Wilson has. For example, if Wilson is reading the newspaper, Boris will read the newspaper. If Wilson is sitting in a room listening to the radio/watching tv, expect Boris to be in the same room. If Wilson is working on puzzles, Boris is likely hanging off of his back watching him (and maybe even trying to help). If Wilson is in the kitchen cooking for himself, Boris tends to sit on the countertop kicking his little legs and watching (and occasionally fucking with the food or helping prepare it, depending on what kind of mood he’s in).- By technicality, Boris doesn’t need to eat. But he can, and he does, and is often a nuisance about it. He likes to steal snacks from Wilson, will often mess with the meals being prepared whenever Wilson is trying to cook, and will pick off of Wilson’s plate if it’s left unattended. Sometimes, he won’t even try to be subtle about it— he’ll jump up into Wilson’s face and snatch the food off of his plate/out of his mouth. Wilson has learned to appease him by making him a plate of his own from time to time. He shares a lot of Wilson’s favorites, including orange juice, grilled cheese sandwiches, strawberries, milk, and cookies.- Sweets are something Boris is a particular fan of. Ice cream is at the top of his list, cookies and cotton candy being a close second and thirds. Sometimes he’ll be up at 2 or 3 AM making himself a bowl of ice cream with chocolate sauce and cookie bits sprinkled on it. Wilson himself has a bit of a sweet tooth, but it’s nothing compared to how much Boris enjoys sugar.- Boris has a habit of sticking his claws in his mouth or licking them excessively after he eats. He has no fingers so the claws double as both weapons and a means of staying dexterous. They’re still very sharp though, so whatever he’s grabbing tends to get caught on the edges. He’ll spend a while licking things off of his claws until they’re completely clean, and that often means he’ll put his paws in his mouth and just start sucking on his claws until they’re completely clean. He’s careful never to cut his mouth but it still looks ridiculous. Similarly, Wilson has a tendency to chew on his nails. He never bites them and only very rarely breaks them, but he has a habit of chewing on his nails when he’s very very nervous. However, he also does it because, like Boris, he sometimes gets food on or under them and he nibbles on them to get the food out. He’s less about napkins and more into sucking the leftovers off his fingers then wiping.- At times, Boris can only be compared to a child. As intelligent and manipulative and dangerous and vindictive as he is, Boris displays attributes at times that one can only describe as being childish. He is easily motivated to act based on the idea of reward. He often enjoys being gently held and treated like a toy and is amicable with children given that they respect him. Boris has the habit of grabbing people’s legs, climbing onto their backs, and peeking over their shoulders in a way that is cute and displays a sense of childlike curiosity. Case in point, when he’s not being a microbastard, Boris is tolerable and can be regarded as being akin to a small child. You can talk to him (not like a child, but as an adult), ask him to do things (which are more likely to get done if you offer him some sort of treat), you can hold him/his paw and guide him around, etc. The only issue is, if you’re going to regard him as a small child, don’t be open about it towards him. He tends to get offended when he’s compared to a toddler and he may get aggressive/throw a tantrum.- Unlike his person, Boris has a distinct dislike for water. If he’s wet, his fabric essentially soaks up and holds water for long periods of time, making him heavier and slowing him down. It is not only difficult but painful to him to try and wring it out of his limbs, and sitting in the sun isn’t an option. If he tries to sun-dry, his fabric will temporarily shrink— so much so that it will burst his seams which can lead to detached limbs or gaping “wounds” where his stuffing will pour from (or he’ll bleed) and he will start freaking out. (The shrinking does revert over time with normal stretching, but it still hurts). Being that he is a teddy bear and that he moves around often, he often picks up everything he’s around (dust, dirt, pollen, lint, etc). Smells also get trapped in his fabric, which means that naturally, if he gets wet, he’ll also be incredibly smelly and he does not like that. Despite his spite, Boris needs to be cleaned. And he and Wilson are both aware of this. Boris tries to put it off as much as possible because Wilson’s way of cleaning him is to throw him in the washer with soap and let him ride the 90 mph spin cycle, then toss him in the dryer to tumble around for a bit without shrinking. As one can imagine, Boris is not fond of this treatment at all. He much prefers to be gently wiped down with a soapy wash cloth and rinsed by hand, blow dried, and lint rolled, all of which he usually does by himself (since Wilson sure as hell won’t). On very rare occasion, he will open himself up and try to wash his stuffing/give himself a scent pack of some sort to try and freshen himself up but he always loses his nerve. He can’t stomach the sight of his own stuffing. He also brushes his teeth very often and takes excellent care of his claws.- Being an extension of Wilson, whatever happens to Wilson will happen to Boris. If Wilson is injured, it will carry over to the bear. The only exception to this is when Boris harms Wilson himself. He has immunity from injuries he deals himself, but otherwise, anything that harms Wilson will reflect on him. Hence why in the game, since Wilson has a cut with a bandage over his left eye, Boris also has an open stitch wound with a bandage covering it. It is very rare for the pain to carry over unless it’s extreme. On the other hand, if Boris is harmed, it will not carry over to Wilson. He can be harmed in manners that cause him to bleed or require him to restuff and stitch up open injuries he receives, but said injuries will not carry over to Wilson. Meaning there is absolutely no risk in dealing damage to him, aside from the fact it’ll majorly piss him off and make him want revenge later on. Similarly, Boris can read Wilson’s thoughts at any given time, though this requires a lot of concentration and he usually doesn’t have the patience for it. While he can usually tell how Wilson is feeling and what he’s thinking, Wilson cannot do the same for him, making it that much harder for him to predict Boris’ behavior and protect himself from the little bastard.- Boris has exceptionally good vision. In darkness and low light, he can perceive things at a much greater distance and with much greater clarity than a human can. In extended periods of darkness, this ability seems even further enhanced. The main drawback is that Boris has a sensitivity to light. He can adapt to it over a short amount of time, but sudden exposure will temporarily blind him to the point of daze. Hence, when he moves around brightly lit areas, the lights around him tend to flicker and dull in his presence, a side effect he seems to have on his environment. Another drawback, perhaps more to the people around him than himself is the fact that his eyes tend to glow in the dark. If he’s completely shrouded in it, his eyes are still visible. When a light is shone directly into them at certain angles or under these conditions, his tapetums tend to glow greenish-blue as well.
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Evelyn Marie Wilson
Nickname(s): Evie, Eve
Species: Human ghost
Ethnicity: American
Age: 67 (appears to be in late 30s)
Birthday: May 15th
Spoken Languages: English
Religion: Baptist
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Heterosexual
Occupation: None (formerly a housewife)
Alignment: Lawful GoodAppearance
Eye Color(s):
Hair Color(s):
Height:
Weight:
Body Build:
Notable Physical Traits:
Alternate Forms:
Faceclaim:
Voiceclaim:Relationships
Parent(s): Muriel Windell (mother, deceased), Engel Windell (father, deceased)
Sibling(s): Melanie Wilson
Partner(s): Robert Wilson
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Listening to music, peoplewatching, messing with the small things that are left around Wilson’s house, occasionally messing with the rare guestStrengths: Intangible, intelligent, gentle, kind, creative, helpful, caring, empathetic, incredibly friendly and outgoing, loyal, determined, vigilant, very patientWeaknesses: Tends to let her emotions get the better of her, tends to spook people who catch a glimpse of her, can’t always be around to help, tires easilySupernatural Abilities
- Evelyn is no demon, poltergeist, or restless soul. She is merely a spirit awoken from her eternal slumber by the hospital hauntings as a result of being buried too close to the action. Relative to other types of ghosts, Evelyn is, overall, a pretty weak thing to be haunted by. From the way she sees it, this is in her best interest, as she is not a malevolent spirit and does not wish to cause any strife. However, that doesn’t mean she is completely incapable of doing anything.
- Evelyn’s reach on the physical world is limited. She can’t blow back tables and chairs or cause doors and windows to rattle violently, however she can move small objects around, allowing her to leave little notes or bring things to people when they’re not looking.
- Evelyn’s most effective way of communication (outside of a Ouija board and seance) is through reflective surfaces. She will often turn on faucets, or encourage others to do so, and allow the windows/ mirrors to fog up so she can write messages to people in them. Very rarely, she can reveal herself in the reflections (or in photographs), but it takes a massive amount of effort on her part to do so, so she often remains hidden.
- One of the more common ways Evelyn announces her presence is by warming up the rooms she’s in. This takes no energy for her to do, and she feels it is a good way to comfort people, and the least spookiest way to let others know she is around. Sudden warmth around a person means that she’s with them.
- Despite her minimal range of abilities, Evelyn does have a bit of kick. Her more powerful abilities can only happen in short bursts before she’s forced to retreat and rest her soul for a while, and she reserves it only for dire situations that people (see: her husband) can’t get out of themselves. Under these circumstances, her power can and does match that of a poltergeist’s, where she is able to drag people back, move large objects, create temporary hallucinations, and interact more heavily with the environment.
- On a darker note, when Evelyn does choose the low road in terms of protecting Wilson, her preferred scare tactics on her intended target tend to use a lot of child-related hallucinations, such as bloody child handprints, children giggling, children without eyes, etc.
Backstory
Born to a relatively well-to-do family in New England, Evie was raised a kind and proud young lady. She was motivated to do her best and work hard and she excelled at just that. She was a working woman from an early age, mostly helping her mother around the house wherever she and her sister could, and as she got older, she began to seek places where her career-oriented mind could flourish, her sister Melanie joining her along the way. While she was still young and hopeful, she met a fresh-faced, young Robert. The two immediately hit it off and after a few months, they started dating. Years down the line, the two ended up in a double-engagement, her to Robert and her sister to Robert’s brother. The two spent many years forging a stable life together and attempted to have children several times to no avail. Eventually, Evelyn did become pregnant, but the joy was short-lived as Wilson was drafted to fight in the Great War and sent away from home. Unfortunately, when he returned home, he would have no child and no wife to come home to.Evelyn passed away during childbirth. Despite the circumstances in which she moved on, Evelyn still managed to find some type of peace knowing that eventually, her husband would come to her. Her body was buried in the cemetery right by the hospital and caught in the radius of supernatural activity as it overtook Saint John of the Cross, rousing her weary spirit from its slumber. Upon tracking the source of her awakening and finding Wilson, she chose to linger in the physical realm, watching over him and his new companions as they worked their way through the haunted halls, protecting them from harm. At the end of it all, she chose to stay close by him and his companions as he made his recovery. As tempting as the thought of returning to eternal slumber sounded, she was much more interested in the idea of staying with her husband and acting as a type of guardian angel to him and his new family.
Personality
A stubborn yet somehow gentler version of Wilson, Evelyn is equally as protective of him and his brood as he is. She is generally a very benevolent spirit, and wishes to do no harm to anyone or anything. Her reach over the physical world is limited, but that hasn’t stopped her from trying to be as helpful and supportive as she can be from beyond the grave. Whether it’s knocking something over in the kitchen to remind Wilson the oven is on, or stopping a ladder from shaking and sending him plummeting to his death, Evelyn is devoted to her husband and the idea of sticking around to help him. She yearns to see Wilson recover and live the rest of his life happily, and perhaps even move on from her and meet someone new. She knows it will hurt, but she would do anything for Robert because she loves him. Her empathy applies to a great many she meets. Her presence can often be marked by sudden feelings of warmth and she can be seen and communicated with through reflective surfaces, such as mirrors.While her disposition is generally very mild and calm, Evelyn has her moments where her emotions get the better of her. Namely when she feels there’s a threat being directed towards her husband. In brief instances, she’s been known to rattle windows, wobble towering heavy objects, and bring a sudden chill to those she finds less than amiable. Generally though, she reserves more serious intervention for emergencies only, and she hardly considers using her power against someone she dislikes as an emergency unless they pose some immediate danger to her husband.
Headcanons
- Evelyn is a ghost.- Evelyn is fiercely loyal and devoted to her husband, and those who he is close to.- Evelyn’s spirit was disturbed by the hospital hauntings due to being buried nearby. She’s in no way malicious, but like Boris, she finds it difficult to return to where she came from now that she knows Wilson is still around. So she watches over him as he continues living on without her. She’s not exactly strong enough to send objects flying or cause illusions on the regular- again, she’s not an angry poltergeist, and she can’t always be around. But she can move small things around now and then and warm up a room by entering it for brief periods of time. Her spirit can be stronger but only in bursts, which she reserves exclusively for protecting him when the situation calls for it.- Evelyn can appear in people’s dreams. It requires relatively little effort on her part and it’s about the only time she can verbally communicate with people and actually talk to them. How vividly she is seen in the dream depends on how attached to person she is and if they’ve previously made contact with her before (Ouija boards, foggy mirror messages, warmth bursts, etc). Despite the temptation of it, she always refrains from entering Wilson’s dreams because she knows it wouldn’t impede his progress in recovering from her death.
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Lucy Elaine Holmes
Nickname(s): None
Species: Vampire
Ethnicity: American
Age: Around 250 (appears 8)
Birthday: November 1st
Spoken Languages: English
Religion: Unaligned (formerly Puritan)
Gender: Female
Preferred Pronoun(s): She/Her
Occupation: None
Alignment: Chaotic NeutralAppearance
Eye Color(s): Blue (can turn pitch black and glow)
Hair Color(s): Blonde
Height: 4’2.5”
Weight: 57 pounds
Body Build: Dainty, delicate, small
Notable Physical Traits: Suspiciously large canines
Alternate Forms: None
Faceclaim: None
Voiceclaim: Bailey GambertoglioHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None (unless inflicted vampirism counts)
Cause(s): Bite from a vampire
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Maxwell Holmes (father, deceased), Victoria Holmes (mother, deceased)
Sibling(s): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Sewing, peoplewatching, doing laundry, sweeping and raking, window-shopping, flying around when the weather is nice, chasing small rodent, looking through newspapers and magazines, tending to baby dolls, doodling now and thenStrengths: Supernaturally strong and fast, dangerously intelligent, clever, innovative, swift, motivated, determined, deceptively charming, can out-endure most humans in terms of conditions like hunger or exhaustionWeaknesses: Crosses, holy water, mountain ashes, moving water, garlic, wooden stakes, can come off as too enigmatic or suspicious, impatient, impulsive at times, rose over her coffin, tends to be paranoid, difficulty controlling her emotionsSupernatural Abilities
- Cursed with the infliction of vampirism at a young age, Lucy has acquired multiple supernatural abilities pertaining to this change, and over the years has learned to master them. Heightened senses of smell, sight, and hearing have combined with practiced acting as a helpless child and allowed Lucy to find prey and escape her hunters with ease without giving herself away.- Lucy has a trick up her sleeve known as vampiric persuasion, the most prominent and powerful of all her abilities. This makes it significantly easier for her to convince people to listen to her and go along with what she wants. Primarily, she uses this charm and pairs it with her childlike appearance to lull people into a false sense of security and let her in before going for the kill.- The full extent of Lucy’s power is held in her alternative vampire form, where she brandishes wings capable of helping her fly, and sharp horns, which she’s learned can act as a universal key to just about any door she hits hard enough. Her nails also thicken and darken to form sharp talons capable of ripping flesh into little more than sodden ribbons in a matter of minutes. The gum line around her fangs and other teeth retracts to allow her to sink them further into flesh than is normally possible.- Though it may be because she is still physically a child, some part of Lucy’s flexibility and agility is supernatural, especially while in the air. She can swiftly dodge attacks that would easily take her out and still find times to strike in the process and retaliate.- Like most vampires, Lucy is biologically immortal, but she is capable of being slain. Garlic and crucifixes repel her. Silver and ash from mountains are also major weaknesses. She finds herself unable to move across flowing water, as it acts like a barrier to her, and holy water is lethal if she’s exposed to it. Though the biggest threat to her she feels are wooden stakes. Sunlight does not seem to have any adverse effects on her, save for weakening her to the point where she cannot use her alternative form, and hurting her eyes.- When Lucy is slain, she dissipates into dust. The wind then carries her back to her coffin in her old home of Salem, where she will reform and emerge once again after a period of time ( as long as a rose is not placed over the top to block her from getting out). She can only be slain permanently if she’s doused with holy water or staked while she’s resting and reforming in her coffin. However, being slain— even temporarily— is not ideal for her, as it means that not only will she have to fly back to wherever she was before, but it means that she could potentially be caught by the vampires that are still hunting her from Salem. Plus, she can still feel the pain.
Backstory
Initially born as an obedient, sweet child in the town of Salem, Massachusetts, Lucy was raised the traditional Puritan way, putting a focus on work and productivity and strictly abstaining from any form of indulgence. Playtime was nonexistent between all of her chores, though she was still relatively happy to spend time with her family, even if it was just because they were praying together or eating together or tending to laundry together. Lucy learned a lot of important skills during these years, such as how to cook, how to sew, how to care for farm crops and animals, and other tasks of ilk. However, things quickly began going south in her life as several people of her town began to die under mysterious circumstances. Rumors began to spread that there were witches inhabiting the forest, tempting children and luring the innocent into their midst so they could suck their blood from holes put in their necks. Lucy tried not to listen to such stories, convincing herself that it must have been some sort of plague and doing her best to ignore the issue. She wanted to maintain her normal, happy little life, even if she was scared.Her relatively normal life would be taken from her at the age of 8 however, as she was stolen away by a cabal of vampires hellbent on defending their existence from the growing suspicions of the local Puritan settlers of Salem, Massachusetts. Recruited against her will alongside her best friend, Abigail Williams, Lucy was converted and gifted the power of vampiric persuasion, threatened with her life if she failed to drive the suspicions away from the vampires. Terrified, Lucy obeyed them and ignited the Salem Witch Trials. Indeed there had never been any witches terrorizing the humble town, only innocents which Lucy condemned to death with her power of persuasion. Till the very end on the trials, she was angry and scared, having been forced to kill both of her parents and a multitude of other innocent people, all to protect a small cabal of vicious vampires. The nightmare had yet to end however, as once their usefulness was spent, Abigail was killed and Lucy was next, but the latter managed to escape by the skin of her teeth, fleeing Salem and throwing the vampires off her trail as she left the colony and headed south. Initially, Lucy felt heartbroken and lost, but aching pain turned to bitter anger. Infuriated at the creatures that had created her now turning against her, and bitter at the people she desperately tried to ask for help from ignoring her, Lucy was forced to run and cower among humans, feeding off people she managed to trick and the small animals she could catch. Her tactics have since changed to posing as a lost child left on someone’s doorstep, waiting to be invited in so that she can drain their blood behind closed doors.Though she’s grown accustomed to her immortality and power, Lucy would give anything to be free from her eight-year-old body that has lived for more than 200 years.
Personality
On the surface, Lucy is a shy, quiet child: the picture of innocence. Underneath however, she harbors a dark, defensive nature. Not against the world but rather, for herself.Lucy acts based on what would best benefit her. She’s vigilant, dangerously intelligent, and manipulative. Those not charmed by her baby face are bound to be enraptured by the enigmatic nature her facade provides. She’s mastered her fragile, helpless little girl act and knows exactly how to appear like a lost little angel. She even knows how to talk and act like a toddler and does so with great confidence. Yet even this is a front to protect the fact that, underneath the unending power and immortality brought on by her vampirism, Lucy lives in a world of fear and isolation. She is constantly looking over her shoulder, paranoid that the cult of vampires will one day find her, leaving her always somewhat defensive. She aches to protect herself by keeping anything she doesn’t understand out and people she doesn’t know always at an arm’s length. The extreme alienation she felt years ago still haunts her, leaving her feeling strange both among vampires and among humans. Even when she is alone and finally feels safe, the dangerous feeling of prolonged isolation only lingers, translating to bitterness and volatile self-centeredness to cope, starting the cycle all over again.Though she always seems calm on the outside, Lucy does have her moments where the emotions within become unbearable. Her brain is still physically that of an eight-year-old’s, and the emotional capacity is not always something that can be helped, though she does try to do so anyway. She’s prone to outbursts that make about as much sense to her as anyone that witnesses such an event, though she tries to keep them to herself where no one can see it happening. It goes without saying that this type of repeated behavior has made Lucy very independent and self-sufficient, something she is only somewhat ashamed to admit.
Headcanons
- Lucy is a vampire.- Lucy is incredibly good at hiding the fact that she’s a vampire. So good in fact that even other vampires have difficulty identifying her. (Canon)- Though Lucy does play along with being a sweet little girl, she can become noticeably defensive without warning at a moment’s notice.- Lucy does not react well to threats. If she feels threatened in anyway, she will defend herself accordingly, and sometimes, that means going for the kill.- Lucy’s teeth continuously grow to stay sharp for when she bites into people. Biting and chewing on things help keep them from getting excessively long. However, the longer she goes without a meal, the longer they grow in preparation for the next bite, until they are virtually unusable due to length. Thankfully, she comes equipped with a way of handling this. If her teeth are damaged (cracked, broken, have cavities, etc), they will simply fall and new ones will grow in to replace the old ones. By manually breaking off her overgrown tusks teeth, Lucy can trigger the release of the old roots and the growth of new teeth to eat again. As one would imagine, this is extremely painful because all of her teeth have nerves (and if she waits too long to replace her teeth, she can develop quicks and nerve growth more towards the point of the tooth).
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Robert Charles Wilson
Nickname(s): Wilson, Rob, Bob, Bobblehead, Bobert (despises it), Bobbie (family only)
Species: Human (verse dependent)
Ethnicity: American
Age: 67
Birthday: November 25
Spoken Languages: English, some French, some German
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (closeted)
Occupation: Retired World War I veteran, Self-employed mechanic
Alignment: Neutral GoodAppearance
Eye Color(s): Brown
Hair Color(s): Greying brown
Height: 5’9”
Weight: 185 pounds
Body Build: Solid, strong, muscly
Notable Physical Traits: Deep-set eyes and hard wrinkles
Alternate Forms: None
Faceclaim: None
Voiceclaim: Peter WellerHealth and Wellness
Phobia(s): Entomophobia (fear of bugs), nyctophobia (fear of the dark), automanophobia (fear of dolls and mannequins)
Mental Disorder(s): Post-Traumatic Stress Disorder (shell shock), obsessive compulsive disorder, dissociative trance disorder, Major depressive disorder
Physical Disease(s): Developing arthritis, a missing heart (verse dependent)
Cause(s): Head trauma during the war, war experiences
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Meredith Wilson (mother, deceased), Turner Wilson (father, deceased)
Sibling(s): William Herman Wilson (brother), Melanie Wilson (sister-in-law)
Partner(s): Evelyn Wilson (former, deceased)
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: Germans, previouslyHobbies: Solving crosswords and puzzles, tinkering with mechanics, working on house projects, reading, writing, working on mechanics, cooking, going hiking through the woods, skipping stones across the lake, visiting his and his brother old tree house, watching movies, listening to music, dancing, occasionally going out for a drink, cloud/stargazing, making start charts, playing piano, wine collectingStrengths: Physically quite strong, brave, courageous, unfazed, intelligent, clever, crafty, innovative, creative, generous to a fault, kind, sympathetic, hardy, enduring, trained in military tactics, protectiveWeaknesses: Incredibly stubborn, refuses to ask for help, has a hot temper, prefers to do things alone and his own way, refuses to be vulnerable, struggles heavily with his own issues, is generally seen in a negative light by his neighbors and society
Backstory
Growing up in suburban household, Robert had a relatively happy childhood. With a father who worked all day away from home, a homemaking mother whose hearing was quickly fading, and a trackstar younger brother, Robert had an obligation early on to be the man of the household. He was taught to be diligent and responsible. Being the older brother, he had to set a good example for William, even when they played. As a result, he had no real scuffles coming out of his childhood, save for the occasional scraped knee or having to wait until his father got home to help him and William out of the tire swing when they got stuck because their mother couldn’t hear them calling for help. While his brother William became a great athlete in school and joined a bunch of sports teams, Robert quietly preferred dedicating himself to his studies, hoping to become an intelligent, powerful man who could live comfortably or the rest of his days after working hard. He excelled academically, being proficient in all of his courses due to the amount of time and the intensity with which he studied. Despite the vast differences in their personalities, Robert was a good older brother he was. He tutored William whenever he needed help and attended all of his games and races, making huge signs for him and cheering him on, through victories and through losses. He and his brother were incredibly close and did everything together. One was never seen without the other.As they got older and eventually left home, Robert and William moved out together and headed to the big city to try and find some work. Robert found himself working freelance alongside Willy to try and make ends meet. Early on, the two went out to a club for a drink and met a pair of sisters. After a bit of chatter, he and one of the girls, Evelyn, hit it off. They continued talking and seeing each other for a few months and eventually, they started dating. It was only a few years down the line that they ended up marrying, and they planned to hold a double wedding with William and Evelyn’s sister, Melanie. As Wilson finally found a stable job as a technician and repair man, the two tried several times to have a child and were finally met with success. Unfortunately, shortly after the good news Wilson found out he was being drafted for the first world war. By this point, the families had moved into a rather spacious big house together. Brokenhearted and not wanting to risk William’s life too, Wilson lied about being the only man in the house and told William to stay home and out of sight until the war was over, and departed home, leaving behind his wife, unborn child, and brother. Luckily for Wilson, he was not completely alone for the journey. His childhood friend Thomas Baker had also been drafted for the war and the two immediately stuck together for the fights ahead. It was during this time in his life that Wilson began to feel his attraction sway towards his best friend, and though he tried to resist it, playing it off as simply projecting his feelings of missing his wife onto another person he was close to, he quickly realized this wasn’t the case. He avoided saying anything or acting on it, but it was incredibly distressing to him. During his time in the service, he was placed on the 42nd Infantry Unit of the US Army and ended up being promoted several times before being discharged on Purple Heart after a particularly bad onslaught. He and Thomas parted ways and Wilson returned home shortly before the war ended.Unfortunately, his home was not as he remembered. Evelyn had passed away and their child didn’t make it. Wilson assumed it had been recent because up until the last week of his service, he received her letters, yet he still missed the funeral. While he was happy to be reunited with his brother, he learned that both of their parents had also passed away. Crushed by this, Wilson decided to move back home into their old family house, having inherited the property, and started up his own business for auto mechanics and repair of appliances. He mostly retreated from people save for his work, becoming incredibly depressed and refusing to let anyone see him in such a state to try and maintain his strong image. Years later, he came out of his reclusion upon learning that his younger brother had developed a coronary disease. Always the one to look out for William, knowing he had a young daughter, Robert admitted himself to the hospital to donate his heart, although things didn’t end up going quite to plan. When one of the doctors implanted him with an artificial heart that caused the hospital to become haunted, Wilson is forced to traverse the halls of the haunted establishment in search of his heart, fending off wicked and vile creatures of the darkness. But he does so willingly– he would do anything for his baby brother.
Personality
A hardened military man, Wilson is best described as serious, gruff, and adaptable. He served in the 42nd Infantry Division of the United States during World War I. His 30 years of military experience leaves him with nerves of steel and a generally good, if a bit overly serious, temperament. He’s patient, analytical, and prefers to think a situation through, improvising easily when necessary. He’s fairly good in social situations and chooses to lead rather than follow. He also knows how to roll with the punches in a given circumstance and is fairly flexible in situations he may be put in. He loves keeping his mind sharp by doing things like solving puzzles, crosswords and word searches being big favorites of his. He’s not incredibly outgoing however, and his way of speaking often holds an abundance of sarcasm and cynicism, with sincere jest and jovial tone held only for those truly close to him and offered only in rare circumstances. He’s often described by others as exceedingly pessimistic and not much fun to be around/Despite his firm hardened exterior, Wilson does have soft spots in his armor. He’s willing to go great lengths for the people he cares about and is good with children. Animals also hold a place in his heart, with the exception of bears, which he loathes. He tends to take the well-being of the many into account, helping wherever he can, and demonstrates a strong sense of loyalty— a mentality he picked up from the military. His fatal flaws are the fact that he has the tendency to get easily frustrated on occasion, leading to him being a bit snappy at times, and the fact that he often has rather underwhelming reactions to things that would usually be quite shocking. His inability to empathize with others at times and his tendency to be defensive often affects how he shows his gratitude and leaves him struggling to open up to others about how he feels. Whether this is a result of his military training or his PTSD has yet to be determined. Wilson also has quite a melancholy disposition. Since the death of his wife after his return home, he’s become rather the isolated type with little interest in making new friends. He’s received his fair share of ridicule for both his reclusive nature and his inability to get hired (hence why he started his own business), and to cope with the overwhelming loneliness and untreated mental illnesses he struggles with, he often works himself to an unhealthy degree. Overall, Wilson feels like a shell of his former self and tends to be incredibly self-critical. His issues and history have molded him into a rather bitter person, but he still finds the time now and then to exchange letters with his brother.
Headcanons
- Wilson doesn’t really acknowledge that he is bisexual and has a history of trying to deny it for his own safety and because of his own insecurities.- Wilson still mourns the loss of his wife and has difficulty letting her go.- If you hear Wilson mumbling about a little bastard, he’s most likely referring to Boris.
Verses
- Beyond the Grave Verse - A verse focused on Robert, Wilson is stirred from his eternal slumber by the dark forces surrounding the artificial heart. By some unfortunate string of fate, Wilson is still tied to it, and disturbing the heart somehow causes Wilson to rise from his grave as a rapidly deteriorating corpse on a mission to find the heart again, as well as some way to allow himself the eternal rest he deserves.- Mobster Verse - In this AU, Wilson returns from the military to find out that his wife’s death was the result of gang violence. Taking a much lower road, he decides to get revenge by joining a rival gang and working his way up to the top, becoming a senior member and using his skills to track down his wife’s murderer. Brought to the hospital after his brother is targeted and beaten as a warning to him and caught in the crossfire of some supernatural happenings, Wilson, now a mob leader, works his way through the nightmarish situation in which he’s now found himself to save his brother and get back to living his gangster life in hopes of one day avenging his dear Evelyn. Unfortunately for him, something decides to follow him home, and it isn’t just his dear wife’s restless spirit.
General
Info
Full Name: Valentine von Blumenthal (goes by Vincent van Helsing)
Nickname(s): Vin, Vinny, Van Helsing, Blum
Species: Human
Ethnicity: German-American
Age: 56
Birthday: March 4th
Spoken Languages: English, German, Runic, Latin, Romanian, French, Italian
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (female presence)
Occupation: Monster hunter, Occult research organization leader
Alignment:Appearance
Eye Color(s): Bluish-grey
Hair Color(s): Dark brown
Height: 5’11”
Weight: 201 pounds
Body Build: Solid, sturdy
Notable Physical Traits: Thick, well-groomed facial hair and sharply focused
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Greta Wendell (mother, deceased), Hanns Blumenthal (father, deceased)
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): Arthur Harcourt
Enemies: Anything of supernatural originHobbies: Reading, writing, traveling, drawing whatever he sees, tending to his plants, tending to his hounds, collecting candles, collecting stamps, listening to music, dancing on very rare occasions, attending fancy parties, gambling now and thenStrengths: Intelligent, powerful, creative, sly, innovative, has a lot of connections, determined, hardy, tough, not easily dissuaded, mentally and physically strong, master of speechcraft, willing to put down any cost to achieve his goals, focused on his workWeaknesses: Gets tunnel vision when it comes to his goals, too willing to sacrifice lives for the sake of his work, stubborn as a bull, prefers to work rather than socialize, has a reputation that isn’t exactly the best
Backstory
Born to a first-generation German immigrant father and a mother native to America, Valentine was born an inquisitive and intelligent youngster. He never shied away from learning about the world around him, a trait inherited from his father, who had a fascination with the supernatural and the occult. Valentine grew up in a house always filled with stories of ghosts, ghouls, and demons, and rather than be scared of them and their stories, he marveled at the tales spun for him. As he grew older, he refused to grow out of this phase and even began to talk to his father about picking up a similar job as him. Under his father’s guidance, he grew to be skilled in the art of tracking monsters and interacting with the occult. Unfortunately, he had yet to reach the level of mastery his father had reached through study and research, and he would never learn how to. Not with guidance of his paternal figure at least.To this day, he does not know what went wrong or what killed his family, but Valentine does know that some being of supernatural power murdered his family while he was away, and that his father died trying to protect the people of their hometown from it. And he was successful. This was this incident that turned his passion to learn about the occult and supernatural into a quest to snuff it out from the world. Studying what little of his father’s notes he could salvage as much as he could, he ventured out on a never-ending journey to do field research, Valentine dedicated a lifetime to charting everything he could about vampires, werewolves, demons, ghouls- anything and everything that could be even remotely labeled as paranormal. His sudden disappearance prompted his escape from the Draft Act, which left him shunned by many for failing to serve his country in favor of “chasing after fairy tales”. This sense of isolation from his peers left Valentine bitter, but even more determined to hunt down the creatures of the darkness without any risk of interruption. He sought to take out all of the building rage within him on the beings he felt were responsible for it all. He went around the world, studying religions and their myths, hunting monsters wherever they lurked and building an empire on their bodies. Now, he still spends plenty of time hunting monsters wherever he hears of them stalking, but his primary source of work comes from investigating haunted areas, testing the validity of ghost stories he comes across, and making note of them in his ever growing library on all things supernatural. Since his humble beginnings, he has built up quite the network of connections and changed his name from Valentine von Blumenthal to Vincent Van Helsing- the only name he goes by anymore. Accompanying his new title is an intelligent, resourceful, dangerously perceptive and deceptive persona with a lot of allies, and a lot more enemies.
Personality
Appearing as a calm, collected man with total control over any given situation, Vin is a powerful, intelligent man and he isn’t afraid to show it. Many remark him as being rather uncanny and enigmatically strange. Some appreciate the way he stands out, others don’t ultimately, he cares not for the opinion of others. Though he’s grown to be quite the charismatic and even deceptive type in social situations, Vin prefers his own company to any others and often prefers to sit back and indulge himself in heavy reading when he’s not putting his exemplary focus into his work. He’s adventurous, open-minded, but set in his ways and his goals. There is little that can be done to change his motives, and at times his processes of doing things may seem cruel or inhumane, but Vin in determined to fulfill his goal of eradicating all supernatural creatures from the world, as he feels it will be safer that way.Outside of his work persona, Vin isn’t that much different. Many would call him unremarkable for his indifferent nature and introverted attitude. He does little aside from tend to plants in his garden, make himself tea, and continue to read. His intense thirst for knowledge is offset by nothing. Though at times, Vin is displayed standing around, unsure of what to do. He frequently has bouts of loneliness and counters this by going outside and traveling often to try and keep himself busy. He likes to change his feelings of loneliness from something sad to something empowering by using it to remind himself of how much more he gets done when he’s not relying on or dragging others around with him, though he can’t exactly say he’s content with his life. Only satisfied with the generativity of it all.
Headcanons
- Vin has several hounds that protect him and that he takes with him on assignment, including a wolfhound named Thistle, two bloodhounds named Jack and Sadie, a Karelian bear dog named Mace, and a greyhound named Erica.- Vin has two horses, a black mare named Juniper and grey arabian stallion named Stone.- Vin is not directly available for meetings. He can only be contacted via an appointment with someone lower on the chain from him. From there, you’ll have to schedule a time and place to meet with him.- Over the years, monsters have not been the only thing Vin has studied extensively. He’s learned that humans are sometimes the facilitators or “protectors” that like to shelter the beasts that he enjoys hunting. As such, he’s delved deep into the psychology of people, their words, and their actions. Paired with his intuition and unstoppable determination for his cause, Vin is as much a danger to some people as he is to the beings he primarily targets. He’s not ruthless, but he knows when someone’s trying to bullshit him, and he is not above threats, blackmail, or ransome when it comes to achieving his goals.- Whether he was born with this innate ability or whether it is the result of his incessant trifling in the occult and his extensive knowledge pertaining to matters involving the supernatural, Vin is able to feel the presence of spirits, poltergeists, ghosts,, and other entities that often lack a physical form. If an area is haunted, he is able to feel the presence of whatever is still roaming the area. Identifying exactly what it is however, is much harder to without his tools of research.
Verses
MAIN - Wilson's Heart
Welcome to the Game I
The Butcher
Welcome to the Game II
Scrutinized
General
Info
Full Name: Bruno Michael Chavez
Nickname(s): Michael, Mike, Mikey Mike, Mickey, Bubbles, Guppy, Dr. Chavez, Chavez
Species: Human
Ethnicity: Mexican-American
Age: 29
Birthday: June 5th
Spoken Languages: English, Spanish, some Russian, ASL
Religion: Roman Catholic
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Pansexual demiromantic
Occupation: Retail worker (formerly), Serial killer, illegitimate doctor
Alignment: True NeutralAppearance
Eye Color(s): Brown
Hair Color(s): Blonde
Height: 6’ upright, 5’6” when slouched
Weight: 120 pounds
Body Build: Lean, muscly
Notable Physical Traits: Large eyes, little to no hair, surgical scars on chest
Alternate Forms: None
Faceclaim: None
Voiceclaim: Hector ChavezHealth and Wellness
Phobia(s): None
Mental Disorder(s): Obsessive Compulsive Disorder, Schizoaffective disorder, Post-Traumatic Stress Disorder, Survivor’s guilt, anxiety, Hypersexual disorder, Bipolar depression, Chronic insomnia
Physical Disease(s): Alopecia universalis, kyphosis, chronic hypotension, heart murmur, emphysema, COPD, asthma, iron deficiency, severe allergies, orthostatic hypotension
Cause(s): Birth complications, childhood trauma
Date of Diagnosis: Early childhood to late teenage years
Assistive Devices/Services: None
Medications: Lamotrigine (anxiety/OCD/BPD), Duloxetine (BP, PTSD, chronic pain), Trazodone (PTSD, insomnia), Clozapine (BPD/Schizoaffective disorder, insomnia), Furosemide (iron deficiency), Beclomethasone (asthma), Albuterol (asthma, COPD, emphysema), Sirolimus (transplant rejection), Prednisone (transplant rejection)Relationships
Parent(s): Marina Chavez (deceased), Antonio Chavez (deceased)
Sibling(s): Olivia Chavez
Partner(s): Judy Locke (ex-girlfriend)
Child(ren): None
Friend(s): Dmitry Alehin, Joseph Wilson, Lucas Kumiega
Rival(s): The Noir, Adam
Enemies: NoneHobbies: Traveling around and seeing the sights, playing with his dog, working in his chem lab, reading books and writing his own scientific journals, singing in the church choir, shoplifting from the Salvation Army, driving down long roads with the radio on, stargazing, working on puzzles (Rubik’s cubes are his favorite), cleaning and neatly organizing his tools, rearranging his medicine cabinets, thinking up and writing down new jokes to tell, eating, finding new cute people to sleep with, taking care of his van, “volunteering” as a doctor in the hospital, collecting postcards and license plates from all the places he’s been, playing guitarStrengths: Kind, caring, rational, patient, creative, innovative, easygoing, outgoing, works well collaboratively and independently, quick and agile, incredibly flexible, brave, supportive and very understanding, clever about getting out of trouble, a quick thinker and a quick learner, unsuspecting in the eyes of the lawWeaknesses: Cares too much about what others think, too stubborn for his own good, very negative about himself, finds difficulty in being vulnerable, cannot control his violent urges and psychotic episodes, refuses help no matter where it may come from, physically very weak and frail, would prefer to run from his issues than face them, paranoid and jumpy, a bit too proud, people-pleaser to the extreme, doesn’t know when to take a break
Backstory
Content warning for mentions of pregnancy, drug use, neglect, kidnapping, child abuse, domestic abuse, implied sexual abuse, violence, and murder.Born into a somewhat unsteady household with an immigrant mother and controlling father, Michael had a rough start from the very beginning of his life. Bruno Michael Chavez was an unplanned pregnancy and though his mother wanted to keep him, his father was less than keen on having another child. He was born two months early due to his father’s rampant drug use leading to abuse against his mother while she was carrying him. He was born with underdeveloped lungs and an underdeveloped heart, as well severe pneumonia that escalated into neonatal sepsis. He was kept in the NICU for the first eight months of his life, struggling to survive. While he did eventually get to go home, Michael was frequently in and out of hospitals for the complications caused by his premature birth. By the time he was three years old, Michael had to have his first operation for a struggling heart and lungs. After his successful recovery from that, Michael’s younger years proceeded largely without incident. He was an obedient child and well-loved by his mother. His sister was disinterested in interacting with him on account of the fact that Michael had so continuing physical issues. She felt he was “embarrassing” to be around. Despite her attitude, Michael was oblivious and sincerely loved his sister even if she did not reciprocate the feelings. He never truly realized that he was any different from other children and tried to be around others because he disliked being at home on account of his father.Too young to understand what was going on around him, Michael was largely able to disregard the lack of stability of his family and the disdain of his father towards him. While he tried to get close to his older sister to little avail, Michael ended up adoring his mother and was very close to her. In school, Michael’s teachers regarded him as academically excellent but very concerning socially. His appearance garnered negative attention from his schoolmates and he often found himself the victim of bullying. Because of this Michael became withdrawn once he entered grade school and preferred to sit alone and do quiet things by himself, as he wasn’t able to participate in physically taxing activities for his own health and safety. Outside of school, Michael was a very social child who tried to make friends but ultimately found himself left to impress his mother with his creative mind and aspiration to be a smart doctor that could help people. Though presented with a myriad of set backs, Michael was very resilient and continued to remain optimistic and happy despite the circumstances. That would change after he turned five however.It happened around a week after his birthday. His sister was over at a friend’s house for a slumber party and his mother was in the kitchen cleaning up dinner. His father had begun using the Dark Web to access drugs easier and for a cheaper price, but he was erratic, irresponsible, and in no way cautious about his actions. He was tracked down and in the night, strange men broke into his house to collect his father. Michael had the good sense to hide in his closet as his bedroom door was kicked open. He went unnoticed but from his vantage point, he could see men in masks and dark clothing dragging away his parents. Desperate to save his mother, he rushed out to help her and tried to fight them off but turned tail when he was noticed. He rushed back to his hiding place and narrowly escaped discovery when the sound of police sirens caused his attackers to flee. Michael could not recall any discerning features of the men but he can recall his sister marching up to him after being called home by the police and, through tears, yelling at him how it was his fault their parents were gone, that she never wanted to see or speak to him again, and that she wished he’d never been born.Michael was transferred to an orphanage and separated from his sister shortly after the incident. His odd appearance and medical history made him unappealing to most families and Michael struggled to form connections with any of the other kids there. He did, however, garner their hatred. Being the smallest and the youngest, Michael quickly became an easy target for many of the other kids to pick on and abuse verbally and physically. Years into his treatment, their unprompted attacks grew more sinister and violating. Michael often reflects on how they would often pull what little hair he did have as the only warning he was about to be swarmed. They began pulling on it hard enough to tear his scalp as they held him down and abused him. He was threatened with serious consequences if he told anyone about what happened. Though Michael disregarded this threat and pleaded with the nuns running the orphanage to listen to him and how he was being mistreated, they ignored his claims. Being a religiously-run orphanage, some caretakers took the claims as his twisted confession of perverse thoughts towards his peers and beat him viciously for it. Michael realized early on that adults would not help him and continued to endure the abuse from all sides until he was twelve. He ended up running away from the orphanage and took residence in a van that he had found abandoned on the side of a back-road. Over time, this van would come to be his new home.As he got older, Michael continued his studies through public school and became a very clear loner. He spoke very little and preferred to spend hours studying alone in his van. He took up odd jobs to get by and pay for materials, food, and clothes for himself. At around sixteen, Michael felt himself becoming unstable. He found himself unable to sleep and struggling to let go of his past. Visions of dark human-like shadows looming over him and being restrained as he was tortured began to haunt him and he sought therapy to try and help himself. Ultimately, he found that the years of silence had developed within him an elusive but hot temper, as well as several disorders. Both in shock and because he was unable to afford it, he stopped going to therapy and became incredibly withdrawn for several months. It took time but Michael eventually came to terms with his diagnoses and tried to continue with life as normal, purchasing the necessary medications he needed when he could and utilizing text resources to try and develop decent coping mechanisms. Eventually, his academic prowess paid off and Michael was able to land a full-ride scholarship to Princeton University where he intended to continue his studies and become a medical doctor.During his sophomore year in Princeton, Michael met his first girlfriend. Judy Locke was a girl his age studying the same major as him. The two clicked and immediately they realized that they shared a love for many things, including a high-sex drive and a sense of morbid curiosity. However, Judy turned out to be very vindictive and cruel. She berated Michael constantly and pushed him around. She demanded sex from him even when he tried to say no, encouraged him to smoke in spite of his physical illnesses, and encouraged him to stop taking his medications for his mental illnesses. Her influence on him began to affect him emotionally, academically, and physically. Michael was hospitalized due to congestive heart failure and lung issues as a result of smoking. He was in the hospital for sixteen months before he was lucky enough to receive a heart and double-lung transplant. Upon returning to school, he realized that he couldn’t continue things with Judy and decided to break things off after five years of hell. Judy swore that she would make him pay and Michael thought nothing of it. Just a semester before Michael was scheduled to graduate, he was expelled from Princeton University for possession of marijuana. Though Michael insisted he’d never smoked marijuana on account of his lung condition and tried to explain that his former partner was an avid user of the drug and was setting this up as revenge for breaking up with her, he went disbelieved. Michael was convicted and while he was found not guilty in court, his absence and the conviction alone was grounds for Princeton to expel him and have his scholarship revoked, and he was fired from his part-time work-study job. Now in a crippling amount of debt, off his medication, jobless, homeless, and struggling to feel some semblance of control over his life, Michael found himself growing desperate and angry. He found himself depressed and often spending hours driving around aimlessly at night until eventually, he spiraled. He spotted a hitchhiker on the side of the road and was overcome by an overwhelming urge to suddenly due intense harm to the individual in order to regain some sense of control. In a moment of weakness catalyzed but his untreated illness and mounting stress, he snapped and killed the person. He lured the hitchhiker into his van, gagged and tied them, stabbed them numerous times, and then dumped them in a ravine a mile off the highway. There was body was not found for months and he was never implicated.Despite the immense guilt he felt after the murder happened, he also felt some very sick sense of satisfaction. Killing became the way he dealt with his demons when his pills ran out and he felt overwhelmed by everything. Crime became his outlet and eventually, his main source of income as well. Having learned about its presence from friends in college, Michael turned to the Deep Web, acquiring forgeries for multiple different degrees in his name and exploring multiple sites that detailed murder and how to get away with it. In his unstable mind, Michael was reminded of the rush he had felt when he’d killed his first victim and the guilty pleasure it had granted him. His lust for blood became too strong and he received the desire to kill again. Fitting himself in a hoodie, surgical gloves, and a mask, he went on his first organized murder as a serial killer- a careless person he had tracked through the Deep Web. From there on, he began harassing them with phone calls using a rerouted number and stalked them for hours before killing them. This pattern would continue on and become his MO for his acts. Michael targeted people using the Deep Web unprotected and hitchhikers, with an emphasis on members of the former group with clear intentions to do harm. His main reason for this was to try and offset some of the guilt he felt using killing to cope. Eventually, he encountered the Kidnapper one night while stalking around a target’s home. The two were both reasonable and neutral, completing the job and making idle banter before forming a tentative alliance. He eventually joined the Red Room Team and was later sought out and “persuaded” to join Adam’s Big Bad Ensemble, much to his dismay.After moving cities, Michael applied to work at a hospital as a doctor by day to decrease potential suspicions surrounding him and put his medical knowledge to good use fulfilling his dream of being a doctor. Unfortunately, he was never formally put on payroll due to his appearance and essentially works as a volunteer doctor at a hospital but refuses to say anything about it out of fear of being caught with forged degrees. Though he is now back on his medications, Michael still experiences violent urges and tendencies during his occasional psychotic breaks and cannot curb his craving for blood entirely. All of the money he makes is through Adam’s games and what he can steal off the corpses and homes of his victims, and a majority of it goes towards debt that he may very well spend the rest of his life paying off.
Personality
Recognized by his companions as a laid-back clown with an outgoing attitude and charming personality, Mike is the poster child of the phrase “don’t judge a book by its cover” in every sense of the word. Used to receiving comments about his appearance, Mike often uses this to his advantage by frequently making jokes about himself in a light-hearted tone to make people see him more as an approachable goof than a creepy bald guy living out of his van. Knowing about the inner workings of the human mind, Mike plays on this knowledge to get people to like him and make connections. Though the reasons behind him appearing so friendly seem a bit morally gray, Mike sincerely cares for people and tries to help wherever he can whenever he can, hence him working in a hospital. He expects no thanks in return and is even fine with not receiving pay for his work. It serves mostly only as a coverup, but also to help Mike fulfill his childhood dream of being someone who can help others, and due to the events of his life he has only become more motivated to achieve this goal and actively prevent people from going through the horrific things he was forced to suffer. However, there is another side to this seemingly stringless philanthropic perspective, and it is what lies beneath this surface that is cause for concern.Mike’s humorous personality and desire to constantly help others serves as a mechanism for escape. He uses self-deprecating humor to stop others from asking him deeper questions about himself and it affects his perception of himself in an unhealthy and negative way. He often uses jokes to distract himself and others from potential issues pertaining to him and is insistent on helping the people around him so he does not have to deal with his own problems, even if it means overextending himself. He has a chronic fear of facing the things that have been done to him and believes that in confronting the issues, they may very well consume the last few bits of control over himself and his life he feels he has. He believes he has to prove to everyone that has ever hurt him that they were wrong about him. He’s a people pleaser that yearns to be praised and yet feels he doesn’t deserve it. Mike fights with himself to feel like has some semblance of control over himself and his actions. He fights to believe that he is a good person– just a little damaged. Mixed with this belief is the fact that Mike has severe trust issues. His abuse has led to him finding it incredibly difficult to talk to others more personally or let people into his life without suspicion that they may hurt him. This is also part of the reason why he refuses to enter relationships and the thought of commitment scares him. Topping it all off is Mike’s firm mindset that his issues are just that- his issues. His and no one else’s. His circumstances in life led to him realizing early on that no one was going to help him solve his problems, so if he got himself into trouble he’d have to be the one to get himself out of it. He does not wish to burden anyone else with his careless mistakes and insists on making things right all by himself. This warped sense of pride has led to many hungry, sleepless nights for the Breather, which in turn have fueled the deepest and darkest layer of shattered mind.Beneath all of the more conscious and emotional drivers behind his actions, Mike’s trauma has caused severe mental instability over which he has little control. The desire to feel some sort of control in his life paired with being pushed to his limit by past experiences has caused him to develop violent subconscious tendencies. These tendencies manifest themselves in psychotic episodes that are often the result of him becoming overly stressed and forgetting to take his medication at some point in his busy schedule. In addition to this, he has culminated a twisted love for violence which he acts on in an attempt to control these outbursts. It is what he considers a guilty pleasure to use his smarts to track down Deep Web lurkers and clueless hitchhikers with which to unleash his mounting frustrations. As guilty as he ends up feeling later, Mike can’t help but get some sadistic pleasure out of stalking, hunting, and killing people to satiate the burning desires of the monster deep inside of him. He cannot control it and he cannot help the carnal joy he feels from killing, so he can only pray for forgiveness in an attempt to ease the burden on his soul and lighten the knife he carries in his back pocket at all times. In recent times, he has found himself being approached by Adam and his cult. He receives payment in exchange for helping in hunting particular game targets provided to him by his contractor. Though he’s not particularly fond of Adam, his posse, or his methods, Michael stays for the money to try and pay off his college debts.Micahel tends to travel a lot but when he’s not at church or in his van and on the move, he’ll often crash with Dmitry and Joseph, stocking up on food to go, doing his laundry, and checking in with his friends to have fun for a little while before he heads back out into the world to fend for himself and hopefully make a bit of cash in the process. He’s distinctly recognizable by his big brown eyes, oversized hoodies, surgical mask that he keeps on at all times for allergy reasons, and his large dog, Lukas. If you’re really in the loop with him, you might know to go check an abandoned house out in the suburbs overrun by weeds and foliage, and if you head down into the basement you’ll find Mike’s experimental laboratory where he creates new drugs and experiments on tissue samples (and sometimes himself) to find new cures for diseases.
Headcanons
- Mike goes by his middle name. Some think it’s for the sake of subtlety or subterfuge. It’s really just a preference though.-
Mike really likes eating. He doesn’t often find himself able to afford good food, so when he can, he’ll lift food from buffet places, stock up in dollar store deals, and absolutely annihilate plates upon plates of food. He has a fast metabolism and a big appetite for someone so skinny.-
Mike doesn’t waste food and will go dumpster-diving just to save scraps.-
Mike can play guitar and sing decently but he often feels too embarrassed to do either around other.-
Mike is simultaneously the biggest neat freak and the biggest sloth you’ll ever meet. Where work is concerned, he’s very systematic and organized. His room however, contains a floordrobe, a chairdrobe, and various piles of unsorted things at any given time.-
Mike is very sensitive to most allergens. Pollen, dust, dander, and other irritants can frequently take him down. He takes antihistamines as needed and always wears a mask to limit the chances of it triggering an asthma attack. Also, it helps hide his identity.-
Mike is sensitive to loud noises.-
Mike’s alopecia is somewhat inconsistent. The reason he’s usually smooth is because of stress and poor health. When he does improve his condition and maintain his health, his hair will start to grow in. He usually shaves it all off anyway though.-
Mike’s hair is naturally blond/brown and somewhat curly. He could grow it, a beard, a mustache, and some thick eyebrows out if he really really tried and let it grow.-
Mike feels frequent back pain because of his kyphosis. He has a shoulder brace to help straighten his back and alleviate the tension and aches but he forgets to use it.-
Mike might have asthma and lung problems that limit his sprint time to about 20 seconds, but those 20 seconds are all he needs. He’s fast, he’s agile, and if he comes at you there’s no chance you’ll be able to stop him. Likewise, if he turns tail on you, you’ll never catch him.-
Mike’s a good climber, a greater swimmer, an awesome surfer, and an excellent runner. He gets frustrated at how easily he gets winded though.-
Since he was a child, Mike has been able to sense the presence of ghosts and other supernatural beings around him. He can’t describe it, but he gets weird tingly sensations or sudden chills if there are spirits nearby. He doesn’t know that there are spirits nearby though, he always thinks it’s just because he’s frail.-
Mike is pretty religious and superstitious. He practices a lot of Mexican traditions and often gets flack for it.-
No one knows about Mike’s chem lab except for a handful of people: those being Lucas, Joseph, and Dmitry.-
No one knows that Mike is the Breather and no one has any implications of it being him either. He’s left very few survivors of his attacks and he’s never had any other witnesses to them either.-
Just because Mike occasionally works for Adam doesn’t mean that he likes him. He’s not keen on Adam or the Noir.-
(USFW) Mike is often one to indulge himself in sex and occasionally smokes marijuana despite his conditions. He knows he shouldn’t, but it doesn’t stop him. He claims it helps him relax.-
Getting the jump on Mike may end with the offender getting stabbed- Mike always has a knife on him and he will not hesitate to defend himself before turning tail, as he’s easily spooked.-
Michael cannot control himself during psychotic episodes. He’s prone to hallucinations and delusions where it’s very possible that he may lash out and attack.-
As a side note, Mike’s psychotic episodes are not random. They have specific triggers that bring them on.-
Though Mike often treats children and gets along with them in a workplace environment, Mike is not up for babysitting and does not want children of his own.-
No one knows that Mike isn’t an officially licensed doctor.-
Mike works in the same hospital as his sister, coincidentally, but the two have not spoken in years and Mike actively avoids her whenever he can.-
Mike’s all-time favorite movie is Lilo and Stitch. He was positively captivated by it when he was younger and he found himself relating to it a lot. His younger years were very rough for him and it culminated as a result of him being an outcast that most of his peers tried to avoid. He felt very lonely and ashamed of how different he was as he grew older, but he found comfort in the movie’s message on how no matter how different you are, there’s always going to be someone who loves you. It gave him hope that someday he’d find someone who wouldn’t shy away from him and that eventually, he might find a family that accepts him and loves him for who he is.-
Michael has a pit-mix he adopted from the pound named Lukas (a pure coincidence). He initially brought the rescue home intending to train him as a guard dog but Lukas is too soft and lazy for that type of work.-
Michael doesn’t actually mind Tanner’s antics. In fact, he thinks Tanner is very admirable in some ways and his personality is actually sort of endearing in his eyes. He just has difficulty keeping up with Tanner’s over-the-top charm and sometimes manic behavior. He does do his best to entertain it however and be a good friend to him. It’s really just the fact that he’s so unsubtle in his killing that annoys Mike. The needless risk makes him anxious and it gets on his nerves.-
Mike’s hypersexual disorder mostly manifests itself as intrusive thoughts and abnormal mental patterns. For the most part, he has it very much under control between self-applied therapy and support from the mood stabilizers he takes (irregularly). Though there have been periods where he just lets it go unchecked and he ends up feeling terrible for weeks afterward. Let’s just say his body count for murder isn’t the only thing approaching triple digits.-
Michael loves surfing but is terrified of sharks.- Those closest to him find it both fascinating and terrifying how Michael can go from being the sweetest and most down-to-earth person, willing to give complete strangers the shirt off his back, to a textbook serial killer with a body count approaching the triple digits.
Verses
MAIN - Reflect Studios universeFantasy Verse
- Mike is a Pine Werewolf, capable of influencing the growth of plants and poisoning people with his pine needle quills.
The Butcher
General
Info
Full Name: Robert Fyre
Nickname(s): Bob Arson, Bob, Bobert
Species: Human
Ethnicity: Scottish-American
Age: 46
Birthday: November 16th
Spoken Languages: English, Scottish Gaelic
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Asexual demiromantic
Occupation: Butcher
Alignment: Neutral EvilAppearance
Eye Color(s): Brown
Hair Color(s): Brown
Height: 6’7”
Weight: 238 pounds
Body Build: Strong, broad
Notable Physical Traits: Cut brow
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Sociopathy
Physical Disease(s): None
Cause(s): Unknown
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Elroy Fyre (father), Mina Fyre (mother)
Sibling(s): None
Partner(s): Ruby Millstone (former girlfriend)
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Cooking, tinkering, caring for animals, cleaning, reading, puzzles, crossword puzzles, Rubik’s cubes, collecting spices, trading recipes, creating new recipes, traveling, sharpening his toolsStrengths: Physically powerful, charming, dangerously deceptive, very intelligent, sneaky, sly, cunning crafty, surprisingly fast, startlingly agile, sharp eye for detail, observant, perceptive, warm aura, great at pretending, a great liar, a careful plannerWeaknesses: Joints don’t work like they used to, feels no apathy, lacks self-preservation instinct, callous, disloyal, dishonest, nearly impossible to read, impossible to catch
Backstory
Content warning for mentions of murder, kidnapping, and sociopathy.
Born in a steady household in North Carolina, Bob was raised on a farm. His father was a butcher for a living, and seeing as he was the only one in the community, Bob and his family lived quite well. He learned early on how to care for and kill the animals. He has vague memories of learning how to ride a horse and being kicked in the head. While most of his childhood is a blur to him, his father told him that he loved standing on a stool beside his mother when he was young to help her cook, and he loved eating. Most of his childhood was uneventful in its passing. Though nothing seemed particularly peculiar about Bob, his parents noticed that he was a very quiet boy most of the time. He didn’t enjoy interacting with other kids and instead preferred to spend more time with his animals. They thought it was simply a phase he would grow out of.Around when he was 12, Bob’s home life began to deteriorate. His mother would act out against his father. She complained of constant headaches and swing between being very sweet and very aggressive towards her husband. Though Robert was never the target of her anger, he routinely witnessed it with a passiveness and tried to comfort his father, though he felt no sympathy for him. When the divorce inevitably came on the ground of his mother having a mental disorder, he stayed with his father. He had a girlfriend for a brief while, but his desire for romance was nonexistent and they ended up breaking up. When he turned 18, his father hung up his apron and passed the business down onto the Bob. Bob was more than content to stay home cooking all day, although he began to develop a distinct craving for something more. New flavors.He was 23 when he committed his first murder. He’d been studying the taste of human flesh and how to kidnap someone on the dark web, and eventually tricked a woman into coming into the back of his shop, where he butchered and murdered her. She was only the first. Bob went on to develop a taste for human flesh in particular. He went on methodically importing trafficked humans and luring in fresh meat to be butchered and sold on the black market. He went on to establish two websites: the butcher, where he taught how to kill and serve humans the way that he did, and Flesh Trade, a cannibal community where people could talk and even meetup to discuss and trade recipes and samples. On both sites, he goes by Bob Arson– a play on his real name. To date, Bob has never once been implicated in any of the missing persons cases in his area.
Personality
Robert is very much the charismatic type. Despite his intimidating height and bulky stature, he tends to be exceedingly gentle and friendly and has a sometimes dark sense of humor. He loves to joke around and meet new people, tends to be very superficial, and enjoys scrutinizing and critically analyzing the body structure of every new person he meets. He tends to get along well with people because he is very observant, can read them very easily, and adapt his personality to make them more comfortable and open around him— a learned trick for gaining the trust of his prey. He can form deep and meaningful relationships over time, but finds it is hardly worth it in the long run. His pleasant attitude is merely a front for feeding his deranged desire for human flesh. Beyond this facade his is cold, unfeeling, and seemingly devoid of emotion. He rarely feels more than a flicker of emotion at a time and finds himself unfazed by most forms of horror or destruction.Aside from his cannibalism business, Robert enjoys doing things like interior design and has a particular eye for blueprinting and layouts. He also enjoys woodworking and occasionally fixing things around the house or looking under the hood of his car. Prior to being the butcher, he was considering going into a job involving technical engineering because of his fascination in the way things, especially complex mechanisms, are built and function, and his eye for detail and creative thinking meant he could find and fix problems easily. He loves thinking outside the box and enjoys puzzles and activities which require him to think. And while is feelings for humans may be incredibly limited, Bob adores animals, both for eating and for keeping. He feels a deep connection with them and enjoys tending to them very diligently.Bob is a difficult person to read. All that is certain is that the Butcher is a man to be feared, even if he gives one every reason not to be afraid.
Headcanons
- Bob owns a micro pig which he keeps tucked in his apron pocket. Her name is Plumpkin.- Bob is dangerously deceptive and great at lying.- Bob is a lot more quick, agile, and powerful than he looks.- Bob has never been caught for his crimes. There has never been any evidence against him and he has never been seen as a suspect for any of his crimes.- Bob has a suspiciously small record of legal documents.
Verses
MAIN - Reflect Studios universe
General
Info
Full Name: Joseph Marie-Ann Wilson
Nickname(s): Joe, Joey
Species: Human
Ethnicity: American
Age: 39
Birthday: August 2nd
Spoken Languages: English, some Russian, some Spanish
Religion: None
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Homosexual
Occupation: Red Room Torturer and Executioner, Artist
Alignment: Neutral EvilAppearance
Eye Color(s): Blue
Hair Color(s): Blonde
Height: 6’
Weight: 213 pounds
Body Build: Firm, somewhat soft
Notable Physical Traits: His right eye is somewhat cloudier than his left and scars cover the entire right side of his face
Alternate Forms: None
Faceclaim: None
Voiceclaim: Joseph WilsonHealth and Wellness
Phobia(s): Autophobia (fear of being alone), Claustrophobia (fear of confined spaces)
Mental Disorder(s): Schizophrenia (undifferentiated), Post Traumatic Stress Disorder, Bipolar disorder
Physical Disease(s): Peripheral neuropathy affecting his entire right side, moderate vision loss in right eye
Cause(s): Childhood trauma
Date of Diagnosis: Early teenage years
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Joseph Wilson Senior (father), Sarah Wilson (mother, deceased)
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Dmitry Alehin, Michael Chavez
Rival(s): Adam, the Noir
Enemies: Adam, the NoirHobbies: Painting, drawing, playing Just Dance, watching movies and videos online, streaming, visiting shelters to pet all the cats, taking care of the cats he currently owns, interior design, researching magic tricks, pranking his friends, analyzing cinematic content, making little crafts, finding new types of coffee and how to make them at home, makeup, selfcare, candle shoppingStrengths: Joseph has incredible physical strength that is second only to Dmitry. He’s got a sharp right hook, a powerful kick, and his reflexes demand that he use every muscle in his body for any given attack. His body doesn’t always recognize pain, meaning he can take quite a few hits before his adrenaline wears off and he realizes he need to sit down. He’s vigilant and innovative, great at coming up with solutions odd solutions to even the trickiest or problemsWeaknesses: Joseph has a tendency to exercise excessive force even in mundane tasks. Not realizing his own strength often means hugs that are a bit too tight and handshakes that are bit too firm. Not being good with people makes him completely adverse to social interaction. Joseph also isn’t booksmart. He doesn’t understand most concepts on a deep level but can understand them from a logical perspective. (For example, he knows touching an uncovered wire is a bad idea and he knows it’s because electricity is conducted through wires and contact with them will shock him, but he couldn’t tell you why humans get shocked from it or why it’s so dangerous, or when to avoid wires. He’ll just avoid being close to them at any time). Joseph has tendency to be an even mix of neat and messy. When it comes to his red room, he obsessed over having everything neatly in order a certain way. His paintbrushes have to be lined up in a specific order when he’s painting. On the other hand, his bedroom is an absolutely mess with clothes everywhere and an unmade bed, and he leaves his mugs in the sink even after someone has washed the dishes.
Backstory
Content warning for child abuse, self harm, torture, and death.
Growing up in the suburban eastern United States, Joseph was legally born under the name Josephine to two parents who desperately wanted a little girl but failed to conceive another child after he was born. Still in denial over their situation, they frequently pushed feminine ideologies and habits onto him hoping he would cling to some of them and play along with their idea of turning him into and ideal little girl. Suffice to say Joseph pushed their efforts away at every turn, only occasionally finding interest in what was offered to him. He spent a majority of his childhood smothered and unhappy. He tried to find joy connecting with other children but was ultimately steered away from them with a stern hand, leading to him eventually learn not to engage with others, no matter how much he wanted to. Even still, he resisted the constant attempts to brainwash him by his parents and stubbornly fought back against their wills fervently. With their efforts in vain, his parents began to neglect him instead and turned to alcoholism and drug use to cope with their failure. The neglect took a toll on his mental and physical health, and Joseph was forced to handle himself as a result, though he was not terribly good at doing so. His mother died when he was very young, leaving Joseph to be raised by his father— though he would hardly consider it being raised as he mostly had to fend for himself. Blaming him for his mother’s death, Joseph Wilson Senior quickly revealed himself to be an alcoholic and an abuser and regularly tormented his poor son verbally while abusing him physically.The darkest period of Joseph’s younger life came when he was around five. His father locked him in the basement of their house and rarely let him out, save to go to school. He lived in darkness without any stimulation for around six years, during which the beatings continued routinely and his situation only got worse. He struggled to stay healthy, only able to occasionally sneak out for food and scavenging whatever trash scraps his father had leftover from his half-made meals for himself. His toys were destroyed, he was regularly restrained for hours at a time, he was forced to watch as his father kill his pet cat, and was constantly reminded that he was the reason for his mother’s death. The isolation led to a sharp decline in his mental health and the development of psychosis and, eventually, schizophrenia. He lost the ability to keep track of time and struggled to keep up in school. The nail in the coffin for him was when his father took their large dog down with him to the basement one day and allowed it to viciously maul Joseph. He was around eleven by this point and the attack left him with serious brain damage, visual impairment, and scarring across the right side of his face. That very same night, he saw the opportunity to do so and fled his house, running away from home with what little he could carry. He was picked up by authorities along the road he’d been traveling alone on, was examined by medical professionals, and entered into foster care while he continued through school.Joseph found that he struggled to keep up in his classes and was examined once again after he was found covered in blood in the school bathroom from self-inflicted injuries. He received basic counseling where it was found that he had post-traumatic stress disorder and schizophrenia. A later diagnosis confirmed he had bipolar depression. A physical examination found he was suffering from neuropathy and would often experience numbness or loss of control/coordination of his left side. His right eye had difficulty adjusting to light and he struggled to see out of it. Even though he was moved to less intensive classes, Joseph still found himself on a decline. Just a few short weeks before his graduation, he dropped out of school entirely and was released from foster care. Now homeless and struggling to get by and take care of himself, he turned to art to try and make a living off of it. He’d always enjoyed art and figured he could get more out of life by following his passion for it. During this time period, he snapped and ended up killing someone after they insulted one of his pieces before fleeing. He was never implicated or suspected, and if changed him for the worse. By this point, he’d saved up just enough money to buy a flat in suburban New York where he took up an interest in the Deep Web. What initially started as a way to curb his newfound bloodlust and desire to inflict pain on others for his own sadistic pleasure became something he grew to be more involved in directly.He began looking for partners to aid in his goal of creating his own successful red room which he could profit off of and eventually found someone who was willing to work with him. For a brief period of time, he worked odd jobs to save up money for the materials to build a property, to hire someone to create a secure digital browser downloadable for a hefty price, and for recording equipment to begin streaming in a red room. He does so every other month for 30 days straight. His partner fetches victims and he does the work of torturing them for money before ultimately killing them. It’s become a very lucrative business that has garnered much competition over the years, but in terms of grotesque cruelty and entertainment value, she goes unmatched.
Personality
Unsocialized and awkward when it comes to interacting with people, Joseph prefers not to engage with strangers any more than he has to. Often, he’ll let others do the talking and simply listen to what they have to say. At least partially. His responses are often brief and impersonal, as he’s not big on exerting efforts on conversations that ultimately won’t yield anything fruitful for him. His awkwardness may come off as shyness, but don’t let his quiet disposition fool you. Bringing up particular topics that he’s knowledgeable or passionate about will quickly make him switch into a more openly talkative mood, and he can ramble for hours on end about said ideas. Even when he’s in a chummy mood, acquaintances best keep their distance— Joseph is quick to anger and gets defensive without warning if he feels at all threatened by unfamiliar company. Emotions swing on a sudden and volatile extreme with him and he’s more likely to strike first and ask questions later, regardless of how well a conversation may have seemed to be going up until that point.On the other hand, he’s very flamboyant, outgoing, and talkative in the presence of people he’s familiar with. He lacks any sense of relaxation, often keeping himself busy and coming off as hyper at times due to his workaholic mindset and general addiction to caffeine. His sometimes manic behavior is the result of underlying mental illness and while it, along with his mood swings, are mostly kept in check by his medications, there are times when the shadows of his mind manage to seep through the cracks in his facade and showcase the Executioner’s twisted dark side. He’s a very incredibly learner and has a mastery of innovation and practicality. He’s very creative with his thoughts, ideas, and projects, even if he cannot explain them. It’s only a shame that this creativity reveals itself in the excessively vile and cruel ways he displays acts of torture on others to a paying audience.At heart, Joseph is very scared and confused about the world. He’s unfamiliar with a lot of things that surround him and his internal imbalances and struggles are something he has yet to come to terms with. He still has yet to grasp what’s been done to him so he can start recovering and it often manifests in outbursts that he has little control over and instinctual behavior that has been burned into his mind from years of conditioning. Underneath it all, when someone manages to get close to Joseph they realize that he is honest, sincere, kind, and truthfully just doesn’t realize his own strength. He’s misguided as a result of the horrors he’s endured and it has culminated into something that he expresses through his sadistic torture and murder, something that he truly derives no pleasure from at the end of the day. Not as much as he thinks he does at least. It is merely another way of showing the he can protect himself in hopes that others won’t attempt to use him as a doormat or punching bag as they have in the past.
Headcanons
- The identity of the Executioner is unknown. He has no online accounts linking him to his red room job and no personal information of himself online. He’s been completely off the grid since he was kicked out of foster care, which is partially why even the government has not been able to track him down. There are no leads to his identity.- That said, Joseph does have multiple social media accounts, but none of his personal information is available on any of them. He goes by the username KangarueCat, his profile pictures are of his angora, and he only uses them to advertise his art.- Joseph is a very volatile person. If he’s made angry or scared, his first instinct is to swing.- It’s very difficult to find records of Joseph’s existence past foster care. This is partially because of his name change. He changed his name shortly after dropping out and went on to essentially disappear. He has no records, identification cards, passports, etc. (Not legitimate ones at least). He also doesn’t have a death certificate either. (Yes, this means Joseph has committed tax fraud.)- Joseph and Dmitry were dating at some point. It was a very brief relationship, ending shortly after Konstantin left the nest. Joe actually helped raise Konstantin to a degree.- Joseph’s favorite movie is Pinocchio. It has a very deep meaning for him and he values the movie a lot.
Verses
MAIN - Reflect Studios universe
General
Info
Full Name: Dmitry Sven Alehin III
Nickname(s): Dim, Bear
Species: Human
Ethnicity: Russian
Age: 42
Birthday: July 13th
Spoken Languages: English, Russian, some Spanish
Religion: Eastern Orthodox Christianity
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Bisexual
Occupation: Kidnapper, Flower shop worker
Alignment: Lawful GoodAppearance
Eye Color(s): Blue-grey
Hair Color(s): Black
Height: 6’8” (7’ with supportive wear)
Weight: 248 pounds
Body Build: Strong, powerful, very fit
Notable Physical Traits: Deep Set eyes, tattoos on right arm
Alternate Forms: None
Faceclaim: None
Voiceclaim: Dmitry AlehinHealth and Wellness
Phobia(s): Leporiphobia (fear of rabbits)
Mental Disorder(s): Post-Traumatic Stress Disorder, clinical depression
Physical Disease(s): Spinal stenosis, Achilles tendonosis
Cause(s): Trauma to the spinal cord, war experiences, divorce
Date of Diagnosis: Late 30s
Assistive Devices/Services: Back brace, stabilizing boots
Medications: Zoloft 150 mgRelationships
Parent(s): Anichka Alehin (mother), Artemii Alehin (Father)
Sibling(s): Boris Alehin
Partner(s): : Angelica Eskinov (former wife)
Child(ren): ven, Nikolas, and Anastasia
Friend(s): Joseph Wilson, Michael Chavez
Rival(s): Adam, the Noir
Enemies: Adam, the NoirHobbies: Cooking, baking, taking care of plants, doing domestic housework, watching sports television, cleaning, ice skating, working on a treadmill, weightlifting, going for walks through the woods, play-fighting, practice singing with Michael, calling his adoptive son to catch up, visiting home for the holidaysStrengths: Dmitry is the strongest of all the characters. With his powerful build and intensive training regiments he does so often, the man has impeccable strength that he uses wherever and whenever necessary. Being the most logical of the red room team, Dmitry offers a voice of reason and word of caution wherever it is necessary and works to protect the team online as much as he does in real life.Weaknesses: Dmitry is not as tech-savvy as his friends. He sticks to kidnapping because the idea of using an actual computer intimidates him. He still uses a flip phone for crying out loud! Dmitry is also oblivious to a lot of signals people tend to send his way. This can be taken romantically or casually. He tends to miss a lot of nuances, subtle body language cues, etc., partially due to the fact that he is of a different culture and English isn’t his first language.
Backstory
Content warning for mentions of abuse and rape.
Raised a fairly happy child, Dmitry’s family sent him away from Russia during his early childhood while in the midst of political unrest, not wanting him to be caught up in the bloodshed that would inevitably break out. He grew up with his grandmother in Germany, where he was raised into a fine, upstanding young man. He went to school, had a paper route, and developed a love for cooking and baking with his caring grandmother. He was a very responsible kid and preferred to abide by all rules given to him. Around age eighteen, he was sent back home to his mother and father and entered an arranged marriage with a friendly family’s daughter. The two were wed and for a while, things were stable. They had their first child, their son Nikolas, and all was well. As time went on however, his wife grew to be more and more demanding and cold towards him. She squandered the household income on lavish clothing and unnecessary accessories and when Dmitry tried to protest, she demanded he cave into her desires because she was pregnant again. After their daughter was born, his wife became more and more physically aggressive towards him, pushing him around and threatening him on a consistent basis. Not wanting to upset her, for fear it would make things worse, he complied with her demands. He sought to reach out to his family but was interrupted at every opportunity by his wife insisting they were fine. Not wanting to seem like a liar and trying to remain the strong man he was known to be, he allowed Angelica to keep pushing him around. He was forced to bear her another child, their son Sven, but was drafted to fight in a war he did not agree with while she was pregnant. Though he tried to reason with her that he did not want to but that he had to, it all came to a head when she took a knife and drove it into his back, carving a large x across his posterior stretching from shoulders to hips. That was their final interaction before he left to serve his country.During the war, Dmitry fought valiantly. Though he did not agree with the cause he was forced to align himself with, he did well to protect his brothers in arms. He garnered the nickname Tank from his colleagues on account of the fact that he had, on multiple occasions, taken bullets to protect his fellow soldiers and lived. He was an excellent shot, a loyal friend, and throughout his military career he refused to leave a single person that was with him behind, dead or alive. As time went on, he found himself plagued by pains in his lower legs and lower back. A routine examination found that Dmitry had nerve damage in his upper lumbar region that was causing him to develop stenosis and his Achilles’ tendons were degrading. To try and offer him some relief, he was given a specialized back brace and boots to help him support him. While it helped, it ultimately hindered him from serving any further and he was honorably discharged from the military.After he was let go from the service, Dim returned to an empty household and a letter from his wife saying that she had left him to be with another man and taken their children with her. Utterly devastated by the fact, Dmitry fell into a deep depression and begrudgingly sought out the comfort of his family. Much to his delight, they accepted what had happened to him and actively helped support him in recovering from the abuse of his wife. While he appreciated their company and their assurance, he still felt dissatisfied with his life and unsure of what to do with himself. It was around this time that he met a young boy who had decided to run away from home, having escaped an abusive father. Dmitry, pitying the young boy’s circumstances and seeing himself in the child, he adopted him and took him in, raising the child as his own son and caring for him as best as he could. Early on, he decided there was nothing left for him in Russia and decided to try and start anew by moving to America with his little Konstantin, hoping to find the opportunity to start a better life with his child. His family supported his decision and waved him off on his journey overseas. It took several years for them to be approved as new American citizens, but eventually, Dmitry settled down in New York while looking for work. He spent most of those early days in the new country doing freelance work and various odd jobs until he was one day approached by a man seeking someone with a particular set of skills for a particularly shady but lucrative business that he needed assistance in getting off the ground. Intrigued, Dmitry cautiously accepted the offer and began helping set up the red room. His new business partner took a liking to him and Konstantin and decided to help raise the young boy as his own. After graduating high school, Dmitry supported his son’s endeavors to pursue a college education. Though it hurt to see his little Konsti moving so far away, he wished his son nothing but the best and assured him that the nest he was leaving he would always be welcome to come back to. Shortly after Konstantin left for college, the red room was set up and Dmitry began putting his military training and heightened senses to good use as a kidnapper. He made it a priority to only target those he deemed worthy of, or despicable enough, to deserve a seat in the red room.Now, with a cozy place to live, a son that is doing well, friends to call his own, and a job that pays well for cleaning up the scum of the earth, Dmitry finally feels content with his life and at peace with himself, and he wouldn’t give that feeling of security up for anything.
Personality
Cold-hearted and frigid on the job, Dmitry is a ruthless pursuer. When he sets his eyes on a target, he will not give up the chase until he has them in his clutches. He turns to very unconventional and downright cruel methods that he himself innovates when the situation calls for it, putting his mi;itary-grade understanding of the human mind and almost predatory approach to good use tracking down, tricking, and capturing anyone who has garnered his disinterest. He demonstrates a terrifying level of experience in his craft, a remarkable level of skill in his field, and a surprising amount of agility and speed despite his large, bulky build. Despite how callus he can be on the job, Dmitry knows exactly when to drop the act and makes sure that his work persona and personal life stay completely separated.Generally the calmest and most levelheaded of the red room team, Dmitry is the voice of reason and the responsible father figure. He mediates conflict, radiates calm, and tries to approach every situation and issue as rationally and logically as possible. When he’s not playing peacemaker, Dmitry generally has a very friendly, almost optimistic disposition. He tries to make himself approachable as he knows his towering height can be quite intimidating to many. He’s naturally a very reserved but caring person, willing to offer his assistance if he sees someone in need of it. He tries to be sincere when he can be but ultimately values loyalty more, and would rather spare someone’s feelings than be blunt about something. His gentle nature has often gotten him into trouble however, as his constant need to be polite and respectful to others has often meant he’s made himself a doormat for other people. But Dmitry is not stupid, and that doesn’t mean his unending kindness should be taken as naivety. The years have bestowed a great amount of wisdom upon Dmitry and he knows when his generosity and kindness are being taken advantage of. He simply prefers to let it slide and believes in being the bigger person in cases such as these.When it is necessary, Dmitry displays how protective he can be. He will stand up for his companions and defend them when they call upon him to do so, physically or metaphorically. He is fiercely loyal to those who have earned his trust and will not back down until he is certain they are safe. This compulsive behavior can sometimes manifest itself as overprotectiveness or smothering, something Dim doesn’t mean to do but that is ultimately a result of his traumatic experiences and his hidden anxiety of losing others. He is proud to be known as the strong friend that everyone can depend on but often neglects his own feelings and needs in order to be there for others, emotionally and physically. His desire to be the big strong support everyone knows and recognizes him as causes him to overexert himself and leaves him feeling drained at times, yet he refuses to ask for help for fear of seeming less dependable. As wonderful of a person as Dim is and always tries to be, he struggles with his emotions and anxieties, not understanding that even someone as strong as him can crumble at times and that doing so is okay as long as he asks for help with picking up the pieces— which he doesn’t.
Headcanons
- Dmitry’s identity is unknown. He doesn’t have social media accounts, he has no prior criminal records, and his marked residence is not somewhere he ever actually stays, he just owns the property and it is not marked as being in New York. While he does have legal identifications (and actually does do his taxes), he has never been suspected or implicated in a crime and police have no way of tying him into the disappearances of people.- Nobody knows about Dmitry’s kidnapping job unless he tells them. He’s very secretive about who gets to know it and he really doesn’t have all that many people he’s close to, so it’s very unlikely that he will tell someone unless he really trusts them.- Dmitry is a passive person, but if he finds there’s a problem between one of his friends and someone else, he will try to mediate it. If he can’t mediate it, he will take their side and defend those whom he is closest to.- People who meet Dmitry’s son Konstantin won’t immediately know Dim is his father of Konstantin is Dim’s son. This is because they look nothing alike and also don’t share the same last name.
Verses
MAIN - Reflect Studios universe
General
Info
Full Name: Lydia Edna Spencers
Nickname(s): The Nympho, Lydi, Lyd
Species: Human
Ethnicity: American
Age: 34
Birthday: January 9th
Spoken Languages: English, minimal French
Religion: Unaligned
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Bisexual
Occupation: Member of Adam’s Big Bad Ensemble, nymphomaniac
Alignment: Neutral EvilAppearance
Eye Color(s): Brown
Hair Color(s): Blonde
Height: 5’7”
Weight: 135 pounds
Body Build: Slim, curvy
Notable Physical Traits: Bright makeup
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Hypersexual disorder, nymphomania
Physical Disease(s): None
Cause(s): Unknown
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Ariana Spencer (mother, estranged), Jared Spencers (father, deceased)
Sibling(s): None
Partner(s): Charles (deceased), Mike, The Noir, Adam (all one night stands)
Child(ren): None
Friend(s): The Noir, Adam
Rival(s): None
Enemies: NoneHobbies: Shopping, fashion, getting her nails done, makeup, going for walks, browsing the Internet late at night, having sex, meeting up with her friends to go on trips, blogging, interior design and architectureStrengths: Cunning, sly, intelligent, fast, quick-thinking, has powerful connections, incredibly charming and charismatic, good at smooth-talking, not easily intimidated, determinedWeaknesses: Spoiled, tends to be stubborn, gets upset when things don’t go her way, has no physical prowess or combat training, often requires help from others that she is not willing to as for, overly proud
Backstory
Content warning for severe neglect.
Growing up, Lydia received no sheltering from the world. She was born to a single mother who worked as a prostitute. Often moving around from place to place, Lydia had no time to really develop her social skills or attachments to anyone in particular. She did the best she could in school and didn’t excel but she wasn’t too terrible with her academics either. After leaving home, she ended up turning to prostitution and stripping as a means of making money because it was the only way she really knew how. She was one of her club’s best dancers and managed to bring in enough money to cover the bills. As time went on, she began exploring her sexuality more. She realized she was bisexual and developed a premature fascination with sex from the very beginning which would end up evolving into hypersexual disorder and nymphomania. She began investigating the darker and less than savory sides to her attractions and found herself enjoying snuff films and red room streams to get herself off.Around that time, she attempted to join the Noir. It was early on in the business’ development where Adam was really only working with one or two people. He went to meet her personally after tracking her activity for several days through his associates and his first interaction happened to be seeing her at work in the club she was using as a day job at the time. The two almost immediately clicked and Adam had her join to be used as bait for their kills after a bit of training. Lydia’s become a master of deception and secretly hangs off of his shoulder, helping him carry out orders and acting as a spy for him when she’s under his command.When she’s not at work as his personal assistant, Lydia is out and about doing her routine shopping, hanging out with her friend’s at Will’s bar, and satiating her unconquerable lust for all things that could provide an even remote sense of pleasure and satisfaction for her. Lydia tends to be on her own most of the time. She’s self-sufficient and though her sexuality tends to get in the way of things sometimes, she’s not actually as sadistic and sly off the job as she is on it. She tends to be brutally honest, rational, and actually rather intelligent and supportive of her friends and their goals, but if it came down to either her or them, she would sell them out in a heartbeat.
Personality
Lydia is infamously known for her uncontrollable sexual addictions. She’s a bit self-centered, very perverted, enjoys putting others through painful situations for her own gain- she doesn’t seem to have a single good bone in her body. However, when she’s not being led around by her uncontrollable sex drive, Lydia actually proves herself to be somewhat enjoyable company. She’s quite the outgoing and sociable type, finding it easy to make conversation with just about anyone. She enjoys traveling every now and then when she can foot the bill for the expenses, she enjoys shopping, and she finds good fun in messing with her friends now and then. She works odd jobs as a stripper and as a waitress on most weekdays, something that helps keep her afloat between the jobs Adam sends her out on. She professionally hustles people who browse the Deep Web looking for a thrill, luring them to meet her in quietly disclosed places to have a good time and right into the hands of Adam and his ensemble. She’s known to be cunning, seductive, and overwhelmingly manipulative, and these attributes have made her one of Adam’s most effective weapons. Her feigned “class” and sex appeal have gotten her out of many a sticky situation before, which usually involves quietly buzzing Adam with an emergency button she has on her and stalling long enough for backup to arrive. Though she doesn’t always need Adam to bail her out of a bad situation.Despite being an employee and follower of Adam, Lydia has had ties to the Breather in the past. This has led to her being introduced to his rivals of the Red Room team. Though Joe doesn’t particularly like her, and neither does Mike, she’s often tormented with the notion that she has feelings for the Executioner or Breather— the latter of which has become more prevalent on account of Mike having his arm twisted to work for Adam on the side. Such claims aggravate her immensely but she hardly responds to them, knowing it’ll only give her tormentors more ammunition. She’s typically known for doing more business with Adam rather than getting herself mixed up with the Breather, the Kidnapper, or the Executioner anyway. She helps him and his ensemble manage money and lure victims to their games to be butchered, such was Charles.Though she’s very focused on work, Lydia loves visiting Will’s bar on breaks and sharing drinks with Clint, Amalea, Larry, and Will. She even does a bit of karaoke now and then.
Headcanons
- Lydia mostly cares about fulfilling her own desires, sexual or otherwise.- Lydia only has a select few people she sincerely cares about, and she would do anything for them and her employer.- Lydia enjoys acting as bait to lure people to their doom.- Lydia’s job for Adam is a Baiter. Well placed pun of being the master at it aside, the job is deceptively simple and exactly what it sounds like. Lydia is attractive charming, and has learned (from the Noir specifically) how to manipulate people. Whether that means using money, her assets, or other means, she’s damn good at being a vindictive piece of work. She approaches targets that her employer picks for her, seduces them, and lures them to remote locations to be dealt with by the muscle of the ensemble. Sometimes it’s part of Adam’s games. Sometimes it’s competition. Sometimes it’s whistleblowers. In any case, she makes bank doing it.- There are rumors that Lydia is a sugar baby with at least a dozen sugar daddies. This isn’t true. She’s employed through Adam and all the money she makes she earns herself.- That being said, for someone who barely finished high school, Lydia is fairly smart with her cash. Most of it is stored safely in a savings account. She lives in one of the fancier little apartments in Adam’s building that she’s only done minor renovations too. She budgets for food and cooks for herself as opposed to eating takeout, she account-shares with the others for services like Netflix, Hulu, and Plex, and the most she spends is usually on makeup, jewelry, soaps, and outfits (all of which she buys secondhand at a huge discount and refurbishes herself— not that anyone else would be able to tell with her handiwork.) The most expensive thing she owns is her car: a Jaguar F-Type.- (USFWish) Despite her work history and her infamous title as not just a nympho, but The Nympho, Lydia’s mind is not entirely consumed by her sex drive. There was a time where it caused her so much distress she had issues with the thought that she might be dangerous to people around her that she cared about. She ended up going to therapy to try and curb that idea and help herself. These days, she tries to regulate it with mood stabilizers and cognitive behavioral therapy (namely acceptance and commitment therapy). It’s proven relatively effective for the most part. She does have days where she gives in and “treats herself” though.- In spite of her predisposition, Lydia is actually a relatively good friend. She’s supportive, attentive, and offers great advice to those closest to her. She’s shameless and confident and encourages the people around her to be the same. Even when one thinks she’s not paying attention, they’ll find themselves pleasantly surprised at how good her memory is when they unwrap a gift relating to that one obscure thing they mentioned in passing six months ago.- (Tw Trauma Mention) Lydia has some unresolved trauma as a result of her upbringing. She doesn’t really acknowledge that she shouldn’t have been exposed to a lot of the things she was exposed to as a kid, nor does she understand that it affected her. To her, it was all just stuff that happened. It didn’t seem inappropriate or strange to her then and it doesn’t looking back on it now either.- Lydia adores babies! Baby fever is a chronic thing with her. Every time she sees babies she absolutely loses it. She always wants to hold them and feed them and sing them to sleep and take care of them. She has an incredibly strong sense of maternal instinct and she would love to have some babies of her own! The problem is, she’d want to raise them with someone else and commitment is an issue in her life.- Piggybacking off of that last idea, Lydia finds committing to a partner (or partners) difficult. Though she has those typical girlish fantasies where she daydreams about living the perfect life with the The One™, in reality, she struggles to offer actual intimacy (something brought about by her trauma). Her lack of attachedness with most people causes her relationships to be shallow and makes the idea of committing someone she feels no real passion for scary; as a result her relationships tend to either be one night stands or friends with benefits, and those friends come and go quite often.- Lydia and Joe (The Executioner) actually go back more than anyone. They went to school together. They knew each other pretty well and were actually really close prior to Joe dropping out. After that, they kind of fell out of touch. They ended up meeting again though Mike and they’ve been steadily working on reconnecting ever since.- (Tw Drug Mention) Lydia did cocaine once. She snuck into a college party with a guy she was dating at the time. Needless to say she will never be trying it again.
Verses
MAIN - Reflect Studios universe
General
Info
Full Name: Lawrence Jacob Lawson
Nickname(s): Larry
Species: Human
Ethnicity: American
Age: 43
Birthday: September 28th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual
Occupation: Accountant
Alignment: True NeutralAppearance
Eye Color(s): Dark brown
Hair Color(s): Blonde
Height: 5’8”
Weight: 180 pounds
Body Build:
Notable Physical Traits: Muscular, broad
Alternate Forms: Weary eyes, dark eye bags
Faceclaim: None
Voiceclaim: Dorian BaneHealth and Wellness
Phobia(s): None
Mental Disorder(s): General anxiety, paranoia
Physical Disease(s): A few missing fingers, missing right eye
Cause(s): Red room experience
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Annie Lawson (mother, deceased), Kieran Lawson (father, estranged), Rosy Walker (maternal grandmother, legal guardian)
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Clint Edwards, Amalea Lewis, Lydia Spencers, Dean Warren
Rival(s): None
Enemies: NoneHobbies: Birdwatching, walks in the park, wood carving, making miniatures, filling out crosswords, occasionally playing tennis, reading, practicing cooking, studying fashion catalogues, board games (especially chess), gem collectingStrengths: Intelligent, creative, works well independently, career-oriented, methodical, cautious, strategic, very perceptive, good observational skills, tech-savvy, honest, kind, generousWeaknesses: Incredibly jumpy, anxious, not good with people, socially awkward, paranoid, insecure, can be ridiculous with his caution, reclusive at times, declines opportunities out of pure fear, hesitates a lot, fidgets, terrible at confrontation, easily startled
Backstory
Born to a single mother, Larry was left in the care of his grandmother after she passed away when he was very young. Loving as she was, she was very much the type of guardian to hover over young Larry at nearly all times of the day. He was incredibly sheltered and shy as a kid, not knowing how to handle himself given how much his grandmother protected him. As a boy, the closest thing to rebellion he got was sneaking out now and then with the kid next door to do things like go to the fair, but even then, Larry was incredibly straight-laced and refused to do anything that might even remotely have negative consequences. This lack of self carried itself with him through adolescence and into adulthood, where Larry developed into a nervous pushover who took whatever he could get and never complained. He was a diligent worker at least, though much like his academic years, he wasn’t exactly the most interactive or participative student. He just quietly did his work and took his pay without stepping on any toes. People appreciated his rare words whenever he was asked to give input, as he had some good ideas, but aside from offering ideas for productivity, Larry never got much more social interaction then that.As his grandmother got older, he’d health took a turn and Larry found himself needing to care for her more. Eventually she passed away and Larry was left heartbroken over the event, crying about it for days before he finally found the energy to buck up and carry on. At some point, he caught wind of the Deep Web and got a little curious, deciding to try and step out of his straight-laced boundaries and dip his toes into something a bit more exciting. Of course, he wasn’t entirely knowledgeable about all the risks of it and had no idea how to prepare for or defend himself from what he would see. His carelessness cost him dearly, and Larry ended up getting kidnapped while surfing the Deep Web. He made it to the Executioner’s chair, where he was viciously tortured but managed to escape while the sadist’s back was turned, flagging down a car on the highway and making it home. He was able to clean himself up and get medical treatment but never gave a followup to his initial police report, too terrified that he’d be tracked down again somehow.Now Larry lives his life on edge, constantly looking over his shoulder and terrified, awaiting the day the Executioner finds him and drags him back to that horrible Red Room to finish the job while his sick audience gets off to it all.
Personality
Larry, despite his tall and muscular stature formed from a strict regimen of healthy dieting and exercise, is incredibly quiet. He’s shy, unassuming, and would prefer to stay out of the spotlight. He doesn’t try to step on anyone’s toes ever and would prefer to simply watch and listen rather than actively engage in a conversation, even amongst friends. He doesn’t have much to say on a normal basis. Under stress however, is a very different story. Larry is easily distressed by even the smallest things. He has little ticks and twitches for when he’s nervous and he becomes incredibly talkative when pressed. He does so because he is afraid of conflict and wishes to avoid it at all costs. Larry is so averse to the idea of confrontation, that if it came to blows, he would rather curl up and take a beating than fight back just to avoid exacerbating the situation and make it go by faster. Despite having a decent amount of strength, he has no idea how or inclination to use it.Despite the obstacles he faces from his near-constant anxiety, Larry is actually quite friendly. He’s an excellent listener and loves hearing his friends talk about their days, their ideas, their passions, their interests. He always hesitates to make plans because he feels like his awkwardness already gets in his own way and doesn’t want to feel like a burden to others. It takes a bit of convincing but Larry sincerely enjoys being sociable with his friends and experiencing new things, from a safe distance of course. He’s very genuine and caring, very generous and kind, and he tries to help out wherever he can without expecting anything in return. To him, company is more than enough, as it provides him feelings of reassurance which he is most grateful for in life.Though he lives a relatively normal and happy life for a person in his position, Larry often feel very sad with himself. His anxieties have ruined so many opportunities for himself and he knows this. He does his best to cope but finds it difficult with the trauma of being kidnapped and almost killed and the fact that he struggled to learn independence and social skills at the age he was supposed to. He feels terribly out of place in the world and hasn’t that faintest idea of how to combat it, so he simply takes being a coward one day at a time. He can’t fight the idea that his impact on the world is minimal and insignificant, and he hasn’t even got the courage to try.
Headcanons
- Larry has an elderly cat named Emma. It was his grandmother’s.- Larry tends to stutter and trip over his words a lot. Not wanting to embarrass himself, he may not be so talkative at first.- Larry hesitates often, expect him to need some convincing or encouragement to do something first.
Verses
MAIN - Reflect Studios universe
General
Info
Full Name: Katelyn Nicole Windell
Nickname(s): Kate, Katie, Katie Lynn, Austin’s Girl, Little Rodeo, Sunflower
Species: Human
Ethnicity: American
Age: 39
Birthday: April 8th
Spoken Languages: English, German, Italian, ASL
Religion: Christian (formerly)
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Heterosexual
Occupation: Former Infantry Unit, currently part of FBI Cybercrimes Unit as a squadron leader
Alignment: Lawful GoodAppearance
Eye Color(s): Green
Hair Color(s): Blonde
Height: 5’6”
Weight: 160 pounds
Body Build: Athletic, curvy
Notable Physical Traits: Irregular scar along her abdomen, scar along the right side of her face
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder, occasional insomnia
Physical Disease(s): None
Cause(s): War trauma
Date of Diagnosis: Shortly after her discharge from the service
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Catherine Windell (mother, deceased), Austin Windell (father)
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Percy, Luka, Jason
Rival(s): None
Enemies: NoneHobbies: Exercising, swimming, walking her dog, playing cards and darts, driving around late at night, organizing calendars and schedules, hairstyling, browsing the internet for hours, practicing coding, painting her nails, traveling and visiting new places, pin/stamp collecting, shell collecting, surfing on occasion, growing small plants in her window boxes, collecting sport balls and trophies, collecting old baseball cards, occasionally dissecting new tech products to look atStrengths: Determined, passionate, strong, iron-willed, dedicated, protective, intelligent, clever, loyal, brave, can easily recollect information with remarkable accuracy, athletically amazing, incredibly driven, well-organized and thoughtful, very reasonable, rational-thinking, innovative, good at preparing for the worst, controlled and calm, has a lot of patienceWeaknesses: Explosive temper, insecure at times, overly formal, has her melancholy moments, stubbornly proud, pushes herself well past the point of being healthy or normal, incredibly stubborn, has her rebellious streaks, known to be harsh when dealing out penalties or punishments, constantly seeks out distractions to avoid tough conversations or thoughts
Backstory
Growing up on a farm in a more rural part of Oklahoma, Kate was born to a mother who worked as an emergency services operator and a father who was formerly a marine. Kate’s weekends consisted of going out and playing ball with her dad, running bases at the empty baseball lot of their town where the little league kids would play during the schooldays. The two would play baseball together until eventually, Kate began taking a liking to football and found herself feeling most at home in the grass and dirt hitting balls and chasing other players. The older she got, the more sports she branched off into, finding joy in competitive volleyball, tennis, and softball. Though the pacing of her classes often made it difficult for her to keep up at times academically, physically, Kate was unmatched. Her school years can be fondly remembered as her spending hours with the different sports teams. She ran laps around the track, participated in softball, soccer, and tennis, and applied for the football, basketball, and baseball teams but was turned down due to the coaches doubting a girl would get them to the playoffs against other schools. Despite being met with much doubt from her peers and being berated by teachers on a consistent basis, Kate shrugged off the thoughts of others and dreamed of being a sports star someday. Unfortunately, things did not go according to plan.When Kate was in her senior year, her mother unexpectedly passed away. Her death was ruled a suicide— a common fate for 9-1-1 operators who find themselves unable to cope with the PTSD and trauma they receive from listening to some of the calls that come in. Her death came as a shock to both Kate and her father. Neither one had any indication from her mother that anything had been wrong, and so her death was very sudden and extremely painful. The grief she felt only pushed Kate to turn to her sports as an escape. She became an aggressive player, venting out her emotions and frustrations on the courts until one day, she was removed from the teams for being too much to handle. Though her friends tried to comfort her over the loss, Kate found herself retreating to play in sports independent of her school’s alone and trained herself in gyms, hoping to harden her mind by hardening her body. She took to weightlifting and yoga and it helped her, to a fault. Kate found herself no longer as focused on the grief, though failing to confront it has not given her closure. Her academics tanked for a brief while during this period, but with the help of counselors and extra hours of tutoring, Kate found herself flourishing academically by also burying herself in studies as a way to help distract herself from the pain.After graduating, Kate delivered the news to her father that she was planning on entering the military. With him being the only other parent she had, she sought to do everything in her power to make him proud. However, much to her surprise, Katelyn’s father protested the idea of his daughter going off to fight in the war. It became a frequent topic of argument in the household, with Kate wanting to join and follow in his footsteps, and her father arguing that he didn’t think he’d be able to live if he lost his daughter. Eventually, Kate made up her mind and decided to go to the military. The night she left, she found her father having a drink in the kitchen. When she told him where she was going and went to hug him goodbye, he merely pointed at the door and told her that it was fine if she wanted to leave, but just to remember that if she walked out the door, she shouldn’t bother coming back. Hurt by this, Kate left that night for the nearest military base and joined the United States Army.Her few weeks in boot camp passed fairly quickly with Kate excelling in most preparatory exercises. She was marked as one of the most promising soldiers to be released from the academy. She was transferred along with other recruits to a naval base up along the east coast near New York and New Jersey. During her time here, she met three people who would become her lifelong friends. The three other men were with her in her assigned infantry unit, training together, talking together, and spending time off shifts together. Their early days were spent playing card games and laughing long into the night about the circumstances that brought them together. After several months into their military careers, the four were deployed to the Middle East as part of a patrol squad providing support to civilians and helping seek out terrorists. For the most part, the team saw little of combat. Their particular area seemed to be one of little political interest, and aside from occasionally finding stashed weapons with no ideas as to how they got in places or who put them there, the squadron found themselves relatively without incident. They even had a canine unit that was used for sniffing out weapons and explosives that Kate fell in love with and allowed to sleep in her bed every night named Rocco. The team found themselves running reports most days and phoning home on their downtime off of patrols. Though they did have a few shootouts with terrorist waves that would roll through the area now and then to keep them on their toes, Kate and the squadron did not know real gunfire, but they would soon enough.During one particular patrol through a valley pass, Rocco was sent ahead to scout the area for potential threats. When he stopped and looked at them, the team was confused and directed him to continue forward, unaware he was warning them of a potential threat. As it turned out, the pass they were moving through was infested with armed enemies who immediately began firing at them. The four managed to find cover behind protruding rocks with which to shoot at targets from but were unaware the rocks around them had been lined with explosives and that they had been separated from the rest of their military caravan. Upon being detonated, all four of them were launched, along with various debris, and were buried beneath the stones. All four were knocked out for hours and awoke long after the fighting had ceased and both sides had retreated. Katelyn was severely wounded by flying shrapnel. Her abdomen had been punctured and her intestines misplaced and protruding from the wound. Thankfully, Jason, the squadron medic, had been well-equipped to handle the injuries and was able to effectively replace Kate’s organs back in her body and stitch her up enough to where she survived the three days they were trapped under the rubble pile. They were rescued when their dog, Rocco, had come running back from the camp and began digging at the pile of rocks. Rocco had led a rescue team right to them and Kate was escorted back to their base for treatment. Though she should have been discharged on Purple Heart, Kate continued to serve in the military for two years, graduating into an instructor, before eventually retiring from the service.Upon getting returning home, Kate applied for a job with the local swat unit team, along with her squadron who had reconnected with her. The four went about working as major swat unit while Katelyn decided to get a degree to enter a different career path. After graduating from a community college to receive a vocational degree in cybersecurity, Kate was approached by FBI agents for questioning and found that her adaptability with a computer and intimate understanding of coding and security, as well as her intel on potential enemies, could be of great use. She, along with her squadron, were recruited and joined the FBI’s cybercrimes unit with a specification for the Dark Web. She now combines her knowledge of cybersecurity with her swat experience in tracking down and arresting suspicious persons found to be lurking on the Deep Web network in New York, where she now lives in a well-protected apartment complex with her three best friends and retired military dog, Rocco.
Personality
Determined and driven by a fiery passion burning in her soul, when Kate puts her mind to something, there’s no stopping. Never raised a quitter, she is always up to face a challenge head-on and tackle it with everything she’s got. If she doesn’t nail it on the first try, she will keep at it until she finally does wrangle out the success she’s looking for. Her focus is firmly set on getting results. Often, this means Kate tends to be incredibly ambitious about projects and sets the bar for herself very high. She constantly pushes herself to be the best, and if she falls short of her goal, she will only become more motivated to train up until she can finally reach it. At the end of the day though, Kate views her persistence as merely a means to an end— that end being progress. In the workplace, she finds this is the best mindset to have throughout the day. However, Kate has a difficult time letting it go once she’s off the clock. After her shifts have ended, Kate finds herself motivated to put herself to work physically. She frequently goes to the gym to lift weights, practices yoga at home and will go on long walks or runs with her dog to keep herself busy. While she would love to participate in actual sports again, her injury from the military has prevented her from doing so. This constant compulsion to occupy herself with physical activity makes it difficult for Kate to relax, as it’s something she feels is out of her control. In reality, it stems from the fact that it became a commonplace thing in her life when she was younger, constantly moving around and occupying herself with passionate distractions to avoid facing the grief of losing her mother or any other negative circumstance she encountered in her life rather than facing. Now, it is such a deeply-rooted habit, Kate can’t help but be constantly active.Despite how firm and serious she is during the hours of the workday, Kate is an entirely different person once work is over. She’ll often go out with her friend to have lunch or dinner, share drinks, or go driving around town with them while they talk about various things. Being with her friends provides her an escape from the constant desire to work and keep things buried, as it keeps her mind focused on the present and prevents her from having to face the past or think about things she has still failed to come to terms with. She’s incredibly sociable, polite, and has a great sense of humor when she’s with the guys, always cracking jokes and recalling stories of their early army days where they would get into little scuffles with other infantry units and have odd competitions and such.Try as she might to avoid it as much as she can, there aren’t always things for Kate to turn to as a distraction from herself. There are moments of quiet and stillness in her life, even with the frequent bouts of insomnia she is sometimes plagued with. It is these moments where Kate feels most vulnerable and scared. Her mind often drifts between work, a day’s events, and the idea of how she got to where she currently is, sifting through the past. Kate tries not to focus on it but often grows melancholy when remembering things like her mother’s death, or her father’s last words to her. This sudden confrontation with things she feels she cannot face manifests itself in discomforts and insecurities that she doesn’t quite understand, such as her inability to talk about family with others, her difficult connecting with people at times, and abandonment issues that cause her to seek approval through her work. How Kate feels at times is very complicated, though many times, even she doesn’t understand. Often, the way she copes after she’s lost all her energy is popping some melatonin supplements, laying on the couch with her dog, and cuddling him until she falls asleep to avoid dealing with the issue. While she’s not exactly emotional, Kate does have an explosive temper that can come out when her normally long-winded patience is worn thin. Playing on her insecurities is a major way to hit a big nerve that wears it down. While she’s not known to be physically violent, many of her co-workers have said that when she lashes out, Kate is truly terrifying.
Headcanons
- Kate owns a German-Shepard named Rocco. He’s a former military hound and still serves as a K9 unit and emotional support animal.- The closer you are to Kate the more her accent comes out.- Kate doesn’t share beds with people. It’s a shame because body heat and the comforting presence of having someone next to her that she trusts while she sleeps is a form of intimacy she craves most. However, she learned the hard way that it is not a viable option for her. Early on into reconnecting with the others, she and Jason had to share a bed. She was having a really bad nightmare on account of her PTSD and when she woke up she was choking poor Jason to death and she didn’t even realize it. There were also several instances where he told her she’d kicked and punched at him in her sleep and started screaming. Following that, Kate took the floor and started using sedatives to knock herself out completely until they were able to relocate to a larger house where they each got their own separate bedrooms.- Kate is haunted by the fact she lost contact with her father. It was him who pushed her away, telling her if she joined the military then to never come back, but she still blames herself for the fact that they’re not in contact anymore. She’s tried reaching out to him but she’s never gotten a response. Upon visiting her childhood home, she was informed that the property had been paid off and transferred to her but she was never given, nor did she ever find, any indication of where her father went or if he was even alive or not. Kate gets emotional thinking on it.- (Tw drunk driving mention) The scar on Kate’s face isn’t a reminder of the war she fought in. It was caused by drunk driving and a car accident.]- (Tw alcohol, car accident, drunk driving mentions) Kate had a brief period (just under six months) where all she did was drink to deal with issues she was facing. She was at a painfully low point in her life after just having left the service where she realized her usual methods of coping were no longer helping. She tried alcohol and found some solace in the way it seemed to turn her pain into a dull buzz she could avoid focusing on. What made her stop was when she got into a serious car crash while under the influence, followed by the realization of just how bad it felt to be drunk all the time and unable to do anything.- Kate doesn’t touch alcohol. Ever since she got clean, she’s sworn on her life that she’d never go near it again. Not after it almost killed her.- Sunflowers mean a lot to Kate. She has a necklace with a sunflower charm that used to be her mothers. Her father used to plant sunflowers for her all around the sides of their house, she always had fresh sunflowers in a vase in her room and a lot of her floral-themed notebooks and bags featured sunflower prints. Aside from the traditional meanings of lasting happiness, positivity, good luck, loyalty, and strength, sunflowers mean something more to Kate: family.- Follow up to the last point: if you want to show Kate you care about her, give her sunflowers. It’s the most intimate thing you can do for her. (And if it’s romantic love you feel, pair it with white roses. She was told from a young age by her mother that white roses meant ever-lasting loyalty, pure love, and devotion. Plus, they smell the sweetest in her opinion.)- While generally Kate doesn’t really care much about her appearance (as in she’s comfortable with most aspects of herself because she knows that she’s fit for what her job requires of her) there are two aspects of herself she’s self-conscious about. Her scars and her hair. The scars are more obvious in their reasoning— they facial ones are a painful reminder of the lowest point in her life and the ones on her abdomen are a reminder of the hells of war. Her hair on the other hand, she’s less clear where that came from. She never used to have a problem with it, she tries styling it to look nice on occasion (thought it mostly stays tied back for work convenience), but she just doesn’t feel right about it and she doesn’t know why.- Kate prefers tea to coffee. She’s not fond of the way caffeine wears off and makes her crash halfway into her shift (especially when she’s working graveyard). Plus the constant drinking of it she used to do was seriously messing with her stomach. Occasionally she’ll have a strong cup in the morning with extra cream and sugar, but she’s largely gotten used to having black tea when she gets up, green or yerba mate or peppermint tea throughout the day, and chamomile before bed. She occasionally samples others to have with her meals and has started building a tea collection. (Her favorite tea by far is Hibiscus-Mango tea.)- Kate always has snacks on her. Usually those snacks are granola bars, jerky, peanut butter crackers, and— you guessed it— to-go tea packets. Which works because she always has no less that three water bottles on her person any given time.- Kate has always been into True Crime. The others like to joke that her joining the FBI was inevitable really, because of her fascination with the minds and patterns of behavior in criminals.- There was also a brief phase in Kate’s life where she was really into, of all things, conspiracy theories. Nothing too serious or harmful, but she was definitely entertained by the idea of World Reset Theory and the Mandela Effect being linked. She, Percy, and Luka would go on for hours trading hypotheticals.- After being discharged from service, Kate’s search hound Rocco came with her and was retired and retrained as an emotional support animal and K9 unit. He guards her, alerts her when she’s getting more distressed than she should be, helps keep her grounded, and supports her when she does end up having an attack.- Kate frequently suffers from intense abdominal pain. It’s the result of pressure being applied to old scar tissue, usually from stress. It comes and goes but it’s rarely severe enough to put her off working.
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Luka Juliani Gambino-Bianchi
Nickname(s): Luka, Little Gambino, Pizza
Species: Human
Ethnicity: Italian-American
Age: 38
Birthday: December 10th
Spoken Languages: Italian, English, German, ASL
Religion: Roman Catholic
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Former military infantry unit, currently FBI Cyber Crimes unit
Alignment: Lawful GoodAppearance
Eye Color(s): Green
Hair Color(s): Dark brown
Height: 6’3”
Weight: 280 pounds
Body Build: Soft, pudgy, surprisingly tough
Notable Physical Traits: Freckles all over his face and a scar on the back of his head
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder
Physical Disease(s): None
Cause(s): War trauma
Date of Diagnosis: Upon being discharged from the military
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Damiana Bianchi, Julian Gambino
Sibling(s): Bruno (brother), Giovanni (brother), Mario (brother), Valentina (sister), Joseppi (brother), Sofia (sister, deceased)
Partner(s): None
Child(ren): None
Friend(s): Kate, Percy, Jason
Rival(s): None
Enemies: NoneHobbies: Baking, going on long walks, reading, watching TV, making paper crafts, cooking, learning new languages, taking naps, eating, visiting new places, trying new foods, going on roadtrips, learning about other cultures, playing phone gamesStrengths: Diplomatic, thoughtful, inquisitive, cautious, optimistic, very logical, fairly rational and reasonable, excellent communicator, physically very strong, great at cooking and baking, great presenter, can be easily intimidating if he tries, very friendly and approachable, tech savvyWeaknesses: Tends to be aversive to conflict, tends to be a bit too trusting
Backstory
The child of two Italian immigrants, one of which is the successor to the renowned mafia family name, the Gambinos, Luka grew up in a large family where he was one of the older children who learned from an early age to be there for his siblings because his parents often couldn’t be. His father, wishing to continue to Gambino legacy and restore the mob to its full potential once again spent a lot of time away from home re-establishing connections. His mother had no time and no tolerance for that kind of lifestyle and instead worked as a full-time baker, running her own store and working long hours to scrounge together enough money to pay rent and put food on the table while Luka’s father gambled and haggled and ultimately failed to make the connections he said he was going to. With both parents out so often, it was up to Luka and his older sister to care for the younger ones. They often took turns cooking food, cleaning up laundry, and doing house chores. Luka took to delivering papers in Little Italy and considered dropping out of school to take care of his family full time. This thought occurred at a time when his father’s gambling habits had the family on the brink of homelessness, leaving them all in squalor and some of the younger children sick without treatment. After the death of his younger sister Sofia, Luka knew something had to give. When his sister heard this, she dropped out so he wouldn’t have to and stayed home to care for everyone, telling Luka to go on and graduate so that he could help bring in money. Luka obliged, excelling in his courses and immediately beginning to look for work. Backed into a corner and with limited options on hand, Luka opted to enlist in the US military. When his mother heard of this, she begged and pleaded with her son not to go, but he insisted that his mind was made up. He left home to join the service and promised to send a major chunk of each check back home to support his family while he was gone.While enlisted, Luka trained in the military to become a communications expert. He wanted to be able to connect field operatives to bases and studied the technologies for a brief period. The longer he spent in the service, the more alienated Luka felt from other soldiers. He occasionally endured snide remarks based on his ethnicity and so he failed to make many connections during his early boot camp days, burying himself in communications work instead. It was during this time that he met Kate and the others. Once he began talking with them, Luka immediately felt at home in their welcoming and familial presence and stuck close to them wherever they went. They helped toughen him up physically and emotionally before being deployed as a registered translator and negotiator in the Middle East. For most of their deployment, Luka served as a communication line between the locals and the military personnel. He was also in charge of cooking many of the squadrons’ meals to keep them healthy and managed the rations. Many soldiers complimented him on his cooking expertise, especially his baked recipes, which he only ever described as well-kept family secrets. Despite carrying belts full of ammunition, Luka disliked the idea of firing a gun. He rarely needed to as well- his towering height often intimidated many would-be attackers into keeping their distance. The one and only time Luka ever raised his weapon was at the valley ambush. He shot and killed several men before being buried under the rubble. He fell back onto a large stone and hit his head fairly hard, knocking him unconscious. Had it not been for his medic and friend, Luka would have died that day on the battlefield.Like his teammates, Luka was released on Purple Heart and immediately left the service. By this point, the Gambino family had accumulated quite a bit more power and his father had begun to gain notoriety around New York as the next in line to inherit the fortune. His mother had divorced him and taken the younger children to live with her, and his older sister had turned her back on their father. Luka, though happy to see him, was less pleased to find himself involuntarily roped into his father’s schemes. After a year of being involved in drug deals, robberies, and hitman coverups, Luka found that he could not stand to live the life of a criminal. He denounced his father’s actions and legally changed his last name to his mother’s, cutting all ties with his father and the mafia. Having accumulated enough wealth with his mother and sister, he helped his younger siblings and mother have a more stable and secure life before leaving for college to build on the minimal education he’d received while in the military. He became a communications expert and self-published a book describing his job in the military as a communications expert. The book caught federal authorities’ eyes and he was questioned and recruited by the FBI (with a helpful recommendation letter from Kate), joining her squadron as a cybercrime unit and communications expert.
Personality
Despite his status as an FBI agent, Luka is not at all burly, brutish, or particularly fierce. His natural disposition is best described as very warm and friendly. By nature, he welcomes people into his home and into his life and remains polite no matter how the winds may blow to try and sway him from his manners. He’s a very familial man and tries to be as accommodating as much as he can for the people he meets. He’s known well among his comrades to go above and beyond, entertaining people with stories he’s heard and stories he’s experienced, entertaining them with an almost bubbly personality and radiant sense of optimism. He tries very hard to be a strong support for people, acting as a shoulder to lean and a comforting friend that one can always approach if they are upset. By default, Luka is very gentle despite his ominous size. He has no desire to cause trouble and makes a great effort to avoid confrontation and solve issues diplomatically. He’s very eloquent and communicative, making him a great support for anyone approaching him with a problem, and he prefers to ask questions before shooting. He’s regarded as the team’s softie, and he would agree that he wholeheartedly is.His caring attitude is nothing to sniff at however, for Luka is not weak in any capacity and his passive nature should not be taken for granted. He has been through many hardships in his life, including the horrors of war, and he has survived because he knows how to fight. He knows how to defend himself and he knows his way around weapons and hand-to-hand combat fairly well. While he would prefer not to manhandle anyone and let his height do the talking for him, there have been situations where he’s had to escort someone out himself, and he will gladly do so again if he finds a situation calls for it. With his training and his history has come a protective nature. Anyone he thinks is in danger will be sheltered safely behind him where he can defend them. When it comes to potential danger, he is cautious in his approach and likes to observe and thoroughly check an area before moving in. For someone that looks like a giant marshmallow, Luka is surprisingly powerful and is easily capable of overpowering someone with minimal effort. If he can avoid that however, he will.Overall, Luka has a much stronger preference for simply staying at home with a nice slice of cake, some tea, and his soap operas and soccer. He’s the type to enjoy his time on his own as much as he enjoys spending time with others. If he’s not occupying himself with relaxing on his off days, he loves to go out and spend time with his squadmates, trying out new diners, adventuring into the wild on long walks and drives through the countryside, and occasionally visiting new places where he can enjoy being with them and making new memories with the people he’s closest to. He also loves visiting his family at home, especially his mother, and continues to try and support them emotionally and financially as much as he can. Luka absolutely loves being there and spending time with the people he cares about.
Headcanons
- Luka tends to be very passive and friendly by nature. He tends to enjoy conversation a lot and tries to avoid distressing others.- Luka is a hugger. Don’t be surprised if he greets with a big ol’ bear hug.- Luka often smells a lot like sweets. Man’s gotta a crazy sweet tooth.- Luka knows ASL and often translates for Jason
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Percival Otis Wagner
Nickname(s): Percy
Species: Human
Ethnicity: Austrian
Age: 36
Birthday: July 19th
Spoken Languages: German, English, Italian, ASL
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Homosexual
Occupation: FBI Agent specializing in hardware and software technology
Alignment: Lawful GoodAppearance
Eye Color(s): Blue
Hair Color(s): Black
Height: 6’
Weight: 148 pounds
Body Build: Slim, slender
Notable Physical Traits: Left leg from the knee down is a prosthetic
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): Arachnaphobia (fear of spiders), Phonophobia (fear of sudden loud noises), nyctophobia (fear of total darkness)
Mental Disorder(s): Post-Traumatic Stress Disorder, generalized anxiety
Physical Disease(s): Missing his left leg from the knee down
Cause(s): Childhood fears, war experiences
Date of Diagnosis: Shortly after being discharged
Assistive Devices/Services: Prosthetic leg
Medications: NoneRelationships
Parent(s): Wolfgang Wagner (Father), Greta Wagner (mother)
Sibling(s): None
Partner(s): Henry Steinbeck (former boyfriend), Elliot Westing (former boyfriend), Denzil Burqhardt (former boyfriend), Calvin O’Cool (former boyfriend)
Child(ren): None
Friend(s): Kate, Luka, Jason
Rival(s): None
Enemies: NoneHobbies: Woodworking, tinkering, arts and crafts, messing with new technology, video games, making miniatures, decorating/interior design, window shopping, reading, looking at architectural design plansStrengths: Intelligent, resourceful, tech-savvy, agile and quick, obedient, flexible, resilient, alert, very friendly and approachable, open-minded, works well collaboratively, innovativeWeaknesses: Not strong physically, prone to feelings of sadness or loneliness, hesitates to ask for help or support, has difficulty staying calm under pressure, easily distressed, doesn’t have the best sense of self-esteem, impulsive at times
Backstory
Born into a relatively poor Austrian family, Percy was fortunate to grow up with a pair of very loving parents who did their best to raise him into a fine young boy that would hopefully be able to have a better life than they did. From a young age, Percy was a shy boy but he had a fire that burned deep within his little soul. He had a mighty voice, though he rarely used it. He was very docile and obedient as a child, doing well in his schooling, tending to his chores, and helping his parents whenever he could. He was described as being very gentle and kind but it often concerned his parents how asocial he was, though they could never pinpoint exactly why he acted this way. In truth, Percy always felt very different from other children. He never quite felt like he fit in with any of the friend groups around him. He was never brave enough to make the first move to talk to people and it began to form a pattern in his life.As Percy moved through secondary school, his grades remained high but he found himself feeling incredibly lonely. Social circles by this point had pretty much developed and solidified and he still felt himself fitting in nowhere. He attempted to join clubs but he didn’t feel like he was quite good enough at anything to dedicate himself to it as a full-time hobby. He tried sports but he felt he wasn’t physically fit enough to do anything aside from run and he didn’t want to be surrounded by more friend groups that he didn’t fit into. He sank into a deep depression, until he met a boy in secondary who seemed to be an outcast like him. For days, he watched as the boy sat alone, daydreaming about what he was like and how much they might have in common but never working up the nerve to actually talk to him. Eventually, it was the boy who reach out to him. Percy and his new friend Ludwig ended up becoming very close. They did everything together from studying to sports and they even had classes together in later years. Over time, Percy began to realize that the feelings he had towards Ludwig were no longer just platonic, but romantic. He had developed a deep sense of trust with him by that point and decided to confess to Ludwig one day. Unfortunately, Ludwig did not reciprocate and immediately cut ties with Percy, proceeding to go behind his back and spread his secret that he was a homosexual around their school. Percy’s last year of secondary was miserable, but it only got worse when the rumor found their way back to his parents. As loving as they were, they found themselves unable to cope with the fact that their son was gay and blamed themselves for it. Percy didn’t want to see his family so upset. He blamed himself for their pain and opted to move away. He relocated to the United States without a cent to his name, ending up a drifter for quite some time.Alone and desperate for a way to make money, Percy ended up joining the United States military. The rigid structure and routines of the armed forces gave Percy something to focus on most of the time, though he still felt very lonely. After finishing boot camp, he ended up being transferred to New York before deployment. He put his engineering prowess to good use helping build tanks, ships, and aircrafts while awaiting assignment. Here, he ended up meeting Luka. The two were bunked together and the friendly Italian was happy to get to know him. For the first time in years, Percy didn’t feel lonely anymore. He and Luka became very very close. The two hung out most every day, played cards, and talked about anything and everything that came to mind. Shortly after, he ended up meeting Jason and then Kate. The squadron were stationed out in the Middle East and despite the harsh conditions they faced, Percy came to find the team as a real family for him. They supported him through his toughest ordeals and refrained from judging him even after he told them his most guarded and precious of secrets. After the incident, Percy was honorably discharged due to his broken leg. With the money he accumulated, he ended up renting a small house for himself near Luka’s place. The two continued to meet up and talk before eventually the boys all moved in together due to costs of living going up. Upon being contacted by Kate, he ended up leaving his job as a factory worker manufacturing and assembling parts and ended up working in computer technology and science for the FBI, a job he’s been proudly carrying out ever since.
Personality
Percy is naturally a very jumpy and skittish person, though he’s much more sociable than he was in his younger years. He tends to present himself as friendly, though not particularly outgoing. He’s well-mannered, smart, and incredibly resourceful. He’ll do anything he can to keep the peace and try to maintain his sanity in the meantime. He tends to be the jokester of the group without meaning to. While he often finds himself in sticky situations, Percy’s learned to laugh at himself a lot more and look at things from a more optimistic perspective— a bit of trouble now will make for a great story to tell later. Though he makes some mistakes, he’s damn good at what he does and, for the most part, is a responsible individual who gets his work done in a timely manner. He’s come a long way from being a lonely, shy kid who doesn’t feel like he fits in. Nowadays, Percy feels very confident both in himself and in his abilities. He tries his very best and even if he doesn’t succeed he doesn’t sulk. He just carries on and tries again. He’s a loyal person and he loves his friend group, though he does have a tendency to be too attached sometimes and that is mostly because he feels he doesn’t have anywhere else to go if he’s not with them.On the job, Percy is very methodical about his work. He has a great eye for detail, specifically where technology and architecture are concerned. He spends hours analyzing documents and security protocols and messing around with technology so the team can track cybercriminals easily. He has a very intimate understanding about how things work and is easily fascinated by new technology. He loves tinkering with new devices and understanding how they work so he can incorporate that knowledge into his job. While Percy isn’t the strongest member on the team physically, he’s a smart man and a fast learner. He’s able to think fast and act fast and doesn’t let the fact that he’s smaller deter him from doing his best. He still works well collaboratively with others and knows his strengths, and he is proud to put them to good use in catching bad guys.When he’s not with the others at work, Percy often spends his time watching TV and working on craft projects or fixing things up. He likes dropping by pawn shops and picking up old radios or other scraps of technology and refurbishing them. Sometimes he keeps them, sometimes he sells them. If he’s not messing around with metal, Percy loves making arts and crafts, especially through practices like woodworking and making miniatures. He enjoys making little birdhouses and other decorative furnishings, and he absolutely adores creating tiny miniature sets with functional little bits and pieces. To him, there is nothing more adorable than little miniature figurines in tiny environments. He’s generally a very neat and tidy person who prefers to keep his things organized and his spaces very clear. He maintains a very well put-together image and tries to appear cordial to people. He’s also a massive people pleaser to a degree and tries to keep a positive image even when he finds its a struggle to do so. He’s a lot more sincere about his emotions in the company of friends though he’s still not accustomed to receiving unconditional support for what he does. He’s coming around and making progress though.
Headcanons
- Percy misses home a lot. He tries to get in contact with his parents by writing them letters often. So far, he hasn’t gotten any letters back.- Percy tends to be a lot more sociable with others if people he knows well are around. Without them, he tends to be a lot more shy and timid.- Percy has a conditioned response to act immediately whenever he senses danger, even if there is no actual danger.- Percy is naturally a very emotional person. He shows his fear clearly, has a tendency to run away from things he knows he can’t face head on, and will cry if he’s frightened badly enough.
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Jason Elliot Storm
Nickname(s): Jay
Species: Human
Ethnicity: American
Age: 40
Birthday: September 17th
Spoken Languages: English, ASL
Religion: Unaligned, formerly Christian
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Heterosexual
Occupation: Former infantry medic, FBI agent
Alignment: Lawful GoodAppearance
Eye Color(s): Brown
Hair Color(s): Brown
Height: 5’11”
Weight: 213 pounds
Body Build: Strong, muscular
Notable Physical Traits: Scars all across his face
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Post-Traumatic Stress Disorder, Hypervigilance, Selective Mutism
Physical Disease(s): Hypertension
Cause(s): War trauma
Date of Diagnosis: Shortly after discharge
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Grace Storm (mother), Elliot Storm (father)
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): Kate, Luka, Percy
Rival(s): None
Enemies: NoneHobbies: Sticker and pin collecting, working out, yoga, reading, looking as classical paintings, traveling to new places, having the occasional drink, hanging out with friends, swimming, listening to music and trying to hum his favorite songs, reading up on new medical innovationsStrengths: Physically very strong, obedient, incredibly organized, to the point, dedicated to his work, honest, loyal, brilliant, innovative, well-adjusted to action and combat, knows how to take someone down without getting hurt, follows orders to a T, very gentle and supportive for those that need it, rational, patient, calmWeaknesses: Can often seem callous or distant, comes across as intimidating or unapproachable at time, not exactly the best in social situations due to his communication barrier
Backstory
Content warning for domestic abuse and child abuse mention.
Growing up in a rural town out in the southern part of the Midwestern United States, Jason grew up in a rather turbulent home. His mother stayed at home to care for him and the household growing up while his father was an extremely religious and very traditional farming man. From the very beginning, Jason’s father tended to be cold towards him. He offered him no comfort or support, but frequently beat his beliefs into his son verbally and physically. He was adamant about instilling a strong sense of discipline in his son and when his mother tried to intervene, he would often drag her into his violent outbursts. While Jason did grow up to be a straight A student that excelled academically, socially, he was not so adept. He had a few friends that he enjoyed hanging out with at school but had little time for extracurricular activities and few opportunities to develop more intimate relationships with anyone. Dating was out of the question and Jason overall was a very quiet person that kept to himself.Eventually, his mother moved out and left him with his father. From there on, his father’s behavior only worsened. He forced his son to go to church with him and work with him on their farm. Though he somewhat enjoyed the work of taking care of animals and harvesting crops, the beatings only continued until finally, Jason couldn’t take it anymore. He left home without a word and went to a recruiter’s office to join the military and severed all ties with his father in the process. His mother kept in contact with him until she found out he was going into the service. She disapproved of his actions, unable to cope with the idea that she might lose her son in the military when in his mind, she’d lost him years earlier when she left him with his father. Jason stopped hearing from her after that. All of his work and precious experience with his father led to him easily passing boot camp with flying colors before being transferred up to New York. There, he met Luka and Percy, and later Kate. The four of them together brought out a different side to Jason that he didn’t know he had. He was warm, friendly, talkative. He loved laughing with the guys and playing card games, telling the stories about his life as a farm boy while leaving out the bits about his father. It didn’t take long before he found himself developing a strong crush on Kate, though he hesitated to say anything about it or make any move to make his feelings known.During his highschool years Jason had taken an interest in medicine, thinking he wanted to be a vet. Instead, he stuck with practicing on humans and entered the service as his infantry unit’s and squadron’s combat medic. He was a master at his craft, handling everything from paper cuts to amputations out in the field. For the most part, he didn’t see much action but when it came, he was ready for it. He was fiercely protective of his team and never left anyone behind. He carried back the fallen and the wounded, dedicating himself to caring for his brothers and sisters in arms. While deployed, Jason saved countless lives and bought many more the previous time they needed to say goodbye to their families. He worked tirelessly to make sure the people around him were safe and properly treated, only pausing on the day they were ambushed. That day, unlike so many others, he found himself fighting the clock to save the people he cared about most with what little supplies he could salvage off of himself. While Kate, Luka, and Percy survived the experience and managed to recover from it almost completely, Jason was changed forever from that day.After being discharged, he found himself unable to speak. No matter how hard he tried, words seemed to evade him with shocking persistence. Still he managed to secure a job as a nurse in a local hospital. Using the money he’d earned from his time in the service, he settled down in New York City where he met up with Luka and Percy and later ended up having them move in with him. A while later, the three got in contact with Kate again, who was still struggling after having just left the service herself. Jason was the first to physically reconnect with her after being awakened one night to hear she was in a drunk driving accident. Not long after that, Kate ended up securing a job for the FBI and along with Luka and Percy, Jason was hired via a recommendation from her to be an extra medical unit for busts and a forensic specialist for their research team. He’s been gladly working both jobs ever since and continues to live together with his fellow teammates.
Personality
Jason exudes an aura of calmness about him. His strict, serious, and often has a stern scowl on his face. This is, unfortunately, his resting face. He’s rarely upset by or even fazed by most things and carries out orders without question or hesitation. He’s an incredibly powerful person, physically and mentally, and incredibly honest for the people who can understand his signing, though he’s not as strict and rigid as he may appear to be on the outside. Jason makes a great effort to keep his work ethic out of his personal life, and makes sure that his stoic appearance he keeps up while on duty doesn’t affect how he acts off the job.When he’s not catching bad guys and closing up stitches, Jason tends to appear and act much gentler. He’s still very calm by nature, but he also tends to be more playful with his friends. He enjoys getting lunch or grabbing the occasional drink and listening to his friend’s regale him with their tales of office work (or shenanigans), social life exploration, and adventures into childhood mishaps. He still maintains a sense of responsibility even while he’s off the job, making sure everyone has a good time but also stays within their limit. He does his best to be a shoulder for people to cry on and an ear to listen to their problems with, offering advice when he’s asked and helping others wherever he can. He is incredibly supportive and understanding and refrains from judging others because he knows very well what it’s like to come from a not-so-good background and the struggles it takes to become a better person. He understands the difficulty and bravery it sometimes takes for one to admit their shortcomings and he tries to be there for people as much as he can.When he’s not busy with work or hanging around his friends, Jason enjoys his free time indulging himself in literature and art. He loves looking at old renaissance paintings and aesthetics and the only thing he enjoys more than that is curling up with a good book and a hot drink. His leisurely time is moderately interspersed with intervals of exercise and strength training to help him manage his health as best as he can. He plans out his meals and makes sure his environment is clean and neat for himself and for others on the off chance he gets a surprise in the form of company. When he’s not working on himself, Jason spends his time daydreaming about what it would be like to travel as he organizes his pin and sticker collections. The man took them as a good hobby to calm himself down years back and he’d been keeping it up ever since. He would love to travel the world some day, adding to his collections a pin from every country he gets to visit. Alas, with his current work he’s had to put that dream on hold, but he swears that one day when he gets enough money to do so and finds his voice again, he will travel the world. And maybe he’ll even have some company to travel with.
Headcanons
- Jason had a massive crush on Kate for the longest time but never acted on his feelings.- Jason was the one who came out and helped Kate when she had her drunk driving accident.- Jason is the reason a majority of the team is alive. Had it not been for his medical expertise, he would have been the lone survivor of the ambush the team endured.- Jason communicates through ASL and writing exclusively.- Sometimes when the Feds are bored, they play cars games. Percy always loses.- Jason knocks on things a lot to get the other Feds’ attention since he can’t talk.
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Lucas Javier Kumiega
Nickname(s): Luke (Mike), Kumiega, Pfirsiche, Parasite, Cry Baby, Pendejo, Pollack
Species: Human
Ethnicity: Polish-Cuban
Age: 38
Birthday: May 4th
Spoken Languages: English, Spanish, Polish, Russian, French, German, Mandarin, Japanese, Italian, Romanian
Religion: Catholic
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual
Occupation: Predominantly an assassin, dabbles is all forms of crime
Alignment: Neutral EvilAppearance
Eye Color(s): Dark brown
Hair Color(s): Dark brown, almost black
Height: 5’8”
Weight: 205 pounds
Body Build: Fit, strong
Notable Physical Traits: Deep set eyes, multiple scars across face, plenty of discerning prison tattoos
Alternate Forms: None
Faceclaim: None
Voiceclaim: Bungo21 (Twitch streamer)Health and Wellness
Phobia(s): None (exhibits hyper-vigilance)
Mental Disorder(s): Post Traumatic Stress Disorder, mild anxiety, major depressive disorder
Physical Disease(s): Alcoholism, drug addiction, sex addiction, severe allergies to grapefruit, cedar wood, pineapples, and raspberries
Cause(s): War and prison experiences
Date of Diagnosis: Within the last ten years
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Anaïs Kumiega, Emmanuel Cortes (deceased)
Sibling(s): Xavier Kumiega, Maya Lincoln
Partner(s): Valeriya (formerly)
Child(ren): None
Friend(s): Joseph Wilson, Michael Chavez
Rival(s): None
Enemies: NoneHobbies: Calligraphy, writing, cooking, playing guitar and piano, swimming and surfing, singing, going to church, playing with his dogs, exercise, makeup, cooking, baking, occasional sewing, working on machinery, self-care, taking care of his animalsStrengths: Innovative, great at improvising, tech-savvy, strong and independent, neat and organized, flexible, precise, history and literature buffWeaknesses: Not good at math or science, very stubborn and proud, won’t back down, let’s his addictions and libido get the best of him, mischievous
Backstory
Content warning for abuse, violence, death, alcohol, drugs, and sexual content mention.
Born to a Polish mother and Cuban father, Lucas spent the early portion of his life growing up on a farm in rural Poland. Animals and plants were his life and he was a relatively active and happy child who spent his days learning from his father and playing with his twin brother. As he got older, Lucas began to recognize a growing resentment towards him from his mother. Not understanding why she seemed to dislike him, Lucas disregarded it and began to grow more attached to his father in response. She passed this resentment down to his brother who also began to pull away from him. Though this upset him even more, he stuck close to his father and sister for support and found comfort in having his paternal parent and older sibling still loving him. When he was eight, his sister left home for college and his parents divorced, his mother taking everything in the divorce and leaving Lucas and his father with only the farm. They struggled to get by but they managed well.One day, while going out to the farmer’s market to sell some produce, Lucas and his father were targeted by police. They were jostled, and a suspicious inspection quickly devolved into brutality. Lucas was restrained and forced to watch as his father was beaten to death in front of him, badly wounded himself, and forced to live on his own. Now an orphan, Lucas quickly found himself homeless and needing to adapt to street life. He was able to master the art of deception and make a living for him begging, bartering, and stealing. In his late teens, he met is first girlfriend and the two were dedicated to each other for a year before he was finally caught at the age of 17 and taken to prison for murder and grand theft, among other things. During his six year sentence, he killed two people in self defense and became addicted to drugs. He was known by many as a troublemaker and began his criminal record by smuggling contraband into the prison, starting fights, impersonating wardens and officers, and made connections with various infamous criminal organizations.Upon his release, Lucas joined the Polish land forces where he served for six years before being transferred to the JW GROM for another seven years. His discipline and strength allowed him to rise through the ranks quickly, and he was scheduled for promotion into the AW before suddenly vanishing without a trace. It was found he’d been illegally trading government secrets to the United States in exchange for cryptocurrency, as well torture, murder, and a variety of other war crimes. He fled before he could be charged with treason and went on to become a criminal wanted by international police. Shortly after going rogue, he moved to Cuba where he was reunited with his brother Xavier. Despite all that happened, he trusted Xavier with information about his plans. At first, everything seemed to be going well, but Xavier quickly proved himself to me manipulative, controlling, overbearing, and downright abusive. Lucas stays with him because he’s been convinced that Xavier is the only support he has and the only one who won’t turn him in for what he does, and so he obeys his brother’s every word, only leaving for work and always returning home to him. He knows he is miserable but cannot bear the thought of losing the only family he feels he has left, as he hasn’t heard from his mother or sister in years. He’s desperate to keep his one last connection.Though he specializes in assassinations, Lucas is available for bodyguarding, smuggling, drug dealing, getaway driving, stealing, and much much more through his website Tango Down on the Deep Web. His reputation and early engagement into the crime scene has earned him many favors and he has many connections. His notoriety among criminals has earned him many prison tales, stories, and rumors alike.
Personality
Quiet, reserved, and generally unassuming, Lucas is the type to keep to himself and carry his own secrets. He speaks very little and to very few people, offering up a silently intimidating aura to those around him even with his apathetic expression. He’s untrusting, prefers not to associate more personally with people than he has to and keeps things strictly professional as best he can. Despite this, his silence should not be mistaken for passiveness, as he has a startling reaction time, a hair-trigger temper, and no tolerance for people looking to run around with him. Combined with his appearance, this has often led to him being the target of many bar brawls, street fights, and conflicts with rivals looking to snuff out his business alike. His stubborn spirit has gotten him into trouble on more than one occasion, but his clever nature, craftiness, cunning, training, and brute strength usually bails him out of it. If not, then he has a web of connections to help him out.Outside of a professional setting, Lucas is a very distant person with limited compassion and emotional understanding due to years being emotionally stunted himself and forcing himself to become bitter and numb so the world can no longer hurt him, physically or mentally. He’s traumatized and drowns his sorrows in his addictions to try and cope with what he’s been through. His ongoing struggle against his brother, his last remaining family member, continues to warp his perception of what healthy relationships with others should look like. He struggles with himself and he struggles to form connections with people, taking a long time just to warm up to someone and begin to trust them. So, he attempts to be strong and confident to mask the fact he is secretly a very scared child who was forced to grow up too quickly. He tries to be something he knows he is not and grows defensive at the first sign of someone noticing the facade slip.The only time Lucas isn’t struggling to keep his guard up is when he is indulging himself in his many guilty pleasures: partying, drinking, and drug. Lucas own a club down in Havana that he routinely swings by when he comes home. He enjoys spending hours rolling in marijuana and molly, drinking, and dancing with a crowd of people. In his mind, it’s an escape from the reality his life has become. He finds peace and indeed genuine joy in occasionally catching up on the younger years he didn’t get to have by acting like a reckless kid again. The fun only ends once the hangover comes knocking.Though he may seem callous and harsh at times, especially under the influence of his addictions, deep down, Lucas is capable of immense kindness and warmth. It takes time and patience, but if one finds themself able to endure his hard exterior, Lucas can prove himself to be loyal, playful, generous, and kind beyond words. He only needs the time, care, and opportunity to come out of his shell and show who he really is. He has a gentle soul and a kind heart deep down. Way, way deep down.
Headcanons
- Most people wouldn’t recognize Lucas in passing but those involved in law enforcement/crime would know of Lucas and his criminal record. Just not his backstory- Lucas has four dogs, one of them being a service dog and two being guard dogs, making it difficult to sneak onto his property- Lucas usually wears makeup to cover up his tattoos, so he’s not particularly easy to recognize in public- Lucas is generally mute when he first meets people. It may take time for him to get accustomed to others and actually speak to them and he is not emotionally present- Lucas is not one to be easily affected by disturbing things given his history. He’s also difficult to sneak up on and hard to scare thanks to his hyper vigilance- Lucas has an increased pain tolerance thanks to his military-grade training and desensitization to certain stimuli from exposure to it. If he fights, he’s difficult to knock down- Lucas is addicted to alcohol, drugs, and sex and he can often be found indulging in such things when he’s not occupied with work- Lucas displays a level of muteness wherever possible. It’s for his own safety so people have a harder time recognizing him, and also to resist any possible attachments to people at all.- Lucas is not grossed out by bugs. On the contrary, he likes bugs. For dinner. It’s not uncommon for Lucas to find things like roaches, worms, crickets, etc. that have found their way into his house a good protein-rich snack. It’s a holdover from his childhood. Food was hard to come by, so Lucas turned to eating bugs to help feed himself. He knows the good ones from the bad ones and actually thinks some taste okay.- Lucas loves animals. Especially dogs and birds. In his adulthood, he managed to buy back a lot of his father’s old farm animals and had them relocated to Cuba while he was staying with his brother to take care of them. He has a flock of chickens, four dogs, a horse, three bulls, two cows, five pigs, a mule, six sheep, and a goose. He also owns a turtle and looks forward to getting some more birds and cats in the future.- Lucas knows sign language. It was something he picked up in prison to communicate with other members of the gang he’d joined without the guards knowings. He also knows Morse code from his time in the military.- Lucas is street-smart, but not book-smart. He knows every part of a car or motorcycle and can fix any issue he’s presented with. He can disassemble and reassemble a gun with ease. He can read Shakespeare and write in a beautiful calligraphic style. He built his own makeshift home while he was homeless. But if you ask Lucas any type of math or science question, he will not be able to explain it at all. He’s an engineer, but he’s not a rocket scientist.- Lucas sucks at verbal communication when it comes to his emotions. For some reason, he simply struggles to translate what he feels into words and for that reason, he bottles it up and tries to ignore it as best he can. He finds it much easier to write things out if he’d pressed, or if he feels close enough to the person, spending a couple hours holding onto them will alleviate the ache.- Lucas is incredibly touch sensitive. He craves physical contact and adores being held and holding onto others. He loves cuddling, he loves being caressed, he loves everything about physical contact. What prevents him from engaging in it is his own paranoia from his work.- Lucas’ senses are heightened on account of his experiences and his training. His senses of smell and hearing are very keen. This is mostly to discern bad food from good food, and his hearing is the result of hyper-vigilance. He is incredibly sensitive to change and likes to be aware of his surroundings at all times.- Lucas is a foodie. He loves cooking and baking his own food and knows many many recipes. It’s one of the few ways he feels close to his father again— through making dishes he used to make. He also loves learning new recipes because they tie into his greater dream of one day traveling the world and exploring all it has to offer. He especially loves sweets and indulges in cake and ice cream as comfort food.- Lucas often swings between eating too much and not eating enough when he’s depressed, stressed, or under the influence.- Lucas’ dream is to one day give up his work, buy a boat, and travel the world. He wants to see the sights and journey around the world just to see everything he can. He has always loved travel and he thinks the world is a great big adventure he’s meant to go on. His current occupation and reputation with the world’s governments are what stop him.- Lucas loves the water. He loves swimming and he loves surfing. The beach is a favorite place of his to be and he loves visiting it on rare occasion just to enjoy the water for himself without having to worry about life for a while.- Lucas follows a strict exercise regiment to keep himself at peak performance (this does not include the fact that he destroys his liver with substances). He does bars, push-ups, curl ups, weights, cardio, and swimming to stay in shape.- Lucas has a relatively tanky immune system. Being exposed to pathogens for the better portion of his life has made him very strong, but he is not invincible. Especially given all the routine doctor’s visits he’s missed.- Lucas is severely allergic to sandalwood, raspberries, grapefruit, and pineapple. That last one he purposefully disregards on occasion only because he really likes the taste of pineapple.- Lucas has had to have liver surgery twice. He went to the Breather for it both times because he was the only one he trusted enough to operate on him. In both cases, it was because his liver was literally failing due to his intense alcohol and drug dependence.- Lucas wears makeup. Usually it’s just foundation to cover up his tattoos and keep him under the radar, but sometimes he goes all out just to see how hot he can make himself look. (The answer is very hot.)- It takes Lucas quite a while to warm up to someone. He’s a difficult man to make happy or see smile, but if one really wants to see him happy, try spying on him when he’s playing with his dogs. His pets make him the happiest man in the world simply by existing.- Lucas despises any sort of contact to his throat. He’s been choked several times and it warrants an immediate fight or flight response for him. Don’t touch his neck.- Lucas likes to look good and keep himself clean. He shaves regularly, waxes, moisturizes frequently, puts on face masks and soaks in lush baths— he likes to take care of himself despite the fact he hates himself.- Lucas has a watch that he wears at all times and refuses to ever take off. It was a gift from his first girlfriend and it means the absolute world to him. It’s gone through many repairs and upgrades over time but he’s never dared to part with it.- Lucas is very prone to sleep issues. His most prominent is sleep apnea, where he stops breathing for long periods of time, however he also frequently suffers from nightmares, night terrors, and sleep paralysis. As a result, Lucas only gets a small amount of sleep each night and rarely goes into REM. This does explain some of his crankier behavior at times. And the dark circles.- Lucas is extremely uncomfortable with loud sounds paired sudden bright flashes. Effectively, thunderstorms and fireworks spook him into wanting to hide.- Lucas used to also smoke but gave it up when, after he’d joined his local church’s choir, he found that it was affecting his singing voice.- Lucas owns a club in Havana, Cuba named El Palacio Del Toro. Whenever he’s home, he often spends his nights at the club drinking, dancing, and looking for one night stands.- Lucas loves hibiscus flowers and grows them a lot for himself. They have a special significance to him connected to his father.- Lucas largely understands that there is something fundamentally different about him compared to his peers. It affects his behaviors, his perceptions of the world, his responses to things- pretty much everything about himself. And it’s part of why he isolates himself.Lucas doesn’t believe in wasting food. Case in point- five second rule.- Lucas drives a motorcycle (which he named Onyx) most of the time. He prefers bikes to cars, though he does have a nondescript looking black SUV that he drives around for heavier jobs.
Senses and Other Oddly Specific Headcanons- Lucas has a sister who he hasn’t seen since he was like 7 or 8. In contrast to Xavier, she is very warm and kind towards her brother and misses him a lot. Xavier tends to be very friendly… to others. With Lucas, he is very intense and a toxic older sibling.- Lucas’ behavior borders on being hypersexual. He has multiple addictive patterns in his life, sex being one of them. Unlike Mike, he has taken the “sheer willpower” route. His prior training and work lifestyle have allowed him to create different frames of mind, and with that he has learned to mostly “block out” the impulses when he really needs to. He usually indulges in it the same way he does with all his addictions- later on when it’s safe enough and he has the chance. Much like Michael, he feels guilty and knows there is something wrong about what he’s doing. Unlike Mike, he is not willing to seek help or get treatment because of his own stubborn pride.- Lucas’ favorite place to be kissed is on his nose.- Lucas is allergic to pineapple, cedar wood, grapefruit, and raspberries. And yet he still eats pineapples and raspberries because he really likes the taste of them.- Lucas loves surfing and used to go diving with sharks.
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Clint Edwards
Nickname(s): Photo Man, Photo Guy, The Press
Species: Human
Ethnicity: American
Age: 29
Birthday: December 25th
Spoken Languages: English, some Spanish, some Italian
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Bisexual
Occupation: Investigative Reporter
Alignment: Lawful GoodAppearance
Eye Color(s): Brown
Hair Color(s): Brown
Height: 5’9”
Weight: 160 pounds
Body Build: Lean
Notable Physical Traits: Big dorky glasses
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Gender dysphoria, general anxiety
Physical Disease(s): Astigmatism
Cause(s): Genetic
Date of Diagnosis: Early adolescence
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Dillon Edwards (father), Philomena Edwards (mother)
Sibling(s): Ivy Edwards
Partner(s): None
Child(ren): None
Friend(s): Amalea Lewis, Larry Lawson, Dean
Rival(s): None
Enemies: NoneHobbies: Photography, writing, sketching, exploring the outdoors, true crime, mystery novel and movies, horror, video games, attending conventions, cartoons, hanging out with friends, miniature collectingStrengths: Intelligent, crafty, innovative, knows a few tricks, determined, loyal, ambitious, passionate, daring, great with computers, attentive, observant, great memoryWeaknesses: Not physically strong, his mouth tends to get him in trouble, a worry-wart, often very tired, easily spooked, not the most athletic, sucks at socializing with new people
Backstory
A New Yorker by blood, Clint was actually born shortly after a move from Pennsylvania. The younger child, he was born into a hectic life with two working parents while his sister Ivy practically raised him. Ivy and him were always close; their bond only grew stronger as Clint got older. He took an interest in photos and writing early on, winning several young author awards from school and getting his first camera at age 6. Small as it was, Clint took it with him everywhere, documenting everyone and everything he saw and always looking back through the photos with fondness. Ironically however, Clint was never much of a fan for having his own photo taken. He was a shy, quiet, socially awkward kid. Though he wasn’t a social butterfly, he did very well in school. Halfway through middle school, Clint’s behavior began to become more reclusive than usual. He shied away from people and began to be filled with a sense of existential dread and self loathing. His sister was the one to notice. It was too strong to be just bullying. Clint confided in her that he thought he might have been transgender. Ivy, ever the supportive sister, promised to keep it discrete and attempted to help him cope. Life seemed to return to normal mostly.Clint made slow changes to his life throughout the course of middle school, saving up for his goals of surgery and college. He’d applied for several scholarships and grants and received most of them. Just before leaving home to attend university for writing and journalism, he came out to his parents. They were nowhere near as accepting as Ivy and condemned him for what they described as being “the worst decision of his life”. Brokenhearted, he left home. Several years past. He met Amalea during college and her boyfriend Will, and grew quite chummy with Will’s best friend Larry. He didn’t click so much with Amalea’s best friend Lydia, but he digressed. By the time he finished college, his transition was complete and he found a job with the local paper as an investigative reporter.Though he’s had his ups and downs, Clint remains a steadfast and determined young man with a brilliant mind and a taste for danger. He loves taking the stories no one else will write. Having also taken computer science and programming classes, he’s proved to be the cracker of many cold cases, reformer of many corrupt divisions, and the ace that no one in the world expected him to be. Despite all this, Clint is still very much a loner and prefers to keep to himself. He stays in contact with his sister but his parents have no idea where he is or what he’s doing. And he’s just fine with that.
Personality
Clint, though no longer shy, is still a quiet and reserved young man. Only 29, he’s mastered the art of listening in for key details. He’s very perceptive and observant (though he’s hindered if you take his glasses), and generally airs on the side of caution. With his work, he’s pissed a lot of people off. Thankfully, his face doesn’t appear in the papers by his own request, and most people he brings down tend not to remember that the man who did so was a scrawny little shit with glasses. While Clint does tend to be a loner, even introverts get lonely at times.He is a completely different person in the company of friends. Clint is sarcastic, snarky, but a very loyal and playful friend. He always has something witty to say and a helping hand to offer anyone who needs it– sometimes he even has both at the same time. While he can be a bit of a know-it-all at times, Clint’s skills are invaluable to his employers. His optimistic and determined attitude are invaluable to his friends. His sense of moral integrity is strong, and Clint firmly believes in helping the people. His mentality is very much a “take from the rich to give to the poor” and even if he isn’t that muscly, what he lacks in size, he makes up for in pure fighting spirit. His sense of duty to his friends and to the people do not follow him home unfortunately.Clint has a tendency to value his own life as expendable. Not in a noble outlook either. He doesn’t regard it as sacrificing himself to help others (though he is more than willing to do so for his friends), he regards it more as a strong sense of self loathing. The situation with his family has left Clint very distraught and unsure of himself. He misses his parents, the shame he feels he brought to them simply by existing, though he knows is not rational, make him feel guilty. He often feel inadequate, leading him to overwork himself in an attempt to earn praise and positive attention from others. He’s known for staying up late and getting very little sleep, sustaining himself on coffee and energy drinks just to get a job done–something seen as unnecessary bu co-workers given his staunch discipline and excellent work. To Clint, it’s more personal. He finds it a way to try and fill the gap left in his chest from losing his parents. Alas, no amount of praise and published articles can dull the hollow ache in his heart.That won’t stop him from continuing to try though.
Headcanons
- Clint is transgender.- Clint often takes pictures of things he finds interesting.- Clint writes. A lot. And not just news articles either.- Clint’s first instinct is to run rather than fight, unless someone’s life is on the line.
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Amalea Miranda Lewis
Nickname(s): Lea
Species: Human
Ethnicity: American
Age: 30
Birthday: June 27th
Spoken Languages: English
Religion: Unaligned, formerly Christian
Gender: Female
Preferred Pronoun(s): She/Her
Sexual/Romantic Orientation: Heterosexual (Questioning)
Occupation: Journalist, Waitress and Bartender
Alignment: Lawful GoodAppearance
Eye Color(s): Blue
Hair Color(s): Black
Height: 5’6”
Weight: 130 pounds
Body Build: Lean, slim
Notable Physical Traits: None
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Mallorie Lewis (mother), Arnold Lewis (father)
Sibling(s): None
Partner(s): Gustavo Broad (boyfriend, formerly), Cassie Evers (girlfriend, formerly), Dean Willis (status dependent)
Child(ren): None
Friend(s): Clint Edwars, Lydia Spencers, Larry Lawson
Rival(s):
Enemies:Hobbies: Gardening, writing, knitting, sewing, collecting shells and crystals, volunteering with the church, reading, collecting teas, walking in the park, watching the city at night, watching old moviesStrengths: Faithful, loyal, determined, ambitious, passionate, creative, innovative, insanely charming, has a lot of connections and a lot of favors owed to herWeaknesses: Not physically strong, easily scared, tends to put others needs before her own, a doormat, pretty gullible, easily trusting of strangers
Backstory
Born in the capital of New York, Albany, Amalea was raised by a Wall Street working father and a mother who reported for the local news. She grew up with the discipline to always be kind and always be grateful for what she had, and a passion for writing early on. Amalea was a very compassionate and empathetic child. She made a lot of close friendships and lived a generally very happy life. She wanted to follow in her mother’s footsteps and either join or start a news outlet of her own. Her parents were generally very supportive of her endeavors, seeing as she was a bright young lady. When it came time to apply for colleges, she found a serious issue. She wasn’t being awarded any scholarships and her applications would inexplicably go missing. It crushed Amalea to think she might not be able to get it. Eventually, she managed to get accepted into one of her picks where she met Clint. The two of them worked together on a project for class which ended up exposing the fact that the colleges were taking bribes in order to accept students.During college is when she applied for a part time job at a new bar opening up. She met will, the owner, and the two quickly hit it off and started dating. She graduated with her chosen degrees and came to work at the same newspaper as Clint, working on columns that centered on positive and uplifting stories while Clint went on to work at uncovering the dark underbelly and corruption of organizations, unsolved crimes, and taboo topics other investigative reporters didn’t want to handle. She kept her job at Will’s bar to make some more cash on the side and later ended up moving in with him. She took up gardening as a hobby and regularly meets up with Clint and Larry to hang out at the place.She visits home occasionally to keep her family posted and see old friends but she finds she’s happy living life in the Big Apple with her boyfriend and friends.
Personality
Bubbly, optimistic and outgoing, Amalea is a devoted daughter and beloved friend to many. Her bouncy personality is able to sweeten even the most sour of moods. Though she can be a bit shy, Amalea’s golden heart always leads her to helping people who need it most. Her weekends are spent looking for new stories with happy endings and doing charity work at the local church. For the time being, Amalea’s put her dream of opening a positivity-centered news outlet on hold for Will and for lack of funds. The slowing of progress doesn’t seem to drag her down however, for as cheerful as she may be Amalea is not naive. She’s a careful planner, a diligent worker, and prioritizes her needs and the needs of her family and friends above all else. Thankfully, her polite nature has earned her a few very important friends in high places, though she is in no rush to cash in on favors that are owed to her for her work.One of the most challenging things Amalea faces is a strained relationship between herself and her family– more specifically her father. He is an important man in the Wall Street market, though the methods by which he has earned in fame (or infamy) are morally and ethically questionable. Being such a prominent figure, Amalea often finds herself thrown onto the spotlight, those she’s done her best to distance herself from the few photos that are still floating around of her on the internet. Another point of contingency comes from the fact that her father is a deeply traditional and religious man and while Amalea works closely with the church, she does not agree by his morals, and not everything she has done has been good in his eyes. Her mother is much more accepting and forgiving but for her father, she feels distressed by the idea that her choices are being criticized by her father not out of care, but solely because of the impact it has on his own image.Ever the kind-hearted and selfless girl however, Amalea is one to swallow her problems and out the needs of others first. She’s deeply emotional though, and she can’t keep up and act for very long. She seeks comfort in those closest to her, and thankfully, she has a good support network of honest friends who she wouldn’t trade the world for.
Headcanons
- Whether not Amalea is with Dean depends on the verse and any plotting that is done.- Amalea might be gullible, but she’s not stupid. She chooses to see the good in people, but she’s not so naive as to put herself in danger.- Amalea carries pepper spray on her.
Verses
MAIN - Wilson's Heart
The Noir
General
Info
Full Name: Evangeline Diane Jackson, Charles Richard James-Milford
Nickname(s): Eva, Dia, Richie, Rich, James, Noir
Species: Human
Ethnicity: American (New England), British
Age: 32, 33
Birthday: October 12th, April 18th
Spoken Languages: English, French
Religion: Unaligned
Gender: Female and Male respectively
Preferred Pronoun(s): She/Her, He/Him respectively
Sexual/Romantic Orientation: Bisexual
Occupation: Noir Cult Members
Alignment: Neutral EvilAppearance
Eye Color(s): Brown, Brown
Hair Color(s): Brown, Brown
Height: 5’5”, 6’2”
Weight: 136 pounds, 198 pounds
Body Build: Lithe and strong for Eva, powerful and broad for Richard
Notable Physical Traits: Eva has a birthmark on the left side of upper lip and a scar on the right side of her jaw
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): Separation anxiety (Eva)
Physical Disease(s): None
Cause(s): Unknown
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Leo Jackson (Eva’s father), Rihanna Jackson (Eva’s mother), Arthur Milford (Richard’s father), Mariah James-Milford (Richard’s mother)
Sibling(s): Giovanni Jackson (Eva’s older brother), William James-Milford (Richard’s older brother)
Partner(s): Lydia (occasional flings)
Child(ren): None
Friend(s): None
Rival(s): The Red Room Team
Enemies: Joseph, DmitryHobbies: Hunting, woodworking, hiking, dancing, cooking, cleaning, gardening, listening to old music, going on long drives, hunting humansStrengths: Strong, agile, twice the manpower, intelligent, well-equipped, well-connected, manipulative, cunning, excellent trappers, cooperative, loyal, faithful, kindWeaknesses: Difficulty functioning along, do not like being separated, are unlikely to respond to aggression well
Backstory
Richard and Eva’s story begins long before the two of them met. Evangeline was the second and last child born into her family. She grew up happily with her mother, father, and brother in New Jersey. They had a relatively normal life up until she was eight, where Eva’s mother disappeared and was found dead three days later in the woods, riddled with bullet holes. Her father took it the hardest, disappearing into his work as gun shop owner and leaving Eva t o be taken care of by her older brother Giovanni. Up until this point, he’d been studying human psychology. Twisted by grief and corrupted by knowledge of how it had been misused, he began carrying out his own psychological experiments on Eva, subjecting her to incredibly uncomfortable situations and scaring her with snakes, bugs, worms, dogs, clowns, and various other stimuli. She became incredibly uncomfortable at home and refused to stay while her brother was around. The happiest moment of her life came when she was in sophomore year of high school and was told Giovanni was transferring out of state to another college.Richard was born to a relatively stable household in England, offset only by the fact that his parents had a strong and obvious favorite for Richard’s brother William. He was viewed as their golden child, garnering quite a bit of bitterness and envy from Richard. Though William tried to reach out to him and offer his brother love and attention which he realized he was starved of, Richard never wanted to be around him. Upon coming of age and gathering enough money he’d scraped together working odd jobs, Richard took to the states to try and start fresh for himself.The two met towards the end of Eva’s sophomore year. She’d been walking her family dog at the time and passing by Richard as he tried to read a map of the subway tunnel system. She came over and politely offered him assistance, and by the end of the day they were having lunch and agreeing to meet up again. This trend continued throughout the summer, Eva helping Richard find work and staying many nights at his apartment while Giovanni came home from school for the summer. She and Richard got along great and were incredibly close as a couple. Eva moved in with him after graduating high school and getting a part time job at a convenience store. The two bounced between work as times grew harder, eventually deciding to enlist in the military to cover finances. They were deployed out to the Middle East for about two years before being discharged on pretense of suspicious practices pertaining to the execution of targets. Upon returning home, they were invited by Eva’s father to joining the family gun business and teach people how to hunt. The two loved the idea of hunting animals for food and for trophies and took to it easily. However, as time went one, regular game became boring. They took to the internet to find more interesting ways to hunt, sinking into the Deep Web and finding a quiet and small market for hunting humans. Thoroughly intrigued and trained, they decided to participate in an event, and found that it was much more fun than regular hunting.After leaving home a second time, Eva and Richard went on to found the Prey, a site and service where for a small fee, people would be allowed to hunt human beings for sport and give them a rush unlike any other they’d felt before. The site grew very lucrative over the course of four years, catching the attention of Adam, who approached them with an interest in financing the business in exchange for a partnership in which he filmed and streamed the hunts to paying audiences. The two agree and together, the Noir cult was formed along with the continuation of their practice as the Prey. More hands came on deck, expanding the business. The rest is history.
Personality
Though they exist as a near harmonious couple, the Noir themselves could not be more opposite. Eva tends to be outgoing, confident, loud and proud. She’s very blunt about what’s on her mind and when she’s not too busy cracking people’s heads open with a hammer, she’s usually yammering on about her latest interest. She’s the homebody of the two, doing DIY projects, fixing anything that’s broken and tending to their home as a whole. She does most of the heavy lifting when it comes to keeping things intact.Richard is the calmer and quieter of the two. His nature is mostly dedicated to listening more than talking, and he prefers the outdoors to the inside. Contrasting Eva, he’s the one who does more of the cooking, more of the cleaning, and the gentler side of domestic life, like laundry, gardening, and minor improvements for their lifestyle. He is a gentle encourager for Eva’s good behaviors and a gentle deterrent for some of her nastier habits. Though he talks less, he is equally as sincere and tends to sugarcoat things more, breaking news gently. However the couple do have their similarities.To the uninitiated, the two are a picture perfect couple. Kind, caring, empathetic. They always communicate and rarely fight. They are loyal and faithful and have never had any problems with the long-standing commitment of their relationship. They’ve never been seen apart, whether it’s on a date, grocery shopping, or just attending events that one is certainly more interested in than the other. They are very supportive of each other’s interests and exhibit very friendly and outgoing personalities. They are very kind and fond of other people, offering exceptional charitableness and reliability to any who need it.Behind closed doors however, the Noir are sick and twisted. They enjoy the cat and mouse game they have created for themselves. Even the wealth they have accumulated from it pales in comparison to the sheer rush of adrenaline they get while hunting humans. Their vicious and cruel displays have made them Adam’s most trusted weapons. He prides their destructive capabilities and always sends them out as the first and last people to carry out his most critical jobs. They have very persuasive methods of speech and action that they often use before it comes to violence, but when that doesn’t work, they are happy to perform the dirtier method. Sadistic partners in crime, the Noir have well-earned their place as a Deep Web legend rightfully to be feared.
Headcanons
- The Noir have a mixed-breed hunting dog named Luda.- The Noir are polyamorous.- The Noir don’t like being separated from each other for long periods of time.- The Noir are both senior members of the cult and Adam’s right hand men.- While Richard doesn’t talk to his family much, if at all, Eva is still very close to her father and very wary of her brother. Neither’s families know what they’re doing.
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Boris Alexei Nikolai Alehin
Nickname(s): Boris, Alexei, Alex, Nikolai, Nicholas, Nick, Alehin
Species: Human
Ethnicity: Russian
Age: 55
Birthday: April 25th
Spoken Languages: Russian, some English, ASL
Religion: Orthodox Christianity
Gender: Male
Preferred Pronoun(s): He/him
Sexual/Romantic Orientation: Heterosexual (bicurious)
Occupation: Kidnapper
Alignment: True NeutralAppearance
Eye Color(s): Brown
Hair Color(s): Black
Height: 6’5”
Weight: 237 pounds
Body Build: Strong, muscular, broad-shouldered
Notable Physical Traits: Bald, scar on left cheek, many arm tattoos
Alternate Forms: None
Faceclaim: None
Voiceclaim: NoneHealth and Wellness
Phobia(s): None
Mental Disorder(s): None
Physical Disease(s): None
Cause(s): None
Date of Diagnosis: None
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Anichka Alehin (mother), Artemii Alehin (Father)
Sibling(s): Dmitry Alehin
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): None
Enemies: NoneHobbies: Working out, hiking, climbing, cooking, people watching, listening to the radio, watching tv/movies, watching videos, feeding strays, swimming, drawing, painting, collecting candles and nesting dollsStrengths: Very powerful, surprisingly agile, surprisingly limber, shockingly fast, very stealthy, very creative, very cunning, sly, crafty, innovative, curious, empathetic, kind, compassionateWeaknesses: Bulky, doesn’t realize his own strength, haunted by his guilt, very conspicuous, very stubborn, very melancholy, emotionally driven
Backstory
Content warning for human trafficking mentions.
Born 13 years, before Dmitry, Boris proved to be a very loving and doting older brother. Dmitry was born during a turbulent time period for the family marked by much civil unrest. Both of his parents worked to provide for them, leaving Boris to take care of Dmitry a lot. He helped raise his younger brother prior to being sent off to Germany to live with their grandmother. After his departure, Boris left school to work and help support his family. When he was old enough, he enlisted to serve the military but his service was cut short when he was injured by an explosion. Just three years into the campaign, which left him with head trauma and a scar on his left cheek. After returning home, he stayed with his parents to get back on his feet, looking for work for a while. He went about doing odd jobs and freelance work and was eventually imprisoned after being used as the scapegoat for a crime job gone wrong. He spent nine years in prison before eventually being released and returned home. Despite growing colder from the cruel world around him, Boris still found warmth in his family and was present when Dmitry ended up coming home from his failed marriage. Just as he always had been, he was kind and supportive of his brother and waved him off as he traveled to the United States to start over.Boris meanwhile continued to look for work and eventually found work with a man claiming he worked as a traveler. He said he helped people get from one place to another and Boris came to like him and help him. Traveling turned to meeting people in bad situations. Escorting those people became taking them. One thing led to another and several years down the line, Boris found himself kidnapping people for money. He didn’t believe in the cause, as he’d been tricked at first into believing that all the women he was taking were people in bad situations looking for help. He learned too late that he was part of a human trafficking ring and by the time he realized, it was too late for him to get out. Boris has no hatred or the vendetta against the women he helps kidnap, but he knows going to authorities would be a death sentence and leaving puts his own family in danger, as his employers know where they are and have threatened to harm them before.Currently, Boris is in the States helping his employers kidnap women in the New York area. He’s become a masterful kidnapper, though none of his family know of his profession. He wants to leave the job, but the risk it too high, and he frankly feels he’s too dumb and inexperienced to do much else.
Personality
Boris is not nearly as gentle or as kind as Dmitry, but he is still a rather warm and compassionate person. He’s seen the world in all of its horrors, from war to human trafficking and cold-blooded murder. He’s very melancholic as a result. Yet equally as much, he tries to atone for what he’s done with acts of charity, good karma, and a lot of prayer. He keeps the secrets of his work from his family- even his brother ironically. He has a very weak heart for people in trouble or in need of assistance and tries to help where he can. He’s incredibly street smart, creative, and innovative, but he lacks any real formal knowledge of how to do things past a middle/early high school level. He’s driven by his passions and his emotions, though he’s not so unreasonable or impulsive as to charge into things blindly.For the most part, Boris keeps to himself and sticks to communicating mainly with his family. He speaks very little English but knows a good bit of sign language oddly enough, and though he is always looking for extra work or new connections, ultimately he is caged by fear of what might happen should his employers suspect him of trying to worm his way out of their “contract”. He’s a rather lonely and melancholy person overall, busying himself with very simple and trivial tasks. That being said, it does not take much to make him happy or entertain him. He is pleased even by small attempts at conversation and the pleasantness of everyday routines that involve other people. He’s no social butterfly, but he certainly is lonely.Another facet of his personality is that Boris tends to be very curious. Not knowing about the world drives him to learn from experience since he doesn’t really understand the books. He likes exploring new places and situations and trying to learn from others. The United States is very foreign to him, though he understands that he is a wanted man so often venturing out to see things for himself is very complicated. He hates being a shut-in, but with few places to go where he wouldn’t be recognized, what choice does he have?
Headcanons
- Boris is a very strong and surprisingly agile person.- Though he feels very guilty about it, Boris is still very much a kidnapper.- Boris does have difficulty communicating with others at times.- Don’t let the anchor tattoo fool you, boats are Boris’ least favorite form of transportation. He gets seasick easily.- The tally marks on Boris’ arm represent the number of victims he has on him.- He has Saint Basil’s Cathedral tattooed on his arm.- Boris has a collection of Russian nesting dolls.- Boris does not like his job at all. On occasion, he actually tries to sneak some of the victims he’s taken out.- Boris counts on his fingers. A lot. He also regularly skips numbers by accident (jumping from from 4 to 6 especially).
Verses
MAIN - Wilson's Heart
General
Info
Full Name: Tanner Hyde Grayton
Nickname(s): Tanner
Species: Human
Ethnicity: American
Age: 33
Birthday: June 9th
Spoken Languages: English
Religion: Unaligned
Gender: Male
Preferred Pronoun(s): He/Him
Sexual/Romantic Orientation: Bisexual (male preference, closeted)
Occupation: Forensics Specialist, “Chemical Technician”, Medical Doctor
Alignment: Neutral EvilAppearance
Eye Color(s): Hazel
Hair Color(s): Brown
Height: 6’1”
Weight: 140 pounds
Body Build: Average, graceful
Notable Physical Traits: Freckles all over face, charming smile, neatly slicked back hair
Alternate Forms: None
Faceclaim: None
Voiceclaim: Michael MalconianHealth and Wellness
Phobia(s): None
Mental Disorder(s): Sociopathy, Mania
Physical Disease(s): None
Cause(s): Turblent childhood experiences
Date of Diagnosis: N/A
Assistive Devices/Services: None
Medications: NoneRelationships
Parent(s): Terrance Grayton (father, deceased), Melania Grayton (mother, deceased)
Sibling(s): None
Partner(s): None
Child(ren): None
Friend(s): None
Rival(s): The Breather (friendly)
Enemies: NoneHobbies: Reading, writing, watching documentaries, going for runs, cleaning up, petting dogs and cats, tending to his fish, studying, listening to music, collecting geodes and bugs, taxidermy, cooking, preparing meatStrengths: Swift, agile, flexible, dangerously intelligent, cunning, sly, charismatic, masterful social engineer, very good reputation, difficult to track, very playful, very optimistic, very determined and driven, careful plannerWeaknesses: Manipulative, vindictive, dishonest, stubborn, panics when things start going wrong, very apathetic, lacks empathy, lack true compassion, pretender extraordinaire
Backstory
Content warning for drug abuse, police brutality, cannibalism, and childhood trauma.
Born in a small neighborhood where New Jersey and New York practically overlapped, Tanner had a rather sad childhood. He had few real passions despite being a smart well educated kid, as his home life was rather turbulent and stunted his ability to explore his creative side. His father was a doctor and his mother was a lawyer, but after being laid off as the scapegoat for tampering with evidence, he watched as his mother sank into a deep depression and began stealing drugs from his father. Tanner often became the target of violent outbursts, leading him to become very socially withdrawn. His father took notice and tried to support him, but found it difficult to give his son much help when their mother so often lashed out at him. Tanner began staying away from his house as much as possible, eventually learning to mimic friendly behaviors and squeeze into friend circles. Many children came to like Tanner and view him as a social butterfly, but their feelings were never really reciprocated.When he was about 10, Tanner’s house was raided by police. His mother was caught with illegal substances that she’d started squandering money on after his father cut her off from his supply. He could only smile as she was dragged away, thinking that would be the end of it. Unfortunately, his father was also taken in under the allegation that it was unlawful for a doctor to possess the drugs he had outside of the workplace. When he tried to explain himself while showing both his raised hands, he was shot on sight and ended up dying because of his wounds. His mother was held on a suspiciously short trial with very odd charges placed against her in the name of the War on Drugs and War on Crime. Tanner stayed with his grandmother, but something didn’t sit right with him about the charges. About the arrests. Tanner did some digging and found that the officers that he’d seen had a record of using excessive force and had multiple complaints and suits filed against them that went unpunished. His father’s death was ruled as a suicide by cop and nothing more ever came out of the internal investigation.Tanner was infuriated with how both of his parents had been handled, but even more so at the fact that justice was never served to the true criminals. He was determined to do something about it. He was already going through schooling to become a doctor, his medical prowess exceeding expectations and, along with a kiddie fund his father had started for him, he rode a scholarship through medical school, making friends with several people majoring in law enforcement along the way. By graduation, he’d started working closely with the medical examiner and coroner’s offices and had several roots in the local law enforcement agency, through which he gathered information. He built up a good reputation in the hospital he landed a job in. Then it began. First, he gathered intelligence on the officers involved in the raid, breaking into their houses and killing them. He aimed to stop after that… but he didn’t. As Tanner began seeing more patients, hearing more stories, having more conversations with his “blue friends”, he began to see more and more holes in the system. More corruption than could ever be corrected. And Tanner grew to despise law enforcement. He specialized in selling out police information, occasionally killing them and anyone associated with them, wanting to make them realize that there were people in this world who knew that good cops didn’t exist and until they fixed what was wrong, he’d work at eradicating them one by one.Tanner’s sweet disposition and intimate knowledge of law enforcement procedures kept him under the radar until finally. From police at least. Someone caught him and fingered him as a suspect for the murders. Bad timing as well, as the Blueblood serial killer was already on the loose, and more than likely Tanner realized he would have their crimes pinned on his head as well. Posters went up, and people could hardly believe Tanner was their wanted suspect. Knowing that being a friend of the police would only get him so much leeway, Tanner fled New York City. He wouldn’t be gone for long though, as his intimate connections with the law gained the interest of Adam, who extended an invitation. Though he was nowhere near as active and involved as the Breather, Lucas, or the Noir, Tanner does have a good report with Adam. He left the city again and tried to continue his work. He moved to Syracuse, then eventually to Buffalo, where he’s now turned his sights on the local community watch for its leader’s association with law enforcement. After seeing her drive and her motive to capture the Blueblood Killer, Tanner cashed in a favor for Adam to get information on the man, offering it to Luna under the premise that they would cross paths again soon.
Personality
Many people recognize Tanner for his very optimistic and jovial disposition. He tends to come off as a very friendly jokester, a kind neighborly type, and an individual always ready to help when anyone calls for it. In truth, Tanner maintains this elaborate facade of cordiality and friendliness to mask any suspicions others may cast on him. He’s a very clever man who has social engineering downpat and an easy time convincing others that he means no harm and is only here to help. His social circles are expansive and he’s a well-known doctor who frequently gets good reviews from patients. He’s especially known for checking in with people personally after the fact and being knowledgeable in most things medical and indeed most thing science related. He presents himself as an ideal citizen and pleasant company, a good listener for all one’s problems and a kind man willing to help where he can. In truth, he does this so that people find him easier to talk to and will spill important details and tidbits without meaning to. He’s managed to worm his way deep into the law enforcement system and gained many favors over the years. His subtlety and charisma have cost the force many of their best cops.Though his current standing with the police is less than ideal, many are still willing to stand by Tanner and testify in his defense when he comes forward (or so they believe he will). They truly believe he is innocent and incapable of such heinous crimes as killing law enforcement officers, much less on a consistent basis. But it is true. Beneath that happy-go-lucky smiling facade, Tanner is nothing but rage. He is spiteful, disgusted with society and how people can walk away from a murder simply because they wear a badge, while one false report can put an innocent individual to death. He is by no means the philanthropist he shows himself to be and his moral compass is crooked without question, but his unadulterated hatred of police authority outweighs his overall apathy for humans as a whole. Simply put, Tanner is angry, intelligent, vengeful, and driven: a deadly combination which has put his kill count in the double digits mere months into his endeavors.Above all, Tanner is intelligent and self-aware. Sadistic as he may be, liking to taunt his prey before he kills them, Tanner is a coordinated man who always has a plan. And above all, he knows there is something terribly terribly wrong with him. He knows that he has gone through things that no human being should have to go through. He knows his experiences have turned him into this. But he also believes that, inevitably, this was meant to happen. He believes he had this realization- that the system is corrupt, for a reason, and he truly feels justified in taking the lives of every and any cop he sees in the name of justice. He wants it to be his legacy, if not for long-term change, then certainly as a warning that there will come others like him unless something is done. Either to fix the police, or fix people like him. And his ego is telling him it’s not him who’s the problem.Tanner is not very in tune with legitimate emotions. He feels occasional sparks of legitimate joy or satisfaction here or there, but more prominently, he feels things like sadness or loneliness. Overall, he tends to be mostly numb, and his limited experience with real emotions drives him great lengths to feel more of it. Thus far, anger is the easiest, and he feels some type of joy in watching others struggle and die because of him… and from tasting human flesh. This is more of a catharsis, leading Tanner in a never ending cycle of vengeance, emotional cravings, and apathy.
Headcanons
- Tanner is incredibly sadistic. He loves making his targets uncomfortable and playing with his food before he eats it. Figuratively and literally.- Tanner is a lot stronger and faster than he looks. He’s armed with a syringe of fast-acting sedative at all times.- Tanner enjoys sampling human flesh on rare occasions.- Tanner is an incredibly difficult character to ship with. He’s not in tune with his emotions, and cares even less for how others feel beyond the facade he keeps up.- Tanner has a tendency to wiggle or drum his fingers on surfaces. It’s a habit he most prominently performs while his “upbeat-and-cheerful” facade is in place.- Similarly, Tanner has the habit of clenching and unclenching his fists. The response occurs for two reasons: either he sees something/someone that he likes or that interests him and his immediate first response is to grab/squeeze said thing/person, or he sees something that he really dislikes and responds by curling his fingers as a substitute for choking the life out of them.- Tanner does have some cannibalistic tendencies. He’ll sample or eat entire portions of his victims. Then he’ll promptly try and take a nap afterwards because of the midazolam he injects people with having secondary effects on him.- Tanner is one of those people who will laugh at anything. Literally. He’ll knock himself out with his own non-jokes.- If Tanner feels comfortable with someone, he tends to be very touchy-touchy with them. Lots of arms around the shoulders. Lots of hugs and tight squeezes.- Building onto that last fact, Tanner is an incredibly difficult character to get romantically involved with solely for the fact that he’s very out of touch with actual emotions and feels very little real emotions for others.- Amazingly though, Tanner does have the capacity to be a very dedicated and loving partner. He’s especially physically affectionate and chases the “emotional highs/lows” he feels when he actually makes a meaningful connection.- Tanner tends to be very talkative at times. He generally keeps it to a minimum on first interactions, wanting to make good impressions. He’s even good at restraining himself in general, but he is actually incredibly mouthy by nature. He’s so gregarious that he could talk all damn day if no one stops him.- Tanner has a tendency to talk in his sleep. Most of it is general garbled nonsense and odd drifting thoughts. But it can be unsettling as he often speaks of… less savory things and occasionally smiles.- Tanner has several fish aquariums, including goldfish, cichlids, guppies, koi, and bettas. He loves his fish a lot.- In general, Tanner tends to like animals a lot more than people.- Tanner hates cops if that wasn’t clear.- Tanner has a hankering for human flesh. It’s implied eats parts or the entirety of some of his victims.- Tanner has a very good reputation. People tend to have only heard good things about him, even with his wanted poster fluttering around.- Tanner is notoriously difficult to track.- Tanner is very charismatic and playful, even with people he barely knows. His “default” disposition tends to be very extroverted.- Tanner really likes listening to music, and dancing to a degree.- Tanner tries to be very compassionate and kind. Or at least appear as such.- Tanner has a lot of connections, and easy access to personal information and records. He also has easy access to the drugs he uses to kill/incapacitate people.- Tanner is one sadistic bastard. He loves teasing people by jumping up in front of their security cameras in the dark and peeking at his prey from around corners.- Tanner may or may not actually associate with the Blueblood Killer.- Tanner doesn’t work for Adam so much as he simply knows him. And after the events of Luna, Tanner now owes him a debt.- Tanner has several nervous habits aside from wiggling his fingers and clenching and unclenching his fists. He shakes his leg, taps his feet quickly, and smoke sporadically. He refuses to do it very often, but if he’s nervous or more excited than usual, he tends to buy packs and smoke several in a row until the anxiety has passed. It’s a very rare event for him however, and he always ends up losing the opened packets and has to buy new ones.- Tanner drinks a lot and often. Not alcohol (that is also rare for him, and he prefers the occasional glass of red wine)– just in general. He keeps bottles of water on him, sips coffee or tea whenever he can, and occasionally samples sports drinks. He tends to get thirsty easily. (Probably because he talks so damn much, to others and himself.)- Tanner absolutely pep talks himself up or talks to himself in general. His reasons for doing so are usually so that he’ll remember certain things or because has things on his mind that he just needs to get out.. and he’s his only audience.- Tanner tends to talk a lot with his hands. He makes a lot of gestures and speaks as much with his body language as he does with his mouth.- Tanner is a very well-groomed man. He’s very neat and tidy and takes excellent care of himself. He likes to be very presentable and make a good impression on everyone he meets.- Tanner has a Bachelor’s in forensic science, a general MD, is a “self-taught chemist”, and studies behavioral sciences and psychology.- Tanner has both obsessive and compulsive habits respectively, but he does not have Obsessive Compulsive Disorder.- Tanner experiences mania quite frequently, accounting for his chipper and upbeat attitude. It also accounts for his occasional bursts of energy that lead him to act on his compulsions and impulses. He only occasionally experiences “lows”, and they are nowhere near severe or long enough to be classified as being part of bipolar depression.- In a weird way, Tanner tended to cling to people he knew as friends as kids. He had no real emotional attachment barring a few odd cases, he mostly clung to them because the familiarity of stability he felt with them. He developed unhealthy obsessions with spending time with others, which he masked well overly friendly and polite mannerisms so people wouldn’t get weirded out and catch on because even he knew it wasn’t normal.- Tanner is very particular about the way he looks. He’s mostly satisfied with his appearance but he’s oddly self-conscious about his teeth. He thinks they’re too big and so he tends to avoid drawing his lips back all the way when he smiles.- Tanner has freckles but they’re oddly difficult to see unless the lighting is just right.
Verses
MAIN - Wilson's Heart
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